[Feedback] Shadow in the Ice — Guild Wars 2 Forums

[Feedback] Shadow in the Ice

Ashantara.8731Ashantara.8731 Member ✭✭✭✭
edited January 28, 2020 in Guild Wars 2 Discussion
  • Story: way too short, majorly disappointing (I'm fed up with being spoon-fed little bits every few months of what seems to be a well-written and interesting story arc; this is going to make me quit the game rather sooner than later)
  • Map enhancements: okay
  • Masteries: so-so
  • Events: okay
  • Combat: finally a challenging mission encounter again after all this time of sheer boredom regarding story fights...
  • Music: the best part of this episode, the soundtrack is great!
  • Ambience: great sound effects and a few spots of tense atmosphere

Additional criticism: Please stop having story dialogue and ambience/event dialogue overlap so that one cannot understand either and has to endure the resulting cacophony.

<13

Comments

  • Ben K.6238Ben K.6238 Member ✭✭✭✭
    edited January 28, 2020

    The end was unintentional comedy, because

    Bangar shot my clone. Bad Bangar.

    I think the tone lightened up a little after the last episode, but generally I'm happy with the direction.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Ben K.6238 said:
    The end was unintentional comedy, because

    Bangar shot my clone. Bad Bangar.

    That's really funny! :lol:

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    I love the map. I love the music in it. The story wasn't bad, I don't know what some people expect like some tolkien kind of story from game writers.

    I am not so sure about the lightpuzzles yet, the one I found seemed to be some kind of hybrid of jumping puzzle but with a timer to make it more annoying. I heard there were 3 so I hope the rest isnt as annoying as this one.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Randulf.7614 said:
    This was a better epsidoe than last time

    I disagree.

    Drakkar - you dropped the ball...big time. I am massively disappointed you didn;t care or want to push back the episode and take the time to develop the fight enough to do justice to such an iconic GW boss. I'm not even going to dignify his instance fight given how quickly dismissed it was. And not even by us.

    That is true. The mechanics at least posed some challenge compared to the boring fights we have had for the past six months.

    If you combined the two episodes together, it still wouldn't be up to par of what you are capable of producing in a single episode.

    Episodic releases are just a bad idea altogether. They cannot compete with an expansion, especially not at this length (it was over before I had really gotten into the story).

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited January 28, 2020

    @Ashantara.8731 said:

    @Randulf.7614 said:
    This was a better epsidoe than last time

    I disagree.

    Drakkar - you dropped the ball...big time. I am massively disappointed you didn;t care or want to push back the episode and take the time to develop the fight enough to do justice to such an iconic GW boss. I'm not even going to dignify his instance fight given how quickly dismissed it was. And not even by us.

    That is true. The mechanics at least posed some challenge compared to the boring fights we have had for the past six months.

    If you combined the two episodes together, it still wouldn't be up to par of what you are capable of producing in a single episode.

    Episodic releases are just a bad idea altogether. They cannot compete with an expansion, especially not at this length (it was over before I had really gotten into the story).

    There was zero challenge in the Drakkar fight. The mechanics just added a way to break the fight up a bit and extend the time. It would have been better at least to force players into all 3 portals simultaneously.. The debuff you get from doing a portal wasn't a hindrance, because there was always going to be a small group to go in and beat on the champ even if most were blocked out. And the smaller the group, the quicker the champ died.

    Can really crow about the expansion stories either? HoT was a huge missed opportunity. PoF was def better, but was clearly rushing it after the halfway mark. As soon as we went after the Vizier and took his place, all the substance was taken out. They failed to really build on Balthazar's motivations enough to make him anything but a one dimensional villain.

    So yes, in theory expansions SHOULD be better stories (and we know campaigns work from GW1), but apart from the first half of PoF, I don;t think Anet have delivered there either in GW2. But I agree, episodes are a poor way of delivering a story in a game. It is sadly what we have and all we can judge them on.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Thereon.3495Thereon.3495 Member ✭✭
    edited January 28, 2020

    SPOILER HEAVY

    Okay so I never usually post in feedback threads but I'm going to this time around. I tend to enjoy most episodes even if they are a little on the light side but this time around I'm feeling a little...underwhelmed.

    Story: I did like the fact the Commander needed help and didn't take centre stage as per the norm. I'm not sure if I like Braham's new found power and wasn't sure I liked how we helped him get it but I think maybe the dialogue wasn't up to par here as I just didn't appreciate the gravitas of the situation. But worse of all here was the length....I didn't expect an entire evening but wow was that short and what was up with throwing like 4-5 mobs at a time at the party in the tunnel?? However seeing Aurene again is a pleasure for me, she's beautiful >.<

    Map: I can't comment much here as I've never been a fan of wintery scenes anyway so I'm not sure how I feel. Second half of the map = enough content for me. My only negative is the multiple 'fishing' locations all with the same mechanic. Copy&paste.

    Music: Amazing. No need for any other comment here.

    Masteries: Honestly meh, but then I'm against masteries in the first place. It's just a new 'skill' hidden behind an exp wall. I killed mobs for 30 mins to get the first, no skill involved.

    .....Drakkar: I maybe expected too much but that was a huge disappointment. I read somewhere of a 'Tequatl-like fight'....maybe I shouldn't have read that. Yeh the mechanics are more interesting than general world boss fights and the location is pretty different and cool but I didnt understand the need to go through gates to defeat an easy Champ, I didn't see the need for the elites in there at all and it's yet another 'stack on it's foot and DPS' fight we see all too often! If there's no unique loot then this boss is just gonna be another 'in the rotation' boss. Nothing special at all.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Randulf.7614 said:
    So yes, in theory expansions SHOULD be better stories (and we know campaigns work from GW1), but [...]

    Maybe I didn't phrase it properly, but you really misunderstood me. What I meant was that getting the Icebrood Saga as an expansion would have resulted in a much more satisfying experience than receiving little bits and pieces every few months, making it feel inconsistent and unimmersive. That's no way to build up a story and ensure a consistent quality and depth.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Randulf.7614 said:
    So yes, in theory expansions SHOULD be better stories (and we know campaigns work from GW1), but [...]

    Maybe I didn't phrase it properly, but you really misunderstood me. What I meant was that getting the Icebrood Saga as an expansion would have resulted in a much more satisfying experience than receiving little bits and pieces every few months, making it feel inconsistent and unimmersive. That's no way to build up a story and ensure a consistent quality and depth.

    OK yes that didn't come across in your post at all.

    In which case, I would agree given what have received so far.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • I didn't read what is said here because i didn't play the biggest part of this new episode. So, i try to not be spoiled too much. I was just looking for the right thread for a feedback. A small one. About strike mission.

    I'm glad this new one feels a bit challenging. Kind of. The boss doesn't have a lot of life so the fight is fast. But the mechanics are good (in my opinion). But what i've noticed is that the chain mechanic doesn't have any particular sound. Even the usual sound you can hear in fractals or in raid. The same sound you here everytime you're chosen by the RNG Gods. The question is why ?

    Can you please add it ?
    Because with all the mess while you fight, and because I'm used to set the camera far from my tiny asura (some raids habits) i couldn't notice the "timer" above my head. And guys in my squad had a hard time with it too.

    It's the only thing i've noticed so far: the lack of UI sound. Every thing else is fine by me (everything but the boreal weapons crisis... But I don't know enough about it to share my two cents)

    Ps: i love the pegasus the way it is !
    Pps: what about a turtle skin for the roller beetle now ? My son is still calling these mounts "turtle motorbikes" and wish for this skin. He's 3 years old. Make him happy. <3
    Ppps: I'm glad you added new achievements in Grothmar.

  • brenda.9723brenda.9723 Member ✭✭✭

    good:

    • the story was oke
    • The corruption arc was pretty cool
    • The fight with yourself and with rytlock was nice. The battle with drakkar was cool in general, until the moment Bangar came in.
    • The forgotten-like version of Jormag was pretty cool.
    • Jormags wispers are nice
    • The new music is nice.

    bad:

    • the story was very short
    • being one-shot by Bangar was really lame (He just cant do that, bc he is definitely less stronger then Drakkar. And Drakkar was not able to so much damage. It was really weird, felt inconsistent and not immersive. ).
    • It was lame that Bangar showed up and stole our kill.
    • Bangars plan is just too stupid, and therefore is character is unbelievable.
    • I did not like te return of the hall of monuments. If you make it return, then do something with it. Dont make it just one instance. It was weird bc they did not update the looks for the GW1 veteran version of the same room. Update the looks of my hall of monuments!
    • Some events were not functioning well. This is because they did not explain what you had to do. And because the ox event was bugged.
    • The map condition stack mechanics are not fun.
  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 28, 2020

    @brenda.9723 said:
    being one-shot by Bangar was really lame

    He was using Eir's magical bow, so...

    @brenda.9723 said:

    • I did not like te return of the hall of monuments. If you make it return, then do something with it.

    Yeah, I was disappointed, too. But rest assured, they will do something with the Scrying Pool very soon.

  • 1.Let my launcher run last night to install patch, woke up to a failure to apply message. redownload= minor
    2.Got in, no story. Check story tab to see 350 gems, but it quickly fixes itself= annoying but minor
    3. Hyped to get in and start. Find another artificially stretched map forcing you through round about paths to make it feel bigger so we have our mounts but their impact is minimized, per Post-PoF. As well as the other standard of knockdown/chill/bleed/slow/vulnerability/etc spam on every mob=minor
    4. Drakkar hype, find escort.........broken= beginning of personal breakpoint
    5. Lets check out the new weapons........discover I have to remake all the t2 weapons again...........I'm done/logout/create this forum post/ go play something else and wait for hotfixes and updates

    I get the "happens every patch" argument......but why should flaws be "the norm"? I have invested alot of time and money over the past 3+ years and want to see a lasting healthy game, that's why i give feedback.

  • brenda.9723brenda.9723 Member ✭✭✭

    @Ashantara.8731 said:

    @brenda.9723 said:
    being one-shot by Bangar was really lame

    He was using Eir's magical bow, so...

    Eir and Braham have never one-shot an enemy with this bow, so the bow cant be it.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited January 28, 2020

    @brenda.9723 said:

    @Ashantara.8731 said:

    @brenda.9723 said:
    being one-shot by Bangar was really lame

    He was using Eir's magical bow, so...


    Eir and Braham have never one-shot an enemy with this bow, so the bow cant be it.

    Eir didn't have the Jotun magic which is specifically able to severely damage Jormag/Icebrood. Braham obtained that in S3 and added it to his bow to smash Jormags tooth. It being able to finish off (we already had done most of the damage) that avatar is perfectly in keeping with the magic it held.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Menadena.7482Menadena.7482 Member ✭✭✭✭
    edited January 28, 2020

    Three words: "that was it?"

    When even WP has a short vid about the patch notes ....

    I have not walked back to the old map to check yet but going in it looked like the usual portal between adjoining maps not an extension of one like we got in DT. Plus those of us who did the previous story had to do the story to get into this stub.

    New to the game? Feel free to give a yell if you need PVE help.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    First off, Drakkar was nothing but a skeleton in a lake in GW1, a lake mind you that is probably a little smaller than the current broken ice version in this release. He was nothing in GW1, not a boss or anything, just a skeleton that turned Svanir to Jormag. I liken this to reading a good book series, you have to wait an eternity for the next release, at least with this game it's only a month or two between episodes, so the wait isn't as long.
    But I'm not as cynical as some or expect a lot either, so it's harder to be disappointed.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Weindrasi.3805Weindrasi.3805 Member ✭✭✭
    edited January 29, 2020

    I liked the episode, but it did feel rushed. A few changes to the storytelling and scenes between characters would have made it much more immersive, and would have stretched the episode out to a better length.

    My criticisms:
    -The interactions between Braham and Wolverine, Eagle, and Ox. The dialogue was fine, but the way they implemented it--with a giant ghost Braham standing still, talking to a giant ghost animal also standing still--was not visually or emotionally convincing. I think it would've been better if we got a short cut-scene (with the option to skip) showing Braham walking up to the cleansed shrine and speaking to the spirit. The spirit should have had more gestures and movements as it spoke--like wolverine peeling back its jaws in a snarl when it mocked Braham, or Eagle perching on top of her shrine instead of flying, and using wing movements to emphasize her opinion.
    TLDR: Braham is more convincing in person, then as a giant floaty ghost. The spirit animals need to use more gestures and body movement to show their emotion.

    -The way we communicated with Rytlock and Crecia over the comm. We hear that they are tracking Bangar over lots of territory. But, like... where? Obviously it isn't happening in the tiny map area we get to explore. In fact, across all of Bjora marches, there are no signs of charr anywhere. Sure, people SAY they came through... but there need to be signs of it reflected on the map and in map events. Charr corpses here and there, remains where they made camp or dropped something. Perhaps an injured soldier or deserter we can interact with. At the very least, the Kodan and Svanir NPC's running around should have more commentary about it.
    TLDR: Give us more signs of Bangar's army and other stuff the NPC's tell us is happening, by leaving signs for us to find.
    "Hey George, did you see all those charr?"
    "Yeah, I saw them. I was gonna pull down my pants and moon them, but Jormag said no."
    "Jormag has plans for them. Also, quit mooning people."

    -The story was too short. It could have been drawn out more by using some of the suggestions above. Take more time to extend and put emotion into the cutscenes with Braham. Instead of letting us travel to the 3 Shrines as map-wide events, have that journey be another instance. Have us travel from point A to point B WITH Braham, and have us find signs of Bangar's army or have conversations/events with Kodan and Braham on the way to expand the lore. Overall, SLOW EVERYTHING DOWN and use the time to give us more side story, more character development for NPC's, and more immersion.
    TLDR: More instances instead of map-wide events to continue the story. Slow things down to allow more interaction with NPC's and the world.

  • Kilamanjaro.2705Kilamanjaro.2705 Member ✭✭✭
    edited January 29, 2020

    saw the update: but the hype is gone for me now (see my first post 6 or 8 above this). Just can't get the hype back on anew episode once its lost, just sayin, first impressions will make or break it for players, especially spenders. I'll hopefully get the willpower back later tonite or in the next few days.
    Just completely let down with Anet right now

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited January 29, 2020

    @Zaklex.6308 said:
    First off, Drakkar was nothing but a skeleton in a lake in GW1, a lake mind you that is probably a little smaller than the current broken ice version in this release. He was nothing in GW1, not a boss or anything, just a skeleton that turned Svanir to Jormag. I liken this to reading a good book series, you have to wait an eternity for the next release, at least with this game it's only a month or two between episodes, so the wait isn't as long.
    But I'm not as cynical as some or expect a lot either, so it's harder to be disappointed.

    Given the location of Silfhalla to the west instead of the north east, that fractured ice lake doesn't appear to be the original Drakkar lake (which is a lot bigger in GW1).

    Drakkar also wasn't a skeleton, it was a fully slumbering beast. No we didn't fight it nor did we know what it truly was until GW2, but it's one of those names which the legend and the lore mixed together to create something bigger than what it started out as. It an integral an important part of the Svanir/Jora/Jormag/Norn lore which makes it an important name. Much like how Kralk and Primordus were both nothing in GW1 but obviously became highly significant.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Rod.6581Rod.6581 Member ✭✭✭

    Bad bad bad. Final battle and aftermath animations look like someones school project.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited January 29, 2020

    Didnt played it yet, but i have a feeling theres old problems came to stay:

    • the tradition of episode 3 of each season have rushed map: bitterfrost frontier, domain of Kourna.
    • their hate for coeherent content, the only new title is locked behind a jumping puzzle, the "new" armor didnt have appeal to anyone who want roleplay a "winter wasteland adventurer". how much i miss neverwinter where titles/armors/rewards are tied to boss u kill/map u explore, for example if u kill a dragon whatsover on a "dragon nest" map u get a "dragon killer title", also u get titles for completing armors, and the armors was related to content that deliver them....,

    main pvp: Khel the Undead(power reaper).

  • ron.6157ron.6157 Member ✭✭

    wher to start kitten map key spot on to first half of map still on going but so far seems like it will go fast as for achievs GAAAAAA grindig my least fave thing to do
    OO that armor yea need some of that but big prob trial of Koda #1 have no clue wher or what to do and that's just to un lock a box witch ill have to buy 4 times or more just to get skins un locked but this is the kicker every one is saying is the strike mission kittens to me then I don't do raids wvw pvp why do them Ateam you all keep missing the mark take a look at your gem store and the my little pony griffon mess shame on you all for calling it a pegaus seriously seems the only way to get something kool in this game any more is grinding hell and being forced to do thing like raids or WVW and strike missions witch take up so much time are fill with ppl being so picky if you don't have this gear or this build or do as I say BS well then KITTENS TO GW2 ill go back to D&D table top game at least if the GM picks me off I can injoy the fact he is just to wasted to know better

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭
    edited January 29, 2020

    Events: kinda cool, lot of variety. Liked most of 'em. "Timber! " was a funny reference.

    World Boss, Drakkar: can't say, haven't done due to a whole set of bugs influencing the event.

    Story: liked the last mission, the rest were rather lackluster. Enjoyed the tidbits with Rytlock and Crecia, their dialogue was the highlight of this episode - whereas the rest tended to be either cliché or cheesy. Boy, does Aurene look beautiful. I want to smack Bangar's face in instead of being the commander doormat for this one, though.

    Strike Mission: this one was good. Enjoyable mechanics, some learning curve, shouldn't be too difficult for casual players after a some tries and tips. Overall, props to the devs on this one.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 29, 2020

    @ugrakarma.9416 said:

    • their hate for coeherent content, the only new title is locked behind a jumping puzzle, the "new" armor didnt have appeal to anyone who want roleplay a "winter wasteland adventurer".

    Okay, I have to ask: where is that ominous JP?

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Ashantara.8731 said:

    @ugrakarma.9416 said:

    • their hate for coeherent content, the only new title is locked behind a jumping puzzle, the "new" armor didnt have appeal to anyone who want roleplay a "winter wasteland adventurer".

    Okay, I have to ask: where is that ominous JP?

    There isn’t one, it’s just more light reflecting puzzles. You get a new title once all are done.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • coso.9173coso.9173 Member ✭✭✭

    i enjoyed it a lot. very good music, mood and map. :)
    I'm glad we got a better sky graphic than just low res clouds like on the previous episode. the sky looks much better. map events are nice too.
    the episode still suffers from some issues the previous one did though, mainly short story. i relaly think story needs to be like twice as long for every chapter.
    still it was fun to play.

  • Raknar.4735Raknar.4735 Member ✭✭✭

    Story was okay, too dialogue heavy again.

    I actually enjoyed the boneskinner/wolverine shrine hide event, and the overall aesthetics of the shrine.
    Ox shrine needs faster respawn / allow everyone to take those boxes. At the moment you have to camp the spawn locations to get event credit.

    I really like the small open world light puzzles you can access with the raven gates.
    Drakkar needs to deal more damage, at the moment his attacks don't have any impact.

    You have a heart of gold. Don't let them take it from you. Umbasa.

  • otto.5684otto.5684 Member ✭✭✭✭
    edited January 29, 2020

    You know, I have not played the episode yet, but I explored the map, and was thinking: "oh so that what the complete map should have been at release last November. They just cut a third of it and released it previously so they can sell us that they are providing more updates."

    Seems the same regarding story based on this thread. So much for more "frequent" updates.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    I think people get upset over the story because it kind of seemed like by doing smaller maps or splitting them this season, we would be getting more story and compact gameplay in the parts of the map they create. But it kind of just feels like the exact same map and level design we had last season, but split in half. And somehow the story still seems shorter, once you take out the parts that force you to complete events and play open world.

    But I definitely agree with the dialogue. I went to the eagle shrine earlier and right as some npc was blabbering my com went off and they were both so loud that I had to read chat to figure out what was being said.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Randulf.7614 said:

    @Zaklex.6308 said:
    First off, Drakkar was nothing but a skeleton in a lake in GW1, a lake mind you that is probably a little smaller than the current broken ice version in this release. He was nothing in GW1, not a boss or anything, just a skeleton that turned Svanir to Jormag. I liken this to reading a good book series, you have to wait an eternity for the next release, at least with this game it's only a month or two between episodes, so the wait isn't as long.
    But I'm not as cynical as some or expect a lot either, so it's harder to be disappointed.

    Given the location of Silfhalla to the west instead of the north east, that fractured ice lake doesn't appear to be the original Drakkar lake (which is a lot bigger in GW1).

    Drakkar also wasn't a skeleton, it was a fully slumbering beast. No we didn't fight it nor did we know what it truly was until GW2, but it's one of those names which the legend and the lore mixed together to create something bigger than what it started out as. It an integral an important part of the Svanir/Jora/Jormag/Norn lore which makes it an important name. Much like how Kralk and Primordus were both nothing in GW1 but obviously became highly significant.

    Well, I was going from the picture in my memory without logging in(which I'd have to dl to this computer to do) and it wouldn't be the first time locations got moved slightly, but it's really doesn't matter, at least I don't feel it matters. Same with Drakker, I always saw it as just a skeleton, I'll bet one with very large bones, but still a skeleton from my point of view, I think people will describe it as each person sees it. Overall it was what I expected, so not disappointed...I long ago learned to temper any hype for any game coming out(that even includes Cyberpunk).

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Fenella.2634Fenella.2634 Member ✭✭✭
    edited January 29, 2020

    @Ashantara.8731 said:

    @brenda.9723 said:
    being one-shot by Bangar was really lame

    He was using Eir's magical bow, so...

    So.... what? :) Other foes don't use magic against us? We're somehow icebrood and weak to the spell?
    The scene was okay, but that oneshot was really a bit strange.

    I liked the episode more than the last one, but the bar was really low here. The mix of open world and instances and how the story is delivered through different forms of communication and camera is pretty fun. The map... Idk, I don't care for snow maps in general, even if they are objectively good maps. Great soundtrack, though.

    Rytlock is increasingly getting on my nerves. Can he and Crecia please sort out their drama somewhere off screen and off communicator?
    Aurene's return was a nice surprise, though. I didn't expect to meet her in person so soon again. Although now I am a bit concerned that she might believe Jormag too easily.
    And the second part of the tooth prophecy is new. And concerning.

    Also, wasn't Drakkar supposed to be one of the harder world bosses, like Tequatl or TT? We were just zerging it down on the first day? How is that comparable to TT?
    I suspect it just wasn't ready and we'll be getting an update sometime?

  • Zok.4956Zok.4956 Member ✭✭✭

    @Randulf.7614 said:
    There was zero challenge in the Drakkar fight. The mechanics just added a way to break the fight up a bit and extend the time. It would have been better at least to force players into all 3 portals simultaneously.. The debuff you get from doing a portal wasn't a hindrance, because there was always going to be a small group to go in and beat on the champ even if most were blocked out. And the smaller the group, the quicker the champ died.

    There was a debuff from doing a portal/cave? Interesting to know. :) My buff bar was sooo full of icons/buffs, that I did not see this.

    Several players (including me) during the event were wondering, why they could not enter the portal and thought the portal was buggy (it is sometimes buggy, because the portal sometimes shows the message, that you have to train the mastery to use it, to players, that already have the mastery completed)

    And the debuff did not work always. Because I definitely was in at least one Drakkar fight, where I could enter all three portals/caves.

    https://www.gw2gh.com/ - A GW2-Guild-Hall.
    Register and check your guild leaderboard to see who is the best in your guild and who finished achievements first.

  • Lack of History in the map and HOM Mountains do not change much in three centuries no Sifhalla ruins no rabbit hole
    HOM should have shown the account holders legacy if they are tied to GW EotN
    The map was a separate area in original stories
    Storyline was not long enough again for the several months of waiting if you are going to put snippets out do it at a quicker pace

  • My thoughts so far:

    • I'm really enjoying the story :)
    • Except for the trailer music, I'm not a fan of the soundtrack
  • anninke.7469anninke.7469 Member ✭✭✭

    @Fenella.2634 said:

    @Ashantara.8731 said:

    @brenda.9723 said:
    being one-shot by Bangar was really lame

    He was using Eir's magical bow, so...

    So.... what? :) Other foes don't use magic against us? We're somehow icebrood and weak to the spell?
    The scene was okay, but that oneshot was really a bit strange.

    But he's a kittening Blood Legion Imperator. That would make a champ at the very least. Never been one-shot by a champ or higher? I think the bow's magic is not even needed if the shooter is OP enough. Add to that some hypothetic debuff from the fight just fought and it makes sense just fine.

    Do not fear difficulty. Hard ground makes sore feet.
    All things...grow. And the blossom bothers the weed.
    Act with wisdom and axe.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @thepenmonster.3621 said:

    @Ashantara.8731 said:
    I'm fed up with being spoon-fed little bits every few months of what seems to be a well-written and interesting story arc

    I don't disagree that the tiny amounts of story at a time has made it hard to maintain focus. I can see it being excruciating if you're a "Gimmie all nao!" type of personality. But it's obvious they're using S2 as a template (Which is why it seems a bit samey for long time players) .

    So regression is a preferable state for us long time players?

    getting the Icebrood Saga as an expansion would have resulted in a much more satisfying experience than receiving little bits and pieces every few months

    Get real. If it were released as an expansion folks will still be saying it's too short, the masteries are pointless, the bosses are too easy, "Where's muh raid wing?", "How come this wasn't an all PvP expansion?", and so on.

    Perhaps you should "get real." Had it been developed as an expansion, we wouldn't have had any of the garbage you mentioned. Instead, we would have gotten a well-rounded, thought-through, coherent product.

  • Story - Seemed quite short, but decent dialogue and interesting.
    Map - decent design, no issues with the usual events/layout, not done drakkar yet.

    however - Achievements.
    Really not liking the direction these are going in episodic content. There have been a couple in previous episodes with issues, namely

    • Constant Vigilance (where you have to save ALL survivors fighting the boneskinner, I completed this right at the start of last episode, where there was a large group of decent players. Have watched it fail most times since.
    • Divide by Zero (where you need a coordinated group to kill all the final blobs) - had to organise a map with another person in order to even come close.

    These are not individual achievements, they require a large group or coordinated group to complete. Which can fail multiple times before you get it, and is reliant on other people to succeed, this is frustrating, especially as it adds an incentive to rush any and all achievements very early on in the episodes release in order to get enough people/experienced people to complete.

    Which brings me to this episode, where a large number of the achievements are tied up behind strike missions. I'm not quite sure what the purpose of strike missions is, but, if its a bridging mechanic between fractal difficulty and raids, most of these are on the raid boss side of the difficulty spectrum. As such, normally you will need to use lfg to get a decent group together, as my experience with walking through the portal for a random group has usually resulted in multiple fails and hours of wasted time as you watch players 11111 through. You have then added grindy achievements that in some cases again requires the group to coordinate in order to get, such as the torches achievement on the boneskinner strike, if other people aren't bothered, good luck getting that. To cap it all, you added them into the meta achievement, really they should be a separate category from the story journal, under strike missions. You separated the drakkar ones, fractals and raids, these would also be good candidates if we are going to get more challenge mode type achievements for these group only achievements.

    Very grindy, not particularly fun to get if you rely on having a group and increases the feeling you need to rush through the episode in order to get alot of these done.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Zok.4956 said:

    @Randulf.7614 said:
    There was zero challenge in the Drakkar fight. The mechanics just added a way to break the fight up a bit and extend the time. It would have been better at least to force players into all 3 portals simultaneously.. The debuff you get from doing a portal wasn't a hindrance, because there was always going to be a small group to go in and beat on the champ even if most were blocked out. And the smaller the group, the quicker the champ died.

    There was a debuff from doing a portal/cave? Interesting to know. :) My buff bar was sooo full of icons/buffs, that I did not see this.

    Several players (including me) during the event were wondering, why they could not enter the portal and thought the portal was buggy (it is sometimes buggy, because the portal sometimes shows the message, that you have to train the mastery to use it, to players, that already have the mastery completed)

    And the debuff did not work always. Because I definitely was in at least one Drakkar fight, where I could enter all three portals/caves.

    The debuff works like Vinewrath. When u clear a portal, you get a 4 min debuff preventing you entering another. Which actually helps because the smaller the portal group, the quicker it clears.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • as a mapper I noticed doing the new map(part) was counted as adding to the previous one.
    So no reward

    I send 50+ alts to do the first episode/prelude

    I don't think this map will get 3 replays, like the LS4 final ones, I started skipping those

  • Fenella.2634Fenella.2634 Member ✭✭✭

    @anninke.7469 said:

    @Fenella.2634 said:

    @Ashantara.8731 said:

    @brenda.9723 said:
    being one-shot by Bangar was really lame

    He was using Eir's magical bow, so...

    So.... what? :) Other foes don't use magic against us? We're somehow icebrood and weak to the spell?
    The scene was okay, but that oneshot was really a bit strange.

    But he's a kittening Blood Legion Imperator. That would make a champ at the very least. Never been one-shot by a champ or higher?

    In a story instance? We should at least be at champ level there ourselves. The last one oneshotting the PC was Kralkatorrik and I think Bangar should not be on that level. :lol:

  • anninke.7469anninke.7469 Member ✭✭✭
    edited January 29, 2020

    @Fenella.2634 said:

    @anninke.7469 said:

    @Fenella.2634 said:

    @Ashantara.8731 said:

    @brenda.9723 said:
    being one-shot by Bangar was really lame

    He was using Eir's magical bow, so...

    So.... what? :) Other foes don't use magic against us? We're somehow icebrood and weak to the spell?
    The scene was okay, but that oneshot was really a bit strange.

    But he's a kittening Blood Legion Imperator. That would make a champ at the very least. Never been one-shot by a champ or higher?

    In a story instance? We should at least be at champ level there ourselves. The last one oneshotting the PC was Kralkatorrik and I think Bangar should not be on that level. :lol:

    Depends on the PC... well, the player behind them anyway :D

    Do not fear difficulty. Hard ground makes sore feet.
    All things...grow. And the blossom bothers the weed.
    Act with wisdom and axe.

  • Ruadan.9301Ruadan.9301 Member ✭✭✭

    Hello,
    After an initial, casual playthrough of the patch, I typed out this feedback to A Shadow In The Ice on reddit, it was meant as a feedback to the team working on that episode. However, it was too long for reddit. So I am posting it here instead. It is addressed at the team, so don't let that irritate you.

    I'll use this as an opportunity to comment on what I have played, I might edit once I've played the rest (e.g. the western light puzzle or the Drakkar world boss, which was bugged in my map yesterday). I have some positives and some negatives.

    THE MAP DESIGN: WESTERN BJORA MARCHES
    Thank you, map designers, for finally bringing us into the Shiverpeaks! Yes! I don't want to say that Eastern Bjora had no charm at all -it did have some - but except for Asgeir's Legacy, it felt a little flat and predictable to me, and it made me miss the verticality, the sense of scope that came with the Heart of Thorns and Path of Fire maps. As I climbed up the frozen waterfall in the northern part of the map and looked in all directions, I felt that sense of awe and joy that the boldness of GW2's map designs has repeatedly inspired in me. Now I am truly feeling like I am in the Shiverpeaks. Had we gotten a Shiverpeaks expansion, this is what I would have wanted the maps do be like. I already can't wait for the next thing these designers will put out.
    SOUNDS AND MUSIC
    Stunning, simply stunning. After about a few minutes of playing I put in my headphones and decided to listen very closely, and it just pays off so much. You hear the winds howling, you hear the ice cracking, there is a real sense of dimension to the soundscape that just makes it all so REAL, and at some point, it was like the very wind itself was carrying ominous, unintelligible whispers... I paused a while and listened: creepy! Creepier than Jormag directly whispering into your head, I must say. A job well done.
    The music is a joy to listen to! I love the emotions the tracks convey. I would describe how well the music fits the map and how on point it is in what it means to express, but I kind of lack the words. I just love what it does, that's that. It's its own dimension of storytelling, for sure.

    VISUALS:

    • I love the ice in this episode. It looks so beautiful, these deep blues with the cracks running through them. Stunning!
    • Drakkar's shadow looks really ominous
    • I love the scene with the bonfire where things are represented in fire, very nice touch
    • Map design is top notch visually

    GAMEPLAY AND EVENTS:
    In regards to the gameplay in the map, well, I would say the events are decently enjoyable as far as events go. There are some minor bugs here and there - the Ox event had some slabs of rock that couldn't be interacted with even though the hand symbol was on them. But overall, they work. However, the three "main events" - I am talking about the shrines - all left me feeling a bit irked in some regard.

    OX:
    I really don't like how, when transformed into an Ox and pulling a rock, you can't really fight the Fallen enemies. It's just annoying knowing that, as soon as two or three mobs swarm me, I am basically done for. After all, Ox is about endurance, not about evasion/stealth. Maybe it is supposed to encourage cooperation - some players deal with the mobs and some pull the slabs - but why not give the Oxen a sort of "barrier skill" they can trigger the moment they are attacked on their own, so they can last a little longer, maybe gain the precious seconds they need? Why not make their charge do more damage so they can actually use it to overcome a threat instead of just "poking" at it? I even tried to use the charge skill in a directional sense, because I figured it would be a cool way to quickly bridge some distance between me and the shrine, but that felt wonky, too. I think there is some wasted potential here.
    EAGLE:
    I kind of like the idea of this event - the sense of being caught in a whirlpool and having to work with or against the flow in order to get where you want. Unfortunately, I feel like the winds are quite random and you cannot really time anything, you kinda just have to stubbornly try until you succeed? Maybe this is on me for not seeing the patterns or visual cues here yet, but if there aren't any, I think there should be. It would fit the theme of vigilance: Watching out for visual cues and then acting on them like a strategist. And when you really pay attention, you can get through the entire "maze" structure with no problems at all. Maybe that can be done, I'll have to replay it some more. But if not, that's kind of a pity.
    WOLVERINE:
    First of all: Playing the mini game in the Boneskinner forest made me a lot more afraid of Boneskinners than the Eastern half of Bjora did. While I wouldn't say Episode 1 made me not care about the Boneskinners - there certainly are some things they did with them that made me feel a little creeped out - this just really nailed it, at least on my first few tries. When you just KNOW that, mechanically, it will be game over once one of these creatures spots you, that just creates a very distinct and powerful sense of excitement and adrenaline when you are trying to avoid them. The boneskinners at the Wolverine shrine genuinely make me be on edge, I feel like prey. It reminds me of the spectral Mordrem wolves in the Silverwastes, and I am glad something is done with this again, because it is just something that works well, gameplay-wise.
    However, with this event, I haven't even made it to the shrine a single time, and I feel I need to understand the mini game better in order to judge it appropriately.

    OVERALL:
    Fortunately, for each of the shrine events, you get event participation for simply trying, but I must say that this almost feels too generous. Especially for the Wolverine event: It's just such an all or nothing kind of event. Either you make it to the shrine or you don't. There is no tangible contribution to the actual goal of the event, and it just feels off to be rewarded. However, given that time was invested one way or the other, it's probably smarter to compensate the players - I see that.
    To be completely honest, I think the three shrines would have worked better as hearts. You only make progress when you succeed, there is no timer that runs out so you can take time to figure stuff out. However, considering for each of these events, other players can intentionally or unintentionally sabotage you - e.g. pulling Fallen enemies towards a transformed player at the Oxen shrine - maybe it's better that it's not hearts. Or adventures, for that matter. If it could be instanced to you alone, adventures would have been a nice addition.

    TRIAL SYSTEM:
    My most positive experience with the new trial system was that of a powerful Svanir champion spawning in Eastern Bjora after - I believe - defeating a bunch of Svanir patrols. We were just three players, none of us at the skill ceiling with our specs, so it felt decently challenging. I haven't paid enough attention to the system yet, but it could work pretty well if done right.

    OTHER FORMS OF GAMEPLAY:
    Exploration:
    Events are not the only type of gameplay, there is also exploration. I feel like that was very rewarding with this map, no complaints here. I have seen some of the secret Raven areas because of other players who opened gates for me, and the areas seemed well done. Doing the Mysterious Labyrinth, I once again felt like I didn't completely understand it at first, which I just really like. Especially with it being Raven themed. Challenge me, game.
    I was hoping for some more jumping puzzle style content, and I am really glad we are getting it here, though I think I prefer singular lengthy parcours (like the Thunderhead "puzzle") to multiple shorter ones scattered across a map. Nonetheless, I'll be doing them a couple of times!
    A final touch on exploration: The vistas were well worth getting to in this patch, I particularly enjoyed the one showing the wrecked Kodan Sanctuary.
    Bosses:
    There weren't a lot of interesting bossfights in the story, but I liked the one meaningful fight we got: against the Whisper of Jormag. That felt reasonably difficult and exciting for the average player! Why not put in two to four of these per patch? Season 4 did way better on that end, but I feel like the reason is the same reason we aren't currently getting new fractals or raids: There is a certain shortage in resources that are invested towards mechanically challenging content. That is a pity. But I guess it's just how things are at the moment.
    We DID get a strike mission, which, from what I have heard, actually challenges players more than any previous one. That's a positive in my eyes, but I can't say more just yet. Have yet to play it.

    MASTERIES:
    [The mastery system hasn't been exciting or particularly meaningful since HoT. This is my subjective opinion, but I strongly believe in it. Playing this patch once again reminded me, why:
    1) The EXP required is too little. I play without EXP boosts, just so that masteries actually feel like something I am working towards. With EXP boosts, they would be so much of a breeze, they might as well not be there at all.
    2) There are too many mastery points/ the masteries require not enough mastery points. While I do enjoy picking them up in the open world via exploration, I feel let down by the fact that these will most certainly be enough for me to actually get the next mastery. It just isn't challenging, demanding or exciting. Gating some mastery points behind specific things like crafting would be so much more worthwhile IF YOU ACTUALLY NEEDED THOSE POINTS.
    The mastery system as it currently works encourages maximum laziness. You don't have to try new things, even actually work, ever. I am still mad that I have 13 Path of Fire mastery points that I will NEVER, EVER USE, and probably just as many gated behind various collections that I would have worked on more actively if I had been looking forward to the mastery points that came with them. But I will never look forward to those points, because I always will have enough from just exploring the map... whhhhyyyy?!
    3) There often aren't enough "inconveniences" or "lures" that actually make you want to master a mastery in the first place. You just want to master masteries because it offers a tiny, tiny sense of progression. Path of Fire could have made masteries really big by having it take a lot of time until Raptors could be mastered to jump that extra bit further and unlock secret areas, instead, you basically master everything relevant by just playing the main story.
    I get why these things are done. I get that some people, maybe even many people out there, just want instant gratification and can't possibly fathom that something they paid for is walled off to them until they actually put in some work. I know people like this myself.
    But it's holding this system back. ]

    RAVEN MASTERIES:
    As far as the Raven masteries go: I think the Raven locks are a joke (you get the mastery without lifting so much as a finger, it's basically just lore flavor), the Raven barriers are kinda decent.
    The new Raven gates are an interesting idea. I liked seeing these gates out in the wild with no one around to unlock them for me and thinking: I will have a reason to come here again!
    That's what masteries should do. Give you something to look forward to. And the payoff is there, because there is actual content that opens up to you once you can open these gates.
    It's still too easy to get, however. Once you have it, you won't feel proud, because it just didn't take a lot of effort. And once every active player has the mastery, the joy of having someone open a gate for you is down the drain, too.
    I would suggest having daily charges for the Raven gates. You can open one gate a day. One. Or maybe three - maybe. Yes, it's restrictive, but it also makes you want to cooperate with other players! It brings people together. There would be a sense of having to be careful with what you are given. Once more maps introduce Raven gates, there would be trains of people running to various locations and opening gates for the benefit of everyone in their group!
    Yes, it would, in some ways, be considered timegating. But it would make the mastery ten times more meaningful, is my opinion. I know it's too bold a thing to propose, but I can't help but wonder what that'd have been like. Of course, the rewards behind the gates would have to be appropriately worthwhile as well. Yeah. Not gonna happen... but one can dream, right?

    STORY:
    I really, really liked the voice acting in this story. It was so well done. Very immersive, and a lot of distinct voices for characters throughout the map - or so it sounded to me.
    The actual story was... a mixed bag, in my opinion. Honestly, the trailer made me hope that Wolf was actually Jormag trying to corrupt Braham. That would have been rather dark indeed. That would have raised the stakes for the season. Instead, we got Braham... unlocking his ability to become the Wolf... by absorbing three completely different spirit essences that no Norn, not even Eir (who also COULD BECOME THE WOLF) had access to for the longest time? It just feels off. Wonky. I know the actual purpose of the essences was to be used against Drakkar, but Wolf simply appearing and giving these oddly specific instructions towards becoming "True Norn" was strange. .. it would just have worked better if it was a ruse. If Jormag had been behind it.
    Besides, we put in the actual work in at the shrines, and Braham just had to backtalk at the mean, corrupted spirits ... I don't know. I get the idea behind it, I get why it supposedly carries a lot of weight, but the execution just didn't feel that exciting. It was even somewhat corny to me. I kinda hope that this marks a sort of "change" in Braham's arc, because, while I enjoy having him around, I am getting a little tired of his "journey to maturity and courage" being such a prevalent theme.
    Other things I did not quite enjoy:

    • Rytlock and Crecia just popping up in the final instance instead of there being a "little reunion", a "catching up", after everything that happened over the comms. It felt too artificial.
    • Bangar's explanation for why he "now is a Dragon champion and can control Jormag because he killed Drakkar" felt sort of awkward? I just couldn't quite follow that logic, it seems so constructed. It makes him look a bit too stupid. Then again, he probably IS very smart in some ways and very stupid in others.
    • The part where we were pursuing Drakkar through ice tunnels felt artificial, probably because the area seemed to be designed just so that the voice acting would have some space to unfold, and that just kind of... felt super apparent. This is actually more on the gameplay side of things, I guess. I just felt like the tunnel part of the story was slapped together really quickly.
    • Generally, the way the characters behaved throughout the episode seemed artificial at times, tailored to fit where the plot needed them to be. Braham just going places that Jhavi points out as being incredibly dangerous because why not, Bangar and Ryland just suddenly splitting from their army to take care of Drakkar... I don't know.
    • Rytlock and Crecia trying to murder us from one moment to the next, and not properly apologizing for it afterwards. That was off, too. Maybe it was meant to be, but eh.
    • The way our Commander was shot with a super powerful magical bow and somehow survived, when visually the cues were a lot like our pre-dying moments in PoF; then later there not being any proper explanation as to how or why we ended up with Aurene in the Eye of the North. Who healed us and how? Rytlock and Cre carried us, but who knew to bring us to the EotN instead of anywhere else? Did Aurene call out to them? How much time has passed? There was not enough time spent on these questions. Of course, the answers are not that hard to find, but the instance could have provided them. It felt a bit rushed.
    • This is a super personal nitpick, because I know why it's not done... but: I want more opportunities to express something towards Aurene - at least sometimes! I wanna tell her I missed her. I wanna tell her I'm proud of her. I wanna tell her how she's grown. I wanna ask her how she's feeling. I wanna pet her again. Things are just so formal, ugh. :P

    Things I enjoyed:

    • The initial setup of the map, talking to the Kodan in Still Waters Speaking, felt really immersive. I loved that.
    • I loved that bit with the bonfire embodying things like suffering Kodan etc. That was really cool.
    • I always love these parts where you can ask a handful of questions and the answers are actually long and voice-acted, each. Thanks for bringing that back!
    • The conversations with Rytlock and Crecia over the comms were actually rather well done, you kind of felt like you were losing control of the situation but couldn't do much about it because they were somewhere else entirely.
    • Did I mention the voice acting was great?
    • Events had nice dialogue as well, I loved just listening to event dialogue even when I didn't bother actually doing them.
    • While it felt off how every important character was suddenly at the lake in the end, I really did enjoy what Bangar did and how he means to instrumentalize it. It fits him, and that he would try to kill us (AFTER using our help to kill the Whisper) fits as well. I still don't get why he thinks killing Drakkar makes him a dragon champion, but maybe that is what Jormag told him...?
    • I was thrilled that the Whisper of Jormag was a sort of parasitic creature that emerged from Drakkar's corpse, that was really nice and disgusting. Well done!
    • I like it whenever Jormag actually converses with us, I want it to last even longer...
    • While I already mentioned some gripes with Braham's journey this episode; seeing Braham actually becoming the wolf was very satisfying.
    • I loved how you brought back Aurene into the story in the end, and I really liked what she said about everything, and that additional bit about the scrying pools.
      Oh, and...

    • YOU ADDED LORE BOOKS! THAT GO BEYOND ONE PAGE OF TEXT AND ARE GENUINELY EXCITING TO READ! YES! USE THAT FORMAT MORE, I WANT MORE! I'VE WANTED THIS FOR SO LONG!

    REWARDS:
    The event rewards are nothing worth speaking about, but the actual vendor rewards are really great!

    • As a lore nerd, I am super glad you brought us the Raven Shaman outfit
    • Tier III Boreal weapons look really snazzy and I want to get my hands on them
    • The corrupted spirit minis are some really cool minis
    • The new strike mission rewards (I think that's what e.g. the Ice Construct Helmet and Boneskinner staff are?) are nice too!
    • I am really looking forward to earning the /shiver emote

    I think the team shipped a pretty good release overall, and there are a lot of things, big and small, that deserve appreciation. It has its flaws, and the absence of fractals and raids is still a bummer, but this episode makes me wanna stay around and play actively for some time, and it makes me look forward to what comes next as well. Thanks for that!

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Pretty much reflects my thoughts as well. Nice post!

    I rather choose death.

  • Excursion.9752Excursion.9752 Member ✭✭✭

    I want to start this by saying I've completed every bit of the story since the launch of this game.

    With that being said I have not enjoyed any of the saga. Having events clog up the map pretty much all the time for me frustrates me greatly. You can barely stay on the ground anymore. Sometimes I do like to look around outside of combat mode. I think there needs to be a better balance of instanced content vs non instanced. Lets face it those events really don't matter after you have progressed past that part of the story...

    The map itself is great and I do enjoy the meta's even though the focus of the meta is just to take your time and not really challenge you. I have always been a fan of the winter maps.

    The story has been good. Better than it has been since season one in my opinion. But it does feel like the amount of content being released is very small comparing to previous updates. Since we are not getting an expansion I guess I was expecting more. Maybe my bar was set to high. I am not sure if it has anything to do with the reduction of workforce that happened recently or what but it has been very underwhelming.

    Masteries have been a joke and will continue to be a joke until they make them useful no matter what map you are on no matter if your in Core, HoT, PoF, or Saga. Mounts and Gliding are the exception to this.

    Where is the next big thing? Isn't it time for it? I am talking about a game changer something that we would use everyday. For example HoT brought Gliding. PoF brought Mounts. What will the Saga bring? Every other living world we have had something major to look forward to. So far, and it saddens me to say this because I really do love this game but I am starting to fade out.

    Keep in mind these are all rhetorical questions that do not need answers its just what I've been thinking lately and this latest update just woke up my feelings again.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Wow, this is a very well thought out, thorough and well written feed back post. Well done OP.

  • rylien.3824rylien.3824 Member ✭✭
    edited January 29, 2020

    Personally I found the episode lame, in every way.
    Even though I found it was better than episode 1, it remains very much below what Arenanet is capable of.. (It’s starting to become one of the worst Living History of the game).
    Only the end with Aureene and her lair was interesting, I think.
    I hope that its lair will become something similar and better than the Refuge du Soleil, and that visually the area will evolve and propose interesting things. (visual and auditory evolutions: aurora borealis, crystallizations, pnj, etc.).

    I cross my fingers on this, possibly that it serves us to reach the depths next to the station (which leads to the depths with Quora Sum, Primordius and company).
    Otherwise I also noticed and it’s a shame that they keep the characters too far away (Jhavi isn’t much use right now, Braham as a werewolf it was just not great, Marjory I didn’t understand why she was excluded, Kasmeer have no idea where she is or why she is absent, Taïmi have a little idea of why, With Gorrik (I hope we see her again), Rytlock becomes complicated with his wife and son carts, and the others are either annoying or useless.
    In terms of content it is the abyssal void, and only recycling, the map is very pretty (artistically as usual, no deception) but at best useless. (And the World Boss, it’s worth a visit, but it’s much less than the other World Boss, it’s mostly a HP bag.
    I hope that this will improve very quickly from episode 3 !

    By the way, beyond that have to a lot of illogical and connection problems between maps (absence of Lore, or in decallage with what had in the first map: example: we no longer hear the voices of Jormag, what is illogical, the storm and the vent of the storm of Jora only concerns the part of "Bjora Marches".).
    And in addition to this kitten-up episode, it is completely bug (some successes are, including loss of records: weapons collections, jumping puzzle..) and for some other things like the Strike Mission.. (in addition to being practically impossible to do).
    Only the eye of the North was a real good surprise with Aurène after all. (Seen that scenaristically speaking the episode is as lame as the first, see worse..)
    Go one positive point to balance, to end the episode in a serene way: the music that are always so superb, music from the Aurene Shrine (Eye of the North).