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  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Burnfall.9573 said:

    @Turkeyspit.3965 said:

    @Sobx.1758 said:
    "player experience matters" = you can stand on top of the walls and be untouchable while spamming aoes on enemies? Great, fair and interactive gameplay indeed. :sleeping:

    Experience does matter...those with experience know to use a Mortar kit and arc your shots far enough from the edge so you can bomb those below without getting pulled :lol:

    +1

    Thank You!

    @Turkeyspit.3965 it's hilarious how burnfall didn't even understand what you wrote :lol:

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭
    edited May 11, 2020

    Except for the fact that meteor, barrage, and to some extent mortar can all hit on top of walls and clear most siege too, while most other aoes cast from above requires you to be at the front of the wall or even on the lip where you can easily get pulled, not to mention rangers also going in parapet corners and using entangle to those above them to lock them down for aoes. It's a two way street, there's no untouchables.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @XenesisII.1540 said:
    Except for the fact that meteor, barrage, and to some extent mortar can all hit on top of walls and clear most siege too, while most other aoes cast from above requires you to be at the front of the wall or even on the lip where you can easily get pulled, not to mention rangers also going in parapet corners and using entangle to those above them to lock them down for aoes. It's a two way street, there's no untouchables.

    Yeah it's a two way street, but it wouldn't be without certain mechanics, not sure what point you're trying to make here.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited May 11, 2020

    @Dawdler.8521 said:

    @Burnfall.9573 said:
    so i decided to take a break after playing raid in Final Fantasy 14 online into wvw. Once i entered, i joined a party who decided to take Durios. After taking Durios, a large enemy servers arrived and decided to retrieve it. It didn't take long for the Toxic Pullings Fiesta Gimmicks to begin. 1 by 1, we were hurled down from the walls by 1 Thief player. It didn't take long for myself to be lunged down-forward into instant death.

    As i layed on the ground with the party dead players, it all came back to me, 'why did i even bother to log into the game to take a break?'

    WHAT IS THE POINT OF TAKING A BREAK WHEN TOXIC GIMMICKS IS THE HOSTESS OF WVW?

    i immediately logged out and logged in to Guild Wars 1

    NOW THIS IS WHAT I SHOULD'VE LONGED IN, TO BEGIN WITH

    Once again, I Praise Guild Wars 1 for not putting up with Toxic Gimmicks

    -that is all and i continue to wish Guild Wars a healthy prosperous future-

    A Future Where Players Experience Matters, PERIOD!!

    Yeah that OP thief pull.

    Everyone has it now, especially in zergs where you are getting pulled and CCd with skills spinning their cd for 10+ seconds straight.

    Its weird that you never actually see them, but they are thieves I guess.

    +1

    take a look at this

    'Situations that are present are there because you allow and tolerate them to continue'

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @Sobx.1758 said:
    "player experience matters" = you can stand on top of the walls and be untouchable while spamming aoes on enemies? Great, fair and interactive gameplay indeed. :sleeping:

    Experience does matter...those with experience know to use a Mortar kit and arc your shots far enough from the edge so you can bomb those below without getting pulled :lol:

    How do you do that? Is there a vid showing it?

    Anet buff me :-(
    Make me good at game!

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Justine.6351 said:

    @Turkeyspit.3965 said:

    @Sobx.1758 said:
    "player experience matters" = you can stand on top of the walls and be untouchable while spamming aoes on enemies? Great, fair and interactive gameplay indeed. :sleeping:

    Experience does matter...those with experience know to use a Mortar kit and arc your shots far enough from the edge so you can bomb those below without getting pulled :lol:

    How do you do that? Is there a vid showing it?

    Nah, because Mortar Kit is ground targeted but shoots in an arc, it ignore the 'obstruction' you get from the edge of the wall which requires Rangers, DH's, etc, to stand on the very edge to hit attackers down below. In some spots you can actually stand at the back of the battlement, out of range of most AoEs and pulls. Only barrage and meteor shower can hit, and of course you have to watch for reflects.

    One spot that's particularly fun is the ramp leading up to the lord on Veloka. From around midway there, you can shoot outwards and hit the mountain wall, which is a normal spot for attackers to build catas or shield gens. Since Mortar Kit 1 is spammable, you just stand up there chucking mortars until the siege is dead, and the barrier you get from using explosives mitigates any damage you take from retaliation.

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    @Voltekka.2375 said:

    @Spartacus.3192 said:
    Some kind of diminishing returns should be implemented. Can be anything such as
    1. You are immune to the same type of CC for 3 sec regardless of who is applying it to you. Eg 2 stuns in a row...you will only be affected by the first stun if the second is applied within 3 sec,

    or
    1. Each successive CC of same type (eg 2 stuns or 2 dazes etc). The duration is reduced by 50% for each successive one if applied within 5 sec of the previous one. The 3 rd consecutive CC has no affect unless applied after 5 sec since the last one.

    Numbers can be tweaked of course.

    So just take one stunbreak and youre gucci? Nah. They removed - rightly so- damage from hard CC. Cant imagine having DR on CC.

    No stun break that i know of has a 3 sec CD, so i don't know where you get the take one stun break and you're "gucci"

  • K THEN.5162K THEN.5162 Member ✭✭✭

    @Spartacus.3192 said:
    No stun break that i know of has a 3 sec CD, so i don't know where you get the take one stun break and you're "gucci"

    Mirage used to with its original elusive mind trait

    WHAT?!? Did you expect something special would be written here

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    Can we finally reduce the Immobilize spam in wvw?

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Check back in 6 months when people finally realize how bad immobilize/cc spam is for small groups and boon ball is for big groups.
    You know, just like the first time this all happened 5 years ago...

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Mikhael.2391 said:

    That after being hit by a disabling CC (knock backs pull disable stun stagger daze etc) after the effect ends either by stunbreak or end of effect time the folowin1/2s you will ignore all CC to prevent stunlock and brainless not fun gameplay.

    So... if you walk into a carpet of CCs, you can ignore them?

    Might as well remove all stun breaks then. Which doesn’t make sense..

    Or does it? Maybe do not spam the a carpet of CCs and time them? so people actually use their brains to use the CC. Riight now I cant have 3 stun breaks plus dodges and still be CCed by just 2 players with more than 4 CCs. I am not saying I have to survive outnumbers but being stunlocked just to look without being able to do nothing is bad development. Its a better feature for the mode as many other games have benefited and makes fights more enjoyable instead of exhausting the stun breaks and wait to die due to constant CCs

    So wait... you can bring 2 stun breaks and be able to run through a Zerg without being CCd.... you would have 6+ seconds of essentially not being CCd.

    Maybe people need to tone their pushes and maybe their dodges... And continue with stab.

    Increase stability sure.. but a 3 second cooldown?

    C’mon man...

    Thank You for the {MEME}

  • Really disappointed, as usual. As i understand u find global dps too high so there is reduction for all class, efficiency of boons is the same way.
    But in the same time u touch cd of weapons and you go far far away , til 5 scd ( main hand). There is no way autoshot to be fun. Assume more dps reduction but let a rotation on the weapon. The game have to stay fun and dynamic. My 2 cents

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @chat.4062 said:
    Really disappointed, as usual. As i understand u find global dps too high so there is reduction for all class, efficiency of boons is the same way.
    But in the same time u touch cd of weapons and you go far far away , til 5 scd ( main hand). There is no way autoshot to be fun. Assume more dps reduction but let a rotation on the weapon. The game have to stay fun and dynamic. My 2 cents

    This thread is a year old, you necro skills seems to still have enough dps.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited January 6, 2021

    Why did we necro this?

    Is this Alliances?

    Ed. If we're gonna real-talk for a second: I think this is just another example of good-old Anet being good-old Anet. They likely gutted the few resources competetive had and put them into other things for a while again. That rebalancing of teams have always been rather lopsided. It seems to work internally the same way we are used to it externally, with competetive giving but never getting, kinda like how PvP players who give never really gets.

    The guiding ideas behind the changes are still good and some areas of PvP (eg., larger scale WvW) are arguably better even now in this less than stellar situation. However, the iteration just hasn't been there or has been highly underwhelming. It wasn't too hard to figure out where things were going a month or so after the first patch or two. The problem is that we haven't seen much change from there over 10 odd months now. There are some very obvious condi issues that immidiately appeared that still have not been addressed at all. The gutting of the Warrior with the CC/damage changes is a sensitive topic but I'd argue the big fault with it is that it still lingers as a "beta" this much time later, not that the ideas behind it would have been bad from the onset. It's good ideas but a bad approach, especially given the infamous iteration/always-beta issues that always plagues the PvP modes overall (nevermind the dangling).

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    Any time now. Literally.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @subversiontwo.7501 said:

    @Kylden Ar.3724 said:

    @Super Hayes.6890 said:
    Is this getting bumped now with the Alliance threads?

    Why not, just shows how ignored we are.

    Balance when!?

    Balliances :3

    Ten words.

    Or letters even. 😬

    Thank You for the {MEME}

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    Balliances when!?

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], member of [RaW][TACO][Owls][HELL] Alliance, Kaineng.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Kylden Ar.3724 said:

    Balliances when!?

    I think their combining it with alliances.
    So soon, its definitely on the table.

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭

    holy handgrenade new tactic when?

  • Will there be any balance patch coming soon? Usually it comes on February right?

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited February 1, 2021

    I hope not.
    It would just break even more things.

  • acdspydar.8920acdspydar.8920 Member ✭✭✭

    @Kylden Ar.3724 said:

    @Super Hayes.6890 said:
    Is this getting bumped now with the Alliance threads?

    Why not, just shows how ignored we are.

    Balance when!?

    I'm still pretty salt about absolutely negating CC skill damage. That was dirty lol. Instead of 17 and 20 at least make it 500-ish.

    like that will ever happen

    Still

    BalancesWhen

    Lmak

  • cobbah.3102cobbah.3102 Member ✭✭✭

    There is nothing for you here , this isn't the balance you seek

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭

    as i wrote in many threads by now, please think about what u wish for guys.

    Wvw is based on imbalance, and i don't think this nerfs called "balance" do any good on that. there'll always be goodstuff. and honestly, the meta didn't change that much yet, even with all those nasty damage strips. only boonstrips, pulls and heavy CC-spam as well as condi got more again. is that really what ppl want?

  • Valelutra.9128Valelutra.9128 Member ✭✭✭

    another tuesday comes, and likely just gemstore updates, maybe a week from tomorrow?

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    Balance and Alliances when!?

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], member of [RaW][TACO][Owls][HELL] Alliance, Kaineng.

  • @Sethroad.2857 said:
    Hell yes! Thank you Cal Cohen and team! Reeling in the power creep was more than necessary, I was kinda worried that you'd go too light on the original change, but what I see now gives me hope that things will improve! Thank you so much for your work and keep at it! People will be mad about their class getting nerfed, but your outlined vision is solid! Stay strong and keep delivering!

    The complaining is mostly because they will be not able to one shot things anymore.
    My concern is there will not be enough cleanse for the amount of condition stacking.

    And they didn't touch DE infinite invis.

    NA Server: DRAGONBRAND
    Fractal Addicted
    Raid Newbie

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Spartacus.3192 said:
    Who's ready to celebrate the one year anniversary of the HUGE patch of Feb 2020 where
    1. Many of the passive traits went on 300 sec CD as "placeholders" while ANET reworked the traits?
    2. Nearly all CC did no damage with no real thought going into it.

    Unless you mean the happiness of the PvP players who departed towards games with better PvP,
    I don't think there is anything to celebrate.

  • @Fueki.4753 said:

    @Spartacus.3192 said:
    Who's ready to celebrate the one year anniversary of the HUGE patch of Feb 2020 where
    1. Many of the passive traits went on 300 sec CD as "placeholders" while ANET reworked the traits?
    2. Nearly all CC did no damage with no real thought going into it.

    Unless you mean the happiness of the PvP players who departed towards games with better PvP,
    I don't think there is anything to celebrate.

    Also wasn't the goal to increase time to kill in both PvP and WvW? In WvW it just caused group size to go up by 10 to accomplish the same thing as before, which feels like its lead to more blobs and makes it harder for groups of 15 to zergbust groups they previously could beat with enough clever play.

  • Spartacus.3192Spartacus.3192 Member ✭✭✭
    edited February 15, 2021

    @Fueki.4753 said:

    @Spartacus.3192 said:
    Who's ready to celebrate the one year anniversary of the HUGE patch of Feb 2020 where
    1. Many of the passive traits went on 300 sec CD as "placeholders" while ANET reworked the traits?
    2. Nearly all CC did no damage with no real thought going into it.

    Unless you mean the happiness of the PvP players who departed towards games with better PvP,
    I don't think there is anything to celebrate.

    yes nothing to celebrate thats my point

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭

    i think the basic class balance was really good when i started in 2019... bit condi-heavy, but u could even do stuff as newbie with cc's, despite back then literally every healing skill had stability included sort of. then, anet removed a lot of class-intern stability, stripped damage of ccs, but it is still cc-spamerama.

    working as intended?

    that's why i'm sceptical to any balance changes. need to get people with insight. players, not marketing bois.

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited February 16, 2021

    I just started playing again and I really want to see a new balance update...the current meta is incredibly boring and stale. Nothing feels fun to play. Instead of just nerfing/buffing we need a lot of reworks of weapons, skills, and traits that are never used. They don't need to be made over the top, just practical for different playstyles. Instead of pushing people into a few viable builds, you need to create more build diversity.

    Also 300s cd's...no just no....

    Somewhere chasing bags....

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Today would be the preview if we where getting are normal February update. The days not over but so far nothing.

    See ELE forms and you will get my views.

  • @Jski.6180 said:
    Today would be the preview if we where getting are normal February update. The days not over but so far nothing.

    Bold of us to assume Anet cares at this point. Let's see how EoD will do. The guys working on it say classic stuff that needs to be said, cause contracts "we are very excited to work on this! We are trying our best!" etc. It's sad, but no Balance pathc will come until the expac comes and I'm sure they'll go for an undecover patch, with no input from players, which will result in the same kitten.

    For christ's sake, they hardly work on IBS, a release which future players will have to pay for if without an acc already.

    One could only wish for meaningful changes in the traits, but naaaaah. Probably going to be CDs, nerfs etc, without addressing any issues such as boon uptime and condi spam.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Grand Marshal.4098 said:

    @Jski.6180 said:
    Today would be the preview if we where getting are normal February update. The days not over but so far nothing.

    Bold of us to assume Anet cares at this point. Let's see how EoD will do. The guys working on it say classic stuff that needs to be said, cause contracts "we are very excited to work on this! We are trying our best!" etc. It's sad, but no Balance pathc will come until the expac comes and I'm sure they'll go for an undecover patch, with no input from players, which will result in the same kitten.

    For christ's sake, they hardly work on IBS, a release which future players will have to pay for if without an acc already.

    One could only wish for meaningful changes in the traits, but naaaaah. Probably going to be CDs, nerfs etc, without addressing any issues such as boon uptime and condi spam.

    They did a year ago.

    I am still not seeing info on the expac to make this "down time" worth any thing.

    They did a blanket nerf with out any thoughts of what the skills do and even said they where more place holders for another update down the road. We are far down that road and cd / dmg numbers CAN be updated during all that going on. I for one would love to just draw a paycheck doing nothing but my job makes me do a lot of labor to give me a paycheck i do not know why anet seem not to have the same set of rules.

    See ELE forms and you will get my views.

  • gw2 players: we goin' back to Cantha!
    gw1 veteran devs: hold my beer!
    gw2 players: 2 years, no wvw alliances still?
    gw1 veteran devs: oh look...50v50 War
    gw2 players: I miss GW1 Fort Aspenwood & Jade Quarry invasion style play
    gw1 veteran devs: here you go...20v20 outpost rush
    gw2 players: friendly competition much?
    gw1 veteran devs: ..ends transmission..

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    Balance and Alliances when!?

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], member of [RaW][TACO][Owls][HELL] Alliance, Kaineng.

  • Looking at the OP, this looks like an overall slowdown in the pace of combat. That is excellent. I miss the calculated fights I used to have with others pre-hot.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @WWWWWWWW.6742 said:
    Looking at the OP, this looks like an overall slowdown in the pace of combat. That is excellent. I miss the calculated fights I used to have with others pre-hot.

    Slow as still getting 2 shot or being condi from 100% to 0% in 5 sec? Some classes got combat slowed down and some classes combat is at the same speed. When you say 3 blocks with a dmg at the end is just the same as taking 0 dmg for 4 sec there is something massively wrong with the balancing and this game going this long with out a fix to the blanket nerf. Same is true for hard cc dmg nerfs with nothing of cd and added effects non update.

    See ELE forms and you will get my views.

  • Tomorrow is a content patch right? Or at least that's what thatshaman is predicting. Any ideas if any balancing will occur?

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭

    @WWWWWWWW.6742 just that we're quite far away from structured fights, a bit more often than not. experienced groups vs inexperienced end in one push. it's all the elite specs beeing really strong since several years. the nerfs feel rushed and are just that: nerfs. not exactly balance. aspects like fast dmg and some traits or skills don't even get looked at. mobility isn't counted it. weak weapons don't get buffs to create kinda "balance" that'd be the "aim" of this.

    therefore ... eh.

  • I got excited seeing the "10/10 balance patch" post earlier then realized I was being a fool :s

    But ooof. These WvW posts always make me sad. It seems to be a pattern they use for how they "manage" the game mode- neglect it for years, then come in with ideas they want to experiment with, send promises of further work coming our way, then... the inevitable silence and back to neglect. Someone is calling the shots for these decisions and I feel like it's time they invest in better leadership in their ranks.

  • @Lhiash.4910 said:
    No nerfs to perma stealth DE? They still can port people after easily hiding in keeps, really adding portal to thief was the worst design decision you guys made.

    so can mesmers as well as permastealth mesmers. you are just whining about thief to whine about thief, nothing constructive.