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Your opinion of Whisper of Jormag strike mission?

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  • xDudisx.5914xDudisx.5914 Member ✭✭✭

    The new strikes are getting too hard for the avg pug to do running public mode. I predict it will be dead after 1-2 months after everyone has gotten the achievements.

  • xDudisx.5914xDudisx.5914 Member ✭✭✭

    @zealex.9410 said:
    Maybe anet should let the idea of strikes being the preparation for raids go and just focus on giving flexible group content for lw updates (group versions of story bosses)?

    If you want ppl to try raids you can always have normal raids be easier. Tho ofc, a new player is very likely to get to 80, do lw, do the strike and then start getting into raids. I personally think we could have cm strikes between strikes and raids to further immerse ppl into instanced pve content.

    I think they will end up replacing the future raids with strikes. Easier to release bosses 1 by 1 than to do an entire wing wing with 3-4 bosses connected in the same map. No need to design a big map, just the entrance, 1 platform with 1 boss. No need to create new lore for raids, just pick the same as LS and put a strike.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    If they wanted to make it easier for pugs, they could give a 3 second grace period to CC before the ticking damage kicks in.

    Dodging the ice crystal seems hit or miss. Sometimes I can dodge it with no issues and other times I can dodge it at the same time as before but take damage. Maybe a desyncing issue.

    They also need to fix the issue with the boss disappearing during its transformation at 25% and thus stalling the fight.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    My biggest problem with the fight is at the 25% when the boss summons the snowballs it gets really really hard to see the chains. That and the bugs, like dodging the crystal being hit or miss and player hit points disappearing on the squad panel (they are also un-targetable) and it's impossible to know if they are low on health/need healing or not. I think that happens at the phase where the boss summons your illusion, sometimes it bugs out and you do not properly "return to normal".

  • Weindrasi.3805Weindrasi.3805 Member ✭✭✭

    The mechanics are easy to learn. Don't overlap red AoE - spread out. Everyone run into the green AoE. When blizzard starts, use your Valor/Vigilance/whatever laser. Chained people get closer to boss, unchained move back, ect.

    My issue is the build and DPS element. Even if I choose an ideal build, getting a 10 person pug to also have builds supporting that just seems impossible. And getting max DPS requires ascended gear and trinkets, which I--and many people uninterested in gear grind--simply don't have. So, I find myself in situations where everyone in the pug knows the mechanics, dodges and responds beautifully, but still cannot kill the boss within the time limit because the DPS just can't get there.

  • Weindrasi.3805Weindrasi.3805 Member ✭✭✭

    @xDudisx.5914 said:
    The new strikes are getting too hard for the avg pug to do running public mode. I predict it will be dead after 1-2 months after everyone has gotten the achievements.

    It's already near-dead. I can find maybe 1 group every 2 hours.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited February 4, 2020

    @Weindrasi.3805 said:

    @xDudisx.5914 said:
    The new strikes are getting too hard for the avg pug to do running public mode. I predict it will be dead after 1-2 months after everyone has gotten the achievements.

    It's already near-dead. I can find maybe 1 group every 2 hours.

    I have reverse experience. Then again i do have commander tag. I tag up, go into squad room, open lfg and before i even manage to get cozy (expecting a wait) i literally got a group of 9 before i could even change lfg to "2 healers" or something like that...

    And we cleared it easy, while i was playing my herald condi support, so most certainly not 30k dmg, closer to 10. Public rooms can be hard yes. You need that commander to manage subgroups proper (like putting squishies with scourge in one group, or telling some ppl that we got too many/too few healers and balance how many ppl do what).

    Ascended gear is just a myth. I had clears that had like 3 minutes left to time out. If not more. 5% dps difference would not change the fact it would get cleared on time.

  • xDudisx.5914xDudisx.5914 Member ✭✭✭

    @Weindrasi.3805 said:

    @xDudisx.5914 said:
    The new strikes are getting too hard for the avg pug to do running public mode. I predict it will be dead after 1-2 months after everyone has gotten the achievements.

    It's already near-dead. I can find maybe 1 group every 2 hours.

    It went faster than my predictions. I guess is because this Strike Mission is harder than the previous ones. The closer they get Strike Missions to raids, the less popular they seem to become.

  • Has anyone gotten gold? It feel like that dps check is unattainable. It might need to be extended by 1.5 mins. It feels like the original timer for gold haywire punch o matic battle adventure, not possible for even the fastest of runners.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    Finally had a go at one not bugged. Enjoyed the fight, but way, way, way too much visual noise. Anet's obsession with stacking effects needs to end now.

    Failed the fight, but it was still fun to do.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Nephalem.8921Nephalem.8921 Member ✭✭✭✭
    edited February 4, 2020

    @Shadowmoon.7986 said:
    Has anyone gotten gold? It feel like that dps check is unattainable. It might need to be extended by 1.5 mins. It feels like the original timer for gold haywire punch o matic battle adventure, not possible for even the fastest of runners.

    Getting gold is easy with at least 4 decent dps players. Most of the runs i've seen have at least 3 3k dps guys thats why it seems impossible.

  • Trying to get achie (I dont have any organized group since I dont do raids nor fractals) and the biggest problem are chains, trying to explain it to ppl but they are still running into it, or running with it over others. Second hardest thing is to get decent players there :D

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited February 8, 2020

    @xDudisx.5914 said:

    It went faster than my predictions. I guess is because this Strike Mission is harder than the previous ones. The closer they get Strike Missions to raids, the less popular they seem to become.

    No. If difficulty is to blame, then bugged Boneskinner is the one to take blame here, not Whisper of Jormag. I can imagine many ppl have no idea it's bugged, go in, get recked in moments and leave traumatized going "kitten this, i'm out. I don't even wanna know how raids look like if this is warm-up content.."

    But that disaster aside, the permanent (for now) culprit are the rewards. Strikes should have meaningful and valuable rewards, matching their difficulty and effort required to clear them. A-net dropped the ball here (as they are aware of and said they are working on it). But just to be sure i'm clear, here's a list of what's wrong with Whisper of Jormag rewards wise:

    1. Basic rewards aren't superior to standard map loot You get 3 essence chests - one small, one medium, one large. I can fly around map in the same time I do a Whisper run and also collect 3 chests, but all of them large...
    2. Crappy rewards for gold and silver clears - i got a silver clear y-day. Slightly more exp, one yellow (rare). That's about it..
    3. Strike unique skins - these are botched twofold.
      • First - they aren't good enough. Look at Boneskinner's Rib (strike reward), vs the Prize of the Boneskinner backpack that is a LS achi reward.
      • Second - their acquisition is all over the place. Why am i getting icebrood construct helmet from Whisper strike mission? These are supposed to be trophies and offer bragging rights. And here i'm getting a skin from a strike i may not have cleared at all, while not being able to get any skin that represents the strike i am clearing daily (whisper).

    Rewards need to be adequate to the challenge, provide justified bragging rights and also gold opportunities (like Gorseval infusion for example). Most epic and fun boss can get abandoned after a month or so, if you get 2 blues and a green from it with nothing significant on the table.

  • If you want an organised team for strike missions, it's gonna feel easy to complete after you know what you need to win.
    If you're a pug just looking for a group, be prepared for a good chance at failure. As far as this is concerned, the difficulty is rather high for those just looking to get the strike mission done from the LFG.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited February 8, 2020

    @Valandil Dragonhart.2371 said:
    If you want an organised team for strike missions, it's gonna feel easy to complete after you know what you need to win.
    If you're a pug just looking for a group, be prepared for a good chance at failure. As far as this is concerned, the difficulty is rather high for those just looking to get the strike mission done from the LFG.

    I don't know how things are over at american servers but when i do a run (tag up, make squad and get players from LFG) it's around 70% success. Disasters happen in public room when there is no commander. It's mostly about there being a need for someone to make sure you have 2 healers in your squad and things generally stay balaced (no 8 healers with 2 dps, or 10 dps without any heal)

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @ZeftheWicked.3076 said:

    @Valandil Dragonhart.2371 said:
    If you want an organised team for strike missions, it's gonna feel easy to complete after you know what you need to win.
    If you're a pug just looking for a group, be prepared for a good chance at failure. As far as this is concerned, the difficulty is rather high for those just looking to get the strike mission done from the LFG.

    I don't know how things are over at american servers but when i do a run (tag up, make squad and get players from LFG) it's around 70% success. Disasters happen in public room when there is no commander. It's mostly about there being a need for someone to make sure you have 2 healers in your squad and things generally stay balaced (no 8 healers with 2 dps, or 10 dps without any heal)

    Ive seen one group in the last 5 hours for strikes,. Granted i havent been checking more than 3-4 times an hour, but they seem dead. Ive given up on completing the whisper of jormag one entirely. the DPS check alone downs the only group of players im pretty much able to do it with due to the times i can play.

    This one strike boss is harder than ever boss ive done in raids. They wanted a slow ramp up in difficulty(their qoute) and this leap is anything but slow.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Dante.1763 said:

    @ZeftheWicked.3076 said:

    @Valandil Dragonhart.2371 said:
    If you want an organised team for strike missions, it's gonna feel easy to complete after you know what you need to win.
    If you're a pug just looking for a group, be prepared for a good chance at failure. As far as this is concerned, the difficulty is rather high for those just looking to get the strike mission done from the LFG.

    I don't know how things are over at american servers but when i do a run (tag up, make squad and get players from LFG) it's around 70% success. Disasters happen in public room when there is no commander. It's mostly about there being a need for someone to make sure you have 2 healers in your squad and things generally stay balaced (no 8 healers with 2 dps, or 10 dps without any heal)

    Ive seen one group in the last 5 hours for strikes,. Granted i havent been checking more than 3-4 times an hour, but they seem dead. Ive given up on completing the whisper of jormag one entirely. the DPS check alone downs the only group of players im pretty much able to do it with due to the times i can play.

    This one strike boss is harder than ever boss ive done in raids. They wanted a slow ramp up in difficulty(their qoute) and this leap is anything but slow.

    How many people do you think are like you who are waiting for a group to appear rather than create their own?

  • @ZeftheWicked.3076 said:

    @Valandil Dragonhart.2371 said:
    If you want an organised team for strike missions, it's gonna feel easy to complete after you know what you need to win.
    If you're a pug just looking for a group, be prepared for a good chance at failure. As far as this is concerned, the difficulty is rather high for those just looking to get the strike mission done from the LFG.

    I don't know how things are over at american servers but when i do a run (tag up, make squad and get players from LFG) it's around 70% success. Disasters happen in public room when there is no commander. It's mostly about there being a need for someone to make sure you have 2 healers in your squad and things generally stay balaced (no 8 healers with 2 dps, or 10 dps without any heal)

    Would like to join your group then :D true I wasnt playing at EU primetime, but so far I have after me like 4 hours of wiping in lfg pug groups

  • Vilin.8056Vilin.8056 Member ✭✭✭

    Was difficult when it just came out, now easy strategies begin to take shape:

    1. Bring a heal druid and a heal scourge
    2. Range attack the boss post 20%, or 50% to avoid dps wipe out at chains.
    3. Most aoe attacks can be ignored.
  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    @Rockal.5468 said:

    @ZeftheWicked.3076 said:

    @Valandil Dragonhart.2371 said:
    If you want an organised team for strike missions, it's gonna feel easy to complete after you know what you need to win.
    If you're a pug just looking for a group, be prepared for a good chance at failure. As far as this is concerned, the difficulty is rather high for those just looking to get the strike mission done from the LFG.

    I don't know how things are over at american servers but when i do a run (tag up, make squad and get players from LFG) it's around 70% success. Disasters happen in public room when there is no commander. It's mostly about there being a need for someone to make sure you have 2 healers in your squad and things generally stay balaced (no 8 healers with 2 dps, or 10 dps without any heal)

    Would like to join your group then :D true I wasnt playing at EU primetime, but so far I have after me like 4 hours of wiping in lfg pug groups

    Sure, just add the nick you see here, or if it's ingame nick you need, then add "Revirez"

  • Marxx.5021Marxx.5021 Member ✭✭✭

    It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    @Marxx.5021 said:
    It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

    Well this is just a lie. How are strikes unplayable content for casual PVE players?

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Marxx.5021Marxx.5021 Member ✭✭✭

    @sokeenoppa.5384 said:

    @Marxx.5021 said:
    It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

    Well this is just a lie. How are strikes unplayable content for casual PVE players?

    I have monitored LFG over the weekend. There was no group that accepted player without exp.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Marxx.5021 said:

    @sokeenoppa.5384 said:

    @Marxx.5021 said:
    It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

    Well this is just a lie. How are strikes unplayable content for casual PVE players?

    I have monitored LFG over the weekend. There was no group, when I was looking, that accepted player without exp.

    Fixed it for you.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited February 10, 2020

    @Marxx.5021 said:

    @sokeenoppa.5384 said:

    @Marxx.5021 said:
    It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

    Well this is just a lie. How are strikes unplayable content for casual PVE players?

    I have monitored LFG over the weekend. There was no group that accepted player without exp.

    And still everytime when i create a squad without any kind of exp needed it gets filled in few minutes and 90% of the times we kill boss. Have you tought that there isnt squads up coz they get filled so fast? Try to create your own squad.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Here's a question for you: Has ANYONE gotten gold or even REMOTELY close to it? I was honestly surprised when I logged in today and the Gold time limit wasn't nerfed. I've gone many rounds fighting Whisper since release. 95% of them get Bronze. The remaining 5% manage to get silver--and BARELY silver at that. I don't think it's possible to get gold.

  • @Marxx.5021 said:

    @sokeenoppa.5384 said:

    @Marxx.5021 said:
    It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

    Well this is just a lie. How are strikes unplayable content for casual PVE players?

    I have monitored LFG over the weekend. There was no group that accepted player without exp.

    I did see one group ask for LIs for the strike, but that was just one group. Some groups expected you to know the mechanics, but that's the least you can do. Otherwise I only see groups who don't mind if you are not experienced. And those groups fill up super fast.

  • Marxx.5021Marxx.5021 Member ✭✭✭
    edited February 12, 2020

    @Gamora.1584 said:

    @Marxx.5021 said:

    @sokeenoppa.5384 said:

    @Marxx.5021 said:
    It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

    Well this is just a lie. How are strikes unplayable content for casual PVE players?

    I have monitored LFG over the weekend. There was no group that accepted player without exp.

    I did see one group ask for LIs for the strike, but that was just one group. Some groups expected you to know the mechanics, but that's the least you can do. Otherwise I only see groups who don't mind if you are not experienced. And those groups fill up super fast.

    I had joined an "all welcome" group now. Just after the world boss there were some strike missions in LFG. As for the mission itself we did it with 9 players without any particular roles or strategy.

  • My only problem with this one is the icicle atack, dunno if it's bugged or supossed to work like that, you have to dodge when the red AoE ends, not when the projectiles lands on you, but since i have a somewhat high ping (160-190), i have to dodge a bit earlier, but even then sometimes it does not work and i still get hit, can get confusing sometimes.
    Good thing is that so far, in all groups i went people knew to get away so the circles don't stack.

    Aside from that, i liked it, easier that buggskinner hehe, i just need to train my DPS a bit, i can do 20-28k DPS on most fractal and strike bosses (with proper buffs of course), but this guy i can never go above 15k lol, or maybe i need to change class for this one, Guardian is kinda crapy on "non stationary" bosses, due to relliance on symbols to do damage.

  • Conqueror.3682Conqueror.3682 Member ✭✭✭

    Im new on this stuff, but i will tell my experience with whisper of Jormag and Boneskinner

    So, to prepare for the encounter i read the wiki to see what kind of skills they can throw at me, then joined in a squad.

    I did whisper of Jormag until the third phase, like 10 times, then resigned, first 2 phases are doable but in the third one, like the boss literally FARTS EVERY SKILL AVAILABLE, covering so much of the map that i dont have space to dodge.

    Today tried boneskiner, so first, grasp is a death sentence, this skills gives you half a second to dodge the mortal aoe, i mean do you know the mean reaction time of a driver? it oscilates between half a second and a second, depending of age, so yes, you are kitten. Also, every kitten commander comes with "its not necesary to lit the tochers if we have enough healers" then the i have 7000 dots from no litting the torches, i dont care for your achievement.

    So thats it, lets see tomorrow what one shot skill i will face, with 0,00001 seconds of reaction time...

    Fall down seven times, get up eight.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Conqueror.3682 said:
    Im new on this stuff, but i will tell my experience with whisper of Jormag and Boneskinner

    So, to prepare for the encounter i read the wiki to see what kind of skills they can throw at me, then joined in a squad.

    I did whisper of Jormag until the third phase, like 10 times, then resigned, first 2 phases are doable but in the third one, like the boss literally FARTS EVERY SKILL AVAILABLE, covering so much of the map that i dont have space to dodge.

    This is a player issue as everyone should be spreading out.

    Today tried boneskiner, so first, grasp is a death sentence, this skills gives you half a second to dodge the mortal aoe, i mean do you know the mean reaction time of a driver? it oscilates between half a second and a second, depending of age, so yes, you are kitten. Also, every kitten commander comes with "its not necesary to lit the tochers if we have enough healers" then the i have 7000 dots from no litting the torches, i dont care for your achievement.

    So thats it, lets see tomorrow what one shot skill i will face, with 0,00001 seconds of reaction time...

    You have about 3-4 seconds to react which is plenty of time.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited March 20, 2020

    Did it first time today, wiped the first time after time ran out but killed the second time.

    It's probably the hardest strike i've done so far mechanically as there's quite a bit to pay attention to (specially for a first time run) and it's really easy to screw up or pay for someone else screwing up.

    I found that my group missed a few of the green circle parts at times and there were a couple of instances where someone would run through the chains but overall it was fun.
    Probably not a strike I would do outside of daily though just because it was a bit more demanding than I'm in the mood for most days when I just want to get dailies done.. and it did bring in a little of the raid mentality where people were using DPS checkers which imo are largely unneccessary on this content.
    It also caused some disagreements between some of the group over what was acceptable DPS and what wasn't.. but thankfully that didn't evolve into arguments and kicking despite raid mentality often tending to go that way a lot of the time.
    I found it a little uncomfortable as I try to avoid that sort of thing but it all turned out well in the end and nobody was forced to do anything they were not comfortable with so it was no biggie in the end.

    I would think the public grouping for this strike would be troublesome though because of the difficulty and lack of player experience, I did attempt this first as I prefer to try my luck with pugs than risk conflict in more specific groups but I continued to get caught in bugged instances over and over where the boss would not spawn so was forced to join a pre-existing squad, I joind one advertising "All Welcome" and Tbh I only joined the squad because of that statement alone.. (as someone who always uses that for my own dungeon/fractal groups I was very happy to see other people using it in Strikes.)

    From my experience I think this strike boss could probably do with a bit less HP to balance against the more difficult mechanics and make it a little easier for public groups But I don't know all that much about balance so whatever XD

  • lare.5129lare.5129 Member ✭✭✭✭

    on 20% then mostly half is die we get new wave of pain ...

    want solid balance ? - play chess.

  • Isn't fractals already the go to inbetween for raid content? Why does every piece of group content need to satisfy people's obsession with "preparing for raid" without the reward of a near raid level boss?

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    @Valzacard.1028 said:
    Isn't fractals already the go to inbetween for raid content? Why does every piece of group content need to satisfy people's obsession with "preparing for raid" without the reward of a near raid level boss?

    Both strikes and fractals offer better gold/hour than raids.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Wisty.4135Wisty.4135 Member ✭✭✭

    Whisper is... Alright. Almost a raid boss. Usually the second boss of my nightly rotation behind Boneskinner. The mechanics are raid-lite, but the fight itself is very easy. Typically clear gold with a good 10-15 seconds to spare. It's not bad difficulty wise, but once you learn the fight there are very few things to punish you for staying mostly stacked and wailing on the boss, only sidestepping chains or having your tempest "Rebound!" The icicles.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    Not a raider, but the one thing that stands out for me on this strike, more than others, is that a few downed players can quickly cascade into a wipe, especially towards P3. Before you know it you don't have enough players to CC during blizzard or to stack on green, and then you're just finished.

    Heal Scourge is great to pull downed players in for a revive (but this can backfire quickly with chains) and Flesh Wurm is pretty handy in P3. The vast majority of the wipes I've seen have been at or just below 10%, which tells you all you need to know about the fight.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited May 13, 2020

    Needed this strike today for a collection. Found a decent group with no requirements on lfg and got it done second attempt (first attempt had a spam wave at 25% which Im told is a bug?). Was a bit concerned since I hadn't really tried it since day one and wasn't sure I'd be good enough to pull my weight in the fight and it was clear the fight required certain builds or classes.

    Anyway, thoroughly enjoyed the fight on my condi berserker. It was a bit messy due to Anets obsession with plagueing the game with visual noise, but in general I followed it enough to contribute and react where I could to what the mechanics seemed to be doing.

    Good work and ty to the team who was welcoming to all and didn't discriminate based on experience, kp, profession etc

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited May 13, 2020

    @ZeftheWicked.3076 said:
    Hello raiders! Just to sate my curiosity as i haven't raided for ages nor consider myself a raider - how does the new Strike mission strike you in terms of difficulty?
    Is it far too easy, just right as a semi-raid boss, or actually hard and not that far from actual raid enounter difficulty?

    I have not raided very often, but the Whisper of Jormag is a lot easier than any raid encounter. That's why it saddens me that there are so many non-raiders out there who just can't handle it properly and cause the group to fail.

    It's really not that hard if you mind the mechanics, folks! Last night was the first time in weeks that I had a group where every single individual was doing a great job so that we finished the mission quickly and smoothly. It was a blast. If only every run went that smoothly (especially when you explicitly write in LFG that you want "experienced players only" or "Know the mechanics!").

  • lare.5129lare.5129 Member ✭✭✭✭
    edited May 13, 2020

    normal mission if require 250 cm100 kp. fail rate 5-10%.
    If make "welcome all" - 80%+ fail rate.

    tip: Also better kick player if see what woj achievements not done, no matter have kp or not. After that people who left more chill and friendly !

    want solid balance ? - play chess.

  • Rhiannon.1726Rhiannon.1726 Member ✭✭✭

    We (3-5 guildies) do WoJ regularly. On of us plays healbrand, the others dps (DH, bs, reaper, thief -> depending on who is online). In lfg we just write "1 heal + x dps. We never ask for a special profession or any kp or even experience. Sometimes there is one wipe, sometimes two, but in general we clear it without problems.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Ashantara.8731 said:

    @ZeftheWicked.3076 said:
    Hello raiders! Just to sate my curiosity as i haven't raided for ages nor consider myself a raider - how does the new Strike mission strike you in terms of difficulty?
    Is it far too easy, just right as a semi-raid boss, or actually hard and not that far from actual raid enounter difficulty?

    I have not raided very often, but the Whisper of Jormag is a lot easier than any raid encounter. That's why it saddens me that there are so many non-raiders out there who just can't handle it properly and cause the group to fail.

    I've not raided much either but I found WoJ harder than Mursaat Overseer. I think the main difference is that MO requires only a few people in the group to understand the special action mechanic, the rest to position correctly, and one player with Epidemic to make it pretty easy.
    I find the chains mechanic on WoJ means one player can easily cause the deaths of others and derail the whole team.

    It's really not that hard if you mind the mechanics, folks! Last night was the first time in weeks that I had a group where every single individual was doing a great job so that we finished the mission quickly and smoothly. It was a blast. If only every run went that smoothly (especially when you explicitly write in LFG that you want "experienced players only" or "Know the mechanics!").

    Absolutely true here. If your whole team knows what to do it's a very fun encounter.

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited May 14, 2020

    @Ashantara.8731 said:
    I have not raided very often, but the Whisper of Jormag is a lot easier than any raid encounter.

    In my experience, it's at least as hard as Cairn, and probably harder than Mursaat (i don't count Escort in such comparisons, since it's not really a boss fight). So, it fits easily at the lowest tier of raid difficulty.

    @Ayrilana.1396 said:

    @Conqueror.3682 said:
    I did whisper of Jormag until the third phase, like 10 times, then resigned, first 2 phases are doable but in the third one, like the boss literally FARTS EVERY SKILL AVAILABLE, covering so much of the map that i dont have space to dodge.

    This is a player issue as everyone should be spreading out.

    In my experience, in third phase, if people are too close, chains kill everyone. But if everyone is spreading out nicely, half of the people die due to no heal, people don't get in green, and chains still kill at random. And of course the ice spikes while in flight combo usually downs several players as well. That's in a casual group of course. Players with raiding experience usually have no problem, unless they're seeing the fight for the first time maybe.

    @sokeenoppa.5384 said:
    And still everytime when i create a squad without any kind of exp needed it gets filled in few minutes and 90% of the times we kill boss.

    Fair enough, with the caveat that practically none of those people are actual casuals. If you get more than half casual players in such a group, you get 99% wiped at the last phase, unless you're running like 4 healers. The only reason why a lot of tries are a success now is because the casual players simply stopped trying.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Jura.2170Jura.2170 Member ✭✭✭

    I havent seen anyone get gold

    The timer is too little. More time should be given

    please make a Taimi voice mail pack
    my QoL wishes

  • Firebeard.1746Firebeard.1746 Member ✭✭✭

    @Asum.4960 said:
    I haven't tried it with an organized group with 10 competent players yet (since most of those I know have quit playing due to lack of content and the template fiasco, incl. me for the most part) so it's a bit hard to judge with PuG's, but it has actual mechanics you have to keep track of, so that is a huge improvement.

    I can see it becoming very easy with everybody doing 20-30k DPS depending on how much mechanic skipping you can do with that, but with low DPS it actually feels pretty comparable in difficulty to easy W4 bosses like Cairn.
    So I would say just right for a semi-raid boss intending to prepare people for Raids by requiring the forming a decent composition, learning and keeping track of mechanics, communicating and having decent builds/DPS.

    I think it was a mistake for them to allow arcdps to do templates to begin with, that's what made it feel bad. In reality, they gave everyone a free storage space for a new gear set, 6 account wide templates and kept the number of per character templates the same (with the option of buying more, and even allowed you to repurpose templates if you don't WvW/PvP). I didn't notice the 3 character templates at first, but after that i was happy.

    @ Op: it's actually really good, i hate the enrage mechanic at the end. It basically forces everyone to go to ranged. Tbh though it's better than boneskinner. Boneskinner mechanics are super twitchy (not a lot of time to react to aoe), and boneskinner requires more group coordination that's difficult to achieve in a PuG.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Firebeard.1746 said:
    I think it was a mistake for them to allow arcdps to do templates to begin with, that's what made it feel bad.

    Nah, it's just a bad template system, and massively overpriced. It would have been so even if Arc Templates never existed.
    It's just designed wrong - it's very easy to see that the main design goal was not making a good template system, but making a system you could monetize as kitten.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Firebeard.1746Firebeard.1746 Member ✭✭✭
    edited May 15, 2020

    @Astralporing.1957 said:

    @Firebeard.1746 said:
    I think it was a mistake for them to allow arcdps to do templates to begin with, that's what made it feel bad.

    Nah, it's just a bad template system, and massively overpriced. It would have been so even if Arc Templates never existed.
    It's just designed wrong - it's very easy to see that the main design goal was not making a good template system, but making a system you could monetize as kitten.

    Depends. I don't think 6 dollars for 16ish slots worth of gear slots, and 4ish for the corresponding build template is that bad. If you're really cheap you can abuse extra character slots for far cheaper (2 equipment builds and 3 templates for 10 dollars), so they increased the value of additional characters, out of the box. This is why i struggle understanding other players. They gave you free storage space (and free account wide templates to boot). The monetary value of additional storage (if you do a gems to gold conversion) for larger bags is far more expensive i believe. Also, gems are cheap now if you're good at gold farming.

    All this makes me believe is that letting people have something for free and then monetizing it later is a bad idea. Even build templates at 4 dollars a pop i would say is not that exorbitant, and then it's even better when you realize they gave everyone 6 for free with account wide ones. Usually when a company does something dirty they just add the item and expect you to buy it. Anet did a lot to soften the blow and even gave everyone more storage space to boot. And even allowed you to repurpose previous, invisible templates.

  • TPMN.1483TPMN.1483 Member ✭✭✭

    @Firebeard.1746 said:

    @Astralporing.1957 said:

    @Firebeard.1746 said:
    I think it was a mistake for them to allow arcdps to do templates to begin with, that's what made it feel bad.

    Nah, it's just a bad template system, and massively overpriced. It would have been so even if Arc Templates never existed.
    It's just designed wrong - it's very easy to see that the main design goal was not making a good template system, but making a system you could monetize as kitten.

    Depends. I don't think 6 dollars for 16ish slots worth of gear slots, and 4ish for the corresponding build template is that bad. If you're really cheap you can abuse extra character slots for far cheaper (2 equipment builds and 3 templates for 10 dollars), so they increased the value of additional characters, out of the box. This is why i struggle understanding other players. They gave you free storage space (and free account wide templates to boot). The monetary value of additional storage (if you do a gems to gold conversion) for larger bags is far more expensive i believe. Also, gems are cheap now if you're good at gold farming.

    All this makes me believe is that letting people have something for free and then monetizing it later is a bad idea. Even build templates at 4 dollars a pop i would say is not that exorbitant, and then it's even better when you realize they gave everyone 6 for free with account wide ones. Usually when a company does something dirty they just add the item and expect you to buy it. Anet did a lot to soften the blow and even gave everyone more storage space to boot. And even allowed you to repurpose previous, invisible templates.

    They didn’t give anything free:
    One build slot is your PvE, PvP and WvW - It’s just been moved around. The “build templates” are a non-issue as they can be stored externally in a notepad. Most people I know store the “builds” external to GW2 for traits / stuff like that.
    The equipment templates is just your PvE/WvW one with 2 slots : which is giving you nothing for free. The 6 slots is not enough and too expensive and for things like each strike mission people will swap a different equipment template per boss if needed: Healbrand, Quickbrand, DPS Guard, firebrand ...etc. / soon run out of slots even in a small area of the game such as being forced to do a ranged Jormag build vs Franier for which is pure melee, then bone skinner etc

  • TPMN.1483TPMN.1483 Member ✭✭✭

    We need the ability to post suggested builds in-game: Gear and traits - so people can see what to run. That way they can get closer to it and then hopefully get better.

    Currently pinging traits is useless without also pinging suggested gear for people and what / how to play it eg the support, DPS, boon or whatever the role is.

    Squad messages would have been perfect to have 10 codes for each person to run that each person could check their build against,