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  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited March 3, 2020

    @Turkish Special Forces.7193 said:
    GJ ARENA NET ! you literally ruin the game no more fun in wvw servers are laggy everyone playing condi no talent begging for some1 to die their condi the game is just over for me I just bought pof 1 month ago if I knew what was gonna happen I would never buy the game...

    +1

    'Situations that are present are there because you allow and tolerate them to continue'

  • Redponey.8352Redponey.8352 Member ✭✭✭

    Change from CC, power damage and healing is nice.

    But remain issues that need to be fixed:

    • Condi become too powerful (literally everyone is playing it)
    • Healing still a little too strong.

    If condi would be nerfed (it should) also healing need to be nerf however meta would go to monoball without interest.

    As an ex-raid leader and regular player, all i want is to bring back teamplay through combo field and fight without only one pushing and making circles.
    Combo field has a great potential to make teamplay and counterplay.

  • Didn't fix kitten. Still have to hard counter deadeye with half your build or you're burst in 3 seconds. The blob heals are still too strong by far. The only thing that has shifted is power to condi and I fail to see how that's an improvement at all. Took maybe 2 days for people to figure out how broken kitten was and now it's probably worse than ever with the extra impact given to aoe condi damage. Can't stress this enough the ONLY thing done was to trash power damaged and they're gonna call that an increase TTK?!

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Virdo.1540 said:
    Portal, Permastealth and Reveal-cleanse.

    All of that together shouldnt be existing in wvw

    Well at least they need reworkish cause client server relation isn’t that smooth wich is the real culprit why stealth borks...

    Portals... should be a only mechanics for Mesmer, but thief could port other thief’s only.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Photonman.6241 said:
    Didn't fix kitten. Still have to hard counter deadeye with half your build or you're burst in 3 seconds. The blob heals are still too strong by far. The only thing that has shifted is power to condi and I fail to see how that's an improvement at all. Took maybe 2 days for people to figure out how broken kitten was and now it's probably worse than ever with the extra impact given to aoe condi damage. Can't stress this enough the ONLY thing done was to trash power damaged and they're gonna call that an increase TTK?!

    I suffered 11k phase smash :) on bunkers stats with prot, and 5k burn ticks for burnguard.

    Some classes are still hiting hard wich is somewhat fine since CD are heavier as well, condi m8 happen cause a lot of players are still waiting for fb and scrappers do all the defensive work for them while fb are used to bad gameplay mostly by just open books to counter scourge and stacks boons.

    Gameplay is way more than now more builds and skills are more effective due power creep got reduced, people need to get more organized and learn to play better with each other and start testing more counters to condi.

    Wonder wich class you feel that is making blob heals also that strong??

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    @Aeolus.3615 said:

    @Virdo.1540 said:
    Portal, Permastealth and Reveal-cleanse.

    All of that together shouldnt be existing in wvw

    Well at least they need reworkish cause client server relation isn’t that smooth wich is the real culprit why stealth borks...

    Portals... should be a only mechanics for Mesmer, but thief could port other thief’s only.

    ye maybe like A portal can take 1thief with it ,then disappears

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited March 3, 2020

    @Virdo.1540 said:

    @Aeolus.3615 said:

    @Virdo.1540 said:
    Portal, Permastealth and Reveal-cleanse.

    All of that together shouldnt be existing in wvw

    Well at least they need reworkish cause client server relation isn’t that smooth wich is the real culprit why stealth borks...

    Portals... should be a only mechanics for Mesmer, but thief could port other thief’s only.

    ye maybe like A portal can take 1thief with it ,then disappears

    2 thief’s would be fun for the gank surprise.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    I dunno, i'm having quite a bit of fun. Most of the ranger skills and metabuild nerfs didn't really effect me to badly. In fact, i'm lasting a lot longer against some classes that usually spin circles around me. I'M HAVING A BLAST, knocking those old metabuild players all over the place. Seems their permaboon builds got shoved out the window, which i'm quite happy with. I'm little bit angsty on the pet swap, because we did have some boons for pet swap, and now that's complete trash and gone with, since we can no longer swap pets while in combat. Overall, i'm enjoying the nerfs. I never seen so many people cry to such a degree as this. My experience has been mostly POSITIVE. Mostly because i'm ranger, i'm used to any and all nerfs to my class, and...the nerfs didn't really effect me that badly because I never ran a Ranger meta-build. :p

  • Redponey.8352Redponey.8352 Member ✭✭✭
    edited March 4, 2020

    I would love to have a meta which is more rewardful for people looking at team play and synchronization. (like before)

    Less spamming aoe and condi.

    More focus on bombing/impact to down people
    Main source of heal => Waterfield blast and repack.

    I know it wont before exactly as before because of content added from Hot, Pof and LS but having the same kind of philosophy would be nice

    I have many talks with old friend from this game and they would like to have this kind of gameplay to get back in WvW.

    More like that.

  • Hadi.6025Hadi.6025 Member ✭✭✭

    Want to know how incompetent this company is? They posted patch notes saying Dolyak Stance will be from 40-60 seconds. It's still 30 seconds in WvW.

    Not the Leader of " I will make you [QQ] ", just some how a mascot who everyone loves to hate.

  • @Hadi.6025 said:
    Want to know how incompetent this company is? They posted patch notes saying Dolyak Stance will be from 40-60 seconds. It's still 30 seconds in WvW.

    They said on stream that forgot to include this changes to the patch notes:
    https://en-forum.guildwars2.com/discussion/97626/balance-update-update-wvw/p1

  • Well, the game had a good run, but Anet has decided it doesn't want anyone to play anymore with this 'patch'. Guess they're about to roll out GW3.

  • avey.4201avey.4201 Member ✭✭✭

    Of 20+ necros I fought in spvp yesterday, only 1 used a dodge roll (a single dodge, whoo!), they have 20+k health, and instead of dodging, they afk face tank my burst, then passively go to shroud where they continue face tanking any burst still in the process of casting, because zerk DH doesn't have anywhere near enough dps to touch the 40+k Olympic sized health pool, but then I'm stuck dodging because unlike them I have 11k health, and their condi/lich form kitten actually has enough dps to burst me, not to mention zerk guard standing in symbol has less cleave than 1 person rezing an enemy.
    Big game hunter has a 5 minute cooldown, regardless that spear of justice fails 8 of 10 times due to block/blind/evade/taunt/invuln/immune/line of sight/teleport/random miss/random obstructed(map bug)/loss of target(player randomly stealth's as you cast), and to use big game hunter you can't use the ability to pull making the only useful offensive trap DH has useless to get +15% damage for 4-5 seconds(maybe you could buff auto attacks 15% while standing in symbol, and cleaving downs, because otherwise Idk kitten damage you'd be buffing).
    The numbers from this patch feel very random, most don't seem to have any reason other than just to be random, and the game plays/feels like kitten because of it.

  • Hadi.6025Hadi.6025 Member ✭✭✭

    @DartsFab.5367 said:

    @Hadi.6025 said:
    Want to know how incompetent this company is? They posted patch notes saying Dolyak Stance will be from 40-60 seconds. It's still 30 seconds in WvW.

    They said on stream that forgot to include this changes to the patch notes:
    https://en-forum.guildwars2.com/discussion/97626/balance-update-update-wvw/p1

    oh ok. Yea i missed that.

    Not the Leader of " I will make you [QQ] ", just some how a mascot who everyone loves to hate.

  • Ramjam.4507Ramjam.4507 Member ✭✭

    Soo.. Condi Burst huh.. I though this patch was about decreasing the burst potentials in the game, unfortunatly after patch it's even more bursty with no way of avoiding it, you can't get toughness to counter condiburst, you can't pop the damage invunrabilities like you can against toughness, you can't block further damage away.

    what you can do is condi cleanse, but most condi cleanses still short cast time and while doing it usually doesn't allow you to block further incomming damage.

    Condi burst just doesn't make sense, make conditions "CONDITIONS" as in damge over time if ignores, currently it's condition bursts all over.. and there are very little counters to it, there are counters to conditions but not condition bursts.

    it was less bursty before the patch then after, and I'm currently running 9 condition removals, each removing 2-4 conditions and I still feel like glass.

    also conditon builds serriously need another stat they have to focus on if they wanna do more damage, just like power usually have Power, Ferocity, Precision, to balance with Toughness, Vitality, Healing, too many condition builds can do insane bursts with Condition, Toughn,ess Vitality and healing, perhaps a little bit of expertise.

    to do insane damage with conditions you should have to delve into high ammounts of expertise AND some other stat, perhaps a stat to make Conditions tick faster or something, so if you really want to go condition "BURST" you have to have Condition, Expertise, And ???, making you a glass cannon in return.

    I'll be taking a break from WvW, maybe gw2 in general untill specially certain if not all conditions builds been touched, not fun at all currently.
    Power was pretty burst before and the rebalance was good there, just that it left conditions alone, and they already weren't far behind, (like power was a 10, and conditions a 9, and now power got pushed to a 6-7, while conditons in some builds even got buffed and are now touching 10 or worse)

  • Waisenpai.6028Waisenpai.6028 Member ✭✭✭
    edited March 9, 2020

    Myabe they forgot in WvW we use pve armor and runes not SPVP and it's not a5v5 ring match. I doubt they gave it thought. In the past they made beta test servers and we had a "go with it" for any major wvw changes. I guess those guys who planned that via HOT don't work here anymore. I guess the skill balance team guys were mostly laid off and they are now taking in testers request. So this was done with no research outside of the 5v5 facotr in spvp. Nice gg. There was reason that wvw was split from spvp. And that very small changes were made. tiny percentage changes in skill damages rather than massive coefficient nerfs. If you nerf raw skill damage percentage the community would complain right way, but you guys are sneaky. Also most of the core players quit already and you picking on players that were not here from the start sigh gg.

    Sword Weavers are decent 1v1 vs non POF metas in wvw. Sadly sword still has low packet damage, very small range and is easy to read. Good luck catching holo, mirage, or firebrand if fleeing from battle. You will never catch the others. And chill from Reapers gibs you so hard.

  • Hadi.6025Hadi.6025 Member ✭✭✭

    this patch wouldve made sense for the 2v2 arenas but in WvW it does not make sense. Plus they didnt even nerf Necro Lich form. thing still hits for 6-10k per hit. and underwater weapons still hit hard as truck. Underwater i know dont get a lot of play time but if you gonna nerf everything you have to be consistent with the nerfs. just so much inconsistencies , so incompetent.

    Not the Leader of " I will make you [QQ] ", just some how a mascot who everyone loves to hate.

  • avey.4201avey.4201 Member ✭✭✭

    @Hadi.6025 said:
    this patch wouldve made sense for the 2v2 arenas but in WvW it does not make sense. Plus they didnt even nerf Necro Lich form. thing still hits for 6-10k per hit. and underwater weapons still hit hard as truck. Underwater i know dont get a lot of play time but if you gonna nerf everything you have to be consistent with the nerfs. just so much inconsistencies , so incompetent.

    It doesn't seem well thought out for sure, necro is a tank, passively uses shroud for 4x the health some classes have, and goes to lich for a harder burst than most zerks.
    Skill for skill DragonHunter and ranger have similar longbows(skill 3 and 4 are reversed), both have movement impairment"CC" on skill 5 but since cripple is technically a condi(soft cc) it's ignored as a CC so ranger kept damage with cripple on every damage tick, but dragon hunter skill 5 requires people to be in the effect for a few seconds+be in the effect when the skill ends to apply the immobilize CC, since it has more typical CC the skill lost it's damage.
    I was ranger before PoF, and that drove me to dragon hunter, ranger may've lost a pet this patch, but an elite spec about traps/longbows lost longbow, and all but 1 trap.

  • Nunya.4920Nunya.4920 Member ✭✭
    edited March 10, 2020

    @Zok.4956 said:

    @Nunya.4920 said:
    I'm killing off all my toons tonight so I wont be able to come back, because I couldn't afford to get everything back and, I'd have no fun as a level nothing. I don't need this kitten from a game that doesn't give 2 kittens that I have loyally supported it for years.

    I respect your decision. Please send me your stuff before you delete everything. So its not wasted. Thanks.

    @Zok.4956 said:

    @Nunya.4920 said:
    I'm killing off all my toons tonight so I wont be able to come back, because I couldn't afford to get everything back and, I'd have no fun as a level nothing. I don't need this kitten from a game that doesn't give 2 kittens that I have loyally supported it for years.

    I respect your decision. Please send me your stuff before you delete everything. So its not wasted. Thanks.

    No, because GM Sparkle Heart helped me, and I would like to use this post to give a shout-out to them. An unexpected kindness is always the best. Thank you so very much !

  • Redponey.8352Redponey.8352 Member ✭✭✭

    Lags is insanely high. In many years i've never see so much server lag.
    Condi need to be nerf, cleanse and healing too.

    First because it's completly OP since power has been balanced.
    Condi spamming by many people lag and lags dont allow us to counter (cleanses) because of lags.

    Condi should be pressure not burst as its played now.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @TwoGhosts.6790 said:

    @Cal Cohen.2358 said:

    Future Balance Cadence

    This patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes. Moving forward with competitive balance, we want to make smaller adjustments more often. The specific cadence for balance will always depend on our overall release schedule, but ideally it will be closer to every 4-6 weeks, while still having the opportunity to make minor tweaks outside of the regular balance update. The goal here is to have better flexibility to fix problems in a timely manner.

    It's now 7 weeks since the balance patch.
    Generally, I think it has brought a better gameplay, but where are the tweaks?
    There are clearly some problems to fix... how's that coming along?

    We are at that point and ppl did see it coming but due to every thing that is going on is there room for a pass on this update?

    I think anet needs to at least come out and talk about condi problems and boon conversion problems that we have in the game now (condis on some classes are very much over-preforming where other classes condis are under-preforming as well as conversion are getting boon effect that are class defining there by destroying the class that can only use a very set type of boons). There also needs to be a talk about support stab being much stronger then self stab due to the nerf that made all self stab 1 min cd and the nerf to support stab never happens. There real problems with the 300 sec cd on all effect of passive triggers with out looking at the effects them self. There is a MASSIVE problem with hard cc skill getting a gen nerf with out looking at the entire kits of the class.

    These things do not need to be updated over night but anet needs to at least talk about them in a real way.

    See ELE forms and you will get my views.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited April 17, 2020

    so i decided to take a break after playing raid in Final Fantasy 14 online into wvw. Once i entered, i joined a party who decided to take Durios. After taking Durios, a large enemy servers arrived and decided to retrieve it. It didn't take long for the Toxic Pullings Fiesta Gimmicks to begin. 1 by 1, we were hurled down from the walls by 1 Thief player. It didn't take long for myself to be lunged down-forward into instant death.

    As i layed on the ground with the party dead players, it all came back to me, 'why did i even bother to log into the game to take a break?'

    WHAT IS THE POINT OF TAKING A BREAK WHEN TOXIC GIMMICKS IS THE HOSTESS OF WVW?

    i immediately logged out and logged in to Guild Wars 1

    NOW THIS IS WHAT I SHOULD'VE LONGED IN, TO BEGIN WITH

    Once again, I Praise Guild Wars 1 for not putting up with Toxic Gimmicks

    -that is all and i continue to wish Guild Wars a healthy prosperous future-

    A Future Where Players Experience Matters, PERIOD!!

    'Situations that are present are there because you allow and tolerate them to continue'

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    @TwoGhosts.6790 said:

    @Cal Cohen.2358 said:

    Future Balance Cadence

    This patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes. Moving forward with competitive balance, we want to make smaller adjustments more often. The specific cadence for balance will always depend on our overall release schedule, but ideally it will be closer to every 4-6 weeks, while still having the opportunity to make minor tweaks outside of the regular balance update. The goal here is to have better flexibility to fix problems in a timely manner.

    It's now 7 weeks since the balance patch.
    Generally, I think it has brought a better gameplay, but where are the tweaks?
    There are clearly some problems to fix... how's that coming along?

    There is a table, it is more than likely on it. A long with other things so who knows how its going because the table hungers, it thirsts... and dreams are on the menu.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Burnfall.9573 said:
    so i decided to take a break after playing raid in Final Fantasy 14 online into wvw. Once i entered, i joined a party who decided to take Durios. After taking Durios, a large enemy servers arrived and decided to retrieve it. It didn't take long for the Toxic Pullings Fiesta Gimmicks to begin. 1 by 1, we were hurled down from the walls by 1 Thief player. It didn't take long for myself to be lunged down-forward into instant death.

    As i layed on the ground with the party dead players, it all came back to me, 'why did i even bother to log into the game to take a break?'

    WHAT IS THE POINT OF TAKING A BREAK WHEN TOXIC GIMMICKS IS THE HOSTESS OF WVW?

    i immediately logged out and logged in to Guild Wars 1

    NOW THIS IS WHAT I SHOULD'VE LONGED IN, TO BEGIN WITH

    Once again, I Praise Guild Wars 1 for not putting up with Toxic Gimmicks

    -that is all and i continue to wish Guild Wars a healthy prosperous future-

    A Future Where Players Experience Matters, PERIOD!!

    Yeah that OP thief pull.

    Everyone has it now, especially in zergs where you are getting pulled and CCd with skills spinning their cd for 10+ seconds straight.

    Its weird that you never actually see them, but they are thieves I guess.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • abelsgmx.7530abelsgmx.7530 Member ✭✭

    ¿Nothing about world population balance?

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    They can't do anything, because one side says there's too much condi and corruption, other side says there's too much sustain, other side says too much cc.
    So what do they do?

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Doug.4930Doug.4930 Member ✭✭✭

    @XenesisII.1540 said:
    They can't do anything, because one side says there's too much condi and corruption, other side says there's too much sustain, other side says too much cc.

    Well to be fair they did nerf CC by quite alot by removing its damage (good change imo). They also nerfed sustain but not nearly enough (still a step in the right direction is still a step). The only real shortfall was that condi builds damage output was basically untouched. Given that sustain still needs to take some hits, and condi builds benefit from sustain due to only needing to build 2 damage stats means that the biggest issue with balance at the moment is condi builds are crazy strong.

    So if we're being honest all they really need to do to take another healthy step is tone down sustain a tad more and nerf condi damage. I wouldn't say nerf it to the same degree power was nerfed, because power was just crazy pre patch. But at least nerf it so that it relies on damage over time rather than burst. You shouldn't be able to burst by building one offensive stat alone. Condi builds like mesmer, necro, rev etc can simply output too much damage whilst being quite tanky.

    So what do they do?

    TL;DR version
    Nerf condi damage, nerf sustain.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Doug.4930 said:

    @XenesisII.1540 said:
    They can't do anything, because one side says there's too much condi and corruption, other side says there's too much sustain, other side says too much cc.

    Well to be fair they did nerf CC by quite alot by removing its damage (good change imo). They also nerfed sustain but not nearly enough (still a step in the right direction is still a step). The only real shortfall was that condi builds damage output was basically untouched. Given that sustain still needs to take some hits, and condi builds benefit from sustain due to only needing to build 2 damage stats means that the biggest issue with balance at the moment is condi builds are crazy strong.

    So if we're being honest all they really need to do to take another healthy step is tone down sustain a tad more and nerf condi damage. I wouldn't say nerf it to the same degree power was nerfed, because power was just crazy pre patch. But at least nerf it so that it relies on damage over time rather than burst. You shouldn't be able to burst by building one offensive stat alone. Condi builds like mesmer, necro, rev etc can simply output too much damage whilst being quite tanky.

    So what do they do?

    TL;DR version
    Nerf condi damage, nerf sustain.

    Meta is still power. In blob vs blob, powerspikes still win. Condies get cleansed fast, they have no time to actually get that high to inflict much damage. Thats why expertise is a wasted stat in blob vs blob. On smallscale/solo, things differ. I see havoc groups rather than solo roamers, pockethealers on every group. Burst condi isnt an issue anymore with most classes cause if you use one certain sigil and one cleanse, most damage is mitigated and the enemy will not be able to reapply condies fast enough. Like against powerbuilds, one should know when to cleanse and when to facetank stuff. You dont perma dodge against every power attack, much like you dont cleanse EACH condi as soon as it is applied. Condies are less of an issue, powerbuilds still hit hard and thats why people prefer them. At least, personally, I see fewer condi builds on roamers.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    Your driver will guide you

    Not Even Coverage is the Only broken thing in WVW.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @Doug.4930 said:

    @XenesisII.1540 said:
    They can't do anything, because one side says there's too much condi and corruption, other side says there's too much sustain, other side says too much cc.

    Well to be fair they did nerf CC by quite alot by removing its damage (good change imo). They also nerfed sustain but not nearly enough (still a step in the right direction is still a step). The only real shortfall was that condi builds damage output was basically untouched. Given that sustain still needs to take some hits, and condi builds benefit from sustain due to only needing to build 2 damage stats means that the biggest issue with balance at the moment is condi builds are crazy strong.

    So if we're being honest all they really need to do to take another healthy step is tone down sustain a tad more and nerf condi damage. I wouldn't say nerf it to the same degree power was nerfed, because power was just crazy pre patch. But at least nerf it so that it relies on damage over time rather than burst. You shouldn't be able to burst by building one offensive stat alone. Condi builds like mesmer, necro, rev etc can simply output too much damage whilst being quite tanky.

    So what do they do?

    TL;DR version
    Nerf condi damage, nerf sustain.

    And yet the size of groups comes into play also. Condi's mostly affect roam or small group, the big ones cleanse everything easily, especially the boon balling groups. You make them useless for a class like scourge and no one will want to run them anymore (hell I see a lot less of them these days anyways), that might be a good thing for you, but it's terrible in the end for making it even easier for boon balling.

    Even if cc's got their damage nerfed, there's still a lot of it being used, especially immobilize.

    Boons should have taken a nerf, we've been saying that for years now.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Doug.4930Doug.4930 Member ✭✭✭

    @Voltekka.2375 @XenesisII.1540

    I should have clarified that I'm really only talking about the small scale/roaming scene. My knowledge on blob composition usually only comes from observation underneath a giant pile of what I assume was accidentally misplaced siege.

    That being said I would still make the case that the meta for the best builds at the moment lies in the condi's for roaming/smallscale. Power is still great, and some people can be slow to change. Also condi has always had a stigma attatched to it. Because of this people will still probably prefer power for the moment. Despite my belief that a variation of condi rev is probably the king pin 1v1 build presently, thats subjective on my part though, I haven't played enough to claim this definitively. BUT condi rev has absolutely nothing on how powerful boon duration power holo was pre patch. So the game is still in a better place imo. Pre patch if you were running power holo with tools/alch and some boon duration thrown in, you had no business losing a 1v1 to anything other than other holo's.

    But I'd agree that condi doesn't make sense in a blob. Sustain/supports are still too strong. That remains true even in the roaming scene. If you come across a group running a pocket healer and your group isn't you may as well pack it in right there.

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭
    edited May 8, 2020

    @VAHNeunzehnsechundsiebzig.3618 said:
    hey ANET,

    WHERE was the Nerf for Thieves?

    You wanted to make fights longer? WHY are they still hitting with 12k vault followed by 9k vault?

    WHEN are you finally fix this plague?

    Oh btw, 9k Coalesence of ruin? Very balanced indeed.

    i nearly reported you for this comment. rev got 3 major damage nerfs, a sometimes insanely bad/random hit-window for coal and you still crybaby about coal...? the biggest dps in the zergs is still scrouges usually.

    but yeah, thief and condimesmserstuff as well as rangers, basically the most usless classes for Wvw, somehow barely got hurting nerfs, surely kinda sad and a questionable decision.

    also again, we lack on stability in the current meta. the cc-spam is horrific, nobdy cares that cc's don't do dmg, since you get loaded up with 50 condis while u get ping-ponged from boomstrip to daze to launch and get extra-cooldown by some of those, so u won't cleanse ever again once the loop is running. that combined with the not great ping often (skill-lag) is pretty messed up.

    and i agree... feels Wvw gets nerfs as if it was spvp. i mean it's absurd to even compare these two.

    ///then we have here a ranger talking about 1v1's in Wvw. i still kill rangers with my zergset frequently :P

    i feel that sustain is rather weak. the longer battles get, the more lag is often involved, and the more show the cooldowns of sustain. anybody asking to further nerf sustain should just pack his bags and travel back to spvp.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    /busts out laughing!

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Jski.6180Jski.6180 Member ✭✭✭✭

    The only way to fix this game is to bring back old stab effect and make all support stab super short duration as well as making a cap to all boons max at 5 sec.

    See ELE forms and you will get my views.

  • Mikhael.2391Mikhael.2391 Member ✭✭✭

    @Cal Cohen.2358 said:

    General

    Reminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global

    All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise

    When can we expect an internal cooldown of at least one second and half for all disabling CC? no reason not to have this and being stun locked after being stripped of stability and use all 3 or eve 4 stunbreaks and still getting CCed. its just not fun for anyone and the main reason for dying most times in fights.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Mikhael.2391 said:

    @Cal Cohen.2358 said:

    General

    Reminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global

    All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise

    When can we expect an internal cooldown of at least one second and half for all disabling CC? no reason not to have this and being stun locked after being stripped of stability and use all 3 or eve 4 stunbreaks and still getting CCed. its just not fun for anyone and the main reason for dying most times in fights.

    I still maintain they should implement diminishing returns on CC, and therefore CC spam becomes less effective while also not requiring players to spam stability in order to play. Been playing more on my Herald of late, and while before the patch I mainly camped Glint and swapped to Jalis when under pressure or to support a push, now it's the opposite - in squad I'm mainly camping Jalis to spam roads, and am only swapping back to glint for CC or to proc Spirit Boon.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Mikhael.2391 said:

    @Cal Cohen.2358 said:

    General

    Reminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global

    All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise

    When can we expect an internal cooldown of at least one second and half for all disabling CC? no reason not to have this and being stun locked after being stripped of stability and use all 3 or eve 4 stunbreaks and still getting CCed. its just not fun for anyone and the main reason for dying most times in fights.

    (Just trying time understand what you mean)
    Are you saying that one person could only apply a CC every 1-2 seconds?

    Or that it only impacts a player after a cool down of 1-2 seconds?

    Thank You for the {MEME}

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    Some kind of diminishing returns should be implemented. Can be anything such as
    1. You are immune to the same type of CC for 3 sec regardless of who is applying it to you. Eg 2 stuns in a row...you will only be affected by the first stun if the second is applied within 3 sec,

    or
    1. Each successive CC of same type (eg 2 stuns or 2 dazes etc). The duration is reduced by 50% for each successive one if applied within 5 sec of the previous one. The 3 rd consecutive CC has no affect unless applied after 5 sec since the last one.

    Numbers can be tweaked of course.

  • Mikhael.2391Mikhael.2391 Member ✭✭✭

    @Strider Pj.2193 said:

    @Mikhael.2391 said:

    @Cal Cohen.2358 said:

    General

    Reminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global

    All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise

    When can we expect an internal cooldown of at least one second and half for all disabling CC? no reason not to have this and being stun locked after being stripped of stability and use all 3 or eve 4 stunbreaks and still getting CCed. its just not fun for anyone and the main reason for dying most times in fights.

    (Just trying time understand what you mean)
    Are you saying that one person could only apply a CC every 1-2 seconds?

    Or that it only impacts a player after a cool down of 1-2 seconds?

    That after being hit by a disabling CC (knock backs pull disable stun stagger daze etc) after the effect ends either by stunbreak or end of effect time the folowin1/2s you will ignore all CC to prevent stunlock and brainless not fun gameplay.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Spartacus.3192 said:
    Some kind of diminishing returns should be implemented. Can be anything such as
    1. You are immune to the same type of CC for 3 sec regardless of who is applying it to you. Eg 2 stuns in a row...you will only be affected by the first stun if the second is applied within 3 sec,

    or
    1. Each successive CC of same type (eg 2 stuns or 2 dazes etc). The duration is reduced by 50% for each successive one if applied within 5 sec of the previous one. The 3 rd consecutive CC has no affect unless applied after 5 sec since the last one.

    Numbers can be tweaked of course.

    So just take one stunbreak and youre gucci? Nah. They removed - rightly so- damage from hard CC. Cant imagine having DR on CC.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Mikhael.2391 said:

    @Strider Pj.2193 said:

    @Mikhael.2391 said:

    @Cal Cohen.2358 said:

    General

    Reminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global

    All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise

    When can we expect an internal cooldown of at least one second and half for all disabling CC? no reason not to have this and being stun locked after being stripped of stability and use all 3 or eve 4 stunbreaks and still getting CCed. its just not fun for anyone and the main reason for dying most times in fights.

    (Just trying time understand what you mean)
    Are you saying that one person could only apply a CC every 1-2 seconds?

    Or that it only impacts a player after a cool down of 1-2 seconds?

    That after being hit by a disabling CC (knock backs pull disable stun stagger daze etc) after the effect ends either by stunbreak or end of effect time the folowin1/2s you will ignore all CC to prevent stunlock and brainless not fun gameplay.

    So... if you walk into a carpet of CCs, you can ignore them?

    Might as well remove all stun breaks then. Which doesn’t make sense..

    Thank You for the {MEME}

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭
    edited May 11, 2020

    @Strider Pj.2193 said:

    @Mikhael.2391 said:

    @Strider Pj.2193 said:

    @Mikhael.2391 said:

    @Cal Cohen.2358 said:

    General

    Reminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global

    All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise

    When can we expect an internal cooldown of at least one second and half for all disabling CC? no reason not to have this and being stun locked after being stripped of stability and use all 3 or eve 4 stunbreaks and still getting CCed. its just not fun for anyone and the main reason for dying most times in fights.

    (Just trying time understand what you mean)
    Are you saying that one person could only apply a CC every 1-2 seconds?

    Or that it only impacts a player after a cool down of 1-2 seconds?

    That after being hit by a disabling CC (knock backs pull disable stun stagger daze etc) after the effect ends either by stunbreak or end of effect time the folowin1/2s you will ignore all CC to prevent stunlock and brainless not fun gameplay.

    So... if you walk into a carpet of CCs, you can ignore them?

    Might as well remove all stun breaks then. Which doesn’t make sense..

    Which came first? Spammable CC's or spammable stability? Can't remove one without the other.

    Diminishing returns has existed in games like WoW since 2005.
    Here is a link to their annual PvP championship with $500K in cash prizes available: https://worldofwarcraft.com/en-us/esports/arena
    I'm sure the 50 or players who play sPvP above Plat would find it interesting.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @Strider Pj.2193 said:

    @Mikhael.2391 said:

    @Strider Pj.2193 said:

    @Mikhael.2391 said:

    @Cal Cohen.2358 said:

    General

    Reminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-global

    All splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwise

    When can we expect an internal cooldown of at least one second and half for all disabling CC? no reason not to have this and being stun locked after being stripped of stability and use all 3 or eve 4 stunbreaks and still getting CCed. its just not fun for anyone and the main reason for dying most times in fights.

    (Just trying time understand what you mean)
    Are you saying that one person could only apply a CC every 1-2 seconds?

    Or that it only impacts a player after a cool down of 1-2 seconds?

    That after being hit by a disabling CC (knock backs pull disable stun stagger daze etc) after the effect ends either by stunbreak or end of effect time the folowin1/2s you will ignore all CC to prevent stunlock and brainless not fun gameplay.

    So... if you walk into a carpet of CCs, you can ignore them?

    Might as well remove all stun breaks then. Which doesn’t make sense..

    Which came first? Spammable CC's or spammable stability? Can't remove one without the other.

    Diminishing returns has existed in games like WoW since 2005.
    Here is a link to their annual PvP championship with $500K in cash prizes available: https://worldofwarcraft.com/en-us/esports/arena
    I'm sure the 50 or players who play sPvP above Plat would find it interesting.

    I wasn’t referencing diminishing returns. My comments were directed specifically on the internal cooldown on CCs.

    Thank You for the {MEME}

  • Mikhael.2391Mikhael.2391 Member ✭✭✭

    That after being hit by a disabling CC (knock backs pull disable stun stagger daze etc) after the effect ends either by stunbreak or end of effect time the folowin1/2s you will ignore all CC to prevent stunlock and brainless not fun gameplay.

    So... if you walk into a carpet of CCs, you can ignore them?

    Might as well remove all stun breaks then. Which doesn’t make sense..

    Or does it? Maybe do not spam the a carpet of CCs and time them? so people actually use their brains to use the CC. Riight now I cant have 3 stun breaks plus dodges and still be CCed by just 2 players with more than 4 CCs. I am not saying I have to survive outnumbers but being stunlocked just to look without being able to do nothing is bad development. Its a better feature for the mode as many other games have benefited and makes fights more enjoyable instead of exhausting the stun breaks and wait to die due to constant CCs

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Burnfall.9573 said:
    so i decided to take a break after playing raid in Final Fantasy 14 online into wvw. Once i entered, i joined a party who decided to take Durios. After taking Durios, a large enemy servers arrived and decided to retrieve it. It didn't take long for the Toxic Pullings Fiesta Gimmicks to begin. 1 by 1, we were hurled down from the walls by 1 Thief player. It didn't take long for myself to be lunged down-forward into instant death.

    As i layed on the ground with the party dead players, it all came back to me, 'why did i even bother to log into the game to take a break?'

    WHAT IS THE POINT OF TAKING A BREAK WHEN TOXIC GIMMICKS IS THE HOSTESS OF WVW?

    i immediately logged out and logged in to Guild Wars 1

    NOW THIS IS WHAT I SHOULD'VE LONGED IN, TO BEGIN WITH

    Once again, I Praise Guild Wars 1 for not putting up with Toxic Gimmicks

    -that is all and i continue to wish Guild Wars a healthy prosperous future-

    Nothing about that mechanic is "toxic", it's not even anything new across the mmorpg games, so not sure why you're constantly claiming it's some kind of unfriendly toxic mechanic aimed at destroying player experience. That's just false.

    A Future Where Players Experience Matters, PERIOD!!

    "player experience matters" = you can stand on top of the walls and be untouchable while spamming aoes on enemies? Great, fair and interactive gameplay indeed. :sleeping:

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Sobx.1758 said:
    "player experience matters" = you can stand on top of the walls and be untouchable while spamming aoes on enemies? Great, fair and interactive gameplay indeed. :sleeping:

    Experience does matter...those with experience know to use a Mortar kit and arc your shots far enough from the edge so you can bomb those below without getting pulled :lol:

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @Sobx.1758 said:
    "player experience matters" = you can stand on top of the walls and be untouchable while spamming aoes on enemies? Great, fair and interactive gameplay indeed. :sleeping:

    Experience does matter...those with experience know to use a Mortar kit and arc your shots far enough from the edge so you can bomb those below without getting pulled :lol:

    +1

    Thank You!

    'Situations that are present are there because you allow and tolerate them to continue'