Balance Patch Preview - PvP — Guild Wars 2 Forums

Balance Patch Preview - PvP

Cal Cohen.2358Cal Cohen.2358 ArenaNet ArenaNet 
edited January 31, 2020 in PVP

Hi Everyone,

Today we’re previewing the upcoming balance update. We’re starting with a bit of process and general thoughts, then following up with a pile of patch notes. Note that this post is identical for the PvP and WvW subforums (minus the changes to PvP build items), but duplicated for the purpose of more easily obtaining mode-specific feedback.

This post will only be discussing the competitive splits. Check out the rest of the update at https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global

The scope of this update ended up being slightly unreal in the raw number of changes, but there are only a handful of underlying ideas that were then considered against every skill and trait in the game. It so happens that there are a lot of those around here, and so a lot of changes ended up being made.

These changes are not final, and we’re expecting to make further adjustments based on player feedback as well as our own internal review. Some of the upcoming functional changes still need to be looked at for potential splits as well, but we feel that the overall list is in a good enough spot to gather feedback.

Future Balance Cadence

This patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes. Moving forward with competitive balance, we want to make smaller adjustments more often. The specific cadence for balance will always depend on our overall release schedule, but ideally it will be closer to every 4-6 weeks, while still having the opportunity to make minor tweaks outside of the regular balance update. The goal here is to have better flexibility to fix problems in a timely manner.

PvP and WvW

For this initial update, the bulk of the splits are being applied to both PvP and WvW because the underlying ideas are applicable to both modes. The end result is going to be radically different and moving forward we will be doing more separation and targeted adjustments on a per-mode basis.

Now we’re going to dive into more detail on some of the main targets of the update and our main goals moving forward. If you have no interest in power coefficients, damage calculations, or other assorted jargon you may want to scroll down until you hit the start of the patch notes.

Damage

For this update, we’re targeting a 2.0 power coefficient as the new baseline for big damage skills. These are the skills like Eviscerate; skills that exist to deal large amounts of damage and not do much else. Skills that provide more and more value in other aspects (cc, sustain, mobility, defense, etc.) will have lower power coefficients. In some cases, we’ve pared down the secondary value and in others we’ve shaved the damage. It really comes down to what the desired purpose of the skill is, and as such how much of the skill’s power budget should be spent on damage. The 2.0 is not a hard cap, just the general top-end for single hit, high damaging abilities.

One thing to keep in mind with damage calculation is the differences in weapon strength. For example, a 2.0 coefficient with an axe is approximately equivalent to a 1.82 coefficient with a hammer due to the hammer’s higher weapon strength.

With a marauder amulet and no outside modifiers, a 2.0 coefficient with a 1-handed weapon equates to about a 3.9k crit against a light-armor target. Our goal here is that players should need to invest into damage traits, slot offensive utility skills, and sequence abilities around might and vulnerability stacks in order to achieve significant damage numbers.

Condition damage reductions are a bit less math-y, but we’re continuing to push conditions toward less burst potential by reducing the number of stacks and extending durations where it makes sense. Some of this is handled on the skill level, and we’re also making heavy reductions to traits that apply conditions on hit, on crit, or on other conditions being applied.

Cooldowns and Durations

We want cooldowns to be felt. Longer cooldowns promote more calculated usage of skills; if skills are used poorly it should create an opportunity for the enemy to push their advantage. Shorter durations of high impact buffs have a similar effect. Skillful timing is going to be rewarded, and poor usage is going to be exploitable by enemies. In some cases, it’s still going to make sense to have a longer duration attached to a longer cooldown, but most of the time we’re looking at shorter durations for things like stability, protection, quickness, high might stacks, among others.

Sustain

Raw healing is always going to be closely tied to damage. As damage comes down, healing needs to be reduced as well. As mentioned above, we want to see more opportunity between cooldowns to push through damage, so we’re primarily targeting skills and traits with lower cooldowns or constantly pulsing heals.

Instant Skills and Passive Traits

Counterplay is important. Skills that have a major impact on an enemy player should allow that player the opportunity to react, which means that we want to avoid instant skills that do large amounts of damage or hard cc. In general, this means that instant skills are going to deal less damage or focus more on a secondary effect where applicable. Traits that fire instant skills, or that trigger an offensive effect under easy to fulfill conditions (on hit, on crit, mid-high health threshold, etc.) received similar considerations.

We’ve also done a pass on traits that provide automatic defensive triggers. Traits that negate incoming CC or grant hard damage mitigation are getting large cooldown increases. Lesser defensive procs (protection on cc, auto condition cleanse, etc.) are also receiving longer cooldowns or reduced effectiveness, though not as extreme. We want to promote more active gameplay and this update is a good opportunity to make heavier adjustments to these passive traits.

Patch Notes

Moving on to the patch notes. Remember that these changes are not locked down and we still have some time to iterate. We look forward to seeing your feedback.

-The Systems Team

aka cmc
Game Designer on PvP/WvW

Tagged:
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Comments

  • Cal Cohen.2358Cal Cohen.2358 ArenaNet ArenaNet 
    edited January 31, 2020

    Warrior

    Profession Mechanics

    Primal Bursts

    • Arc Divider: Reduced power coefficient per strike from 1.05 to 0.704
    • Rupturing Smash: Reduced power coefficient from 1.5 to 1.14
    • Gun Flame: Reduced power coefficient from 2.2 to 1.54
    • Decapitate: Reduced power coefficient from 2.5 to 1.666. Reduced might stacks from 5 to 1
    • Skull Grinder: Reduced bleeding stacks from 4 to 3. Reduced cripple duration from 8 seconds to 5 seconds

    Spellbreaker

    • Full Counter: Reduced power coefficient from 0.5 to 0.1. Increased daze duration from 1.5 seconds to 2 seconds

    Weapons

    Greatsword

    • Autoattack Chain: Reduced power coefficients from 0.7/0.95/1.25 to 0.469/0.6365/0.8375. Reduced vulnerability duration from 8 seconds to 6 seconds
    • Hundred Blades: Reduced power coefficient of each strike from 0.525 to 0.35. Reduced final strike power coefficient from 1.1 to 0.8
    • Whirlwind Attack: Reduced power coefficient per strike from 0.665 to 0.333
    • Rush: Reduced power coefficient from 1.7 to 1.36
    • Arcing Slice: Reduced base power coefficient from 1.32 to 1.213. Reduced bonus power coefficient from 1.98 to 1.82

    Hammer

    • Autoattack Chain: Reduced power coefficients from 0.9/0.9/1.2 to 0.6/0.6/0.8
    • Fierce Blow: Reduced base power coefficient from 1.8 to 0.77. Reduced power coefficient vs controlled foes from 2.16 to 1.82. Reduced weakness duration from 4 seconds to 2 seconds. Reduced cooldown from 6 seconds to 4 seconds
    • Hammer Shock: Reduced power coefficient from 1.0 to 0.7
    • Staggering Blow: Reduced power coefficient from 1.0 to 0.01
    • Backbreaker: Reduced power coefficient from 1.5 to 0.01
    • Earthshaker: Reduced power coefficient from 1.0 to 0.01

    Longbow

    • Dual Shot: Reduced power coefficient per hit from 0.44 to 0.293
    • Fan of Fire: Reduced power coefficient per hit from 0.44 to 0.39
    • Arcing Arrow: Reduced power coefficient from 2.0 to 1.5

    Rifle

    • Fierce Shot: Reduced power coefficient from 0.605 to 0.403
    • Aimed Shot: Reduced power coefficient from 0.8 to 0.53. Adjusted vulnerability from 10 stacks for 8 seconds to 12 stacks for 6 seconds
    • Volley: Reduced power coefficient per strike from 0.75 to 0.5
    • Brutal Shot: Reduced power coefficient from 1.0 to 0.4. Adjusted vulnerability from 8 stacks for 12 seconds to 12 stacks for 6 seconds
    • Rifle Butt: Reduced power coefficient from 1.0 to 0.01
    • Kill Shot: Reduced power coefficient from 2.25/2.75/3.25 to 1.4/1.7/2.0

    Axe MH

    • Autoattack Chain: Skills have been adjusted as follows:

      • Chop: Reduced power coefficient from 0.7 to 0.47
      • Double Chop: Reduced first strike power coefficient from 0.45 to 0.3. Reduced second strike power coefficient from 1.05 to 0.7
      • Triple Chop: Reduced first two strikes power coefficients from 0.75 to 0.5. Reduced final strike power coefficient from 1.6 to 1.06
    • Cyclone Axe: Reduced power coefficient per strike from 0.88 to 0.66. Reduced fury duration per hit from 2 seconds to 1 seconds. Adjusted vulnerability per hit from 3 stacks for 8 seconds to 1 stack for 6 seconds. Increased cooldown from 6 seconds to 8 seconds

    • Throw Axe: Increase ammo recharge from 10 seconds to 15 seconds
    • Eviscerate: Reduced power coefficient from 2.0/2.5/3.0 to 1.333/1.666/2.0. Reduced number of might stacks from 5 to 1

    Sword MH

    • Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.0 to 0.4/0.4/0.666
    • Savage Leap: Reduced power coefficient from 1.66 to 0.75
    • Final Thrust: Reduced base power coefficient from 1.5 to 1.0. Reduced bonus power coefficient from 3.0 to 2.0. Increased cooldown from 12 seconds to 15 seconds

    Mace MH

    • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.6 to 0.533/0.533/1.067
    • Counterblow: Reduced power coefficient from 2.0 to 1.0. Adjusted vulnerability from 10 stacks for 8 seconds to 15 stacks for 6 seconds
    • Skull Crack: Reduced power coefficient from 1.5 to 0.01

    Axe OH

    • Dual Strike: Reduced power coefficient per strike from 1.175 to 1.0. Reduced quickness per strike from 1.5 seconds to 0.5 seconds. Increased cooldown from 12 seconds to 15 seconds
    • Whirling Axe: Reduced power coefficient per strike from 0.5592 to 0.373. Increased cooldown from 15 seconds to 18 seconds

    Mace OH

    • Crushing Blow: Increased cooldown from 12 seconds to 15 seconds.
    • Tremor: Reduced power coefficient per strike from 0.8 to 0.01. Reduced cooldown from 25 seconds to 20 seconds

    Shield

    • Shield Bash: Reduced power coefficient from 1.0 to 0.01
    • Shield Stance: Increased power coefficient from 25 seconds to 30 seconds

    Warhorn

    • Charge: PvP will now use the WvW version of the skill (10% damage bonus)
    • Call of Valor: Reduced number of conditions cleansed from 3 to 2

    Dagger MH

    • Autoattack Chain: Reduced power coefficients from 0.4/0.4/0.85 to 0.32/0.32/0.68
    • Disrupting Stab: reduced power coefficient from 0.8 to 0.4
    • Breaching Strike: Reduced power coefficient from 1.2 to 0.7. Increased number of boons removed from 2 to 3

    Dagger OH

    • Wastrel's Ruin: Reduced power coefficient from 1.5 to 1.0. Increased cooldown from 12 seconds to 15 seconds
    • Bladestorm: Reduced power coefficient per hit from 0.35 to 0.235. Reduced vulnerability duration from 10 seconds to 6 seconds

    Heal

    • Healing Signet: Reduced base heal from 344 to 230
    • To the Limit: Reduced base heal from 9100 to 7735
    • Mending: Increased cooldown from 15 seconds to 20 seconds
    • Blood Reckoning: Increased cooldown from 20 seconds to 25 seconds
    • Natural Healing: Reduced base heal from 11670 to 8519

    Utility

    • Bull's Charge: Reduced power coefficient from 2.0 to 0.01
    • Kick: Reduced power coefficient from 1.0 to 0.01. Reduced ammo recharge from 30 seconds to 25 seconds
    • Stomp: Reduced power coefficient from 0.75 to 0.01. Reduced initial stability duration from 6 seconds to 1 second. Reduced on-hit stability duration from 6 seconds to 3 seconds. Reduced cooldown from 40 seconds to 30 seconds
    • For Great Justice: Reduced might duration from 15 seconds to 6 seconds
    • Shake it Off: Reduced the number of conditions cleansed from 6 to 4. Increased ammo recharge from 50 seconds to 75 seconds
    • Dolyak Signet: Reduced stability duration from 8 seconds to 6 seconds. Increased cooldown from 40 seconds to 60 seconds
    • Balanced Stance: Increased cooldown from 40 seconds to 60 seconds
    • Berserker Stance: Increased cooldown from 30 seconds to 40 seconds
    • Endure Pain: Increased cooldown from 30 seconds to 40 seconds. Increased duration from 2 seconds to 3 seconds
    • Frenzy: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 40 seconds to 45 seconds
    • Outrage: Increased cooldown from 10 seconds to 25 seconds
    • Shattering Blow: Reduced power coefficient from 1.0 to 0.5. Reduced number of bleeding stacks from 4 to 2. Increased cooldown from 15 seconds to 20 seconds
    • Sundering Leap: Reduced vulnerability duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 seconds
    • Wild Blow: Reduced power coefficient from 2.5 to 0.01
    • Featherfoot Grace: Increased cooldown from 40 seconds to 45 seconds
    • Break Enchantments: Reduced power coefficient from 0.5 to 0.1. Increased number of boons removed from 3 to 4. Increased cooldown from 15 seconds to 25 seconds

    Elite

    • Signet of Rage: Reduced fury and swiftness durations from 25 seconds to 6 seconds. Adjusted might from 5 stacks for 25 seconds to 20 stacks for 4 seconds. Reduced cooldown from 60 seconds to 40 seconds
    • Rampage: Some Rampage skills have been adjusted as follows:

      • Smash: Reduced power coefficient from 1.6 to 0.91
      • Bash: Reduced power coefficient from 1.6 to 0.91
      • Uppercut: Reduced power coefficient from 2.0 to 1.36
      • Dash: Reduced power coefficient from 2.4 to 1.82
    • Head Butt: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 25 seconds to 18 seconds

    • Winds of Disenchantment: Reduced target cap from 10 to 5

    Traits

    Strength

    • Reckless Dodge: Reduced power coefficient from 1.5 to 0.5
    • Brave Stride: Reduced stability duration from 8 seconds to 4 seconds
    • Might Makes Right: Reduced base heal from 133 to 64

    Arms

    • Bloodlust: Reduced bleeding duration from 3 seconds to 1 second. Reduced bonus bleeding duration from 33% to 15%
    • Wounding Precision: Reduced precision to expertise conversion from 7% to 4%
    • Sundering Burst: Reduced vulnerability duration from 8 seconds to 6 seconds

    Defense

    • Adrenal Health: Reduced healing per second per stack from 133 to 100
    • Shield Master: Reduced might duration from 8 seconds to 1 second
    • Defy Pain: Increased cooldown from 90 seconds to 300 seconds
    • Last Stand: Increased cooldown from 90 seconds to 300 seconds
    • Rousing Resilience: Reduced base heal from 2113 to 1056. Reduced healing coefficient from 0.5 to 0.1

    Tactics

    • Marching Orders: Reduced might duration from 15 seconds to 6 seconds
    • Mending Might: Reduced base heal from 69 to 50
    • Leg Specialist: Increased internal cooldown from 5 seconds to 12 seconds
    • Roaring Reveille: Reduced concentration from 120 to 60.
    • Shrug it Off: Reduced base heal from 517 to 310
    • Vigorous Shouts: Reduced healing coefficient from 1.2 to 1.0

    Discipline

    • Versatile Power: Reduced might duration from 10 seconds to 6 seconds
    • Crack Shot: Reduced burning duration from 2 seconds to 1 second
    • Heightened Focus: Reduced quickness duration from 4 seconds to 2.5 seconds

    Berserker

    • Burst of Aggression: Reduced quickness duration from 3 seconds to 2 seconds.
    • King of Fires: Reduced bonus burning duration from 33% to 10%
    • Eternal Champion: Reduced might duration from 8 seconds to 6 seconds. Reduced stability duration from 3 seconds to 2 seconds

    Spellbreaker

    • Loss Aversion: Reduced power coefficient from 0.2 to 0.1
    • Slow Counter: Reduced slow duration from 3 seconds to 2 seconds.
    • Sun and Moon Style: Reduced quickness duration from 3 seconds to 2 seconds
    • Magebane Tether: Reduced the number of might stacks from 2 to 1

    aka cmc
    Game Designer on PvP/WvW

  • Cal Cohen.2358Cal Cohen.2358 ArenaNet ArenaNet 
    edited January 31, 2020

    Guardian

    Profession Mechanics

    • Spear of Justice: Reduced damage from 0.6 to 0.01. Reduced cripple duration from 1.5 seconds to 1 second

    • Tome of Justice

      • Searing Spell: Reduced power coefficient from 1.1 to 0.6
      • Igniting Burst: Reduced weakness duration from 4 seconds to 2 seconds
      • Heated Rebuke: Reduced power coefficient from 0.45 to 0.01. Increased cooldown from 8 seconds to 10 seconds
      • Scorched Aftermath: Reduced power coefficient per strike from from 0.64 to 0.4
    • Tome of Resolve

      • Desert Bloom: Reduced heal coefficient from 0.7272 to 0.3
      • Radiant Recovery: Reduced number of conditions cleansed from 2 to 1
      • Shining River: Reduced pulse heal coefficient from 0.26 to 0.1
      • Eternal Oasis: Reduced number of conditions converted to boons from 5 to 2
    • Tome of Courage

      • Unflinching Charge: Reduced stability duration from 2 seconds to 1 second.
      • Daring Challenge: Reduced power coefficient from 1.4 to 0.01

    Weapons

    Greatsword

    • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.2 to 0.533/0.533/0.8
    • Whirling Wrath: Reduced power coefficient per strike from 0.45 to 0.3. Reduced projectile power coefficient from 0.375 to 0.25. Fixed a bug where the projectiles fired by this skill did less damage than expected.
    • Leap of Faith: Increased cooldown from 12 seconds to 15 seconds
    • Symbol of Wrath: Reduced power coefficient per strike from 0.67 to 0.4
    • Binding Blade: Reduced initial strike power coefficient from 1.0 to 0.01. Reduced pulse damage power coefficient from 0.2 to 0.1

    Hammer

    • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.0 to 0.533/0.533/0.666
    • Symbol of Protection: Reduced power coefficient per strike from 0.5 to 0.4
    • Mighty Blow: Increased power coefficient from 1.75 to 1.82. Increased cooldown from 4 seconds to 10 seconds
    • Zealot's Embrace: Increased cooldown from 12 seconds to 15 seconds
    • Banish: Reduced power coefficient from 1.0 to 0.01

    Staff

    • Autoattack Chain: Reduced power coefficients from 0.55/0.65/0.75 to 0.366/0.433/0.5
    • Holy Strike: Reduced pulse base heal from 221 to 177. Reduced pulse heal coefficient from 0.25 to 0.1
    • Symbol of Swiftness: Reduced power coefficient per strike from 0.5 to 0.4
    • Empower: Reduced might duration from 12 seconds to 6 seconds

    Mace

    • Autoattack Chain: Reduced power coefficients from 0.8/1.0/1.55 to 0.533/0.666/1.033
    • Symbol of Faith: Reduced power coefficient per strike from 0.65 to 0.45
    • Protector's Strike: Reduced power coefficient from 2.0 to 1.5

    Scepter

    • Orb of Wrath: Reduced power coefficient from 0.666 to 0.444
    • Symbol of Punishment: Reduced power coefficient per strike from 0.5 to 0.45. Increased cooldown from 6 seconds to 8 seconds

    Sword

    • Autoattack Chain: Reduced power coefficients from 0.666/0.725/1.5 to 0.444/0.483/1.0
    • Symbol of Blades: Reduced power coefficient per strike from 0.6 to 0.45
    • Zealot's Defense: Reduced power coefficient per strike from 0.33 to 0.22

    Focus

    • Ray of Judgment: Reduced power coefficient per strike from 0.33 to 0.21
    • Shield of Wrath: Reduced power coefficient from 2.5 to 1.66

    Shield

    • Shield of Judgment: Reduced power coefficient from 1.0 to 0.67

    Torch

    • Zealot's Flame: Reduced pulsing burn duration from 3 seconds to 2 seconds
    • Zealot's Fire (from Zealot's Flame): Reduced power coefficient from 2.25 to 1.75
    • Cleansing Flame: Reduced power coefficient per strike from 0.4 to 0.28

    Longbow

    • Puncture Shot: Reduced power coefficient from 0.85 to 0.566
    • True Shot: Reduced power coefficient from 2.0 to 1.91. Increased cooldown from 6 seconds to 8 seconds
    • Symbol of Energy: Reduced power coefficient per strike from 0.69 to 0.43
    • Hunters Ward: Reduced pulsing strike power coefficient from 0.25 to 0.1. Reduced final impact power coefficient from 2.0 to 1.666

    Axe

    • Autoattack Chain: Reduced power coefficients from 0.72/0.72/2.4 to 0.48/0.48/1.6.
    • Symbol of Vengeance: Reduced power coefficient per strike from 0.6 to 0.45
    • Blazing Edge: Reduced power coefficient from 0.8 to 0.01. Reduced burning duration from 3 seconds to 1 second. Increased cooldown from 12 seconds to 15 seconds

    Heal

    • Receive the Light: Reduced initial self-heal coefficient from 0.8 to 0.4. Reduced allied pulse heal coefficient from 0.6 to 0.2
    • Litany of Wrath: Increased cooldown from 25 seconds to 30 seconds
    • Signet of Resolve: Increased cooldown from 30 seconds to 35 seconds
    • Purification: Reduced trap heal coefficient from 1.0 to 0.667. Reduced trap base heal from 5475 to 4380
    • Mantra of Solace:
      • Restoring Reprieve: Reduced heal coefficient from 0.54 to 0.25. Reduced base heal from 1330 to 998
      • Rejuvenating Respite: Reduced heal coefficient from 0.81 to 0.5

    Utility

    • Hallowed Ground: Increased cooldown from 45 seconds to 60 seconds
    • Judge's Intervention: Reduced power coefficient from 0.5 to 0.1. Reduced burning duration from 8 seconds to 3 seconds
    • Merciful Intervention: WvW will now use the PvP version of the skill (5% revive pulse)
    • Smite Condition: Reduced base power coefficient from 0.85 to 0.2. Reduced power coefficient when cleansing a condition from 1.5 to 0.3. Increased the number of conditions cleansed from 2 to 3
    • Hold the Line: Reduced protection duration from 6 seconds to 4 seconds
    • Stand Your Ground: Increased cooldown from 30 seconds to 45 seconds. Reduced target cap from 10 to 5.
    • Bane Signet: Reduced power coefficient from 1.0 to 0.01
    • Bow of Truth: Reduced pulse healing coefficient from 0.15 to 0.05
    • Hammer of Wisdom: Reduced power coefficient from 1.2 to 0.01. Increased ammo recharge from 25 seconds to 30 seconds
    • Sword of Justice: Reduced vulnerability duration from 8 seconds to 6 seconds
    • Fragments of Faith: Increased cooldown from 45 seconds to 60 seconds. Reduced power coefficient from 1.5 to 1.0
    • Test of Faith: Increased power coefficient of passthrough attack from 2.52 to 2.8. Reduced power coefficient of initial attack from 1.4 to 0.1. Reduced protection duration from 6 seconds to 2 seconds. Reduced cripple duration from 6 seconds to 3 seconds
    • Mantra of Flame:

      • Flame Rush: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 seconds
      • Flame Surge: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 seconds
    • Mantra of Truth:

      • Echo of Truth: Reduced condition durations from 4 seconds to 2 seconds. Reduced power coefficient from 0.7 to 0.3
      • Voice of Truth: Reduced vulnerability, blind, and weakness durations from 8 seconds to 6 seconds. Reduced immobilize duration from 2 seconds to 1 second. Reduced power coefficient from 0.7 to 0.3
    • Mantra of Potence:

      • Potent Haste: Reduced quickness duration from 2.5 seconds to 1 second
      • Overwhelming Celerity: Reduced quickness duration from 5 seconds to 4 seconds. Reduced might duration from 10 seconds to 6 seconds

    Elite

    • Feel My Wrath: Reduced quickness duration from 8 seconds to 5 seconds
    • Dragon's Maw: Reduced power coefficient from 2.5 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced slow duration from 4 seconds to 3 seconds. Reduced cooldown from 75 seconds to 50 seconds
    • Mantra of Liberation: Increased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 seconds
      • Portent of Freedom (from Mantra of Liberation): Reduced stability duration from 5 seconds to 1 second
      • Unhindered Delivery (from Mantra of Liberation): Reduced stability duration from 5 seconds to 4 seconds

    Traits

    Zeal

    • Lesser Symbol of Wrath (from Zealot's Speed): Reduced power coefficient per pulse from 0.5 to 0.25
    • Zealous Scepter: Reduced might duration from 10 seconds to 6 seconds

    Radiance

    • Lesser Signet of Wrath (from Wrath of Justice): Reduced immobilize duration from 3 seconds to 1 second
    • Radiant Fire: Reduced bonus burning duration from 20% to 7%

    Valor

    • Might of the Protector: Reduced might duration from 15 seconds to 6 seconds
    • Smiter's Boon: Reduced base power coefficient from 0.5 to 0.2. Reduced power coefficient when cleansing a condition from 0.9 to 0.3
    • Monk's Focus: Reduced base heal from 1960 to 1470

    Honor

    • Selfless Daring: Reduced healing coefficient from 1.0 to 0.6
    • Invigorated Bulwark: Reduced bonus outgoing healing per stack from 5% to 2%
    • Honorable Staff: Reduced base concentration from 120 to 60. Reduced bonus concentration while wielding a staff from 120 to 60
    • Pure of Heart: Reduced base heal from 645 to 516. Reduced healing coefficient from 0.5 to 0.3
    • Empowering Might: Reduced might duration from 8 seconds to 6 seconds
    • Writ of Persistence: Reduced base heal from 107 to 64. Reduced healing coefficient from 0.075 to 0.04
    • Force of Will: Reduced bonus outgoing healing per 100 vitality from 1% to 0.5%

    Virtues

    • Retaliatory Subconscious: Increased cooldown from 30 seconds to 60 seconds
    • Glacial Heart: Reduced power coefficient of the skill that fires when controlling a foe from 0.5 to 0.1

    Dragonhunter

    • Defender's Dogma: Reduced Justice recharge from 3 seconds to 1 second. Reduced internal cooldown from 3 seconds to 1 second
    • Dulled Senses: Reduced vulnerability duration from 8 seconds to 6 seconds
    • Soaring Devastation: Reduced power coefficient from 1.5 to 0.5
    • Hunter's Determination: Increased cooldown from 90 seconds to 300 seconds
    • Heavy Light: Reduced stability duration from 6 seconds to 3 seconds

    Firebrand

    • Swift Scholar: Reduced quickness duration from 3 seconds to 1.5 seconds
    • Unrelenting Criticism: Reduced bleeding duration from 3 seconds to 1 second
    • Legendary Lore: Reduced bonus burning duration from 20% to 10%. Reduced regeneration duration from 3 seconds to 1.5 seconds. Reduced protection duration from 2 seconds to 1 second
    • Stoic Demeanor: Reduced slow duration from 2.5 seconds to 1.5 seconds. Reduced burning duration from 5 seconds to 2 seconds. Reduced internal cooldown from 3 seconds to 1 second.

    aka cmc
    Game Designer on PvP/WvW

  • Revenant

    Profession Mechanics

    • Facet of Nature

      • Facet of Nature (Ventari): Reduced pulse base heal from 471 to 306. Reduced pulse heal scaling from 0.4 to 0.1
      • True Nature (Ventari): Reduced base heal per condition cleansed from 970 to 323
      • True Nature (Mallyx): Reduced might duration from 10 seconds to 6 seconds
    • Heroic Command: Reduced might duration from 8 seconds to 6 seconds

    • Healing Orb (created by various skills and traits): Reduced heal coefficient from 0.15 to 0.075

    Weapons

    Hammer

    • Hammer Bolt: Reduced power coefficient from 0.95 to 0.633
    • Coalescence of Ruin: Increased cooldown from 4 seconds to 10 seconds
    • Phase Smash: Reduced power coefficient from 1.75 to 1.36. Increased cooldown from 8 seconds to 12 seconds
    • Drop the Hammer: Reduced power coefficient from 1.5 to 0.01

    Staff

    • Autoattack Chain: Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666
    • Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 seconds
    • Warding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 seconds
    • Surge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001

    Sword

    • Autoattack Chain: Adjusted as follows

      • Preparation Thrust: Reduced power coefficient from 0.6 to 0.4
      • Brutal Blade: Reduced power coefficient from 0.7 to 0.466
      • Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145
    • Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 seconds

    Mace

    • Autoattack Chain: Adjusted as follows
    • Misery Swipe: Reduced power coefficient from 0.35 to 0.233
    • Anguish Swipe: Reduced power coefficient from 0.4 to 0.266
    • Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2
    • Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 seconds

    Sword OH

    • Shackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12
    • Deathstrike: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced second strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 seconds

    Axe OH

    • Frigid Blitz: Increased cooldown from 10 seconds to 15 seconds
    • Temporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted torment from 2 stacks for 12 seconds to 1 stack for 1 second

    Shield

    • Envoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 seconds
    • Crystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125

    Shortbow

    • Shattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 seconds
    • Bloodbane Path: Increased cooldown from 3 seconds to 5 seconds
    • Scorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 second

    Legend Skills

    Shiro

    • Riposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15
    • Phase Traversal: WvW will now use the PvP version of the skill (35 energy cost)
    • Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10

    Jalis

    • Forced Engagement: Reduced power coefficient from 0.5 to 0.01

    Ventari

    • Ventari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306
    • Natural Harmony: Reduced heal coefficient from 2.25 to 1.25
    • Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25

    Glint

    • Facet of Darkness: Increased cooldown from 20 seconds to 25 seconds
    • Elemental Blast (Facet of Elements) Reduced power coefficient per strike from 1.15 to 0.89. Reduced weakness duration from 4 seconds to 2 seconds
    • Facet of Strength: Reduced might duration from 12 seconds to 6 seconds
    • Burst of Strength (Facet of Strength): Reduced damage bonus from 15% to 7%
    • Chaotic Release (Facet of Chaos): Reduced power coefficient from 2.0 to 0.01. Reduced cooldown from 45 seconds to 35 seconds

    Kalla

    • Breakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8

    Traits

    Retribution

    • Eye for an Eye: Reduced might duration from 10 seconds to 6 seconds. Reduced protection duration from 5 seconds to 3 seconds
    • Dwarven Battle Training: Reduced weakness duration from 5 seconds to 3 seconds
    • Vicious Reprisal: Reduced might duration from 8 seconds to 6 seconds
    • Steadfast Rejuvenation: Reduced base heal per point of upkeep from 67 to 40

    Salvation

    • Life Attunement: Reduced healing power to concentration conversion from 7% to 4%
    • Serene Rejuvenation: Reduced outgoing heal bonus from 15% to 10%
    • Tranquil Balance: Reduced outgoing heal bonus from 20% to 7%
    • Resilient Spirit: Reduced base barrier per boon from 229 to 170
    • Invoking Harmony: Reduced outgoing heal bonus from 20% to 10%

    Invocation

    • Spirit Boon: Reduced might duration from 10 seconds to 6 seconds
    • Rapid Flow: Reduced base heal from 500 to 333
    • Song of the Mists: Legend swap skills have been adjusted as follows
      • Shiro: Reduced power coefficient from 0.93 to 0.1
      • Jalis: Reduced power coefficient from 0.75 to 0.1. Reduced weakness duration from 5 seconds to 3 seconds. Increased base barrier per strike from 586 to 879
      • Mallyx: Reduced power coefficient from 0.9 to 0.3
      • Glint: Reduced power coefficient from 0.75 to 0.3. Reduced burning stacks from 2 to 1
      • Kalla: Reduced power coefficient from 0.5 to 0.3

    Herald

    • Reinforced Potency: Reduced concentration from 120 to 60
    • Elder's Respite: Reduced regeneration duration from 8 seconds to 3 seconds
    • Elevated Compassion: Reduced base heal from 389 to 292
    • Shared Empowerment: WvW will now use the PvP version of the trait (4s might duration). Reduced target cap from 10 to 5
    • Renegade

    • All for One: Reduced protection duration from 4 seconds to 3 seconds

    • Lasting Legacy: Reduced bonus might duration from 12 seconds to 6 seconds

    aka cmc
    Game Designer on PvP/WvW

  • Ranger

    Profession Mechanics

    Celestial Avatar

    • Cosmic Ray: Reduced heal coefficient from 0.469 to 0.25
    • Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 seconds
    • Lunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 seconds
    • Rejuvenating Tides: Reduced pulse heal coefficient from 0.3 to 0.15

    Soulbeast Merge Skills

    • Swoop (Bird): Increased cooldown from 10 seconds to 18 seconds
    • Brutal Charge (Canine): Reduced power coefficient from 0.64 to 0.01
    • Tail Lash (Devourer): Reduced power coefficient from 0.5 to 0.01
    • Call Lightning (Jacaranda): Reduced power coefficient per hit from 0.5 to 0.4
    • Maul (Porcine): Increased cooldown from 12 seconds to 15 seconds
    • Brutal Charge (Porcine): Reduced power coefficient from 0.67 to 0.01
    • Takedown (Smokescale): Reduced power coefficient from 0.7 to 0.01
    • Smoke Assault (Smokescale): Reduced might duration from 8 seconds to 6 seconds. Reduced power coefficient per hit from 0.5 to 0.35
    • Wing Buffet (Wyvern): Reduced power coefficient from 0.3 to 0.01

    Beast Skills

    • Unflinching Fortitude: Increased cooldown from 35 seconds to 50 seconds
    • Worldly Impact: Reduced power coefficient from 1.89 to 1.512

    Pet Skills

    Pig Family

    • Brutal Charge: Reduced power coefficient from 0.67 to 0.01

    Canine Family

    • Brutal Charge: Reduced power coefficient from 0.67 to 0.01

    Wolf

    • Terrifying Howl (F2): Reduced power coefficient from 0.2 to 0.01

    Devourer

    • Tail Lash: Reduced power coefficient from 0.5 to 0.01

    Iboga

    • Fang Grapple (F2): Reduced power coefficient from 0.2 to 0.01

    Bristleback

    • Spike Barrage: Reduced power coefficient per strike from 0.22 to 0.165

    Rock Gazelle

    • Head Toss (F2): Reduced power coefficient from 1.11 to 0.01
    • Charge: Reduced power coefficient from 1.1 to 0.825

    Smokescale

    • Takedown: Reduced power coefficient from 0.5 to 0.01
    • Smoke Assault: Reduced power coefficient per strike from 0.25 to 0.2

    Wyvern Family

    • Wing Buffet: Reduced power coefficient from 0.3 to 0.01

    Lightning Wyvern

    • Lightning Assault (F2): Reduced power coefficient from 0.6 to 0.01

    Weapons

    Greatsword

    • Autoattack Chain: Reduced power coefficients from 0.64/0.8/1.3 to 0.45/0.6/0.866
    • Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 seconds
    • Swoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 seconds
    • Counterattack: Increased cooldown from 15 seconds to 25 seconds.

      • Counterattack Kick (from Counterattack): Reduced power coefficient from 1.3 to 0.01
    • Hilt Bash: Reduced power coefficient from 0.72 to 0.01. Reduced cooldown from 25 seconds to 20 seconds

    Longbow

    • Long Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466
    • Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Point Blank Shot: Reduced power coefficient from 0.8 to 0.01
    • Barrage: Reduced power coefficient per strike from 0.5 to 0.381

    Short Bow

    • Crossfire: Reduced power coefficient from 0.4 to 0.266
    • Quick Shot: Increased cooldown from 8 seconds to 12 seconds
    • Concussion Shot: Reduced power coefficient from 0.4 to 0.01

    Sword

    • Autoattack Chain: Reduced power coefficients from 0.7/0.7/0.96 to 0.466/0.466/0.64
    • Monarch's Leap: Reduced power coefficient from 1.25 to 0.75

    Axe MH

    • Ricochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 seconds
    • Splitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 seconds
    • Winter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.

    Axe OH

    • Path of Scars: Reduced power coefficient from 1.2 to 0.01
    • Whirling Defense: reduced power coefficient per strike from 0.66 to 0.44. Reduced vulnerability duration from 10 seconds to 6 seconds

    Dagger OH

    • Stalker's Strike: Increased cooldown from 10 seconds to 15 seconds
    • Crippling Talon: Reduced power coefficient from 0.75 to 0.5

    Warhorn

    • Hunter's Call: Reduced power coefficient per strike from 0.15 to 0.1
    • Call of the Wild: Reduced might duration from 10 seconds to 6 seconds

    Staff

    • Solar Beam: Reduced base heal per pulse from 66 to 30
    • Ancestral Grace: Reduced healing coefficient from 1.0 to 0.5

    Dagger MH

    • Autoattack Chain: Reduced power coefficients from 0.4/0.42/0.44/0.88 to 0.32/0.336/0.352/0.704
    • Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 seconds
    • Instinctive Engage: Reduced quickness duration from 3 seconds to 1.5 seconds

    Heal

    • We Heal As One: Increased cooldown from 25 seconds to 30 seconds
    • Troll Unguent: Increased cooldown from 25 seconds to 30 seconds
    • Glyph of Rejuvenation:
    • Non-Celestial: Reduced self heal coefficient from 1.708 to 1.25. Reduced ally heal coefficient from 1.4 to 1.0
    • Celestial: Reduced self heal coefficient from 1.4 to 1.0. Reduced ally heal coefficient from 1.708 to 1.25
    • Bear Stance: Increased cooldown from 25 seconds to 30 seconds

    Utility

    • Lightning Reflexes: Reduced power coefficient from 1.0 to 0.1
    • Quickening Zephyr: Reduced quickness and superspeed duration from 6 seconds to 4 seconds. Reduced cooldown from 45 seconds to 40 seconds
    • Glyph of Alignment: Increased cooldown from 20 seconds to 25 seconds
    • Glyph of the Tides: Reduced power coefficient from 1.5 to 0.01. Reduced cooldown from 25 seconds to 20 seconds
    • Dolyak Stance: Increased cooldown from 40 seconds to 60 seconds
    • Griffon Stance: Reduced might duration from 8 seconds to 6 seconds
    • Moa Stance: Reduced bonus boon duration from 66% to 20%
    • Glyph of Equality (non-celestial): Reduced power coefficient from 1.5 to 0.01
    • Spike Trap: Reduced power coefficient from 0.2 to 0.01. Adjusted bleeding from 6 stacks from 6.25 seconds to 1 stack for 1 second. Reduced cooldown from 30 seconds to 20 seconds

    Elite

    • Strength of the Pack: Reduced might duration from 10 seconds to 6 seconds. Reduced stability duration from 8 seconds to 6 seconds

    Traits

    Marksmanship

    • Stoneform: Increased cooldown from 90 seconds to 300 seconds
    • Lesser Call of the Wild (from Clarion Bond): Reduced boon durations from 15 seconds to 6 seconds

    Skirmishing

    • Sharpened Edges: Reduced bleeding duration from 3 seconds to 1 second
    • Primal Reflexes: Reduced vigor duration from 8 seconds to 4 seconds
    • Strider's Defense: Reduced quickness duration from 3 seconds to 1.5 seconds

    Wilderness Survival

    • Rugged Growth: Reduced base heal from 259 to 155
    • Lesser Muddy Terrain (from Child of Earth): Reduced duration from 10 seconds to 4 seconds
    • Taste for Danger: Reduced vitality to expertise conversion from 7% to 4%
    • Refined Toxins: Reduced poison duration from 6 seconds to 4 seconds
    • Shared Anguish: Increased cooldown from 90 seconds to 300 seconds

    Nature Magic

    • Rejuvenation: Reduced regeneration duration from 5 seconds to 3 seconds
    • Lingering Magic: Reduced concentration from 240 to 120
    • Instinctive Reaction: Reduced quickness duration from 3 seconds to 2 seconds
    • Windborne Notes: Reduced regeneration duration from 6 seconds to 4 seconds
    • Protective Ward: Reduced weakness duration from 6 seconds to 4 seconds

    Beastmastery

    • Wilting Strike: Reduced weakness duration from 4 seconds to 3 seconds
    • Lesser Quickening Zephyr (from Zephyr's Speed): Reduced quickness and superspeed durations from 3 seconds to 2 seconds

    Druid

    • Live Vicariously: Reduced base healing from 207 to 144
    • Natural Mender: Reduced bonus outgoing healing per stack from 2% to 1%
    • Celestial Shadow: Reduced stealth duration from 3 seconds to 2 seconds
    • Grace of the Land: Reduced might duration from 12 seconds to 6 seconds. Reduced target cap from 10 to 5

    Soulbeast

    • Live Fast: Reduced quickness duration from 3 seconds to 2 seconds
    • Eternal Bond: Increased cooldown from 90 seconds to 300 seconds

    aka cmc
    Game Designer on PvP/WvW

  • Cal Cohen.2358Cal Cohen.2358 ArenaNet ArenaNet 
    edited January 31, 2020

    Thief

    Weapons

    Short Bow

    • Trick Shot: Reduced power coefficient from 0.55 to 0.366
    • Detonate Cluster Bomb (Cluster Bomb): Reduced power coefficient per strike from 0.5 to 0.375
    • Disabling Shot: Increased initiative cost from 4 to 5

    Sword

    • Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.3 to 0.4/0.4/0.866
    • Infiltrator's Strike: Reduced power coefficient from 0.75 to 0.5
    • Flanking Strike: Reduced power cofficient from 0.8 to 0.5
    • Pistol Whip: Reduced initial hit power coefficient from 0.37 to 0.01. Reduced stun duration from 0.75 seconds to 0.5 seconds. Reduced flurry hit power coefficients from 0.79 to 0.53. Increased initiative cost from 5 to 6.

    Dagger MH

    • Autoattack Chain: Reduced power coefficients from 0.6/0.65/1.1 to 0.4/0.433/0.733
    • Shadow Shot: Increased intiative cost from 4 to 5
    • Death Blossom: Increased initiative cost from 4 to 5
    • Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8

    Pistol MH

    • Vital Shot: Reduced power coefficient from 0.575 to 0.383
    • Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 seconds
    • Sneak Attack: Reduced power coefficient per hit from 0.36 to 0.3

    Dagger OH

    • Dancing Dagger: Reduced power coefficient from 0.6 to 0.45

    Staff

    • Autoattack Chain: Reduced power coefficients from 0.666/0.666/1.672 to 0.444/0.444/1.114
    • Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 second
    • Debilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5
    • Dust Strike: Increased vulnerability stacks from 5 to 8
    • Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6
    • Hook Strike: Reduced power coefficient from 0.65 to 0.01

    Rifle

    • Brutal Aim: Reduced power coefficient from 0.6 to 0.4
    • Deadly Aim: Reduced power coefficient from 0.8 to 0.533
    • Spotter's Shot: Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 seconds
    • Double Tap: Reduced might stacks per hit from 3 to 1. Reduced power coefficient per hit from 0.65 to 0.5
    • Three Round Burst: Reduced power coefficient per hit from 0.55 to 0.5. Reduced might stacks per hit from 3 to 1
    • Death's Retreat: Increased initiative cost from 5 to 6
    • Death's Judgment: Reduced power coefficient from 1.65 to 1.11

    Heal

    • Skelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578
    • Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243
    • Channeled Vigor: Increased cooldown from 20 seconds to 30 seconds
    • Malicious Restoration: Increased cooldown from 25 seconds to 30 seconds

    Utility

    • Smoke Screen: Increased cooldown from 25 seconds to 35 seconds
    • Pitfall: Reduced power coefficient of the knockdown strike from 1.25 to 0.01. Reduced power coefficient of the pulsing strikes from 0.5 to 0.3
    • Infiltrator's Signet: Increased cooldown from 30 seconds to 35 seconds
    • Haste: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 30 seconds to 45 seconds
    • Roll for Initiative: Increased cooldown from 40 seconds to 50 seconds
    • Scorpion Wire: Reduced power coefficient from 0.5 to 0.01
    • Skale Venom: Reduced vulnerability duration from 10 seconds to 6 seconds
    • Bandit's Defense: Increased cooldown from 20 seconds to 30 seconds
    • Reflexive Strike (from Bandit's Defense): Reduced power coefficient from 0.75 to 0.01
    • Distracting Daggers: Reduced power coefficient from 0.55 to 0.25
    • Impairing Daggers: Reduced slow duration from 5 seconds to 2 seconds
    • Fist Flurry: Reduced overall power coefficient from 3.75 to 2.5
    • Palm Strike (from Fist Flurry): Reduced initial power coefficient from 1.75 to 0.01
    • Binding Shadow: Reduced power coefficient from 1.0 to 0.01. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Shadow Gust: Reduced power coefficient from 0.4 to 0.01

    Elite

    • Dagger Storm: Reduced power coefficient from 1.0 to 0.4
    • Uppercut (from Impact Strike): Reduced power coefficient from 2.25 to 0.01
    • Finishing Blow (from Impact Strike): Increased power coefficient from 2.0 to 2.5
    • Shadow Meld: Reduced stealth duration from 3 seconds to 2 seconds

    Traits

    Deadly Arts

    • Lotus Poison: Reduced weakness duration from 4 seconds to 3 seconds
    • Mug: Reduced power coefficient from 1.5 to 0.75
    • Even the Odds: Reduced might and vulnerability durations from 10 seconds to 6 seconds
    • Panic Strike: Reduced poison duration from 2 seconds to 1 second
    • Potent Poison: Reduced bonus poison duration from 20% to 5%

    Critical Strikes

    • Assassin's Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2
    • Ankle Shots: Reduced cripple duration from 3 seconds to 2 seconds

    Shadow Arts

    • Merciful Ambush: Reduced revive percentage from 3% to 1%
    • Shadow's Rejuvenation: Reduced base heal from 293 to 219

    Acrobatics

    • Feline Grace: Reduced vigor duration from 5 seconds to 3 seconds
    • Endless Stamina: Reduced concentration from 240 to 60
    • Pain Response: Increased cooldown from 40 seconds to 60 seconds
    • Hard to Catch: Increased cooldown from 90 seconds to 300 seconds
    • Instant Reflexes: Increased cooldown from 90 seconds to 300 seconds

    Trickery

    • Uncatchable: Reduced bleeding duration from 3 seconds to 1 second
    • Lesser Haste (from Burst of Agility): Reduced quickness duration from 6 seconds to 3 seconds
    • Bountiful Theft: Reduced number of boons removed from 3 to 2
    • Thrill of the Crime: Reduced might duration from 10 seconds to 6 seconds

    Daredevil

    • Weakening Strikes: Reduced weakness duration from 3 seconds to 2 seconds
    • Escapist's Fortitude: Reduced base heal from 456 to 150
    • Pulmonary Impact (from Impacting Disruption): Reduced power coefficient from 2.0 to 0.75
    • Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%
    • Bounding Dodger: Reduced power coefficient from 1.33 to 0.5. Increased bonus damage from 10% to 15%

    Deadeye

    • Payback: This has been unsplit and will use the lower (20%) recharge value in all modes
    • Premeditation: Reduced concentration from 180 to 60
    • Be Quick or Be Killed: Reduced quickness duration from 4 seconds to 2.5 seconds
    • Maleficent Seven: Reduced might duration from 10 seconds to 6 seconds
    • Fire for Effect: Reduced might duration from 12 seconds to 6 seconds

    aka cmc
    Game Designer on PvP/WvW

  • Cal Cohen.2358Cal Cohen.2358 ArenaNet ArenaNet 
    edited January 31, 2020

    Engineer

    Profession Mechanics

    Photon Forge

    • Autoattack Chain: Reduced power coefficients from 0.6/1.0/1.6 to 0.4/.666/1.066
    • Holo Leap: Reduced power coefficient from 1.25 to 0.91
    • Corona Burst: Reduced might and vulnerability durations from 8 seconds to 6 seconds
    • Photon Blitz: Reduced power coefficient per strike from 0.3 to 0.2
    • Holographic Shockwave: Reduced power coefficient from 0.56 to 0.01

    Weapons

    Rifle

    • Hip Shot: Reduced power coefficient from 0.65 to 0.44
    • Net Shot: Reduced power coefficient from 0.5 to 0.3. Increased cooldown from 9 seconds to 10 seconds
    • Blunderbuss: Reduced minimum power coefficient from 1.1 to 0.5. Reduced maximum power coefficient from 1.76 to 1.31. Increased cooldown from 9 seconds to 12 seconds
    • Overcharged Shot: Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 seconds
    • Jump Shot: Reduced initial leap power coefficient from 0.3 to 0.1. Reduced landing power coefficient from 2.4 to 1.74. Reduced vulnerability duration from 7 seconds to 6 seconds. Increased cooldown from 18 seconds to 20 seconds

    Pistol

    • Fragmentation Shot: Reduced power coefficient from 0.4 to 0.266
    • Poison Dart Volley: Reduced power coefficient per hit from 0.4 to 0.2. Increased poison duration from 7 seconds to 10 seconds.
    • Static Shot: Reduced power coefficient per hit from 0.4 to 0.3
    • Blowtorch: Adjusted minimum burning from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Adjusted maximum burning from 4 stacks for 6 seconds to 2 stacks for 12 seconds. Increased cooldown from 12 seconds to 15 seconds

    Hammer

    • Autoattack Chain:

      • Positive Bash: Reduced power coefficient from 0.7 to 0.533. Reduced might duration from 8 seconds to 6 seconds
      • Negative Bash: Reduced power coefficient from 1.0 to 0.666. Reduced vulnerability duration from 8 seconds to 6 seconds
      • Equalizing blow: Reduced power coefficient from 1.4 to 0.933. Reduced might and vulnerability durations from 8 seconds to 6 seconds
    • Electro-Whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 seconds

    • Rocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 seconds
    • Shock Shield: Reduced power coefficient per strike from 0.25 to 0.1
    • Thunderclap: Reduced power coefficient per strike from 0.8 to 0.45. Reduced vulnerability duration from 8 seconds to 6 seconds

    Sword

    • Autoattack Chain: Reduced power coefficients from 0.88/0.93/1.5 to 0.586/0.62/1.0. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Refraction Cutter: Reduced strike power coefficient from 1.0 to 0.75
    • Radiant Arc: Reduced base quickness duration from 2 seconds to 1 second. Reduced bonus quickness duration per 50% heat from 2 seconds to 1 second

    Heal

    • Static Shock (AED Toolbelt): Reduced power coefficient from 1.0 to 0.01
    • Healing Turret: Increased cooldown from 20 seconds to 30 seconds
    • Med Blaster (Med Kit 1): Reduced heal coefficient from 0.2 to 0.1
    • Medic Gyro: Increased cooldown from 20 seconds to 30 seconds. Reduced pulse heal coefficient from 0.6 to 0.25. Reduced initial heal coeffcient from 0.7 to 0.2
    • Reconstruction Field (Medic Gyro Toolbelt): Reduced protection duration from 2 seconds to 1 second
    • Coolant Blast: Increased cooldown from 20 seconds to 25 seconds

    Utility

    • Big Ol' Bomb (Bomb Kit Toolbelt): Reduced power coefficient from 2.475 to 0.01. Reduced cooldown from 25 seconds to 20 seconds
    • Grenade Barrage (Grenade Kit Toolbelt): Reduced power coefficient per grenade from 0.6 to 0.5
    • Super Elixir (Elixir Gun 5): Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05
    • Magnet (Tool Kit 5): Increased cooldown from 20 seconds to 25 seconds
    • Elixir B: Reduced boon durations from 10 seconds to 6 seconds. Reduced cooldown from 40 seconds to 30 seconds
    • Toss Elixir B (Elixir B Toolbelt): Reduced might duration from 10 seconds to 6 seconds
    • Toss Elixir S: Reduced stealth duration from 5 seconds to 3 seconds
    • Personal Battering Ram: Reduced power coefficient from 1.25 to 0.01. Reduced ammo recharge from 25 seconds to 20 seconds
    • Launch Personal Battering Ram (Personal Battering Ram Toolbelt): Reduced power coefficient from 1.5 to 0.5
    • Rocket Boots: Reduced power coefficient from 1.25 to 0.5
    • Super Speed (Slick Shoes Toolbelt): Reduced superspeed duration from 5 seconds to 3 seconds
    • Throw Mine: Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3
    • Mine Field (Throw Mine Toolbelt): Reduced power coefficient per mine from 0.77 to 0.5
    • Surprise Shot (Rifle Turret Toolbelt): Reduced power coefficient from 1.0 to 0.5
    • Rocket Turret: Reduced overcharge power coefficient from 2.75 to 0.01
    • Thump (Thumper Turret Toolbelt): Reduced power coefficient from 1.0 to 0.01
    • Blast Gyro: Reduced power coefficient from 2.25 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 seconds
    • Bypass Coating (Blast Gyro Toolbelt): Increased cooldown from 30 seconds to 35 seconds
    • Defense Field (Bulwark Gyro Toolbelt): Increased cooldown from 30 seconds to 40 seconds
    • Spectrum Shield: WvW will now use the PvP version of the skill (25% reduced recharge over heat threshold)
    • Hard Light Arena: Reduced field duration from 8 seconds to 4 seconds. Reduced bonus field duration from 4 seconds to 2 seconds. Reduced cooldown from 45 seconds to 30 seconds
    • Prismatic Singularity (Hard Light Arena Toolbelt): Reduced power coefficient from 0.1 to 0.01. Reduced cooldown from 45 seconds to 35 seconds
    • Photon Wall: Reduced power coefficient per wall from 1.5 to 0.5
    • Particle Accelerator (Photon Wall Toolbelt): Reduced power coefficient from 0.7 to 0.4. Increased cooldown from 8 seconds to 10 seconds

    Elite

    • Supply Crate: Reduced power coefficient from 1.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 120 seconds to 90 seconds
    • Sneak Gyro: PvP will now use the WvW version of the skill (60s cd)
    • Prime Light Beam: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 60 seconds to 40 seconds

    Traits

    Firearms

    • Sharpshooter: Reduced bleeding duration from 3 seconds to 1 second
    • Serrated Steel: Reduced bonus bleeding duration from 33% to 15%
    • Thermal Vision: Reduced expertise from 150 to 60
    • Juggernaut: Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%
    • Incendiary Powder: Reduced bonus burning duration from 33% to 10%. Reduced burning duration from 8 seconds to 4 seconds

    Inventions

    • Experimental Turrets: Reduced might duration from 10 seconds to 6 seconds
    • Bunker Down: Increased internal cooldown from 3 seconds to 4 seconds
    • Medical Dispersion Field: Reduced heal share percentage from 50% to 25%

    Alchemy

    • Hidden Flask: Reduced boon durations from 8 seconds to 4 seconds
    • Compounding Chemicals: Reduced concentration from 240 to 75
    • Invigorating Speed: Increased internal cooldown from 5 seconds to 10 seconds
    • Protection Injection: Increased internal cooldown from 20 seconds to 30 seconds
    • Health Insurance: Reduced outgoing heal bonus from 20% to 7%
    • Comeback Cure: Reduced regeneration duration from 4 seconds to 1.5 seconds
    • Emergency Elixir: Increased internal cooldown from 40 seconds to 60 seconds
    • HGH: Adjusted might duration from 2 stacks for 15 seconds to 3 stacks for 6 seconds
    • Purity of Purpose: Boon durations have been adjusted as follows:
      • Protection, Quickness, Stability, Alacrity: Reduced from 3 seconds to 1.5 seconds
      • Resistance: Reduced from 2 seconds to 1.5 seconds
      • Fury, Aegis, Retaliation, Regeneration: Reduced from 5 seconds to 3 seconds
      • Vigor: Reduced from 10 seconds to 3 seconds
      • Might, Swiftness: Reduced from 10 seconds to 5 seconds

    Tools

    • Static Discharge: Reduced power coefficient from 0.33 to 0.2
    • Power Wrench: Reduced cooldown reduction from 33% to 20%. Reduced elite skill recharge from 3 seconds to 1 second
    • Lock On: Reduced fury duration from 5 seconds to 2.5 seconds. Adjusted vulnerability from 10 stacks for 8 seconds to 5 stacks for 6 seconds
    • Takedown Round: Reduced power coefficient from 2.0 to 0.5
    • Kinetic Battery: Reduced quickness duration from 3 seconds to 2 seconds

    Scrapper

    • Gyroscopic Acceleration: Reduced superspeed duration from 5 seconds to 3 seconds
    • Mass Momentum: Reduced stability duration from 5 seconds to 3 seconds
    • Expert Examination: Reduced weakness duration from 4 seconds to 3 seconds

    Holosmith

    • Heat Therapy: Reduced base heal per stack from 49 to 39
    • Thermal Release Valve: Reduced power coefficient from 0.75 to 0.1. Reduced burning duration from 6 seconds to 2 seconds

    aka cmc
    Game Designer on PvP/WvW

  • Necromancer

    Profession Mechanics

    Death Shroud

    • Life Blast: Reduced power coefficient from 1.4 to 1.15
    • Life Transfer: Reduced power coefficient from 0.425 to 0.3

    Reaper Shroud

    • Autoattack Chain: Reduced power coefficients from 0.875/0.92/1.7 to 0.583/0.613/1.13
    • Death's Charge: Reduced power coefficient of initial strikes from 0.125 to 0.06. Reduced power coefficient of final strike from 1.625 to 1.3
    • Infusing Terror: Reduced stability duration from 6 seconds to 3 seconds
    • Soul Spiral: Reduced power coefficient per strike from 0.4 to 0.225
    • Executioner's Scythe: Reduced power coefficients from 2.0/2.6/3.2 to 0.01/0.015/0.02 (Above 50%/Below 50%/Below 25%). Increased stun duration from 1.5 seconds to 2.5 seconds

    Shade Skills

    • Manifest Sand Shade: Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modes
    • Nefarious Fervor: Increased number of conditions converted to boons from 1 to 2. Increased cooldown from 10 seconds to 12 seconds
    • Sand Cascade: Increased cooldown from 10 seconds to 12 seconds
    • Desert Shroud: Reduced power coefficient per strike from 0.45 to 0.3

    Weapons

    Staff

    • Necrotic Grasp: Reduced power coefficient from 0.666 to 0.444
    • Reaper's Mark: Reduced power coefficient from 0.275 to 0.01

    Axe

    • Rending Claws: Reduced power coefficient per hit from 0.5 to 0.333. Reduced vulnerability duration from 7 seconds to 6 seconds
    • Ghastly Claws: Reduced power coefficient per strike from 0.5 to 0.333. Increased cooldown from 8 seconds to 10 seconds
    • Unholy Feast: Increased power coefficient from 0.88 to 1.0. Increased bonus damage health threshold from 25% to 50%. Reduced number of boons corrupted from 2 to 1

    Scepter

    • Autoattack Chain: Reduced power coefficients from 0.35/0.35/0.5 to 0.233/0.233/0.333
    • Grasping Dead: Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6
    • Feast of Corruption: Reduced power coefficient from 1.0 to 0.75. Reduced number of boons corrupted from 2 to 1

    Dagger MH

    • AA: Reduced power coefficients from 0.9/0.7/1.2 to 0.6/0.466/0.8
    • Life Siphon: Reduced power coefficient per strike from 0.3 to 0.25. Reduced pulse base heal from 450 to 300
    • Dark Pact: Reduced number of boons corrupted from 2 to 1

    Dagger OH

    • Deathly Swarm: Reduced power coefficient from 0.6 to 0.1
    • Enfeebling Blood: Reduced weakness duration from 6 seconds to 4 seconds

    Focus

    • Soul Grasp: Increased number of vulnerability stacks from 5 to 8

    Greatsword

    • Autoattack Chain: Reduced power coefficients from 1.0/1.3/1.7 to 0.666/0.866/1.133
    • Gravedigger: Reduced power coefficient from 3.0 to 1.82
    • Death Spiral: Reduced power coefficient per strike from 0.35 to 0.3. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Nightfall: Reduced power coefficient per strike from 0.7 to 0.364
    • Grasping Darkness: Reduced power coefficient from 1.3 to 0.01

    Torch

    • Oppressive Collapse: Reduced power coefficient from 1.2 to 0.01. Reduced might duration from 8 seconds to 6 seconds

    Heal

    • Well of Blood: Reduced initial base heal from 6026 to 5122. Reduced pulse heal coefficient from 0.4 to 0.2
    • Sand Flare: Reduced barrier coefficient from 1.5125 to 0.75. Reduced heal coefficient from 1.1 to 0.75. Increased cooldown from 25 seconds to 30 seconds

    Utility

    • Corrupt Boon: Reduced number of boons corrupted from 3 to 2. Increased ammo recharge from 18 seconds to 24 seconds
    • Plague Signet: Increased cooldown from 40 seconds to 45 seconds
    • Signet of Spite: Reduced vulnerability duration from 10 seconds to 6 seconds
    • Spectral Armor: Increased cooldown from 40 seconds to 45 seconds
    • Spectral Walk: Increased cooldown from 40 seconds to 50 seconds
    • Well of Corruption: Reduced pulse power coefficient from 0.5 to 0.45
    • Well of Power: Reduced might duration from 8 seconds to 6 seconds
    • Well of Suffering: Reduced pulse power coefficient from 1.0 to 0.9
    • Nothing Can Save You: Reduced vulnerability duration from 10 seconds to 6 seconds
    • Rise: Reduced power coefficient from 0.8 to 0.4. Reduced cooldown from 60 seconds to 50 seconds
    • Suffer: Reduced power coefficient from 0.7 to 0.3
    • You Are All Weaklings: Reduced power coefficient from 0.7 to 0.4. Reduced might duration from 10 seconds to 6 seconds. Reduced weakness duration from 8 seconds to 3 seconds
    • Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds
    • Desiccate: Reduced might duration from 8 seconds to 6 seconds. Increased number of might stacks from 5 to 8

    Elite

    • Charge (Summon Flesh Golem): Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 seconds
    • Chilled to the Bone: Reduced stability duration from 10 seconds to 6 seconds. Reduced power coefficient from 2.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 90 seconds to 75 seconds
    • Ghastly Breach: Reduced slow duration from 2 seconds to 1 second

    Traits

    Spite

    • Reaper's Might: Reduced might duration from 15 seconds to 6 seconds
    • Death's Embrace: Reduced bonus damage while downed from 25% to 5%. Reduced vulnerability duration from 8 seconds to 6 seconds
    • Siphoned Power: Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2
    • Bitter Chill: Reduced vulnerability duration from 8 seconds to 6 seconds
    • Chill of Death: Reduced power coefficients as follows

      • No boons: 0.35 to 0.03
      • 1 boon: 0.525 to 0.045
      • 2 boons: 0.875 to 0.075
      • 3 boons: 1.225 to 0.105
    • Dread: Reduced bonus damage from 33% to 15%

    • Spiteful Spirit: Reduced power coefficient from 0.4 to 0.1. Reduced number of boons corrupted from 2 to 1. Reduced additional boons corrupted against foes under 50% health from 2 to 1

    Curses

    • Barbed Precision: Reduced bleeding duration from 2 seconds to 1 second
    • Weakening Shroud: Reduced weakness duration from 5 seconds to 2.5 seconds
    • Devouring Darkness (from Lingering Curse): PvP will now use the WvW version of the skill (1 boon corrupt)

    Death Magic

    • Dark Defiance: Increased cooldown from 20 seconds to 35 seconds

    Blood Magic

    • Lesser Mark of Blood (from Mark of Evasion): Reduced power coefficient from 0.33 to 0.1. Reduced number of bleeding stacks from 2 to 1
    • Life From Death: Reduced revive pulse from 10% to 5%
    • Transfusion (with the Scourge specialization equipped only): Reduced pulse base heal from 292 to 204. Reduced pulse healing coefficient from 0.3 to 0.1. Reduced revive pulse from 2% to 1%

    Soul Reaping

    • Fear of Death: Reduced bonus fear duration from 100% to 50%
    • Unyielding Blast: Reduced vulnerability duration from 10 seconds to 6 seconds
    • Dhuumfire (with the Scourge specialization equipped only): Reduced burning duration from 3 seconds to 1 second

    Reaper

    • Chilling Nova: Reduced power coefficient from 0.6 to 0.1. Increased chill duration from 1.5 seconds to 2 seconds. Increased internal cooldown from 8 seconds to 10 seconds
    • Chilling Victory: Reduced might duration from 8 seconds to 6 seconds

    Scourge

    • Sand Sage: Reduced concentration and expertise per shade from 75 to 45
    • Fell Beacon: Reduced condition damage to expertise conversion from 7% to 4%
    • Nourishing Ashes: Reduced life force gain from 5% to 3%
    • Sadistic Searing: Reduced burning duration from 4 seconds to 2 seconds
    • Demonic Lore: Reduced burning duration from 3 seconds to 1 second

    aka cmc
    Game Designer on PvP/WvW

  • Elementalist

    Profession Mechanics

    Overloads

    • Overload Fire: Reduced might duration from 12 seconds to 6 seconds
    • Overload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced target cap from 10 to 5
    • Overload Air: Reduced power coefficient per strike from 0.765 to 0.612
    • Overload Earth: Reduced target cap from 10 to 5

    Weapons

    Staff

    Fire

    • Fireball: Reduced power coefficient from 1.0 to 0.666
    • Lava Font: Reduced power coefficient per strike from 0.525 to 0.454
    • Meteor Shower: Reduced power coefficient from 1.6 to 1.1

    Water

    • Water Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2
    • Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 seconds
    • Geyser: Reduced pulse heal coefficient from 0.4 to 0.2. Reduced pulse base heal from 552 to 276

    Air

    • Chain Lightning: Reduced power coefficient from 0.66 to 0.44
    • Lightning Surge: Reduced power coefficient from 1.44 to 1.15
    • Static Field: Reduced power coefficient from 0.5 to 0.01

    Earth

    • Stoning: Reduced power coefficient from 0.5 to 0.333
    • Eruption: Reduced power coefficient from 1.5 to 1.25
    • Transmute Earth (Magnetic Aura): Reduced power coefficient from 1.0 to 0.1

    Scepter

    Fire

    • Dragon's Tooth: Reduced power coefficient from 2.25 to 2.0
    • Phoenix: Reduced passthrough power coefficient from 0.75 to 0.4. Reduced explosion power coefficient from 1.7 to 1.5

    Water

    • Ice Shards: Reduced power coefficient per strike from 0.24 to 0.16
    • Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 seconds
    • Water Trident: Reduced heal coefficient from 1.0 to 0.7. Reduced base heal from 1832 to 1099

    Air

    • Arc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3
    • Lightning Strike: Reduced power coefficient from 1.2 to 0.6

    Earth

    • Stone Shards: Reduced power coefficient per strike from 0.15 to 0.1
    • Dust Devil: Reduced power coefficient from 0.4 to 0.2

    Dagger
    Fire

    • Dragon's Claw: Reduced power coefficient per strike from 0.375 to 0.25
    • Drake's Breath: Reduced power coefficient per strike from 0.7 to 0.4. Increased cooldown from 5 seconds to 6 seconds
    • Burning Speed: Increased cooldown from 12 seconds to 15 seconds
    • Ring of Fire: Reduced power coefficient from 1.2 to 0.6
    • Fire Grab: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning enemies from 2.8 to 2.0

    Water

    • Cone of Cold: Reduced power coefficient per hit from 0.6 to 0.3
    • Frozen Burst: Increased cooldown from 12 seconds to 15 seconds
    • Transmute Frost (Frost Aura): Reduced power coefficient from 0.5 to 0.1
    • Cleansing Wave: Reduced base heal from 1558 to 1302. Reduced heal coefficient from 1.0 to 0.6

    Air

    • Lightning Whip: Reduced power coefficient per strike from 0.63 to 0.42
    • Convergence: Reduced power coefficient from 1.5 to 1.0
    • Transmute Lightning (Shocking Aura ): Reduced power coefficient from 1.0 to 0.01
    • Ride the Lightning: Reduced power coefficient from 1.0 to 0.6

    Earth

    • Impale: Reduced power coefficient from 0.77 to 0.513
    • Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2
    • Earthen Rush: Reduced power coefficient from 1.0 to 0.4
    • Earthquake: Reduced power coefficient from 1.0 to 0.01
    • Churning Earth: Reduced power coefficient from 3.5 to 2.25

    Focus
    Earth

    • Magnetic Wave: Reduced power coefficient from 1.0 to 0.25

    Warhorn
    Fire

    • Heat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced target cap from 10 to 5
    • Wildfire: Reduced power coefficient per hit from 0.66 to 0.5

    Water

    • Tidal Surge: Reduced power coefficient from 1.0 to 0.01
    • Water Globe: Reduced pulse heal coefficient from 0.24 to 0.125

    Air

    • Cyclone: Reduced power coefficient from 0.9 to 0.01
    • Lightning Orb: Reduced power coefficient per strike from 0.45 to 0.36. Reduced vulnerability duration from 10 seconds to 6 seconds

    Earth

    • Sand Squall: Reduced base protection duration from 2 seconds to 0.5 seconds. Reduced target cap from 10 to 5

    Sword
    Fire

    • Autoattack Chain: Reduced power coefficients from 0.66/0.77/1.25 to 0.44/0.513/0.833
    • Flame Uprising: Reduced initial strike power coefficient from 1.5 to 1.25. Reduced field power coefficient from 0.5 to 0.4
    • Cauterizing Strike: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning foes from 2.33 to 1.6

    Water

    • Autoattack Chain: Reduced power coefficients from 0.33/0.45/0.66 to 0.22/0.3/0.44
    • Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 seconds
    • Aqua Siphon: Reduced base heal from 1770 to 1150

    Air

    • Autoattack Chain:

      • Charged Strike: Reduced power coefficient from 0.77 to 0.513
      • Polaric Slash: Reduced power coefficient from 0.88 to 0.587
      • Call Lightning: Reduced initial strike power coefficient from 1.0 to 0.8. Reduced lightning strike power coefficient from 0.425 to 0.2
    • Quantum Strike: Reduced intitial strike damage from 0.5 to 0.1. Reduced lightning strike damage per hit from 0.425 to 0.25. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 16 seconds to 18 seconds

    Earth

    • Autoattack Chain: Reduced power coefficients from 0.66/0.77/1.0 to 0.44/0.513/0.666
    • Earthen Vortex: Increased cooldown from 12 seconds to 18 seconds
    • Rust Frenzy: Reduced power coefficient per strike from 0.33 to 0.25

    Dual Skills (Weaver)
    Staff

    • Plasma Blast: Increased cooldown from 12 seconds to 15 seconds
    • Pile Driver: Reduced power coefficient from 2.1 to 1.6

    Dagger

    • Steam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213
    • Mud Slide: Reduced power coefficient from 0.15 to 0.01

    Sword

    • Pyro Vortex: Increased cooldown from 12 seconds to 15 seconds
    • Twin Strike: Reduced second strike power coefficient from 1.5 to 1.0. Increased cooldown from 10 seconds to 12 seconds
    • Lava Skin: Reduced pulse base barrier from 379 to 227
    • Shearing Edge: Reduced power coefficient from 1.5 to 1.0. Increased chill duration from 2.5 seconds to 3.5 seconds
    • Gale Strike: Reduced power coefficient per strike from 0.275 to 0.01. Reduced bleeding duration from 5 seconds to 1 second
    • Natural Frenzy: Reduced power coefficient per strike from 0.44 to 0.295. Increased cooldown from 10 seconds to 15 seconds

    Heal

    • Glyph of Elemental Harmony: Reduced heal coefficient from 1.2 to 1.0. Increased cooldown from 20 seconds to 25 seconds
    • Signet of Restoration: Reduced base heal per skill use from 202 to 171. Reduced heal coefficient per skill use from 0.1 to 0.07
    • Wash the Pain Away: Reduced first pulse heal coefficient from 0.75 to 0.5. Reduced second pulse heal coefficient from 0.5 to 0.25. WvW will now use the PvP cooldown of 25 seconds (up from 20)
    • Aquatic Stance: Increased ammo recharge from 20 seconds to 25 seconds

    Utility

    • Arcane Blast: Reduced power coefficient from 1.4 to 0.6
    • Arcane Wave: Reduced power coefficient from 1.4 to 0.6
    • Arcane Shield: Increased cooldown from 40 seconds to 45 seconds
    • Cleansing Fire: Reduced number of conditions cleansed from 5 to 3. Reduced burning stacks from 2 to 1. Reduced cooldown from 40 seconds to 30 seconds
    • Lightning Flash: Reduced power coefficient from 1.5 to 0.3. Reduced cooldown from 40 seconds to 35 seconds
    • Armor of Earth: Increased cooldown from 50 seconds to 60 seconds
    • Glyph of Elemental Power: Increased cooldown from 25 seconds to 30 seconds. Reduced burning duration from 3 seconds to 1.5 seconds
    • Feel the Burn: Reduced power coefficient from 1.0 to 0.1. Reduced might duration from 10 seconds to 6 seconds. Increased number of might stacks from 3 to 6
    • Flash Freeze: Reduced power coefficient from 0.7 to 0.1. Increased chill duration from 3 seconds to 4 seconds
    • Eye of the Storm: Reduced superspeed duration from 5 seconds to 3 seconds. Reduced cooldown from 40 seconds to 35 seconds
    • Aftershock: Reduced total power coefficient from 1.5 to 0.1. Increased immobilize duration from 2 seconds to 3 seconds. Reduced protection duration from 5 seconds to 3 seconds. Reduced cooldown from 35 seconds to 30 seconds
    • Primordial Stance: Increased ammo recharge from 20 seconds to 25 seconds. Reduced burning duration from 3 seconds to 1.5 seconds
    • Twist of Fate: Increased ammo recharge from 40 seconds to 75 seconds
    • Unravel: Reduced protection duration from 5 seconds to 3 seconds

    Elite

    • Tornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 seconds

      • Debris Tornado: Reduced power coefficient from 0.5 to 0.01
      • Dust Charge: Reduced power coefficient from 0.33 to 0.01
    • Whirlpool: Reduced power coefficient from 2.2 to 0.01

    • Tailored Victory (Weave Self): Reduced power coefficient from 0.75 to 0.01

    Traits

    Fire Magic

    • Sunspot: Reduced power coefficient from 0.6 to 0.1
    • Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 second
    • Burning Rage: Reduced number of burning stacks from 2 to 1
    • Pyromancer's Puissance: Reduced might duration from 10 seconds to 6 seconds

    Water Magic

    • Soothing Mist: Reduced pulse heal coefficient from 0.1 to 0.05
    • Healing Ripple: Reduced base heal from 1302 to 1042. Reduced heal coefficient from 1.0 to 0.75
    • Soothing Ice: Increased cooldown from 30 seconds to 60 seconds
    • Piercing Shards: Reduced bonus damage from 10% to 5%
    • Flow Like Water: Reduced bonus damage from 10% to 5%. Reduced base heal from 714 to 478

    Air Magic

    • Electric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8
    • Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 seconds
    • Lightning Rod: Reduced weakness duration from 4 seconds to 3 seconds

    Earth Magic

    • Earthen Blast: Reduced power coefficient from 0.36 to 0.1
    • Earth's Embrace: Increased cooldown from 90 seconds to 300 seconds
    • Strength of Stone: Reduced bleeding stacks from 3 to 1
    • Earthen Blessing: Reduced endurance gain from 10 to 5

    Arcane

    • Arcane Prowess: Reduced might duration from 8 seconds to 6 seconds
    • Elemental Attunement: Reduced might duration from 15 seconds to 6 seconds. Reduced protection duration from 5 seconds to 4 seconds
    • Elemental Enchantment; Reduced concentration from 180 to 120
    • Arcane Precision: Reduced burning duration from 1.5 seconds to 1 second. Reduced vulnerability duration from 10 seconds to 6 seconds. Reduced bleeding duration from 5 seconds to 2 seconds
    • Arcane Restoration: Reduced base heal from 330 to 220
    • Arcane Resurrection: Reduced revive pulse of Geyser from 7% to 1%
    • Final Shielding: Increased cooldown from 90 seconds to 300 seconds
    • Elemental Surge: Reduced immobilize duration from 2 seconds to 1 second

    Tempest

    • Gathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60
    • Gale Song: Increased cooldown from 90 seconds to 300 seconds
    • Invigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 seconds
    • Tempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3
    • Elemental Bastion: Increased internal cooldown from 30 seconds to 40 seconds. Reduced base heal from 522 to 391. Reduced healing coefficient from 0.55 to 0.4125

    Weaver

    • Elemental Refreshment: Reduced base barrier from 434 to 260
    • Superior Elements: Reduced weakness duration from 3 seconds to 2 seconds
    • Elemental Pursuit: Reduced superspeed duration from 2.5 seconds to 1.5 seconds
    • Weaver's Prowess: Reduced bonus condition duration from 20% to 7%
    • Woven Stride: Increased internal cooldown from 3 seconds to 5 seconds
    • Invigorating Strikes: Reduced base barrier from 894 to 670

    aka cmc
    Game Designer on PvP/WvW

  • Cronos.6532Cronos.6532 Member ✭✭✭

    I like the Bounding Dodger change; now it can be used as more of a traditional directional dodge with the AoE damage as a nice bonus.

    signature

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @c u again.3267 said:
    why isn't ele rez glyph getting nerfed lol>

    other support factors of Tempest has gotten nerfed, Glyph of renewal won't make ele the best support class, it's more waiting to see what actually happens if these go live

  • Lasiurus.4067Lasiurus.4067 Member ✭✭✭✭

    Sword Weaver is just getting totally destroyed :(
    The new cooldown on Water 2 & Earth 2 are just too much

  • Wow just wow ^^ awesome so hype

  • torben.1532torben.1532 Member ✭✭✭

    Yea they should definetly do something About ele rezz glyph. idk Maybe increase cd by 300%

  • Hylo.1968Hylo.1968 Member ✭✭

    @Lasiurus.4067 said:
    Sword Weaver is just getting totally destroyed :(
    The new cooldown on Water 2 & Earth 2 are just too much

    you still have the broken Sage amulet, and Mirage is gonna be trash from now on, so you can rest assured. Watch out for oneshot thieves tho

  • Refresh that was needed, good job!

  • Basically.... Trash :3

  • Hylo.1968Hylo.1968 Member ✭✭
    edited January 31, 2020

    @witcher.3197 said:

    Smite Condition: Reduced base power coefficient from 0.85 to 0.2. Reduced power coefficient when cleansing a condition from 1.5 to 0.3. Increased the number of conditions cleansed from 2 to 3

    I think this is taking the skill into the wrong direction. It's supposed to use conditions as a trigger for doing decent damage, hence Smite condition. You are gutting the damage and buffing the cleansing which goes against what this skill was meant to be. Now it's just another removal.

    still, a low cd OnDemand heal .
    They also forgot about Lightining Rod builds

  • Mechanix.9315Mechanix.9315 Member ✭✭✭

    wow the game is safe TY

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭
    edited January 31, 2020

    I'm sorry ---do you even play the game?
    Just as predicted - nerf EVERYTHING and give us loincloth and sticks + 1 button to press.
    Smart move - remove those pesky amulets, sigils and nerf the vestiges of runes to the ground. Spvp has been dead for a while. What you are doing now, is kicking its corpse.
    Edit: Nerfed Renegade Kala heal too. How cute ---- just no one plays renegade in pvp. Maybe address the class broken mechanics instead?

  • Insanity! chars

  • Leave condi cleanse alone. We dont want to play in condition meta again like the one we had before current meta. Thanks.

  • true shot nerf? yup absolutely needed

  • bigo.9037bigo.9037 Member ✭✭✭

    I feel like soulbeast got gutted compared to holo. Soulbeast already losing to holo in wvw, and it's weak in spvp balance already.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    reaper might be a new top dog, what a time to be alive.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited January 31, 2020

    Lock On is still a double proc with identical effects that don't share internal cooldowns.
    Corona Burst still requires 2 defensive cooldowns to avoid and defensive cooldowns are being increased.

  • Rym.1469Rym.1469 Member ✭✭✭
    edited January 31, 2020

    Noice.

    If you are bringing back Healing Signet back to 2012, could you do the same with Corrupt Boon?

    Ya know, no beating around the bush, Full corrupt, big cooldown (was 40s)? Maybe a temporary debuff preventing boon application? (okay I might be getting ahead of myself in here, but I really loved big duck corrupts on guardians and elementalists 8 years ago).

    These small corruptions are kinda wimpy.

    EDIT: Also gachiHYPER at Mirage dodge. Good stuff.

    Yeah, I stream once in a blue moon.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Was kinda hoping for a section on boon powercreep where you talk about how skills with 3 or 4 boons is not so good.

  • Well one thing is for certain everything will feel like wet noodle hits as we are going back to sustain and condi meta. The power creep was a problem, but it would of been nice too still have a fast phased game. When these extreme changes goes live it's going to feel like your gathering when your actually engaging in a fight. I am pretty sure Anet took this a bit to far so to speak. Not as bad in pvp but in wvw with some trailblazer lying around and some ability's not even reaching 3 digits it's inevitable. Guess were back to be shocked when something reaches the 4000-5000 dmg in the combat log.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Rym.1469 said:
    Noice.

    If you are bringing back Healing Signet back to 2012, could you do the same with Corrupt Boon?

    Ya know, no beating around the bush, Full corrupt, big cooldown (was 40s)? Maybe a temporary debuff preventing boon application? (okay I might be getting ahead of myself in here, but I really loved big duck corrupts on guardians and elementalists 8 years ago).

    These small corruptions are kinda wimpy.

    EDIT: Also gachiHYPER at Mirage dodge. Good stuff.

    +1 give us the big corrupt from back then, big cd big effect.