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  • proba the best patch ever, every thing is not perfect but with this patch you can't proba not rollface ur dps or ur heal like a monkey as now

  • Taylan.2187Taylan.2187 Member ✭✭✭

    @SehferViega.8725 said:
    Yeah.. now noob player will be able to safely farm their Gift of Battle and Karma without being oneshotted and every noob will try finally WvW!!

    So, do you want new players in WvW, or not? Because last I heard everyone was complaining about the lack of players. Everyone who joins WvW for the first time is, by definition, a noob.

    I swear, some people just want to complain. >_>

  • Arctisavange.7261Arctisavange.7261 Member ✭✭✭
    edited February 3, 2020

    @kialb.2098 said:
    proba the best patch ever, every thing is not perfect but with this patch you can't proba not rollface ur dps or ur heal like a monkey as now

    I agree on that aspect but as many who have played this game since launch, have gone through years and years of patches and anet botching of balance. Most see the after patch gameplay based on patch notes will completely favor ranged gameplay over melee and condition over power. Theres no balance on those 2 last aspects and previous metas have completely shown how much disgust people had against only/mainly pirateship gameplay being viable in blob fights.

  • L A T I O N.8923L A T I O N.8923 Member ✭✭✭✭

    @Dennis.7856 said:
    The patch overall seems amazing tbh. I'm so glad that you finally start reducing power creep in this game!!! <3 There are a few things to i want to point out.

    1st of all the never ending issue with Spellbreaker.

    Have you ever thought about scaling Greatsword F1 "Arcing Slice" damage with Adrenalin level? Its the only damage weapon from warrior that doesnt scale with adrenalin for whatever reason. Doesnt really make sense that you only get more fury while Power scalings stay the same. So maybe you should just change this Arcing slice mechanic first instead of tuning it down in general.

    2nd Issue: Spellbreaker Elite: Bubble

    Im more than glad you finally nerf bubble again but the main issue with bubble isnt even the targetcap but the fact that it follows the warrior. With this nerf you wont change all too much. The only thing you do is giving smaller groups even a harder time at contesting bigger groups. Bigger groups with 10+ Spellbreaker will still hold
    W while spamming bubbles and you still wont be able to do anything against it.

    3rd (and this will be the biggest issue after patch (with current balance notes)): 4 Stat Equipment

    4 stat equipment has always been op. But with the lower amount of cleanses and heals, trailblaizer, minstrel and marauder will be the only viable stats. Everything else will just underperform even harder than it already does due to the fact that you just have more free stats overall if you decide to go 4 stat instead of 3 stat.
    I would suggest to lower the 2 main stats of 4 stat equipment so you kinda get a trade off when going for 4 stats combos. Example would be:
    Nomad vs Minstrel:
    Full set of Minstrel (without runes or infusions) gives 1172 toughness, 1172 healing power, 633 vitality, and 633 concentration. = 3610 stats
    Full set of Nomad (without runes or infusions) gives 1382 toughness, 960 healing power and 960 vitality. = 3302 stats
    There is no reason to give 4 stat combos more stats than 3 stat combos. I would personally love if you reduced both main stats of 4 stat gear down to a point that 4
    stat gear and 3 stat gear gives the same amount of stats overall. It would maybe help balancing it a bit at least.

    _4th traits that still seem to be a bit overtuned _

    Wont go too deep into detail about this. Just in general there are still a lot of traits like for example
    Guardian --> Honor --> Grandmaster Trait "Force of Will" that give you a lot of improvements such as 300 bonus vitality + heal scaling 1% per 100 vitality which is good but a bit overtuned for my taste. There are a lot of these traits tho. Also Reaper --> Grandmaster trait --> "Reaper's Onslaught" gives you free perma quickness + 300 ferocity + cd reduction if you hit "Life Reap". Its just too many free bonuses without giving you any disadvantage. So ofc other Grandmaster traits will always look bad next to those traits. I would personally do it like you already did with some other traits as well. Give something to suit a classes role for example "Force of Will" = healer trait obv since it gives you very goof heal scaling or "Reaper's Onslaught" as a dps trait and take something else from them away for example toughness or power or whatever.
    Best example pretty much is Berserker --> minor trait --> "Fatal Frenzy"
    You get 300 power and 300 condi damage when entering berserker mode so its obv a dps trait but at the same time you take away 300 toughness to make him more vulnerable for incoming dmg. Thats a much better concept of how traits should work instead of just giving free stats or enhancements without taking anything away in exchange.
    Not sure whether others think about this the same way like I do. Would love to see more opinions on that tbh.
    Thanks for reading this! cheers \o

    Im partially agreeing with you on the trade off side. Im upposed of the 'skill used on traitlines with x on a'. For example, the traits for guard to cast 'lesser Smite conditions' on healing means IT does An aoe damage and 2 condicleanse
    Meanwhile in the same traitline there's this trait to heal the guard and give Fury on meditation. The other 2 options on Grand master Line are suddenly far less viable because healing skill now grants: 2 condiclear, aoe damage, Fury and healing. That's tadly too much, if the 'skill Just cleansed 2 condis IT would be good for a minor trait. And to be fair i do not understand either why its on the same traitline in the first place

  • Vlad.4513Vlad.4513 Member ✭✭

    Finally, these changes were really needed, if people want to one shot others or fight less than 8-10 seconds then wvw is not for them, fights are supposed to be strategical and not a smash buttons contest.
    I think this is a step forward in the right direction.

    Thank you Anet!

  • These changes are great, we'll finally have something closer to skillfull rather than spammy fights. But some pretty important things have never been adressed so far even though they're at the root of many underlying issues regarding the decrease of user base.

    • Fix WvW lags or decrease the player limit per map. I know you have probably run some cost-opportunity analysis and found out it wasn't wasn't worth it... It actually is, I don't play on reset anymore, many leads stopped because blob fights are not an option anymore. Leads are hard to replace, when they quit, it drives the whole population of the server down. Furthermore, AWS solutions are much more flexible than they used to be. I am sure you can work that out.
    • Be much more aggressive on bans for hacks. Do something about it... I still see hackers that I reported months ago with video footage. Slight speed hacks go unnoticed but are too much of an advantage. I also see a lot of obvious hacks , same people teleporting and flying for months. How is this possible? It is not acceptable.
    • Finally, it would be awesome to change the stealth mechanic. I am the first to abuse it because... it is actually broken. It is not only frustrating to play against but a lot of people use speed hacks while in stealth. By the way, if you plan on keeping the stealth mechanic as it is, you should consider nerfing backstab further than that.

    Cheers.

  • These changes ARE HORRIBLE.
    What you will create is every group will not run:
    2 minstrel Firebrands,
    2-3 trailblazer scourges
    1 Spellbreaker.

    Diversity will DIE completely.

    Organized roaming groups already run that by the way. You can also add condi rev, elem or scrapper, they'll still be as viable as they are now after theses changes. Also, if you want to talk about diversity, as of now people only run zerk or minstrel (don't kitten me with marauder/valkyrie variants or magi earrings on your firebrand). There is no diversity, individual skills have much more impact than builds.

    Also. Why would you lower EVERY CC down to 0.01 co-eff?????
    Different CCs fill in different purposes.
    All this does is that it will make some forms of CC completely worthless because there will no point to use them since there will always a better one.

    These changes will make the fights much more skillful than they are now. It is actually the purpose of these changes if you didn't notice. Are you upset because you won't one shot people with longbow 4 into 2 anymore ?

  • When will you translate that on SP?

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  • @Bowser.7361 said:
    FINALLY SOMETHING DECENT GOOD JOB ANET! Long fight, mean more skills to show, im liking this EVEN if my main is getting nerf really bad im ok with it

    +1 :)

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    @Senqu.8054 said:
    Please ANet, dont remove the second Dodge from Mirage. Mirage is the only reason i Play gw2 from time to time. Since you killed chrono there was Not very much left for me but if you really make this change bouth elite specs from mesmer gain a penalty if taken. I feel like This is totally wrong. Why should i get punished for just playing a class i bought with my money. I cant See this anywhere Else. no other class gets facepunshed like mesmer. Its like you want to make the gameplay as much unconfortable as possible so People will finally quit This Game. I have more than 3000h playtime and i played it with 2 Dodges and now its to op for Mesmer. In my opinion, in special this change, shows how good your understanding about This Game is. You have to remove your own mechanics from your Game what a joke.

    Right now while reading this patch notes im ashamed that i have ever recommendet this Game to my friends and i feel like i have to refund them because they bought it. i cant find the words for my anger but if you bring this change i will quit and Never come back.

    Play core mesmer. It looks like Mirage is going to have that tradeoff in exchange for access to ambush attacks (which are only dangerous on a condi build anyway). Thankfully core mes still has plenty of utility to offer both power and condi builds; it's just the Mirage dodge mechanic and grandmaster trait selection that made it a better choice historically.

    It's highly likely most of your friends are playing other classes, anyway.

  • Zikory.6871Zikory.6871 Member ✭✭✭

    @Arctisavange.7261 said:

    @kialb.2098 said:
    proba the best patch ever, every thing is not perfect but with this patch you can't proba not rollface ur dps or ur heal like a monkey as now

    I agree on that aspect but as many who have played this game since launch, have gone through years and years of patches and anet botching of balance. Most see the after patch gameplay based on patch notes will completely favor ranged gameplay over melee and condition over power. Theres no balance on those 2 last aspects and previous metas have completely shown how much disgust people had against only/mainly pirateship gameplay being viable in blob fights.

    Pirate ship is a symptom of the player base. It's the path of least resistance and much easier to organize.

    They nerf CoR to a 10s CD and groups will probably still try to use it to pirate ship or stack weavers.

    Imo smart groups are looking at the notes trying to build a fun melee centric comp. Everyone else is trying to figure out how they can get carried from 1200 range.

    [KnT] Knights of the Temple

  • Moonglum.4659Moonglum.4659 Member
    edited February 3, 2020

    I still play wvw. Minority time is vanilla sylvani arcane ele combining immobilize on earth with massive damage on fire. Would tag most of a zerg. Needed nerfing has been, but I wonder whether full account has been taken of the light armour and health pool of formerly higher damage classes.
    Main is either herald (or vanilla for 1-2 v 1-2) condi with Mace/Axe and staff. Only survived against metas simply because of surprise factor. in roaming, and of course cc/anti condi in big fights. Looks like both condi and power damage so badly nerfed compared to say mesmer shatters, that not possible to play at all. Axe 5 only usable if there is a lot of chaos (then I admit it can burst with cc), with the delay and positioning difficulty it is harsh to go quite so far as nearly zeroing condi damage rather than just nerfing it by reducing to one stack. Put that with the axe 4 cooldown (only really usable twice if sacrifice specialisations to trait into bonus energy, so putting in long cool down is rubbishing a trait) axe is effectively eliminated as a choice of weapon, and makes the trait that triggers on torment stacks a waste, with the Mace nerf and the staff cooldowns...it looks like Wvw melee non condi goes from awkward to impossible - the power nerfs minor in comparison.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭

    Mirage makes me sick anyways. I don't really wanna see any mirages in game. It's like mesmer for players who can't play.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • You have literally destroyed WvW forced it to be PvP and alienated the WvW population once again to what ends. I have been playing this game since launch invested countless hours and time and spent real world money on items from the shop none of that matters if you are going to massively destroy the game mode I have leveled 12 characters in solely. WvW has seen a decline in Population densities since it began most of that in the form of mass exoduses every time you change the mechanics of the characters in WvW. This does not occur instantly since people want to see what you did but, after finding out that classes they have spent hours upon hours developing and learning get destroyed with a single update droves of people leave. It is hard enough to get people into the WvW mode and now you make it increasingly diffilcult to remain there. I base all of this comment on your upcoming changes but, since I love WvW I will wait and see how this effects the current player base and if it drops after the first week of game play.

  • Well, after thinking a bit more about the proposed changes I realized that maybe ANet wants to make all classes the same and keep selling skins. Each class will be a different skin but everything else will be the same...

  • what about draconic echo effecting 10 targets? theres way too much boon spam right now and you guys are nerfing boon rips, so...

    Te lazla otstara.

  • @Zikory.6871 said:

    @Arctisavange.7261 said:

    @kialb.2098 said:
    proba the best patch ever, every thing is not perfect but with this patch you can't proba not rollface ur dps or ur heal like a monkey as now

    I agree on that aspect but as many who have played this game since launch, have gone through years and years of patches and anet botching of balance. Most see the after patch gameplay based on patch notes will completely favor ranged gameplay over melee and condition over power. Theres no balance on those 2 last aspects and previous metas have completely shown how much disgust people had against only/mainly pirateship gameplay being viable in blob fights.

    Pirate ship is a symptom of the player base. It's the path of least resistance and much easier to organize.

    They nerf CoR to a 10s CD and groups will probably still try to use it to pirate ship or stack weavers.

    Imo smart groups are looking at the notes trying to build a fun melee centric comp. Everyone else is trying to figure out how they can get carried from 1200 range.

    Stability is the main key factor in any form of melee pushes. I dont know any super human that has the ability to put 1-2 seconds of stability duration to work up against crowd control skills that blobs are tossing you from 900-1200 range. Its just blatant stupidity and this is why pirateship meta will take place again.

    One skill or boon does define the gameplay completely. Necro F1 being a example from recent years.

  • I'm not sure what these changes seek to accomplish. If it's just about increasing TTK, a far easier and less controversial change would be to add 8/9/10K base health to all the light/med/heavy classes and call it a day.

    I don't understand the mirage single dodge nerf, i think that change is a bad idea. If anything i would have said mirage should have 3 dodges, since it's their core mechanic, and then nerf based on that. elusive mind shouldn't stunbreak that's a good change.

  • at least make it 0.1, 0.01 is too ridiculous.

    Te lazla otstara.

  • Me     : Hey Chrono! how are you?
    Chronomancer: Hey, im somehow OK... whatsup?
    Me     : Do you rememeber your only to effective skills?
    Chronomancer: Do you meanTides Of Time and Gravity Well?
    Me     : Yea... they got nerfed.. now they deal no damage, good luck mate for your survival.
    Chronomancer: Whaaa...??! well im quitting this game, Please Anet find someone to replace me. I'm retiring

  • L A T I O N.8923L A T I O N.8923 Member ✭✭✭✭

    @Deniara Devious.3948 said:
    The problem with this "balance" patch is that it is basically just shaving the multipliers and adjusting some cooldowns. I am fine that powerful CC skills do almost zero damage. In general one skill should not do multiple powerful things at same time, unless it is coupled with a handicap or a very long cooldown.

    I agree with you on the most parts and therefor i respons to this one. Look at IT this way: balancing is NOT Done after this patch. Like the OP Stated there Will be more changes and tweeks to builds. Best to balance down differences is 'devide' Them by a certain equal multiplier (Which happens to cc and autoattacks and autoprocs) and after that look what happens
    What do people use?
    What is considered strongest?
    What part gets exploited?
    What part gets underlighted like this?
    And from these questions you can..and are able to construct further to get a grip on the meta. Should anet be allowed to dictate meta's? No it's still player freedome, but they should be allowed to intervene (look at what happened to warrior banner)

    And this is exactly why im okay with changes because...from my point of view its Just a step in the right direction; a step back to observe

  • Xion.5694Xion.5694 Member ✭✭✭
    edited February 4, 2020

    Mirage 1 dodge in WvW - I have nothing more to say than XD.
    /Hint hint:/ dodge trough oder zerg group wile mirage does not auto move on dodge, and dodge movement speed is less than others /end of hint hint/.

    You've deleted the chrono proffesion, now /gg to mirages.

    Lets look on the perma stealth thieves...
    Oh no, still 3 dodges and perma stealth? That looks BaLaNcEd for sure!

  • Ghostof Luzifer.6159Ghostof Luzifer.6159 Member ✭✭✭
    edited February 4, 2020

    CMC please dont listen too all the babyrage guys here...

    @cerpico.5098 said:
    You have literally destroyed WvW forced it to be PvP and alienated the WvW population once again to what ends. I have been playing this game since launch invested countless hours and time and spent real world money on items from the shop none of that matters if you are going to massively destroy the game mode I have leveled 12 characters in solely. WvW has seen a decline in Population densities since it began most of that in the form of mass exoduses every time you change the mechanics of the characters in WvW. This does not occur instantly since people want to see what you did but, after finding out that classes they have spent hours upon hours developing and learning get destroyed with a single update droves of people leave. It is hard enough to get people into the WvW mode and now you make it increasingly diffilcult to remain there. I base all of this comment on your upcoming changes but, since I love WvW I will wait and see how this effects the current player base and if it drops after the first week of game play.

    @Senqu.8054 said:
    Please ANet, dont remove the second Dodge from Mirage. Mirage is the only reason i Play gw2 from time to time. Since you killed chrono there was Not very much left for me but if you really make this change bouth elite specs from mesmer gain a penalty if taken. I feel like This is totally wrong. Why should i get punished for just playing a class i bought with my money. I cant See this anywhere Else. no other class gets facepunshed like mesmer. Its like you want to make the gameplay as much unconfortable as possible so People will finally quit This Game. I have more than 3000h playtime and i played it with 2 Dodges and now its to op for Mesmer. In my opinion, in special this change, shows how good your understanding about This Game is. You have to remove your own mechanics from your Game what a joke.

    Right now while reading this patch notes im ashamed that i have ever recommendet this Game to my friends and i feel like i have to refund them because they bought it. i cant find the words for my anger but if you bring this change i will quit and Never come back.

    @appelflap.8310 said:
    so mirage get's 1 dodge, daredevil still has 3 dodges?
    no nerfs to shadow arts? no nerf to perma stealth? (i thought you guys wanted more counterplay) no nerf to thief's stolen items? detonate plasma will still be overpowered?
    no nerfs to food and nourishment in wvw? no nerfs to sigils in wvw? (sigil of draining, cleansing,....)
    Anet, do you guys even play gw2?

    @Xion.5694 said:
    Mirage 1 dodge in WvW - I have nothing more to say than XD.
    /Hint hint:/ dodge trough oder zerg group wile mirage does not auto move on dodge, and dodge movement speed is less than others /end of hint hint/.

    You've deleted the chrono proffesion, now /gg to mirages.

    Lets look on the perma stealth thieves...
    Oh no, still 3 dodges and perma stealth? That looks BaLaNcEd for sure!

    Anyone who is against this patch is for the 13k crits of rev hammer 2, the deadeye builds, the mirages, the 20k longbow slb, the 7k bullscharge, etc etc... The goal is (hopefully) to reduce the button spam and generall power/utility creep.

    -->people like this havent really thought on a meta/overarching level about these changes and sorely qq because of self interesst. They dont care what might be healthy for the game, they are just crying because things are changing. You will allways have people like that. Noone argues that this massive update might lead to imbalance and a somewhat unpredictable meta. People like these guys here fail to see that this patch isnt simply a balance patch rather a paradigm shift in order to create a healthier gameplay experience, they fail to see that not every change might be warranted or turn out great, but should rather be seen as part of the big reset button this game despereatly needs.
    If people would focus less on the individual changes but rather on the bigger picture it would imensly improve the feedback..
    The debate shouldnt evolve around whether individual classes will be viable or even if there will be a condi meta or if everyone will be running around in trailblazer gear after the patch. All these things can and are announced to be addressed in the future via hotfixes and balance patches every 4-6 weeks.

    The question you should be asking yourself is: Are you in favor of decreeping the game or not?
    and honestly, I cant imagine someone actually being against reducing power/utility creep in wvw or spvp.

  • @Deniara Devious.3948 said:
    Almost every single warrior build is using greatsword (GS) and this has been the case for many years. This balance patch won't change this, since forceful greatsword is so amazing trait it simply outshines anything else warrior has and has great trait synergy. Shield will remain as the most popular offhand. If you want better balance between warrior weapons, something needs to be done. Either enhance the least used weapons e.g. longbow projectiles are super slow (make them faster) and return adrenaline gain to warhorn. Or alternatively tone down greatsword related traits.

    I expect that you'll see more rifle warriors post patch, particularly even more rifle Berserkers since Gunflame isn't being gutted like other hard CC.

    GS is fairly balanced and is used more or less because of a vacuum of options.

    Want warriors to use more weapons? Well the damage on Mace/Mace and Hammer is being gutted, so no dice. Longbow is okay but fires a bit too slow for most people's comfort. Sword gets used, but not really for damage purposes. Axe sees use, but it's burst doesn't cleave so its usefulness is limited. OH Ax is useful for the quickness and cleave, but with Defense being gutted Shield has become MORE needed. OH sword is for RP and needs a rework. Warhorn got a great update and sees a fair amount of use now.

  • Jaruselka.5943Jaruselka.5943 Member ✭✭✭

    All other specs: “They’ve nerfed my stats to the ground! I hit like a wet noodle!”
    Core engie: “Welcome to my world.”

  • miguelsil.6324miguelsil.6324 Member ✭✭✭

    @EmeraldNight.4307 said:
    this patch won't save wvw because the problem with wvw is not class imbalance, but lack of new content and making old players leave/ new players refuse to join is. This game mode is still dying, Anet need to make some new content to attract new players instead of tweaking existed content to please the old players that already on the battle field. We already liked what we have now, that's why we are still here.

    Wrong, it gets tired really fast playing and loosing due to OP and imbalanced classes. It would be good to have new maps and some content for wvw but the main problem is the huge difference from one class to another almost forcing people to play that OP class or gtfo.

  • miguelsil.6324miguelsil.6324 Member ✭✭✭

    @Stand The Wall.6987 said:
    at least make it 0.1, 0.01 is too ridiculous.

    It is not, since there is no ICD for CCs they should just be useful not useful and powerful. give them the damage back but give ICD then so you dont get cced again for 2s nor stunlocked

  • @miguelsil.6324 said:

    @EmeraldNight.4307 said:
    this patch won't save wvw because the problem with wvw is not class imbalance, but lack of new content and making old players leave/ new players refuse to join is. This game mode is still dying, Anet need to make some new content to attract new players instead of tweaking existed content to please the old players that already on the battle field. We already liked what we have now, that's why we are still here.

    Wrong, it gets tired really fast playing and loosing due to OP and imbalanced classes. It would be good to have new maps and some content for wvw but the main problem is the huge difference from one class to another almost forcing people to play that OP class or gtfo.

    @EmeraldNight.4307 is not wrong. And you @miguelsil.6324 aren't either. OP classes should be addresses AND the concept behind wvw should be completetly reworked. This patch does nothing to the conceptual problems of wvw. OP classes aren't barely touched too, and on top of that classes, which are even now mostly excluded from wvw groups, got significantly nerfed, like e.g. the Soulbeast, which unique class ability gets cut in half and one part simply deleted.

    This is a horrible patch, which has nothing to do with "balance" and I can't reject the feeling, that the sole purpose of this patch is to force the players into rebuilding their loved chars or create new ones and to do so selling more gems (for new slots for templates or turning them into gold to buy new items).

    This patch should not go live.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    I'm wonder how I'm supposed to swap between PVE and WvW now. All of the skills will function differently, so there's no lateral transition between tactics.

    Does Anet expect us to completely reprogram our muscle memory every time we want to head to WvW?

    This. I almost prefer them to apply all these changes to PvE as well. PvE people complaining content is too easy, give them the 30% hit as well and then lets re-look at some of the new content. I am not saying this from the don't go their route, but yes a lot of WvWers don't switch build when they exit WvW.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • Anet, is it so hard nerf Firebrand?

  • Teb.6980Teb.6980 Member ✭✭

    Hi A-net... I really hope you're reading this

    IMHO the source of the power creep are masteries, which are way more insidious and their impact is more difficult to track.
    This way certain builds feel OP. You're cutting some hydra's heads... I suggest revising the meta core masteries more in detail. Particularly necro and guardian.

  • mixxed.5862mixxed.5862 Member ✭✭✭

    I love your changes. However keep an eye on Scourge in particular. It may still be too strong after the patch.

    Also Throw Mine on engi will be busted when traited if you go through with this.

  • Kitta.5412Kitta.5412 Member ✭✭
    edited February 4, 2020

    @Cal Cohen.2358
    With this widespread rebalancing, I think it's important to look into the WvW Banners and their numbers (all of it) - especially Dragon Banner. I hope this doesn't get drown in by all the other posts because as it stands, the numbers are already quite OP on those but with the new upcoming balance it will be atrociously OP :# In a perfect scenario, I'd love them all removed personally but I know that's not the reality as we've had to endure their existence since HoT but they absolutely are in dire need of rebalancing with this patch! Please don't forget them.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited February 4, 2020

    @arkinia.6952 said:
    Welp, time to move on to a different game. Fun while it lasted.

    i heard fortknight hitbox are uber trash u dont need to have good good aim either, maybe that game can carry u.

    Sorry i can only joke with coments like this :}, they are kinda reseting to improve skills over time decently they are doing a iteration process that the game never had.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited February 4, 2020

    @Jski.6180 said:

    @Aeolus.3615 said:

    @apharma.3741 said:
    The difference is now you can't spam your cleanses and it'll be OK. Cleanse Tempest will still heal well and provide great AoE cleansing power.

    If you have problems with conditions in the new meta it's probably you or the guy next to you that's playing badly and got too used to spamming skills and winning because that's how the game has been for the last 5 boring, tooth pulling years of expansion power creep.

    TLDR: git gud scrubs.

    Alot of players that are getting carried with the current "meta gimick" will cry so hard... i just fear they all will try to play full tank useless stacking group.

    Players need to understand they will have to bet more stats in the outcame of their build rather than be allrounder overperformancing the players skils.

    Direct damage will still exist... i dont know where most are QQ. :\

    That they are trying to balance cc "gimick" with dmg something comply out side of the counter play to cc. All self stab is getting nerfed and support stab is now stronger then what a player can give to them self.

    That and anet lied just updating numbers is NOT realty looking at 500 ish skills its more just doing a genal dmg % update something that could of been dont by updating dmg taken by players.

    It will not exist sadly condi will be the only effect that will work after the update unless they nerf it just as hard BUT they also need to update def / hp of the base classes as well.

    Anet is updating every thing the same they are not doing the fine tuning they need to do to fix the balancing. They need to update the game more then just simply messing with the numbers there needs to be real effects added and removed to fix balancing in wvw. That is how you fix your "meta gimick" no number update will fix that.

    They cant look at each skill individually(they need to put every one in same plane of action), better reset everything, and make players bet more for stats for roles with the changes, if u want power bet more for power stats, want healing bet more for healing stats, want boon duration well... minstrel but u will do less damage, zergs on minstrel with perma might and fury can kill with the current system due how easy is to achieve power creep momentum, with the changes they will loose that power to kill a bit, while they m8 get on hard CD before they can kill something, which is good players have to bet stats more.

    Overtime i bet some CC skills and others will have its damage/heal/beffect halved to become more acepted skills, they wont just have modifiers that hit 8k+ 15k(sometimes more) like we have now, but with those changes people will still be able to hit 4-6k some skill will continue to hit over 8k for sure.
    I'm confuse how the block system will work :scream: but its interesting, cause its like if by "block barrier" its stronger u will only destroy a layer, although i am confused to see how that works with WoR and alikes.

    People wil have to try diferent compositions with diferent stats, alot of people are getting carried with the current system, game needs to become more personal and group skilled rather than aoe gimicks.

    Bomb from stealth every one can do it.... and we all know how bad stealth system works.

  • Balthzar.3807Balthzar.3807 Member ✭✭✭

    I sincerely mean this from the bottom of my heart
    GREAT JOB

    the power reductions are so extreme that it gives the opportunity to raise them without throwing everything off kilter.

    really well thought out very well done

  • if you're going to nerf mantra of concentration that hard please consider buffing its radius to 360 so its usable.

    Te lazla otstara.

  • @Clownmug.8357 said:
    When everyone's disappointed, no one will be.

    when everyone stops playing gw2, no one will be :open_mouth:

  • Senqu.8054Senqu.8054 Member ✭✭✭

    @L A T I O N.8923 said:

    @Senqu.8054 said:
    Please ANet, dont remove the second Dodge from Mirage. Mirage is the only reason i Play gw2 from time to time. Since you killed chrono there was Not very much left for me but if you really make this change bouth elite specs from mesmer gain a penalty if taken. I feel like This is totally wrong. Why should i get punished for just playing a class i bought with my money. I cant See this anywhere Else. no other class gets facepunshed like mesmer. Its like you want to make the gameplay as much unconfortable as possible so People will finally quit This Game. I have more than 3000h playtime and i played it with 2 Dodges and now its to op for Mesmer. In my opinion, in special this change, shows how good your understanding about This Game is. You have to remove your own mechanics from your Game what a joke.

    Right now while reading this patch notes im ashamed that i have ever recommendet this Game to my friends and i feel like i have to refund them because they bought it. i cant find the words for my anger but if you bring this change i will quit and Never come back.

    Mirage is enough reason to stop in the first place
    ITs powerspec is macro's by alot
    ITs condiform is disgustingly passive
    And its dodges are Just like litterally the Opposite as they should (you can channel skills, stunbreak and safestomp from a dodge which no other class can...)

    ITs been reason enough for other people to stop allready

    Stop QQ and learn the game

    Man for real what is your problem that you have to directly insult me, but yeah sure Complaining about getting base mechanics removed from your class is totally to much. This Game will lose Players weather or not with these changes and people like you so who cares anyways right?
    Look i dont say there are no problems with Mirage but if you base a class around dodging and skills that can only be used then, this just kills it. They want us to use drop/pick items to create this effect. Yeah we know how much the players love drop/pick items since a lot complained about them and with the beginning of hot even more.

  • @miguelsil.6324 said:
    Wrong, it gets tired really fast playing and loosing due to OP and imbalanced classes. It would be good to have new maps and some content for wvw but the main problem is the huge difference from one class to another almost forcing people to play that OP class or gtfo.

    The problem with your comment is that there's not only 1 OP class that everyone need to play it or gtfo, but multiple classes that has different roles in the squad and you can pick one of your favorite freely. You want to do dps? play rev, scourge, tempest or dps SB, you want to play support? play FB, scrapper or support warrior. And this is only for zergling, not to mention that you can also roaming/ havoc with a lot of other builds that you pleased with maximum freedom.
    Many haters described wvw like there's one super OP class with one super OP build, and you only need to press W and 1 and then you can insta kill enemies, and people has been forced to play it, which is very not true.

    More also, this patch is not aiming to get better balance for wvw, like @wunderkind.9752 said this patch is more to force people change their build/ play style, and more importantly, finally those who don't understand to dodge the first bomb will not die instantly anymore in the beginning of the fight and they must be pleased with this patch.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Aeolus.3615 said:

    @Jski.6180 said:

    @Aeolus.3615 said:

    @apharma.3741 said:
    The difference is now you can't spam your cleanses and it'll be OK. Cleanse Tempest will still heal well and provide great AoE cleansing power.

    If you have problems with conditions in the new meta it's probably you or the guy next to you that's playing badly and got too used to spamming skills and winning because that's how the game has been for the last 5 boring, tooth pulling years of expansion power creep.

    TLDR: git gud scrubs.

    Alot of players that are getting carried with the current "meta gimick" will cry so hard... i just fear they all will try to play full tank useless stacking group.

    Players need to understand they will have to bet more stats in the outcame of their build rather than be allrounder overperformancing the players skils.

    Direct damage will still exist... i dont know where most are QQ. :\

    That they are trying to balance cc "gimick" with dmg something comply out side of the counter play to cc. All self stab is getting nerfed and support stab is now stronger then what a player can give to them self.

    That and anet lied just updating numbers is NOT realty looking at 500 ish skills its more just doing a genal dmg % update something that could of been dont by updating dmg taken by players.

    It will not exist sadly condi will be the only effect that will work after the update unless they nerf it just as hard BUT they also need to update def / hp of the base classes as well.

    Anet is updating every thing the same they are not doing the fine tuning they need to do to fix the balancing. They need to update the game more then just simply messing with the numbers there needs to be real effects added and removed to fix balancing in wvw. That is how you fix your "meta gimick" no number update will fix that.

    They cant look at each skill individually(they need to put every one in same plane of action), better reset everything, and make players bet more for stats for roles with the changes, if u want power bet more for power stats, want healing bet more for healing stats, want boon duration well... minstrel but u will do less damage, zergs on minstrel with perma might and fury can kill with the current system due how easy is to achieve power creep momentum, with the changes they will loose that power to kill a bit, while they m8 get on hard CD before they can kill something, which is good players have to bet stats more.

    Overtime i bet some CC skills and others will have its damage/heal/beffect halved to become more acepted skills, they wont just have modifiers that hit 8k+ 15k(sometimes more) like we have now, but with those changes people will still be able to hit 4-6k some skill will continue to hit over 8k for sure.
    I'm confuse how the block system will work :scream: but its interesting, cause its like if by "block barrier" its stronger u will only destroy a layer, although i am confused to see how that works with WoR and alikes.

    People wil have to try diferent compositions with diferent stats, alot of people are getting carried with the current system, game needs to become more personal and group skilled rather than aoe gimicks.

    Bomb from stealth every one can do it.... and we all know how bad stealth system works.

    I realty think a "when in wvw buff" would of did a lot more then updating what skills they did. Or at least tested what it would be like. This feels like a bad ideal that will only end with us waiting for the next update to fix all of the problems this one will make.

    See ELE forms and you will get my views.

  • Malavian.4695Malavian.4695 Member ✭✭✭

    Frankly, there are so many changes I'm overwhelmed. I can't tell if this is good or bad or mitzo-matzo. The 0.01 multiplier is hard for me to wrap my head around. Does that mean it will still do base weapon damage on a hit?

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @Malavian.4695 said:
    The 0.01 multiplier is hard for me to wrap my head around. Does that mean it will still do base weapon damage on a hit?

    https://wiki.guildwars2.com/wiki/Damage
    Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target's Armor)

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs - Thieves
    A skill overpowered? just nerf their dodge, balanced. - Anet
    There's no power creep you just don't recognize more people hitting you - Flat Earther

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited February 5, 2020

    I'm still parsing this instead of posting a kneejerk reaction that some people love to do.

    Why do people think condis are going to be absurd? Elixir gun , Super elixir cleanse, and purge gyro were not changed nor was guardian mantra of lore (Opening Passage) or resolve virtue (Absolute Resolution) let alone pulsing resistance on tome 3. There's also warrior warhorn + Shake it Off , as well as scourge condi clear from sand shades (Nefarious Favor , but also Abrasive Grit if the meta is all condi). The condi conversion on tome 2's Eternal Oasis was overpowering given its other effects so nobody should be surprised it was cut to 2. Firebrand tome 2 was cut down a bit in terms of cleansing on Radiant Recovery as well. Burning is the only condition damage worthy of note (because cleansing is worthless if burn is reapplied constantly) and that has been largely shaved down (i.e. Burning Precision , Dhuumfire , Mantra of Flame+Justice Tome , Crack Shot on warrior , King of Fires on berserkers, Incendiary Powder on engineers). Permeating Wrath hasn't been mentioned however.

    My first impression is that the boon removal has largely been shifted to spellbreakers' break enchantments since necromancers' well of corruption needs to tick. Engineers' mine kit seems to accomplish what necromancer scepter does when traited, so scrapper will likely remain dominant in some form or another.

    As far as pure damage goes it looks like Vault daredevil will be very strong once again. Rev hammer CoR is still buggy with respect to aiming, Phase Smash will still be decent ranged damage. The pulsing boons from herald will completely counter any low boon removal since they reapply every 3s on 10 people with Draconic Echo ; Incensed Response will negate most of the reductions for power rev since you'll still push 3300-3500 power. Lava Font received very little reduction, so Staff Ele is probably going to be the choice for ranged damage on CCed targets.

    I don't see many sources of stability at all. Revenants running dwarf, guardians running Stand your ground , firebrands lost some on the tome (Unflinching Charge: Reduced stability from 2 to 1 second), mesmers will unlikely be run just for mantras proving stability : it's more likely superspeed from tempests' "Eye of the storm" /scrappers will be used.

    Ranger will likely remained sidelined for most comped groups because scrapper will remain dominant.

    Spellbreaker, Firebrand/Guardian, hammer Scrapper, staff Weaver, Herald, Daredevil, Scourge look like they will still work while ranger remains a roaming class and mesmer is likely in dire situation unless core mesmer. Even core mesmer will need serious help because without burst it doesn't really work well. "Mirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modes" is a death sentence unless you run Jaunt at a minimum.

    Anything that relies on high burst is probably not likely to survive after this patch, whether it is core power shatter mesmer, scepter elementalist of any kind (esp. with the nerf to focus' Obsidian Flesh),

    If it's a comprehensive note, there should be consideration of removing damage from warclaw battle maul on people that are not downed.
    In addition, food/utility and keep bonuses should be considered for reduction to make bloodlust more attractive as a WvW cap.

  • Trax.4538Trax.4538 Member
    edited February 5, 2020

    YOU CANT BALANCE A GAME WITH THIS COMPLEXITY!
    If you take a look about all the classes with specs the different weapons and the 1000 treat points with all a lot of attributes impacting each other, its quite impossible to balance this. Nor its possible as a casual(still intensive) player to get all of this in mind especially in fight.
    You can tweak here and there but finally you get allways some op builds and annoy the one or the other classe-player.
    I know a lot of the player like this to combine their "unique" build and trying to get the best out of it. But under the hood most play finally a meta build cause they got lost in this jungle of combinations and trust some "pros" with their builds. Best is to find a median of complexity vs playing a class by skill. The less the complexity of skill combinations the more you get real competetive balanced game where skill is more relevant, as you can see in other competetiv games. As long the above doesnt change its the best arenanet can do like this balancing tries but i dont beleive you will ever get a near balanced PVP.

    CHEATING!
    If I can trust several independant developer I discussed with. It is quite easy to create cheats/hacks for GW2 cause there is not a good check against hacks of the GW2-Client. And if I play PVP, in every single game I think this must be a hacker(Ja, Ja I know Im a noob). But you can just start a short google and you will find pages/hacks. I HATE CHEATING! This is the first thing arenanet should invest to prevent it. No need for a balance if there are a lot of cheater.

    PVP MATCHMAKING (BOTS?)!
    It is horrible and one of the worst I saw compared to other competetive games. In a lot of games it feels I play with bots or my team mates are rly so bad. The next games I got such op teams where I can just do some auto attacks to win.

    Before you think about balancing the above have to be fixed. I quit PVP in GW2 so far btw. and play other games for it.

    PVP CONTENT!
    I like to capture points... but rly we need some more disciples like a capture the flag or a moba map (would be greate to play a league of leagends with gw2 classes) or destroy the enemy town or what ever.
    And there should be a 2v2 3v3 4v4 5v5 (But this will be a much bigger challange to balance)

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Malavian.4695 said:
    Frankly, there are so many changes I'm overwhelmed. I can't tell if this is good or bad or mitzo-matzo. The 0.01 multiplier is hard for me to wrap my head around. Does that mean it will still do base weapon damage on a hit?

    A simplified way of looking at this is everything is taking a 30% hit across the board. Anything that is both a damage dealing and a CC is now mostly just a CC. Cooldowns will be longer and boons/cleanses are reduced in duration. Condi durations are reduced as well. Translation everyone should last a bit longer in a fight. If you were weak against class x before and strong against class y, that will remain the same for now but both should should last a bit longer. There is another thread that also has adjustments to some trait lines that were under performing but that's not in this thread. Once everything is reduced they can measure things out and then they have room to adjust from there over/underperforming abilities.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited February 5, 2020

    @SnowHawk.3615 said:
    What a joke.

    here's another joke that will continue after the patch
    (as always, not attacking Thief Profession players but attacking Thief Profession Toxic design)

    -no amount of 'nerfing' will fix this profession until it is completely redesigned -

    In Fact, the next upcoming patch will force them to use their conditions more

    'Situations that are present are there because you allow and tolerate them to continue'

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Burnfall.9573 said:

    @SnowHawk.3615 said:
    What a joke.

    here's another joke that will continue after the patch
    (as always, not attacking Thief Profession players but attacking Thief Profession Toxic design)

    -no amount of 'nerfing' will fix this profession until it is completely redesigned -

    In Fact, the next upcoming patch will force them to use their conditions more

    I take it you haven’t actually watched the video...

    Lmao..

    Thank You for the {MEME}