[POLL] WvW Server Relinking Ideas from community to ANET Dev's — Guild Wars 2 Forums
Home WvW

[POLL] WvW Server Relinking Ideas from community to ANET Dev's

pointaction.4639pointaction.4639 Member ✭✭
edited January 29, 2020 in WvW

I know this may not help but maybe ANET Dev's get ideas from this poll and comments in this thread.
So keep please your comment clean and give ideas not arguments with each other.
There is no way to make thing fully 100% balanced but give ideas based on the poll your ideas to improve things.

[POLL] WvW Server Relinking Ideas from community to ANET Dev's 95 votes

Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.
32%
Loosmaster.8263Dinas Dragonbane.2978PseudoNewb.5468Inoki.6048Irbis.4932aiinseinn.5914ilMasa.2546Bigpapasmurf.5623KalasDelRio.8921Diku.2546KingPuki.1075reddie.5861Cambeleg.7632Sinfullysweet.4517Redponey.8352Arannya.8324pointaction.4639LeonieAlexia.3750judge.8754Tuna Bandit.3786 31 votes
Reduce Server Relinks to once a month
27%
andymcollie.7602Blockhead Magee.3092Bellatrixa.3546Babytater.6803linamaria.1830Donn.9024Liston.9708Kirnale.5914CrimsonNeonite.1048Bzz.1904Gwaihir.1745DamiVlad.2689Lhiash.4910soundofyogi.1524dragontree.8092Syrus.2174Thip.1257Saber Lily.1960Fearless.3569Excursion.9752 26 votes
Reduce Server Relinks to every 2 weeks
2%
luizplayer.1250MrAngio.6917 2 votes
Reduce Server Relinks to every reset
13%
Hannelore.8153Dayra.7405Balthazzarr.1349displayname.8315TsarBomba.5146Demonhead.7584bluberblasen.9684Antipode.7830SexyMofo.8923WIR BRAUCHEN ONE EIGHTY.4257Blackhawk.3951Lucas.4950tanachiouz.7628 13 votes
Keep Server Relinks as they are now.
24%
Rhiannon.1726Arioch.6507Diabolo.4876XenesisII.1540Blackshan.5179Fleebag.1384Dralor.3701Gryxis.6950TwoGhosts.6790LetoII.3782Ben K.6238EmperorMoth.2709Randalph.9172shiri.4257Nimon.7840Briadonis.8907subversiontwo.7501Cuks.8241ethanethereal.9315Duca di Ebonhawke.1045 23 votes

Comments

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 29, 2020

    "Eliminate Server Relinks and go back to original tier system server against server with better balancing methods."

    So hypothetically we've gone back to the original tier system and now need some way to better balance it.

    ... I know, let's delete some tiers and use some sort of server combination to keep the populations up, which is changed in regular intervals to avoid it being to stale.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    I for one am fed up with the whole linking system.
    You never know what to expect next.
    I am not on a parent server, and hate it. But I refuse to constantly move.

    As far as I am concerned: Server Relinking is only ment to feed the Gem Income of Anet and I, for one, cannot and will not feed that greed.

  • Reduce Server Relinks to once a month

    I'm not entirely adverse to the linking system seeing as some of the smaller pop servers really struggle to field numbers, even with links. Problem is that 8 weeks can be too demoralising when you're stuck with a dead link. 2 weeks or every reset isn't enough time imo to really get acclimatised to the server you're working with or try to improve your server's link situation, so a relink every month seems fairer to me.

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    I hate the server relinks personally. I get that it can get stale but I end up making great friends that then turn into targets on relink. And it sucks.

    I don’t know how to fix it. Or if it can be fixed. Just stinks. Folks will transfer cause no one likes being the underdog.

    Sin The Alluring/Tormentor/Terrorizer/Terrible/Insane/Fragrant/Subtle/Vigilante/Explosive/Saint/Demonic/Scout/Crazy
    WVW: The Quarriors - [JADE] ~ Hide Yo Zerg Hide Yo Tag Cuz - [ICU] (if ICU UR Spotted) ~ Really Into Partying - [RIP]
    PVE: Vassals Of The Aether - [VOA] ~ Friends Vs Dungeons [FvD]

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    If people can help ANET with ideas on fixing it without starting arguments with each others comments posts. I think that will be helpful.

    Maybe ANET needs to make forum thread or something to allow ideas to go directly to the development teams for WvW so no one else can see each persons comments and responses so this there is no chance toxic communications flood these things.

    This way the development teams for WvW can go through comments and responses from submissions for good possible fixes of problems in the game.

    This also get the involvement the Guild Wars 2 member base to help out the developers for a better game to play.

  • Keep Server Relinks as they are now.

    where is the option for "screw this, give us alliances" :bleep_bloop:

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    edited February 2, 2020
    Reduce Server Relinks to every reset

    That would limit the effect of balance destroying transfers a bit :)

  • shiri.4257shiri.4257 Member ✭✭✭✭
    Keep Server Relinks as they are now.

    @pointaction.4639 said:
    I know this may not help but maybe ANET Dev's get ideas from this poll and comments in this thread.
    So keep please your comment clean and give ideas not arguments with each other.
    There is no way to make thing fully 100% balanced but give ideas based on the poll your ideas to improve things.

    population imbalance is a player induced problem, not anet.

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    Reduce Server Relinks to every reset

    @shiri.4257 said:
    population imbalance is a player induced problem, not anet.

    player do it, right, but ANet doesn't hinder them,

  • shiri.4257shiri.4257 Member ✭✭✭✭
    edited February 3, 2020
    Keep Server Relinks as they are now.

    @Dayra.7405 said:

    @shiri.4257 said:
    population imbalance is a player induced problem, not anet.

    player do it, right, but ANet doesn't hinder them,

    do you propose anet build a wall and make the bandwagon pay for it?

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    edited February 3, 2020
    Reduce Server Relinks to every reset

    @shiri.4257 said:

    @Dayra.7405 said:

    @shiri.4257 said:
    population imbalance is a player induced problem, not anet.

    player do it, right, but ANet doesn't hinder them,

    do you propose anet build a wall and make the bandwagon pay for it?

    There are probably many better ways than walls/fences, even if they have some popularity.
    In the context of this thread: make the linking period so short, that bandwaggoning doesn't pay of. :o

  • shiri.4257shiri.4257 Member ✭✭✭✭
    Keep Server Relinks as they are now.

    the bandwagoning would still continue. it would just be every few weeks as it's coordinated. stacking a server is a symptom of the player base and their personalities.

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    Reduce Server Relinks to every reset

    @shiri.4257 said:
    the bandwagoning would still continue. it would just be every few weeks as it's coordinated. stacking a server is a symptom of the player base and their personalities.

    WIth one think you are right, the population count actualisation of worlds is so slow that it is easy tricked by the coordinated over-stacking.
    This could of course be changed, but ...

  • shiri.4257shiri.4257 Member ✭✭✭✭
    Keep Server Relinks as they are now.

    @Dayra.7405 said:

    @shiri.4257 said:
    the bandwagoning would still continue. it would just be every few weeks as it's coordinated. stacking a server is a symptom of the player base and their personalities.

    WIth one think you are right, the population count actualisation of worlds is so slow that it is easy tricked by the coordinated over-stacking.
    This could of course be changed, but ...

    how is the population count of the worlds so slow when the guilds and players transfer the week before or after relinks? it is fairly accurate, then the players make their move.

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    edited February 3, 2020
    Reduce Server Relinks to every reset

    @shiri.4257 said:

    @Dayra.7405 said:

    @shiri.4257 said:
    the bandwagoning would still continue. it would just be every few weeks as it's coordinated. stacking a server is a symptom of the player base and their personalities.

    WIth one think you are right, the population count actualisation of worlds is so slow that it is easy tricked by the coordinated over-stacking.
    This could of course be changed, but ...

    how is the population count of the worlds so slow when the guilds and players transfer the week before or after relinks? it is fairly accurate, then the players make their move.

    If all player in GW2 coordinate to transfer to a specific server within one day, they succeed to go there as the world-pop will be adjusted only on monday evening ...
    That's quite slow :)

    Last example in EU where a lot more player transfer to a server far beyond full was Dzagonur. It was so overstacked within one weekend that it is still full despite several went away or stopped playing in the meantime. Even easier: all move to Baruch, that stays not-full till ANet notice and intervenes manually ....

  • shiri.4257shiri.4257 Member ✭✭✭✭
    Keep Server Relinks as they are now.

    @Dayra.7405 said:

    @shiri.4257 said:

    @Dayra.7405 said:

    @shiri.4257 said:
    the bandwagoning would still continue. it would just be every few weeks as it's coordinated. stacking a server is a symptom of the player base and their personalities.

    WIth one think you are right, the population count actualisation of worlds is so slow that it is easy tricked by the coordinated over-stacking.
    This could of course be changed, but ...

    how is the population count of the worlds so slow when the guilds and players transfer the week before or after relinks? it is fairly accurate, then the players make their move.

    If all player in GW2 coordinate to transfer to a specific server within one day, they succeed to go there as the world-pop will be adjusted only on monday evening ...
    That's quite slow :)

    Last example in EU where a lot more player transfer to a server far beyond full was Dzagonur. It was so overstacked within one weekend that it is still full despite several went away or stopped playing in the meantime. Even easier: all move to Baruch, that stays not-full till ANet notice and intervenes manually ....

    The underlying problem in this scenario is still the player mentality. thank you.

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Yuffi.2430Yuffi.2430 Member ✭✭✭

    I know you are trying to be positive and helpful, and that you believe or hope ANET will pay attention to your poll and any positive comments that come from it. However the truth is that Server linking has already been discussed for several years with many, many players giving feedback, and quite a few suggesting alternative ideas or refinements. I would say the ball is already firmly in ANET's court and has been for a long time.

    The ugly truth is that linking was ANETs way to try to keep the population of WvW maps high enough to have massed battles - and to achieve this they sacrificed the (smaller) communities in the smaller servers to prop up the (larger) communities in the bigger servers. This did not fix the bandwagon mentality and has been a strain for the mobile linked servers.

    Alliances is supposed to be the answer to this problem because it will remove server identity entirely and will allow ANET to link and relink guilds instead.
    We've been waiting for Alliances for years too.

    It's up to you whether you believe ANET will listen to, or even act on, any of this. My own opinion is based on years of experience, but I wish you luck anyway.

  • PseudoNewb.5468PseudoNewb.5468 Member ✭✭✭
    edited February 4, 2020
    Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    Don't balance worlds. Balance the maps. Eliminate static match-ups. If a server does well on all maps at the end of a skirmish, find other worlds that are doing well and dynamically create an additional maps for them to spread their players on. Reduce maps when a server isn't particularly doing well on all maps. Reward war score for each map. (Possibly adding a slight modifier to score per map as a world earns the right to participate in more maps).

    In general, add more maps during peak times to keep queues and server lag down.

    At the end of a contest period, all worlds are ranked among everyone else by War Score as a leader board/ladder. And the rank is used as a starting value for the number of maps to cover in the next match-up.

    There will certainly be a bandwagon world, but the maps can be balanced by ensuring that that world has to face 2X other worlds in X different maps. X being however many they need to properly spread a world's population at any time. And if the other worlds feel particularly aggrieved by the bandwagoning, they can certainly agree to double team the bandwagon server on all of the maps they have.

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    So what is your vote and suggestions.

  • some people don't remember what it was like pre links. ghost town every map 20/7 except for na prime time.

    Te lazla otstara.

  • Yuffi.2430Yuffi.2430 Member ✭✭✭

    Depends how far back you go. Just before linking, the lower tiers were often empty most of the time. But back before that there were plenty of groups.
    I understand the population has gotten smaller, but although linking seemed to help at first, it slowly destroyed the identity of many of the smaller communities, and it is still putting players off even after several years.
    I've seen good links - they're fun - and bad links - where players just shut down for the duration. WvW should be fun and this shouldn't depend on a "Anet randomised" linking.
    We need new players, but the current situation doesn't encourage this. Alliances has the possibility of injecting new life into WvW but it's now 2 years and counting... It's obvious players care enough to try to come up with solutions to help, but it's up to Anet to fix things and that doesn't seem to be very high on the list. As usual.

  • Diku.2546Diku.2546 Member ✭✭✭
    edited February 10, 2020
    Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    I'd like to see WvW Rebooted with a comprehensive & concrete Road Map & Vision moving forward.

    REBOOT WvW - Remove World Linking & Implement Changes to WvW
    https://en-forum.guildwars2.com/discussion/comment/1064947/#Comment_1064947

    Incredible eSport opportunity...neglected & wasted due to poor decisions & no foresight.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    Yours truly,
    Diku

    Credibility requires critical insight & time.
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

  • acidic.4356acidic.4356 Member ✭✭✭
    Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    please get rid of links,,, if anything reduce the amount of servers until population increases (haha good luck with that - but heres hoping )

    bring back the chance to develop a community... thank you.

    dear anet - rollback to year 2 of wvw, and start again.. thankyou.

  • Reduce Server Relinks to every reset

    @pointaction.4639 said:
    If people can help ANET with ideas on fixing it without starting arguments with each others comments posts. I think that will be helpful.

    Maybe ANET needs to make forum thread or something to allow ideas to go directly to the development teams for WvW so no one else can see each persons comments and responses so this there is no chance toxic communications flood these things.

    This way the development teams for WvW can go through comments and responses from submissions for good possible fixes of problems in the game.

    This also get the involvement the Guild Wars 2 member base to help out the developers for a better game to play.

    Just look how well the feedback threads went for the unpaid beta testers on Heart of Thorns. Did that tester specific feedback change the process? No

    They fed back pretty much everything that we are still complaining about to this day. Banners, map design, elite specializations, ttk balancing, tactivators.

    It gets bandaged a little half a year later and nowhere near enough to keep the guilds going. It was special guild selection testing then they all quit after it launched.

  • Cambeleg.7632Cambeleg.7632 Member ✭✭✭
    Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    Link System **never **had to be a thing.

    WvW didn't need the Link System. WvW didn't need the tournaments to be removed. WvW didn't need to be beated again and again, along the last five years.... FIVE years of smoke and broken promises.

    #makewvwgreatforonce

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    @Diku.2546 said:
    I'd like to see WvW Rebooted with a comprehensive & concrete Road Map & Vision moving forward.

    REBOOT WvW - Remove World Linking & Implement Changes to WvW
    https://en-forum.guildwars2.com/discussion/comment/1064947/#Comment_1064947

    Incredible eSport opportunity...neglected & wasted due to poor decisions & no foresight.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    Very well put I think from what I read from the link in this post.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited February 10, 2020
    Keep Server Relinks as they are now.

    Not particularily fussed about the options, I just picked one. I'm more interested in the larger discussion.

    What are you hoping to achieve with this poll?

    All of these options require putting time and effort into the existing system and all of the options are inferior to the proposed alliance system.

    None of these options will bring about much change. None of these options will stem the transfer tide. The system has always involved gems and less populated servers have always involved less gems. That is all there is to it. The trends of guilds transfering to match up and friends of those guilds transfering to play with their friends existed before the server pairing. The only difference now is that there are fewer guilds doing this while there are more other players drawn into it, who transfer for secondary or tertiary reasons. It has become less about matchups (playing against "friends") and more about access to content (playing with friends -> playing with those commanders who have alot of friends).

    What you are seeing but so few are understanding is the result of guilds leaving the game. The server linking system was never meant to exist for this long, it was a quick-fix to saturate the stacking a bit, give dead servers something else than the necessity to transfer off them and make sure the stacking got interrupted a bit by the shuffling of pairs. All it did was slow down the process. It didn't change it. It has also long since played out its role. It was introduced in 2016 and meant to keep things from falling apart until 2018 or w/e, not until 2020 or 2021. People like to pretend that linking ruined server communities but guilds would have quit or transfered anyway since the guild-content is buggy/unsupported and the mode is inherently imbalanced. It has always been that and has never been sufficiently addressed. My first WvW guild left in 2014 because it got tired of waiting for population balance. The WvW tournaments/leagues in 2013 and 2014 had different leagues because of the population imbalances. Servers tanked to compete in a league where they fit into the population balance (or could game the system).
    • The Megaserver restructuring 2012-2014 resulted in EotM for WvW. As you know, EotM has another pairing system. The choices made up to it and the conclusions drawn from it is an interesting topic of speculation.

    • The guild initiative 2014-2016 was unfocused and resulted in an sPvP map, the GH arena and the Stronghold mode (later the EotM arena, recently the 10v10 spvp talk). It is GvG, it always was GvG, only, they are very reluctant to give us GvG for some prideful nonsense so they are giving us halfbaked variations and calling them something else.

    • The temp solution in 2016 was pairing/linking as they worked on "WvW 2.0" which Doc Steve (then WvW director, recently communicating on WvW server lag on Reddit) is on record about in the march 04, 2016 AMA.

    • The culmination of whatever they experimented with 2016-2018 was the announcement of Alliances. It is by far the superior system proposed (albeit limited and possibly a bit overcomplicated since the stuff that the system does not fully address are arguably the more important pieces of population balance). Scoring (server) and matching (guild) are arguably the more important components in population balance, more so than the underlying transfer systems, because they are the root cause of the transfers.

    • It is now 2020 and the only thing we hear about Alliances is that they have not forgotten about the need to talk about it, while they keep postponing even just talking about it. The last time they assured us that it was the most important thing for WvW and that they had not forgotten about it was august 30th last year. I guess it is still technically "the comming months".

    All of this stuff is virtually the same since 2014, it's some guild-competition options and population balance; they have just been alternating between beating around the bush, underprioritizing mode/resources and reinventing the wheel. I don't get how this is so hard for people to understand. This is not oppinion, it is fact. There are records of it.

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    The current relinks and match ups are so bad this week has become not very fun to play much any more. Even though I still play because I have nothing else to do.

    I like to see everything go back to 8 Tiers and Eliminate Server Relinks with better ideas to make WvW more fun and challenging again?

  • shiri.4257shiri.4257 Member ✭✭✭✭
    Keep Server Relinks as they are now.

    @pointaction.4639 said:
    The current relinks and match ups are so bad this week has become not very fun to play much any more. Even though I still play because I have nothing else to do.

    I like to see everything go back to 8 Tiers and Eliminate Server Relinks with better ideas to make WvW more fun and challenging again?

    How was glicko more fun and challenging? just transfer and tier lock.

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited February 15, 2020

    Call it links, call it "alliances", whatever you want to call it...
    People will game it and stack.

    Really that is one of the largest problems of WvW.

    Megaservers basically eliminated the transition from PvE to WvW, really Lions Arch (the primary hub to WvW besides the WvW panel and armistice bastion) should have been kept server based I think.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭
    Keep Server Relinks as they are now.

    Some people have blocked out the period between oct2015 - apr2016 in their minds, when HoT launched with 3 desert bl's and a lot of people left wvw during that time. Deep traumatic experiences tend to do that to a person. So they still come in here thinking 8 NA tiers is still a viable thing 8 years from launch.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    From what I see server linking does not work that great so I say eliminate the linking and go back to 8 Tiers with a better way of doing things because some people I have heard have quit playing WvW because of current links and past links have been messed up so bad that it is not as fun anymore.

    http://gw2stats.com/na/matchups/ - Look at the Current score

    Northern Shiverpeaks +Borlis Pass is dominating Tier 1
    Fort Aspenwood +Stormbluff Isle is dominating Tier 2
    Blackgate +Devona's Rest is dominating Tier 3 not as bad as tier 1 and 2
    Dragonbrand +Gate of Madness is dominating Tier 4 not as bad as tier 1 and 2 even though Yak's Bend is getting cremated.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭
    Keep Server Relinks as they are now.

    @pointaction.4639 said:
    8 Tiers with a better way of doing things

    Great.... so what's the better way of doing things?

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • acidic.4356acidic.4356 Member ✭✭✭
    Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    @XenesisII.1540 said:

    @pointaction.4639 said:
    8 Tiers with a better way of doing things

    Great.... so what's the better way of doing things?

    there is no difference to having linkings.. than having no linkings with half the amount of servers. except.. there wouldn't be so much of a change of players each link etc...which imo would be a better way to do things.

    why anyone likes the current system of links rather than the old system of single servers (but less of them obv) is beyond me, infact if someone could explain..thatd be great.

    dear anet - rollback to year 2 of wvw, and start again.. thankyou.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭
    Keep Server Relinks as they are now.

    We don't know how their server system works, it's more than just wvw players involved here. We can get rid of links, but bandwagons will still happen, players will continue to move up in tiers for action, communities will not suddenly grow to what it was before links because even before that server communities were breaking down and players operate differently with more loyalty to guilds than servers these days.

    But hey if you want single servers so bad maybe they can just do permanent links of host and 3 links and just name the whole thing to the host to keep some of you happy, then half a year later we get to complain about the bottom servers being empty.

    In the meantime they're already working on an alliance system that will come out in 2055 and is also going to solve some other problems other than multiple server names.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited February 19, 2020

    The only way to get honest, good WvW matchups is to do away with the server dependencies all together; it's an artificial way to 'balance' out. That's too radical a change for sure.

    The next best thing is to blur the lines in how maps get populated. Maps fill based on server to a point where the variations in server populations in the map become too large. At that point, people just get placed into sides at random until the variations reach the acceptable limit again. Keeps things more even.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited February 19, 2020
    Reduce Server Relinks to every reset

    I like the linking system, But both links and matchups last far too long, links should be one week, matchups one day. This wasn't a choice in the poll so I just chose the closest option available, not because its what I think would be best.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 16k hours, 27k AP | ♀♥♀
    Mains Mariyuuna/Tempest & Alisha Kei/Druid(PvE), Terakura/Spellbreaker & Kitty Koume/Reaper(WvW)
    No need to be best, only good and kind.

  • Slick.7164Slick.7164 Member ✭✭✭

    Didnt bother reading it. I see one more POLL I gonna shoot myself Please stop with the attention getting and move it to a different chat like pve or something.

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    Bump.... What is your vote?

  • Virdo.1540Virdo.1540 Member ✭✭✭✭
    Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    No links anymore. Nobody would be toxic to other servers. Nobody would be mad about the european "language barriere removal" kitten.

    And put in an Cooldown for server switch (2months) + an Reward to switch to weaker/emptier servers.

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    Bump....

    Now the patch is released and so now what is your vote now?

  • Eliminate Server Relinks and go back to original tier system server against server with better balancing methods.

    Bumb............