AFK'ers in the Celestial Challenge — Guild Wars 2 Forums

AFK'ers in the Celestial Challenge

So time and time again I see at least one person standing/sitting at the back of the arena AFK'ing until the final part of the challenge before participating and getting the chest. They make others do more work, sometimes mocking us as we run around by spamming /sit and I'm just thinking to myself surely this is against the spirit of the Festival? Not to mention a pretty lame thing to do to others.

Please say there are plans to change this next year so that more participation is needed! I just think it's so unfair to those of us actually taking part in these fun little mini-games.

<13

Comments

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited January 23, 2020

    If they're spamming /sit and mocking others, are they really AFK? All that someone not participating does is cause the progress bar to fill a little slower. I see it as no different as a person spamming auto attack during a meta versus doing a rotation.

  • Shikaru.7618Shikaru.7618 Member ✭✭✭

    Sadly not going to happen. The core system of open world events demands so little of the player because anet wants to make sure even bad players are getting rewards. The difference between an average player and competent player is 10x. Think about what that means for a second. Would you give someone who has been participating for 30 seconds no rewards? If you your answer is "yes of course I'd give them rewards" then you are also going to give me rewards for participating for 3 seconds as I've likely contributed equitable if not more damage in that time.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    Hmm TD fails all the time if folks leech at Nuhoch.
    Folks putting in minimal effort is disturbing. So are jaded veterans that don't care.

  • @Thereon.3495 said:
    Ayrilana: maybe my use of 'AFK' isnt accurate and should be replaced with 'actively letting others do extra work while mocking', wasting our time so they can be rude and lazy. These 'mockers' make others do EXTRA work, spending EXTRA time just so they can be lazy and then have the cheek to mock us? How is this in the spirit of the game?

    AFK stands for "away from keyboard", so if they're mocking you, spamming sit, or controlling their character or the game in any way, they're not AFK. That said, I've seen lots of people use the term incorrectly on this forum. I've even seen one person claim (earnestly, as far as I could tell) that "AFKing in Lion's Arch" was one of their favourite things to do in game!

  • Glider.5792Glider.5792 Member ✭✭✭✭

    @aspirine.6852 said:

    @Kunzaito.8169 said:
    The problem with the Celestial Challenge is it's just. So. Boring. They put 0 effort into making this actually fun - it's just busywork for 10-15 minutes until you can open the chest. It can't fail - even if the timer runs out it just moves on to another event, and that's actually helpful for people who want to raise more stacks without the chest round delaying things. If AFK people want to open the chest with 1 stack of blessing just for the daily or achievement it makes absolutely no difference to what you put in if you (for whatever reason) like doing the "events" they've set up.

    Also, they're probably not spamming sit - you're just repeatedly leaving/entering the "AoE" of the emote, so it repeats itself in your log every time you come into range.

    (I'm AFKing CC right now to write this post...)

    If its boring don't do it? Don't bother other people with it.

    Sadly, for some of us, "end game" is ap farming.
    This is one of the "meatiest" achievments we got in years, so we are "kind of" forced to do it.

    https://www.youtube.com/channel/UCeFWMeskOJhk8N-SvOFCJXA
    Fractal speed kills, raids, Black Lion Chest Openings, random.

  • Glider.5792Glider.5792 Member ✭✭✭✭

    @Thereon.3495 said:
    Thanks for all your replies, I see now why this can be related to open world events.

    Just a couple of notes- the whole 'Dont blame the player, blame the game' thing has always been a ridiculous phrase. I DO blame the player. They are choosing to make life harder for others to get instant rewards and I've played a few other MMOs (smaller, Korean PtW ones!) that have actively sought to ban players who act 'not in the spirit of the game'. Short bans (24hrs I think), and even I had one for encouraging people not to do an event (don't ask!). Maybe GW2 needs this for persistent offenders in all game modes?

    Bans can only work for competitive enviorment. In open PvE, you cannot ban someone for tagging an event, and then going afk. Maybe that person has something important to do in RL.
    Heck, maybe the person didnt want to do the event, but he still tagged it, by accident or not. Is he now forced to do it ?
    There is one simple solution, which we have available since release, but it basicaly does nothing atm:
    Why do events even have gold-silver-bronze medal rewards ? They only affect exp/karma, which noone cares about. Also, you basicaly get gold in 95% cases anyway, even if you only hit one mob few times out of few hundred. Make it so that you actualy need to work harder to get more than bronze, and make rewards actualy scale with medals. Chests should only drop for gold.

    Second note- Celestial Challenge (yeh I agree its not a challenge BTW and would love a hard mode for next year) is an instance so you can easily see who isnt participating, who has done the bare minimum and who deserves less rewards. Maybe dont block the chest, but increase the chance for decent loot per 'challenge' you participate in?

    They already increase the chance, but the difference is soo small, its not worth bothering with getting more stacks. Better spend time doing something more productive.

    https://www.youtube.com/channel/UCeFWMeskOJhk8N-SvOFCJXA
    Fractal speed kills, raids, Black Lion Chest Openings, random.

  • skarpak.8594skarpak.8594 Member ✭✭
    edited January 23, 2020

    @Thereon.3495 said:
    Thanks for all your replies, I see now why this can be related to open world events.

    Just a couple of notes- the whole 'Dont blame the player, blame the game' thing has always been a ridiculous phrase. I DO blame the player. They are choosing to make life harder for others to get instant rewards and I've played a few other MMOs (smaller, Korean PtW ones!) that have actively sought to ban players who act 'not in the spirit of the game'. Short bans (24hrs I think), and even I had one for encouraging people not to do an event (don't ask!). Maybe GW2 needs this for persistent offenders in all game modes?

    careful for what you wish when you apparently have no idea yourself.
    basically 3/4 of players in any event would get "banned" by those rules...because they are all not contributing much to begin with.
    search on google for arcdps and see what happens on (meta)events in squads. 3 - 6 players doing some more srs damage and caring about it (ignoring mechanics like cc or boons here, thats on another side) while the biggest part of any squad is doing somewhere between 1k to 3k while the top people usually pull between 14k - 25k (ofc depending on the event / mechanics and such). means 1 dude contributes as much as 8 to 12 people....now imagine the scale when its say 6 people on the top which actually do something....6 people could be interpreted as 48 people not caring and doing only 1k...heavy kitten right.

    the problem is not only that gw2 is extremly easy and anet hands out paricipation and rewards like candy, it is also that players simply do not know their actualy skill since they have no means at all to measure themselfes apart from 3rd party apps or if they go to the golem.
    if the game would take the route that arc is literally in your face at all events showing your and other peoples numbers, they would start to ask themselfes whats going on....why am i bad, why are other way way better?
    but that is simply not the case. so most people do not know at all that they are bad and they only see 3 ??? when some player bursts down silver mobs in the openworld in 1 second while they would need 2 min of kiting till its dead.

    gw2 is simply extreme. either you suck extreme or you outperform players by a huge margin....there is basically no way that you learn to "play in the middleground" just from playing the game. you can be a full glass cannon, label yourself at dps and still get outdpsed by support classes by a huge margin because you never learned "how to play the game".
    and thats just one side of the coin...the other side is buildcraft. understanding why certain builds have certain stats or such stuff....but then again, you an hear a lot that meta builds are bad, people just do some random kitten themselfes and think its some mmo where you just can randomly allocate the attribute points and it will be a good build anyway...because thats how anet always presented the game: "play it your own way". "participation / rewards everywhere". ...+ minimalistic UI just having visual feedback and not technical one. the community with their play how you want in openworld did the rest.

    ...and now you have only one choice, either you are with the crowd which trys to learn and uses the good community created ressources or you simpy stays bad.
    i mean you can choose to learn at your own pace, but then you have a few years before you until you get to a certain level...and if you ever come to the same conclusions is on a whole other table.

    But that’s easier said than done. “The challenge is that the skill disparity between average players and hardcore players is extreme. We’re talking about ten times damage output.

    https://www.pcgamesn.com/guild-wars-2/difficulty

    ...the difference between 2k and 20k. ;)

    the celestial challenge afk stuff is just another introduced "problem" because of the design. player have some fault, but the bigger part is always on the devs.

  • Belorn.2659Belorn.2659 Member ✭✭✭

    There is a very simple fix. Remove all stacks of lucky aura if you do not participate in a round. No need for banning.

  • Glider.5792Glider.5792 Member ✭✭✭✭

    @Belorn.2659 said:
    There is a very simple fix. Remove all stacks of lucky aura if you do not participate in a round. No need for banning.

    Only gonna do last event then :shrug:

    https://www.youtube.com/channel/UCeFWMeskOJhk8N-SvOFCJXA
    Fractal speed kills, raids, Black Lion Chest Openings, random.

  • Belorn.2659Belorn.2659 Member ✭✭✭

    Then, mark people as unable to open the chest if they are in the area when a round starts but fail to get bronze or higher.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Thereon.3495 said:
    Thanks for all your replies, I see now why this can be related to open world events.

    Just a couple of notes- the whole 'Dont blame the player, blame the game' thing has always been a ridiculous phrase. I DO blame the player.

    This is the source of your problem. You expect everyone else to approach a poorly designed event in the way that most benefits you, bc that's the way they are 'supposed' to do it. Other ppl will never behave this way, bc they don't care any more about you and what you want than you do about them and what they want. The burden is in fact on the developers to design events in a way that encourages players to do what they are 'supposed' to do. This event does not perform well on that metric. Happily, you seem to understand this as you finish with . . :

    Maybe dont block the chest, but increase the chance for decent loot per 'challenge' you participate in?

    It actually does work this way, or claims to. But since the vast majority of ppl seem to be there for the ap and not the rewards, this doesn't do a good job of encouraging them to do the event. Players have suggested a lot of different solutions for this, as you have here, and I'd wager anet could come up with some even more creative and effective changes if they chose to. And if you choose to shift your focus towards how the event could be changed to encourage the behavior you want and away from how we can force players to behave in a way that is irrational given the current design, you'll be farther along towards making effective suggestions on how the situation could be improved . . .

  • Krzysztof.5973Krzysztof.5973 Member ✭✭✭

    @Shikaru.7618 said:

    @Thereon.3495 said:
    I really don't understand either of the replies so far.

    Ayrilana: maybe my use of 'AFK' isnt accurate and should be replaced with 'actively letting others do extra work while mocking', wasting our time so they can be rude and lazy. These 'mockers' make others do EXTRA work, spending EXTRA time just so they can be lazy and then have the cheek to mock us? How is this in the spirit of the game?

    Shikaru: Id block the chest for players that have not participated in either all the mini-games available to them after joining or x% of the total. Participating in just the final few seconds of the final event makes a mockery of not only the players actually participating in the event but the Festival itself.

    FYI im talking about Celestial Challenge only here....not sure how bringing general world events into things is relevant.

    I say all of open world because this is how it works everywhere not just in CC.

    Verdant brink: afk on matriarch platform, tag when matriarch is 10%, get full rewards.

    Octovine: afk Southside, tag vine at 3%, get full rewards

    Tangled depths: afk during pre events, tag gerent when it spawns. Die to poison and wp to center for chest and full rewards.

    DS: afk til Mordy. Tag mordy once to open end chest and noxious pods at the end

    Pinata: afk casino, tag pinata

    Junundu: afk whole event, dont even need to tag to open the end chest.

    Doppleganger: afk energy collection. Run to dopple and tag at 3%.

    Hope you're seeing a pattern here. The game hands put participation rewards left and right so theres no reason not to expect CC to work the same. Here's the kicker, I know there are way too many open world pve players who care way more about the meta completing than me because that's their only source of income. I get all of my liquid rewards from fractals and raids (where I have control over leechers) so even if the event fails, I dedicated like 5 seconds of effort anyways and dont care.

    Once a day you can actually get all the chests from tarir by simply joining finished map ( 1free gem included ). So you get more rewards for pressing F couple times on lvl 2 character than for putting effort into celestial "challenge".

  • kratan.4619kratan.4619 Member ✭✭✭

    Why stand on the floor? Just jump up where the vista is and /sleep, my area of choice.

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    Just another event people AFK at. When ANET adds mindless dailies that can be acquired by doing basically nothing, people will always do it. Play 2 matches in Dragon Ball arena has been a daily for years, and people just stand there on 2 matches, moving their toon a bit not to get disconnected and get credit. People have complained about it for years, never been addressed. Don't think there's anything you can do tbh. World is full of leeches :)

  • Leachers are going to leech. Very little will be done about it. Do your best to get everyone else in the challenge to go stand with the leacher and eventually they'll leave to leach someone else.

  • Shikaru.7618Shikaru.7618 Member ✭✭✭

    This is the spirit of the game. Everyone no matter how bad you are gets rewarded. Anet doesnt want to demand more out of the player because they're too scared of hemorrhaging more players.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited January 23, 2020

    One thing with Celestial Challenge is that those who participate from the start until the loot phase get more rewards.

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited January 23, 2020

    The whole game's PvE reward system is built on a rather distorted principle "there are no losers, we are all winners". Whether you do crappy work in an event, or good doesn't matter - you get less, but the difference between auto-attackers and hard-working players is not that big. So it's basically a joke. I can get why they explicitly mock it all - it's built in such way any lazy bum can exploit it, it's just a semblance of real reward system - like any "just" social system, actually. So why shouldn't they exploit it? Why should they participate in this huge spectacle, to make it appear like it actually works?

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Arlies.7456 said:
    I'm absolutely behind OP and quite surprised to see that most replies here only seek to justify this rotten behavior one way or another. Exploiting others is bad. Period. I don't care how 'boring' the event is, how much you NEED those tokens and how bad Anet is. I just make sure to report just as I would if someone is AFKing in any other content or game.

    There’s a difference justifying this because one finds nothing wrong with it and justifying it because it’s how the rest of the game is. I would have no issues with this being adjusted/fixed so long as it is made to the rest of the game for those that do not pull their own weight.

  • I personally participate and do my best because I would feel bad exploiting others and feel good helping and working towards a mutual goal. Of course everyone is free to do whatever they desire but nothing changes the fact that it's a bad thing to do.

  • Jethro.9376Jethro.9376 Member ✭✭✭
    edited January 23, 2020

    Sadly there is no report option for leeching, so botting it is .

    Funny how some think that only PvP breeds toxicity, while festivals that are meant for fun do just as much.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Arlies.7456 said:
    I personally participate and do my best because I would feel bad exploiting others and feel good helping and working towards a mutual goal. Of course everyone is free to do whatever they desire but nothing changes the fact that it's a bad thing to do.

    While I would argue it's 'bad' that players such as yourself feel your way is the 'right' way and everyone else is wrong. Everyone described in this thread is behaving in a manner that is consistent with the ToS and the event's design. That's the only 'right' way there is . . .

  • Shikaru.7618Shikaru.7618 Member ✭✭✭
    edited January 23, 2020

    @Arlies.7456 said:
    I'm absolutely behind OP and quite surprised to see that most replies here only seek to justify this rotten behavior one way or another. Exploiting others is bad. Period. I don't care how 'boring' the event is, how much you NEED those tokens and how bad Anet is. I just make sure to report just as I would if someone is AFKing in any other content or game.

    It's fine to have that attitude if you're prepared to report 50% of the folks participating in open world. Again, the difference between an average open worlder and a knowledgeable veteran is 10x (not counting support builds). What I do in 5 seconds is equatable to what the average joe does in 50 seconds. If you want to talk about exploitation and leechers, its the large number of open worlders that THINK they're contributing. At the end of the day, they contributed 100k damage towards the boss in 50 seconds while I did that in 5 seconds and afked for the other 90%. We either deserve the same reward, or we both deserve to be punished.

  • The only annoyance I have noticed, is that some people stack at the capturing part of the challenge and ignore the rest of the points.

  • If you see freeloaders, try to convince the rest to join the freeloader party and dance all around them. No one does nothing, party of the century.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Heibi.4251 said:
    The freeloaders are just terrible. We had one today that even trolled in chat when asked to actually do something. Then he finally hid in the room to the left of where the chest spawns to hide his shame of being a freeloader. ANET needs to add a minimum participation level and a idle timer. If either one is violated they don't get credit for the event and can't open the chest or get the "stack". The event is tedious enough without having to carry other players being reward off of other players' work.

    There is a minimum participation level which are the stacks. I'm pretty sure that all of the players who don't participate are at their PC, or close to it, so an idle timer wouldn't be effective.

  • Heibi.4251Heibi.4251 Member ✭✭✭

    @Ayrilana.1396 said:

    @Heibi.4251 said:
    The freeloaders are just terrible. We had one today that even trolled in chat when asked to actually do something. Then he finally hid in the room to the left of where the chest spawns to hide his shame of being a freeloader. ANET needs to add a minimum participation level and a idle timer. If either one is violated they don't get credit for the event and can't open the chest or get the "stack". The event is tedious enough without having to carry other players being reward off of other players' work.

    There is a minimum participation level which are the stacks. I'm pretty sure that all of the players who don't participate are at their PC, or close to it, so an idle timer wouldn't be effective.

    They don't have to even participate to get the stacks, t hey just have to be in the zone. At least with the idle timer they would have to actually be there and go through this mind numbing event. I say it again, those that are "afking", hiding in the room, or just standing there are a disgrace. An undercover Dev kicking such players from the zone would be awesome.

    Henge of Denravi Commander
    CA/CH/HOD/AIR

  • Gop.8713Gop.8713 Member ✭✭✭✭
    edited January 23, 2020

    @Heibi.4251 said:

    @Ayrilana.1396 said:

    @Heibi.4251 said:
    The freeloaders are just terrible. We had one today that even trolled in chat when asked to actually do something. Then he finally hid in the room to the left of where the chest spawns to hide his shame of being a freeloader. ANET needs to add a minimum participation level and a idle timer. If either one is violated they don't get credit for the event and can't open the chest or get the "stack". The event is tedious enough without having to carry other players being reward off of other players' work.

    There is a minimum participation level which are the stacks. I'm pretty sure that all of the players who don't participate are at their PC, or close to it, so an idle timer wouldn't be effective.

    They don't have to even participate to get the stacks, t hey just have to be in the zone.

    Are you sure about this? I feel like there have been times I didn't get a stack when I mapped in to an event in progress or I went for a pee or w/e. I sort of want to test it now . . .

    EDIT: Can confirm, no stacks without participation . . .

    At least with the idle timer they would have to actually be there and go through this mind numbing event. I say it again, those that are "afking", hiding in the room, or just standing there are a disgrace. An undercover Dev kicking such players from the zone would be awesome.

    I think dev time would be better spent improving the event to reward participation . . ?

  • Heibi.4251Heibi.4251 Member ✭✭✭

    @Kunzaito.8169 said:
    I just dont get how people are this upset in this specific case. I get it in, say, DB - it's competitive and small teams and 1 sandbagger really hurts the team chance to win, which is really all that matters there. Even metas need at least a critical mass of functional players to succeed. The CC by contrast is the cakiest PVE cakewalk - it literally cannot fail, your personal rewards cannot be reduced or removed, so why in the world would you care if someone behaves differently than you during the event because their goals/interests are different? What do you personally gain from their increased participation in this noninteractive, noncooperative activity? A vague satisfaction in knowing everyone did it the "right" way? The luck bar fills maybe 1-2 minutes faster? Seems like outrage in search of a problem to me.

    You made our case for us. The event can fail if no one does anything. If 5 people sit in the zone and do nothing the bar won't advance. And like we've said, the event is boring enough that we want to get through it as fast as possible. The more who participate the faster it will go. The capture point one is an example. If only one person does it while 6 stand and watch, it takes a lot longer and may not complete. Same with the defeat foes - when you hit 50 it ends - so the faster you kill them the quicker it ends. And on and on and on.

    Henge of Denravi Commander
    CA/CH/HOD/AIR

  • Kunzaito.8169Kunzaito.8169 Member ✭✭✭

    Except your "point" is a classic appeal to extremes logical fallacy. First, there are 10 players in a CC instance. Second, have you ever seen a case where 10 players all don't do events? I haven't. And if anyone is doing them, the bar fills. Some people like doing them, it takes all kinds. A quarter of the events can't finish early due to reqs or bugs no matter how many people do them. Ive never seen it take more than 6 rounds to get to the chest (~15 mins) or less than 4 (~10). So again, on average you might save 1-2 minutes. So again, your outrage at people playing within the framework of the event and choosing to open the chest with 1 stack is over a single lousy minute.

    Like someone else said - you dont care about their 15 minutes, and they defintely don't care about your 1 minute. And you can't make them care. If it impacted AT ALL the rewards or chance of success I'd agree with you, but this is nonsense.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Heibi.4251 said:

    @Ayrilana.1396 said:

    @Heibi.4251 said:
    The freeloaders are just terrible. We had one today that even trolled in chat when asked to actually do something. Then he finally hid in the room to the left of where the chest spawns to hide his shame of being a freeloader. ANET needs to add a minimum participation level and a idle timer. If either one is violated they don't get credit for the event and can't open the chest or get the "stack". The event is tedious enough without having to carry other players being reward off of other players' work.

    There is a minimum participation level which are the stacks. I'm pretty sure that all of the players who don't participate are at their PC, or close to it, so an idle timer wouldn't be effective.

    They don't have to even participate to get the stacks, t hey just have to be in the zone. At least with the idle timer they would have to actually be there and go through this mind numbing event. I say it again, those that are "afking", hiding in the room, or just standing there are a disgrace. An undercover Dev kicking such players from the zone would be awesome.

    They have to participate in an event to get stacks. Just standing somewhere doesn't do anything unless you happen to be standing on an objective.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    The event is super boring and it takes ages to get all achievement points linked to it.
    Yes, it is still bad the leech it and let other players to the tasks, but the design of the mission does not help good teamplay here.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • thepenmonster.3621thepenmonster.3621 Member ✭✭✭
    edited January 24, 2020

    @Shikaru.7618 said:
    I say all of open world because this is how it works everywhere not just in CC.

    Once upon a time I decided to do Mega D. I WP in to the crater and see enough players that they hit my no-show threshold. You know what happened when the pre's popped?

    Me and two other players did them.

    I then started paying attention to the meta events and yeah, lots of players standing around waiting to tag the boss and letting others do the work, and they were in no way the minority. I did try for a while to hint in chat that they should get off their kitten, "Hey! Anyone need help with the pre's? I'll come join you." These days if I find I'm the only one doing things I'll stop and try to convince any other suckers with me to let the event fail. They never take me up on it and I dig why: I already have the achievements and loot I needed from the world bosses. It's easy for me to walk away but maybe not so for them.

    People play games on their phones now. Figure it out.

  • Shikaru.7618Shikaru.7618 Member ✭✭✭

    @thepenmonster.3621 said:

    @Shikaru.7618 said:
    I say all of open world because this is how it works everywhere not just in CC.

    Once upon a time I decided to do Mega D. I WP in to the crater and see enough players that they hit my no-show threshold. You know what happened when the pre's popped?

    Me and two other players did them.

    I then started paying attention to the meta events and yeah, lots of players standing around waiting to tag the boss and letting others do the work, and they were in no way the minority. I did try for a while to hint in chat that they should get off their kitten, "Hey! Anyone need help with the pre's? I'll come join you." These days if I find I'm the only one doing things I'll stop and try to convince any other suckers with me to let the event fail. They never take me up on it and I dig why: I already have the achievements and loot I needed from the world bosses. It's easy for me to walk away but maybe not so for them.

    Which just reinforces my point that there will always be people that care more than I do. My investment in any world event is 5 seconds before i alt tab to a different game. If the meta fails, I've lost 5 seconds but I guarantee you that a non zero number of afkers will join the population of people who care more than me.

    Blame the game for demanding so little of us.

  • thepenmonster.3621thepenmonster.3621 Member ✭✭✭
    edited January 24, 2020

    @Shikaru.7618 said:
    Blame the game for demanding so little of us.

    I tend to blame gamers for being gamers. Even if the devs did move the level of difficulty towards the players with the uber builds those players would still find ways to slack off and let someone else do the work in the events. "Harder" is not a solution to this problem.

    Unless they start electrifying the floors?

    Anyway, I don't think something as frivolous as a festival event needs a kick function. But I do think that the metas do need either an idle timer or the rewards adjusted based on participation level. Maybe no rewards above green quality if you're not tagged as having completed the pre events? Or if you wait for the chest icons to appear on the Palawadan map and you stroll in behind the zerg that has cleared a zone?

    People play games on their phones now. Figure it out.

  • As there is no way to report "leeching" I always report people afk for botting. It's super annoying and the event takes much longer! They should get no reward and no progress for the achievement if they don't actively participate in at least a few events!