Your opinion of Whisper of Jormag strike mission? — Guild Wars 2 Forums
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Your opinion of Whisper of Jormag strike mission?

Hello raiders! Just to sate my curiosity as i haven't raided for ages nor consider myself a raider - how does the new Strike mission strike you in terms of difficulty?
Is it far too easy, just right as a semi-raid boss, or actually hard and not that far from actual raid enounter difficulty?

<13

Comments

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    On several tries still didn't manage to down this one yet.... At best 11% - 20% and then bascically everyone went down.

  • Mordayn.6198Mordayn.6198 Member ✭✭✭

    This one feels way more like what they need to do going forward. It's able to be learned after you nail the mechanics but is hard enough that you won't 1 shot it blind like the first few strikes were. I just wish they'd put some better rewards there that made it worth repeating.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    I'm intrigued. WIll have to give it a go sooner rather than later now

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Mordayn.6198Mordayn.6198 Member ✭✭✭

    Yeah, i just ran it again with another bunch of first timers. I told them the strat i listed above, we killed it in 3 pulls. it's all about the mechanics.

  • Mordayn.6198Mordayn.6198 Member ✭✭✭

    Yeah, my main thing is this fight is live or die by the mechanics, which makes it much more in the vain of raid like mechanics. Chains is brutal until people learn it and can wipe the group if the person chained doesn't know he's suppose to stand still with it. We need more content like this where you can't just heal spam through it if it's going to feel even close to a raid difficulty or "easier" but raid like difficulty.

  • Managed to beat him with my guild after several tries. We usually do raid together and just wanted to try it.
    Went alacrigade(me)+hfb+tempest+qfb and rest dps+bs. I found out that using Jalis was really nice for this boss, his elite skill is really useful to survive easily the red aoe with the spikes.
    It felt like a raid boss (harder than MO for sure), the mechanics were fun and coudn't be ignored like the other strike missions. We are really hoping for more missions like this in the future.

    The only complain we have is the chains: the players with the chains have trouble seeing when they get that mechanic, it would be nice to have a visual cue (for example the border of the screen becoming yellow like VG or Dhuum)

  • I just don't think it should be the requirement to buy the mini.

  • Yasi.9065Yasi.9065 Member ✭✭✭

    With pugs, 2 qb (1 heal, 1 condi), 1 alacrigade (diviner), 1 bs (condi), 1 druid and rest whatever dps... took us a couple of tries, but dead is dead.
    I like that it incorporates several raid mechanics:

    • matthias bombs
    • sabir up-in-air
    • stacking
    • chains are a bit like cairn agony circles

    What I dont like is the missing extra indicators for the chain - since its a rather big mechanic.
    And again the inconsistencies with the telegraphed aoes. Some are telegraphed huge (tornadoes) and do basically no dmg, others like the spikes dont have a telegraph.
    Also, this isnt a strikemission I will ever do with unorganized pug grps. It needs organization and people that at least listen. The mechanics are easy enough explained, but if you get that pug that just insists on always standing off to the side and range autoattack, in this strikemission that will kill you.

    Id rate it on par with boneskinner, medium difficulty.

    Still really wish we could get easymode-buff that pulses boons every x seconds, and hardmode-debuff thats a no-downstate debuff which then triggers on completion an achievement that gives extra loot. Especially on this strikemission, no-downstate debuff would be spicy.

  • Mordayn.6198Mordayn.6198 Member ✭✭✭
    edited January 30, 2020

    @trexx.3240 said:
    Managed to beat him with my guild after several tries. We usually do raid together and just wanted to try it.
    Went alacrigade(me)+hfb+tempest+qfb and rest dps+bs. I found out that using Jalis was really nice for this boss, his elite skill is really useful to survive easily the red aoe with the spikes.
    It felt like a raid boss (harder than MO for sure), the mechanics were fun and coudn't be ignored like the other strike missions. We are really hoping for more missions like this in the future.

    The only complain we have is the chains: the players with the chains have trouble seeing when they get that mechanic, it would be nice to have a visual cue (for example the border of the screen becoming yellow like VG or Dhuum)

    There's a few tells for the chains. A circle with a timer looking thing spawns above their head. That will be the player that has the chain. That is followed by a white tether from the player to the boss then the chains become active the blue chain state. The best way to mitigate this mechanic as i was saying earlier is just to stay ranged and don't move while it's active.

  • I think Strike Mission needs to be casual friendly, it's not raid.

    This boss pretty much blocked many casual players from doing it.

    I think the biggest nerf it needs is the aoe blizzard, 2 secs is too fast to react when others going on.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Slowpokeking.8720 said:
    I think Strike Mission needs to be casual friendly, it's not raid.

    This boss pretty much blocked many casual players from doing it.

    I think the biggest nerf it needs is the aoe blizzard, 2 secs is too fast to react when others going on.

    You do know that strikes are supposed to prepare people for raids so no they cant be casual friendly they need to slowly keep getting harder as new releases.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited January 30, 2020

    @Linken.6345 said:
    You do know that strikes are supposed to prepare people for raids

    Then they will be a failure. They will prepare only people that would be able to prepare for raids without them - and practically noone else. But that also means, that there will be a division - first, easier strikes doable by anyone, but boring to raiders, and later, harder strikes being done only by hardcore crowd, that would probably rather have a new raid wing.

    The difference between the two groups they are theoretically aimed at is simply too great for strikes to be good for both of those groups at the same time.

    Basically, if they'll be following the abovementioned goal, they'll be pointless.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • @Linken.6345 said:

    @Slowpokeking.8720 said:
    I think Strike Mission needs to be casual friendly, it's not raid.

    This boss pretty much blocked many casual players from doing it.

    I think the biggest nerf it needs is the aoe blizzard, 2 secs is too fast to react when others going on.

    You do know that strikes are supposed to prepare people for raids so no they cant be casual friendly they need to slowly keep getting harder as new releases.

    If you want to prepare for raids, go to raid.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    To reply on the previous 2 posts... I think the difficulty on this one is good. I am casual (did 1 raid, escort only). Haven't nailed new boss yet as mentioned earlier tho its mechanics prior to 20% ish boss hp were no issues for me (yes some running with chains hitting me wasnt always fun but I simply have no static groups that I can do this with so I rely on pugs...) and an occasional one shot without seeing any mechanic as well... So casuals who try to learn and at least do tactics can do this. Casuals that don't want to learn and who can't respond on visual tells and cc and dodge etc they will never be able to do it. I don't think they should up the difficulty however as I found the raid bit I did easier than this boss and strikes are still for preparation and not raid replacements.

  • @Aaralyna.3104 said:
    To reply on the previous 2 posts... I think the difficulty on this one is good. I am casual (did 1 raid, escort only). Haven't nailed new boss yet as mentioned earlier tho its mechanics prior to 20% ish boss hp were no issues for me (yes some running with chains hitting me wasnt always fun but I simply have no static groups that I can do this with so I rely on pugs...) and an occasional one shot without seeing any mechanic as well... So casuals who try to learn and at least do tactics can do this. Casuals that don't want to learn and who can't respond on visual tells and cc and dodge etc they will never be able to do it. I don't think they should up the difficulty however as I found the raid bit I did easier than this boss and strikes are still for preparation and not raid replacements.

    It's not about how visual tells, but when the skills added up all together, it's hard to react. Especially the blizzard thing is overkill when ppl are hanging on rezzing back.

  • I just finished it and got the mini, never gonna run it again!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    I did it and enjoyed the encounter. I don't think it's something that I would want to do with pugs though.

  • @Ayrilana.1396 said:
    I did it and enjoyed the encounter. I don't think it's something that I would want to do with pugs though.

    True, there were too many huge damage mechanics going on, without the-you don't stop it you wipe Blizzard it would have been better.

  • Yasi.9065Yasi.9065 Member ✭✭✭

    @Slowpokeking.8720 said:
    I think Strike Mission needs to be casual friendly, it's not raid.

    This boss pretty much blocked many casual players from doing it.

    I think the biggest nerf it needs is the aoe blizzard, 2 secs is too fast to react when others going on.

    There is absolutely no nerf needed. The strikemission has been out for 2 days. Not everything has to be completed in 6 hours after release.

    Also, since there's very likely never going to be different difficulty levels to anything in GW2 except fractals, different levels of difficulty per strikemission isnt just "nice to have" but also needed. That way "casuals" - or rather people new to instanced organized content in gw2 - can start with doing the grothmar strike mission, progress to faenir or the twins and then reach boneskinner/whisper level. If you nerf everything to grothmar level, theres no progression and then theres no point in strikemissions.

    Now we only need the incentive-trifecta (title, loot, statistics) to keep people trying and everything will work out.

  • Nephalem.8921Nephalem.8921 Member ✭✭✭✭

    @Slowpokeking.8720 said:
    True, there were too many huge damage mechanics going on, without the-you don't stop it you wipe Blizzard it would have been better.

    The damage is quite low compared to a normal raidboss. Only threats are chains and the melee death zone in last phase.
    It would be totally fine if they just add a yellow border to the chained players. This boss also has a very low health pool and was definetely not balanced for raid comps so it seems fine.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    It looks like this is another good boss after Boneskinner, Arenanet is getting there. Slowly but it's getting there. It's really helpful that the Strike Missions have a rather clear progression, something that was missing from Raids with their mess of fluctuating challenge/difficulty levels (even within the same wing!). It has mechanics this time, which is a plus and from what I understand you can't cheese them like with the Boneskinner, which is another huge plus.

    Now the biggest problem with the new strike, which is also a problem with Boneskinner, is that in a fight where a "Healer" is needed (or makes the fight considerably easier) a fast random join mechanic is very limiting. They need to either revamp the way random players are being placed together, like allow players to pick their role when they enter the mission so they are paired with others of different roles, or make two versions of the bosses, one for organized groups (with healer(s)) with lots of group mechanics, and an easier version for randoms that lacks some of the group oriented mechanics. The "roulette" of random groups is really annoying.

    @Slowpokeking.8720 said:
    This boss pretty much blocked many casual players from doing it.

    Good. If a boss doesn't block players from finishing it, especially during the first hours after release, then it's not a good boss. Those being blocked by it might need to go to the previous ones to get better at playing the game since there is a very clear progression.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    I really doubt the myth of a clear progression and even if you think there's one Boneskinner and the new strike aren't content for regular players (and with that I don't mean the casual that isn't interested in challenging content at all). Strikes are nowhere near teaching anything very well or even preparing people for raids. The overwhelming majority playing strikes are already raiders and T4/CM fractal players according to titles, classes & AP in total. The concept of including others has failed hard and will continue to fail.
    My main affright is that so many raid veterans cheering for strikes although they are a cheap excuse and a heavy slap in the face of players that want an actual challenge. I cannot see in the slightest why those strikes should be a preliminary stage for raids. Imho a lot of people are blinded by the fact that strikes are the only thing on the horizon at the moment. Sad.

    R.I.P. Build Templates, 15.10.2019

  • @Nephalem.8921 said:

    @Slowpokeking.8720 said:
    True, there were too many huge damage mechanics going on, without the-you don't stop it you wipe Blizzard it would have been better.

    The damage is quite low compared to a normal raidboss. Only threats are chains and the melee death zone in last phase.
    It would be totally fine if they just add a yellow border to the chained players. This boss also has a very low health pool and was definetely not balanced for raid comps so it seems fine.

    But it's not raid, it's strike mission.

  • Slowpokeking.8720Slowpokeking.8720 Member ✭✭✭
    edited January 30, 2020

    Over the few wipes, I think Blizzard is the worst part.

    It's not a hard mechanic, but it's the only part wiping one and has too short time to react when other things are going on. The chains, the big ice shards and balls are dangerous but would mostly kill like 2-3 ppl if not careful. Most of the pugs can still keep the fight on and rez some downed ones. Blizzard would mostly deal the wipe when a team was struggling.

    Change it to like 5-10 secs cast and lower the damage/sec or have a longer warning could save a lot. Keep the other mechanics they are fine. For raiders it's not gonna affect much as well.

  • Nephalem.8921Nephalem.8921 Member ✭✭✭✭

    @Slowpokeking.8720 said:
    But it's not raid, it's strike mission.

    And it is easier than a raid so i dont see the problem. Except for maybe w4 bosses 1-3 but even they have higher dmg and instakill mechanics.

  • @Nephalem.8921 said:

    @Slowpokeking.8720 said:
    But it's not raid, it's strike mission.

    And it is easier than a raid so i dont see the problem. Except for maybe w4 bosses 1-3 but even they have higher dmg and instakill mechanics.

    Raids and Strike Mission target different groups of ppl.

  • Yasi.9065Yasi.9065 Member ✭✭✭

    @Slowpokeking.8720 said:

    @Nephalem.8921 said:

    @Slowpokeking.8720 said:
    But it's not raid, it's strike mission.

    And it is easier than a raid so i dont see the problem. Except for maybe w4 bosses 1-3 but even they have higher dmg and instakill mechanics.

    Raids and Strike Mission target different groups of ppl.

    There you are quite wrong. Strikes are meant to fill the gap between openworld "run what you want, we dont care at all" and raid "meta builds only". The targetgroup of both is players interested in endgame pve content.
    What people tend to forget, is that GW2 still is an mmorpg. And part of every mmorpg is character developement, which includes (but isnt limited to) making your character as effective in combat situations as possible aka getting a proper build. Other mmorpgs are even more strict on this. If you neglect your build in ESO to a degree that many gw2 players do, the only thing you can do is maybe some gathering... though you will die often to normal mobs while doing so. And ESO always was a story mmorpg, sandbox mmorpg are even worse in that regard.
    GW2 is way too lenient. You shouldnt be able to survive on lvl80 maps without at least a fullset of exotics and a proper build. I digress however.

    Strikemissions are meant to ease the progression from being a soloplayer in openworld pve to taking part in instanced organized pve endcontent. Targetgroups are exactly the same: people interested in developing their character in pve past the "pick flowers" stage.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭
    edited January 31, 2020

    I just cleared the whisper of jormag. I'm casual as I have only done 1 raid encounter being escort since I was curious after the 1st strike missions. I have cleared the new strike mission with pugs (yes we did ask for certain roles (healers/boons/dps) and we did not ask for any experience in lfg. I have never done fractals above the first t2 let alone cm. It took me from day 1 the patch came out, each time over 1 hour trying in a row.... But I vouch this boss does not need any nerf. Its a step up stone for ppl to try raids. Its not a step up stone for ppl trying to do dungeons or fractals which is the easy group content. And no player should expect you don't need any roles at all content (other games you cannot play without some roles either). The visuals I find clear enough (you shouldn't just stack so much that you cannot see it). You can still stack and spread a little amongst each other.

    It does not mean that a player that never did fractals or dungeons cannot do strike missions or raids but they would need the right mindset, be able to know how the game works (positioning, cc, tells,...) and they should want to improve and learn and have at least exotic gear and a build that works well enough so you can do more than auto-attack which you cannot do at strike missions (ok at Grothmar one you can). Also don't forget ppl doing strikes will start with Grothmar strike > Bjora 1 (fraenir, twins, boneskinner) and then should do the new strike... Not the other way around unless they do raid or the like.

    As for the blizzard warning... it comes at 20% of boss hp. Its fixed. So go ranged when near this number and blizzard nor balls is no problem to react on in time.

  • @Yasi.9065 said:

    @Slowpokeking.8720 said:

    @Nephalem.8921 said:

    @Slowpokeking.8720 said:
    But it's not raid, it's strike mission.

    And it is easier than a raid so i dont see the problem. Except for maybe w4 bosses 1-3 but even they have higher dmg and instakill mechanics.

    Raids and Strike Mission target different groups of ppl.

    There you are quite wrong. Strikes are meant to fill the gap between openworld "run what you want, we dont care at all" and raid "meta builds only". The targetgroup of both is players interested in endgame pve content.
    What people tend to forget, is that GW2 still is an mmorpg. And part of every mmorpg is character developement, which includes (but isnt limited to) making your character as effective in combat situations as possible aka getting a proper build. Other mmorpgs are even more strict on this. If you neglect your build in ESO to a degree that many gw2 players do, the only thing you can do is maybe some gathering... though you will die often to normal mobs while doing so. And ESO always was a story mmorpg, sandbox mmorpg are even worse in that regard.
    GW2 is way too lenient. You shouldnt be able to survive on lvl80 maps without at least a fullset of exotics and a proper build. I digress however.

    Strikemissions are meant to ease the progression from being a soloplayer in openworld pve to taking part in instanced organized pve endcontent. Targetgroups are exactly the same: people interested in developing their character in pve past the "pick flowers" stage.

    No, it's targeted at players who interested in group PVE without having to stick with guild/group. So it's a lot different than raids.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    @Slowpokeking.8720 said:

    @Yasi.9065 said:

    @Slowpokeking.8720 said:

    @Nephalem.8921 said:

    @Slowpokeking.8720 said:
    But it's not raid, it's strike mission.

    And it is easier than a raid so i dont see the problem. Except for maybe w4 bosses 1-3 but even they have higher dmg and instakill mechanics.

    Raids and Strike Mission target different groups of ppl.

    There you are quite wrong. Strikes are meant to fill the gap between openworld "run what you want, we dont care at all" and raid "meta builds only". The targetgroup of both is players interested in endgame pve content.
    What people tend to forget, is that GW2 still is an mmorpg. And part of every mmorpg is character developement, which includes (but isnt limited to) making your character as effective in combat situations as possible aka getting a proper build. Other mmorpgs are even more strict on this. If you neglect your build in ESO to a degree that many gw2 players do, the only thing you can do is maybe some gathering... though you will die often to normal mobs while doing so. And ESO always was a story mmorpg, sandbox mmorpg are even worse in that regard.
    GW2 is way too lenient. You shouldnt be able to survive on lvl80 maps without at least a fullset of exotics and a proper build. I digress however.

    Strikemissions are meant to ease the progression from being a soloplayer in openworld pve to taking part in instanced organized pve endcontent. Targetgroups are exactly the same: people interested in developing their character in pve past the "pick flowers" stage.

    No, it's targeted at players who interested in group PVE without having to stick with guild/group. So it's a lot different than raids.

    And it works just like that atm. You just get in, get the job done and get out. Difficulty of every strike is perfectly fine for that.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Vinceman.4572 said:
    The overwhelming majority playing strikes are already raiders and T4/CM fractal players according to titles, classes & AP in total. The concept of including others has failed hard and will continue to fail.

    I'm not so sure about this, guild members that never touched raids, or T4/CM fractals are trying every Strike and we've included it as part of Guild Missions for a while now. Not only did we get more guild members to try instanced content but now we are discussing forming a new guild raid team, at least for the easier raid bosses. In my personal experience Strikes succeeded in bringing new players into instanced content and new players into Raids. Those in a pure raid guild won't see this, but those in more casual guilds that are raiding as a side activity might see an increase in raid interest. After all some of the Strikes are easier than some of the Raids, provided you have someone in Raids to "do the hard part".

    My main affright is that so many raid veterans cheering for strikes although they are a cheap excuse and a heavy slap in the face of players that want an actual challenge.

    Because some of the Strikes are an actual challenge, provided you go in with a group of people that have not done any instanced content in the past. Of course you are right, they are a cheap excuse, I'm not cheering for Strikes as challenging group content, they are far from it, I'm cheering for Strikes because they revitalized interest in instanced content, which was their intended purpose in the first place. Now for how long those will stay interested, is anyone's guess, the success/failure of Strikes won't be apparent until some time passes, I'll see their results by the end of the Icebrood Saga.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    I see a bright future for strike mission myself, provided proper rewards are given out for them. Looking at most recent one (Whisper of Jormag) - the challenge itself is good and fun. Just gotta make sure there are alluring rewards to make ppl want to replay and improve.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Vinceman.4572 said:
    The overwhelming majority playing strikes are already raiders and T4/CM fractal players according to titles, classes & AP in total. The concept of including others has failed hard and will continue to fail.

    I'm not so sure about this, guild members that never touched raids, or T4/CM fractals are trying every Strike and we've included it as part of Guild Missions for a while now. Not only did we get more guild members to try instanced content but now we are discussing forming a new guild raid team, at least for the easier raid bosses. In my personal experience Strikes succeeded in bringing new players into instanced content and new players into Raids. Those in a pure raid guild won't see this, but those in more casual guilds that are raiding as a side activity might see an increase in raid interest. After all some of the Strikes are easier than some of the Raids, provided you have someone in Raids to "do the hard part".

    My main affright is that so many raid veterans cheering for strikes although they are a cheap excuse and a heavy slap in the face of players that want an actual challenge.

    Because some of the Strikes are an actual challenge, provided you go in with a group of people that have not done any instanced content in the past. Of course you are right, they are a cheap excuse, I'm not cheering for Strikes as challenging group content, they are far from it, I'm cheering for Strikes because they revitalized interest in instanced content, which was their intended purpose in the first place. Now for how long those will stay interested, is anyone's guess, the success/failure of Strikes won't be apparent until some time passes, I'll see their results by the end of the Icebrood Saga.

    Well, from this point of view I could partly agree. My main concern still stands that there's still nothing "on the table" for raid & fractal veterans and I severely doubt that their next announcement (according to massivelyop) will change much. I guess it's too late to revitalize stuff for that subset of players.

    R.I.P. Build Templates, 15.10.2019

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    Cleared it last night after 7 tries with pugs and many ppl leaving in between wipes. I was solo druid heals with another FB, then we decided to get a third one in. Had roughly 25 secs left on timer managed to get it. Cleared it again today after solid 2.5 hrs... 2 downed state boss 1%.. its a miracle the downed managed to get the last dmg in. A shame I didn't get the achievement though (rimebreath and icicle attacks??).

    The strike difficulty is good; it genuinely requires paying attention to basic AoEs (albeit gets a bit of a cluster-f at 25%). The chains could do with a more visual queue, (everything in the instance is very blue/purple to begin with) perhaps a sound tone? I play quite zoomed out so that little red hourglass thing is sometimes amiss. A sound queue would be nice. Still have no idea what the green ball does past 50% or how many ppl we need on it.

    My only gripe is the common (around 25%) one shot out of no where after you get thrown into the air, land and that seemingly 0.25 second delay is what's getting me killed by lord-knows-what. I'm not joking, I want to know what is killing me so I can be better but it's just so hard when things are happening too quickly. The only other problem I have is CC skill feels so clunky while taking dmg. There are many times where CC phase pops up, I'm already low on health only to correctly channel the CC and die in the process due to pulsing dmg. It feels very unfun not being able to move/use skills for half a second after casting, too. Idk, maybe it's just me but I can definitely guarantee there are some damaging skills in the encounter that have little to no visuals and leaves you thinking "kitten just one shot me". Unless its the green ball, I could be wrong.

    Otherwise excellent strike, very enjoyable with a good, organised group. Do-able with pugs if ppl actually try and use meta builds. I still need that achievement though.. anyone know what skill is "rimebreath and icicle attacks"?

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited January 31, 2020

    PUG'd it 3 times, the additional difficulty of being a PUG makes it more fun and more challenging.
    It's okay, last phase is a bit of a visual mess and really unfriendly to melee.
    Current indicators are fine, adding more to them would just make it less of a challenge.
    I agree with @maddoctor.2738 sentiment that there should be a "role based" queue, something like Healer/DPS/Support(Buffer)

    You have a heart of gold. Don't let them take it from you.
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  • Miellyn.6847Miellyn.6847 Member ✭✭✭

    @Zephyra.4709 said:
    Otherwise excellent strike, very enjoyable with a good, organised group. Do-able with pugs if ppl actually try and use meta builds. I still need that achievement though.. anyone know what skill is "rimebreath and icicle attacks"?

    Whisper Boxing? I think that achievement is part of the story version and not the strike. The strike achievements all award small mastery chests.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    Since i like it I did it today again - 2 attempts, 2 easy clears. So difficulty is certainly not too high. It may be about your team comp (healers, supports). If you're struggling try playing one of those - my condi herald support is plowing through it while keeping my whole squad buffed real nice.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    As soon as a working instance appears, I look forward to it. It just bugs out and no boss spawns on the rare chance I can find a full group.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Linken.6345 said:
    You do know that strikes are supposed to prepare people for raids

    Then they will be a failure. They will prepare only people that would be able to prepare for raids without them - and practically noone else. But that also means, that there will be a division - first, easier strikes doable by anyone, but boring to raiders, and later, harder strikes being done only by hardcore crowd, that would probably rather have a new raid wing.

    The difference between the two groups they are theoretically aimed at is simply too great for strikes to be good for both of those groups at the same time.

    Basically, if they'll be following the abovementioned goal, they'll be pointless.

    Its already happening. Making them mandatory is gonna make moving forward even worse.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Nephalem.8921Nephalem.8921 Member ✭✭✭✭

    @ZeftheWicked.3076 said:
    Since i like it I did it today again - 2 attempts, 2 easy clears. So difficulty is certainly not too high. It may be about your team comp (healers, supports). If you're struggling try playing one of those - my condi herald support is plowing through it while keeping my whole squad buffed real nice.

    A single druid provides the same. only fury isn't squad wide. condi herald support wouldnt count towards decent team comp.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    @Miellyn.6847 said:

    @Zephyra.4709 said:
    Otherwise excellent strike, very enjoyable with a good, organised group. Do-able with pugs if ppl actually try and use meta builds. I still need that achievement though.. anyone know what skill is "rimebreath and icicle attacks"?

    Whisper Boxing? I think that achievement is part of the story version and not the strike. The strike achievements all award small mastery chests.

    Oh wow, that completely skipped my mind. Looks like I'll have to re-do this story bit again, thanks!

  • @Asum.4960 said:
    I haven't tried it with an organized group with 10 competent players yet (since most of those I know have quit playing due to lack of content and the template fiasco, incl. me for the most part) so it's a bit hard to judge with PuG's, but it has actual mechanics you have to keep track of, so that is a huge improvement.

    I can see it becoming very easy with everybody doing 20-30k DPS depending on how much mechanic skipping you can do with that, but with low DPS it actually feels pretty comparable in difficulty to easy W4 bosses like Cairn.
    So I would say just right for a semi-raid boss intending to prepare people for Raids by requiring the forming a decent composition, learning and keeping track of mechanics, communicating and having decent builds/DPS.

    like cairn? i tink cairn is more easy than this for a pug

  • Asum.4960Asum.4960 Member ✭✭✭✭

    @LordMorgul.9845 said:

    @Asum.4960 said:
    I haven't tried it with an organized group with 10 competent players yet (since most of those I know have quit playing due to lack of content and the template fiasco, incl. me for the most part) so it's a bit hard to judge with PuG's, but it has actual mechanics you have to keep track of, so that is a huge improvement.

    I can see it becoming very easy with everybody doing 20-30k DPS depending on how much mechanic skipping you can do with that, but with low DPS it actually feels pretty comparable in difficulty to easy W4 bosses like Cairn.
    So I would say just right for a semi-raid boss intending to prepare people for Raids by requiring the forming a decent composition, learning and keeping track of mechanics, communicating and having decent builds/DPS.

    like cairn? i tink cairn is more easy than this for a pug

    With decent DPS, similar to what you would see in Raid PuG's on bosses like Cairn, this Strike boss melts really quickly, drastically lowering the amount of mechanical pressure.
    The primary reason that makes Strikes feel somewhat challenging at times is the usually drastically lower quality of players.

    Since they are intended as learning experience, I suppose that's fine. But they are quite a bit from the same level of actual difficulty, just perceived difficulty might be similar.

    R.I.P. Build Templates, 15.10.2019

  • dunno i trayed on 250 li and other "raid" party but failed done only whit some guild mates and 2 extra heals

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Maybe anet should let the idea of strikes being the preparation for raids go and just focus on giving flexible group content for lw updates (group versions of story bosses)?

    If you want ppl to try raids you can always have normal raids be easier. Tho ofc, a new player is very likely to get to 80, do lw, do the strike and then start getting into raids. I personally think we could have cm strikes between strikes and raids to further immerse ppl into instanced pve content.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited February 1, 2020

    The huge advantage of strikes vs raids (when it comes to getting attention of more casual players) is that it's just one boss. Raids can be long if not with a good group, and because of that not only can they be daunting to less determined players, but are very hostile to newcomers. Most squads want experienced raiders or gtfo. Classic catch 22.

    Meanwhile a strike is one boss. No annoying pre-sections, no other bossess you need to learn and clear before getting to it. And in some cases it can come pretty close to raid boss difficulty. This is great because the concept of a wipe is far less punitive here (you lost a fight, not progression on a whole wing and squad you were assembling for ages), and the concept of victory (beat a near raid-level boss in some cases) is very rewarding and helps players realize that raids are not impossible for them. With some training and proper gearing they can do it, if they can could clear the strike.

    Just the rewards for strike need to be better, so players are incetivised to return, replay and get better. That will push them into improvement mindset and make them crave more challenging content - the raids.

  • Painbow.6059Painbow.6059 Member ✭✭
    edited February 1, 2020

    Overall pretty good. It doesn't require a lot of healing and more so requires people to pay attention to mechanics and dodge others - kind of how strike missions should be.