In this thread, I would like to discuss what we could/would like to do to soulbeast/ranger specifically to nerf it in a reasonable manner, or make good changes that will make for fun and interesting game play. You can comment about whatever changes you would like to see and we can discuss.
So, me personally, I would like to see changes to stealth on ranger in general.
As I've come to dislike stealth as a mechanic more, I feel like it is necessary to cut down on stealth up-time for any classes that use it.
Ideally, you should have no more than 3s of stealth every.. 20 or 25 seconds in a general rotation. And no longer than 3s per stealth. That's my opinion.
I see 2 ways of doing this:
1, change the smoke scale pet and give it a different combo field, perhaps like lightning so you can daze with leaps.
2, change longbow #3, hunters shot and have it do something else that could provide some sort of temporary protection in the same way that stealth does. Could be an evade similar to what shortbow has, or a backwards roll like lighting reflexes that does not have an evade so there's room for counter play, but you still have an ability to reposition yourself without stealth.
Lastly, I want siamoth and pig pets f2 skill to be changed so that you don't get plasma or stealth, but plasma or a random object just like thief steal has depending on the class. But since it's pet, it should be random.
There are a lot of changes I would like to see overall, but right now these are the most interesting changes that I would want to see done first.