Best build/class to kill a thief, that is NOT a thief/mes. — Guild Wars 2 Forums

Best build/class to kill a thief, that is NOT a thief/mes.

Silverstone.4539Silverstone.4539 Member ✭✭
edited October 13, 2017 in WvW

I have had it with being jump and slowly pecked down to death by thief's in WvW. I want revenge on them all. BUT, I'm not going to stoop to their level by playing one. So what's the best build/class, to kill a thief that does not use their tactics. I want to brute force kill them, no stealth, no slow condition kills, no clones. I want them to see me coming and see the white in their eyes before I break their necks.

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Comments

  • Silverstone.4539Silverstone.4539 Member ✭✭
    edited October 13, 2017

    ok so a War, how should i set it up? knockdown? tanky or zerker?

    reading more i think the new spellbreker class night do the trick

  • I almost always run something like this for roaming since I'm not fast enough to react to thieves that well. Keep your pet stowed while OOC, then when the thief attacks and stuns you from stealth, the gazelle will appear and the F3 skill will be the 1st skill it uses, in this case it is a daze. Then you can merge with the pet to break stun and go to town with your burst. YMMV.

    http://gw2skills.net/editor/?vNAQNAR8XjEqQLLWyCOsAVLW+Ds8y75t9uUEWABgmUwtbHUy5eD-jxBHABN/EAA4iA8n6PypbI99HMS5XUKBJDQ1YA-e

  • K THEN.5162K THEN.5162 Member ✭✭✭

    One build you might like is the test of faith bouncy bouncy 1 shot Dragon Hunter build I've seen in WvW. Though I have never played guardian, from what I've seen the build is basically designed to bounce your target in and out of the test of faith trap via spear of justice, shield bubble thing and longbow knockback. Additionally, if the spear lands then the pull is unevadeable and we all know how much thieves like their evades...

    WHAT?!? Did you expect something special would be written here

  • nope, i give up, its all fine... then i run into a necro and just die. game is getting beyond not fun.

  • Exciton.8942Exciton.8942 Member ✭✭✭

    Anything with burst damage or lockdown potential.

    If you go for sustain build, you won't be able to kill a half-decent thief.

  • Dragonhunter definitely.

  • SWI.4127SWI.4127 Member ✭✭✭

    @Zephyra.4709 said:
    I've had the funnest time on my full zerk warri (sometimes half Cav stats and the rest zerker) using gunflame. Usually 1HKO obliterated thief as many seem to run squishy gear and forget about utilising acro line.

    Usual setup consists of letting the thief think he has you (Keep running in a straight line with your GS like a noob - rely on EP trait to proc OR manual EP on skill bar + he's less likely to instinct dodge when you're low health and react) ... so here is the combo when swapping to rifle (intelligence + force sigils):

    On My Mark (so he cannot stealth) -> To the Limit! heal (full adrenaline) -> enter berserker mode which should proc traited Taunt -> Gunflame

    Using that combo should give you a downed thief (people don't expect rifle warri roaming around) at your feet in most cases. You can drop On My Mark for something else but any extra vuln stacks are always welcome.

    Hope that helps.

    That sounds hilarious, I gotta try that sometime.

  • Aury.1367Aury.1367 Member ✭✭✭
    edited October 13, 2017

    regular gs+d/sh Spellbreaker can do it too. Just get the master trait for revealing + chain, and use gs burst near smoke fields or inside shadow refuge. Also use bulls charge, featherfood grace and EP. Shield with reflect helps against D/P thieves alot, dagger 3 is a nice insta-daze. Try to play less oppressive, play passive with well placed counters and when thief is at ca 30%, gs5, bulls charge.

    Bullscharge and a followed dagger4 (when using dagger/dagger) is often a 2hit-kill when using sigil of intelligence.

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @Aury.1367 said:
    regular gs+d/sh Spellbreaker can do it too. Just get the master trait for revealing + chain, and use gs burst near smoke fields or inside shadow refuge. Also use bulls charge, featherfood grace and EP. Shield with reflect helps against D/P thieves alot, dagger 3 is a nice insta-daze. Try to play less oppressive, play passive with well placed counters and when thief is at ca 30%, gs5, bulls charge.

    Bullscharge and a followed dagger4 (when using dagger/dagger) is often a 2hit-kill when using sigil of intelligence.

    Disclaimer: Does not work against S/D power thieves.

    Fort Aspenwood
    Jekkies

  • I still run lb/mace+shield and still takes out the vast majority of thieves that cross my path.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    Medi guard/DH/FB. Countered thieves since the dawn of time

    Red = Dead...or someone runs away. Either way it's gone.
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  • kash.9213kash.9213 Member ✭✭✭

    @Silverstone.4539 said:
    nope, i give up

    Well there's your problem. Get to work on that part first, best way to learn the game is to play it. Of course a bunch of thieves are going to pick off your squads tail or jump people running across the map, they don't get a reserved seat on the squad bus. So, you can "stoop to their level" and actually have to work for your loot or stay with your tag, jump on voice comms, and maybe you'll pick up more bags than you drop.

    Northern Shiverpeaks [EL]

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Silverstone.4539 said:
    I have had it with being jump and slowly pecked down to death by thief's in WvW. I want revenge on them all. BUT, I'm not going to stoop to their level by playing one. So what's the best build/class, to kill a thief that does not use their tactics. I want to brute force kill them, no stealth, no slow condition kills, no clones. I want them to see me coming and see the white in their eyes before I break their necks.

    Two things: make a thief to learn how it plays. It's strengths and weaknesses.
    Second: find a guildie or friend that you can duel in a Guild Hall arena to practice.

    Otherwise, tough to learn to beat them without getting a lot of beatings.

  • xDudisx.5914xDudisx.5914 Member ✭✭✭

    Pick up one of those traits or utilities that apply reveal. That is enough to counter half of the thieves on wvw.

    Have stealth traps on inventory

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Got to break out the glass hammer rev!

    Anet buff me :-(
    Make me good at game!

  • I kill thief's quite often on Dragon Hunter... Sword/Sheild and Hammer, with JI. you can catch, pull, CC just about anything.

    But I do kill with burn and you said no condi, so....

  • Dragonhunter. Those saying spellbreaker, get real. Spellbreaker can put up a fight, sure, but it is not at all a counter to power thieves.

  • I find thieves easy to kill on a necro.

  • Caedmon.6798Caedmon.6798 Member ✭✭✭
    edited October 14, 2017

    @Snowywonders.1378 said:
    Dragonhunter. Those saying spellbreaker, get real. Spellbreaker can put up a fight, sure, but it is not at all a counter to power thieves.

    It sorta can actually,we have a util that reveals and tether trait ( the pull ) also has a reveal,i think thats pretty much a counter espec for tether If it lands the thief cant stealth and if he trys to port he gets pulled back to you.

    https://wiki.guildwars2.com/wiki/Sight_beyond_Sight

    https://wiki.guildwars2.com/wiki/Magebane_Tether_(trait_skill)

  • A GM? Only that will work.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    Well, just play a condi necro, place AOEs and let your thief bleed out. Look for WvW roaming builds (MetaBattle, shout reaper roamer or scrouge). And take the corrosive poison cloud with you against long bow rangers or pistol thiefs.
    Almost no problems then.

    Praise Joko!

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    @Galmac.4680 said:
    Well, just play a condi necro, place AOEs and let your thief bleed out. Look for WvW roaming builds (MetaBattle, shout reaper roamer or scrouge). And take the corrosive poison cloud with you against long bow rangers or pistol thiefs.
    Almost no problems then.

    Indeed. Works against most thieves fortunately.

    A Hermit's Tale - To The Edge of the Mists [Link Here]

  • @Silverstone.4539 said:
    nope, i give up, its all fine... then i run into a necro and just die. game is getting beyond not fun.

    Sounds like you just need practice and more experience vs other classes.

  • @Caedmon.6798 said:

    @Snowywonders.1378 said:
    Dragonhunter. Those saying spellbreaker, get real. Spellbreaker can put up a fight, sure, but it is not at all a counter to power thieves.

    It sorta can actually,we have a util that reveals and tether trait ( the pull ) also has a reveal,i think thats pretty much a counter espec for tether If it lands the thief cant stealth and if he trys to port he gets pulled back to you.

    https://wiki.guildwars2.com/wiki/Sight_beyond_Sight

    https://wiki.guildwars2.com/wiki/Magebane_Tether_(trait_skill)

    It is, to a certain degree, but it's not nearly as devastating as a guardian's spear that can pull you whenever, even at mid dodge. With the spellbreaker's version, you have much more control over it because you can easily avoid being pulled by staying at a sufficient distance, I have done it several times. And dragonhunter's burst is much scarier too. The worst thing a spellbreaker can hit you with is greatsword's F1 and GS 3, and the former is one you can avoid if you watch for it. As a thief (daredevil), I find fighting spellbreakers easier than berserker or even core warrior because they don't have a scary burst. It allows me to wear them down easily enough. The problem arises when you have teammates beside you activating fullcounter, then they hurt.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    I have to admit the balance in this game is so bad that it is beyond fixing. I played an MOBA, called Warhammer 40K Eternal Crusade, and the balance between the Space Marines, Chaos Marines and Orks, is what every PvP MMO really should be striving for. There were checks and balances to each ability, and a very fair, but somewhat progressive skill and gear progression. While by and large, it was the most teeth grinding hate fueled game of suck I ever played, the balance was what made it bearable. (except Eldar, those OPed elves needed to die in a fire!)

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • @Galmac.4680 said:
    Well, just play a condi necro, place AOEs and let your thief bleed out. Look for WvW roaming builds (MetaBattle, shout reaper roamer or scrouge). And take the corrosive poison cloud with you against long bow rangers or pistol thiefs.
    Almost no problems then.

    sadly necro is next on my list of what dead. But i think they need a patch first, right now they are just too op.

  • @Exciton.8942 said:
    Anything with burst damage or lockdown potential.

    If you go for sustain build, you won't be able to kill a half-decent thief.

    This. As a person who sometimes roams on a cheese thief build to flip camps, tap keeps, and whatnot, burst, either straight damage of condi overload, or lockdown, are often the death of me. A sustain build is usually not an issue as I can jump in, flip around applying condis, then disengage before they can do anything meaningful to me.

  • arcane FA staff tempest. you can 4hits zerk thieves in less than 2 seconds. not optimal for the rest but if you want to kill them direct insta burst is the best approach

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Galmac.4680 said:
    Well, just play a condi necro, place AOEs and let your thief bleed out. Look for WvW roaming builds (MetaBattle, shout reaper roamer or scrouge). And take the corrosive poison cloud with you against long bow rangers or pistol thiefs.
    Almost no problems then.

    6 second block is hardly no problem. I still kill necros (and classes of them) with P/P daredevil, Rifle DE and pewpew Soulbeast

    Red = Dead...or someone runs away. Either way it's gone.
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  • Juba.8406Juba.8406 Member ✭✭✭

    Core Warrior with sword/shield-GS, Bull's charge traited with Peak Performance, Might makes right and Heightened focus.

  • Raven.1524Raven.1524 Member ✭✭✭

    A skillfull scrapper, an amazing jack of all trades if it's used correctly. I don't think there's any good use for them for blobs though... Maybe as a scout?

  • Turk.5460Turk.5460 Member ✭✭✭✭
    edited October 18, 2017

    @Juba.8406 said:
    Core Warrior with sword/shield-GS, Bull's charge traited with Peak Performance, Might makes right and Heightened focus.

    Yeah but Core Warrior is and has been the most powerful 1v1 duel profession for a while now. It has all the handicaps and over-tuned utility/abilities to deal with anyone of equal (and often higher) skill level. But shhh, don't let the core-warrior "It's not an xpac-spec therefore requires more skill" try-hards hear me! They might fall off their crutches in rage.

    The only downside to using core warrior in the context of OP's post is that if the Thief decides to bail, it's chase potential is limited to a single attempt - Rush, Bull's, Whirlwind, and either Throw Axe or Savage Leap - provided none are already on cooldown.

    Fort Aspenwood
    Jekkies

  • Juba.8406Juba.8406 Member ✭✭✭

    @Turk.5460 said:
    The only downside to using core warrior in the context of OP's post is that if the Thief decides to bail, it's chase potential is limited to a single attempt - Rush, Bull's, Whirlwind, and either Throw Axe or Savage Leap - provided none are already on cooldown.

    Strange, i didn't get a notification for your comment.

    Anyway, Sometimes I drop shield and equip Mace instead, Almost no one expect that 1200 ranged knock down coming from you.

    As for bailing, you can not stop a good Thief, Mesmer, Druid or Engi if they decides to bail, But this will give them a good run for their money and will get them to think twice before ganking you again.

  • ArmageddonAsh.6430ArmageddonAsh.6430 Member ✭✭✭✭

    @QuantumCat.9051 said:

    @Exciton.8942 said:
    Anything with burst damage or lockdown potential.

    If you go for sustain build, you won't be able to kill a half-decent thief.

    This. As a person who sometimes roams on a cheese thief build to flip camps, tap keeps, and whatnot, burst, either straight damage of condi overload, or lockdown, are often the death of me. A sustain build is usually not an issue as I can jump in, flip around applying condis, then disengage before they can do anything meaningful to me.

    Anets idea of "balance" - Jump around not actually doing anything but spamming dodges and the odd Death Blossom....

  • ArmageddonAsh.6430ArmageddonAsh.6430 Member ✭✭✭✭

    Even though you said no stealth, I'd say Ranger or Soul Beast Ranger with Sick 'em and Rabid Fire tends to melt face and keeps them from stealthing.

  • @sokeenoppa.5384 said:
    The thing is You cant kill thief in wvw unless that thief is willing to fight for death. You can survive against him tough If thats ur goal, but kill... No.

    You just need to lockdown and burst while their stunbreaks are on CD.

  • Choppy.4183Choppy.4183 Member ✭✭✭

    @Turk.5460 said:

    @Juba.8406 said:
    Core Warrior with sword/shield-GS, Bull's charge traited with Peak Performance, Might makes right and Heightened focus.

    Yeah but Core Warrior is and has been the most powerful 1v1 duel profession for a while now. It has all the handicaps and over-tuned utility/abilities to deal with anyone of equal (and often higher) skill level. But shhh, don't let the core-warrior "It's not an xpac-spec therefore requires more skill" try-hards hear me! They might fall off their crutches in rage.

    The only downside to using core warrior in the context of OP's post is that if the Thief decides to bail, it's chase potential is limited to a single attempt - Rush, Bull's, Whirlwind, and either Throw Axe or Savage Leap - provided none are already on cooldown.

    Eh, that's a stretch, but it's certainly more powerful now than it has been for a bit. There are plenty of counter builds still, and thief has a couple of them. For example, I came across a s+p thief yesterday who had enough damage and control over melee to unpack any melee warrior, provided he kept focus and patience. A well played zerk druid with lb and some mobility weapon (staff, gs, etc) can do the same in a 1v1. Things tip more to the warrior's favour in a more constrained space though.

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  • Aomine.5012Aomine.5012 Member ✭✭✭

    @Silverstone.4539 said:
    ok so a War, how should i set it up? knockdown? tanky or zerker?

    reading more i think the new spellbreker class night do the trick

    Spe> @Choppy.4183 said:

    @Turk.5460 said:

    @Juba.8406 said:
    Core Warrior with sword/shield-GS, Bull's charge traited with Peak Performance, Might makes right and Heightened focus.

    Yeah but Core Warrior is and has been the most powerful 1v1 duel profession for a while now. It has all the handicaps and over-tuned utility/abilities to deal with anyone of equal (and often higher) skill level. But shhh, don't let the core-warrior "It's not an xpac-spec therefore requires more skill" try-hards hear me! They might fall off their crutches in rage.

    The only downside to using core warrior in the context of OP's post is that if the Thief decides to bail, it's chase potential is limited to a single attempt - Rush, Bull's, Whirlwind, and either Throw Axe or Savage Leap - provided none are already on cooldown.

    Eh, that's a stretch, but it's certainly more powerful now than it has been for a bit. There are plenty of counter builds still, and thief has a couple of them. For example, I came across a s+p thief yesterday who had enough damage and control over melee to unpack any melee warrior, provided he kept focus and patience. A well played zerk druid with lb and some mobility weapon (staff, gs, etc) can do the same in a 1v1. Things tip more to the warrior's favour in a more constrained space though.

    Warrior sure have the upper-hand if thief fight fair without retreating and re-positioning.
    But thief can generally reset the fight until they actually burn the warrior's cd up, so in an unfair fight where retreat is an option, thief still has the upper hand.
    The lack of good range option really hinders warrior alot compare to thief's teleportation / stealth, and mesmer's stealth/ range condi spam.

  • gebrechen.5643gebrechen.5643 Member ✭✭✭

    @Heimskarl Ashfiend.9582 said:

    @sokeenoppa.5384 said:
    The thing is You cant kill thief in wvw unless that thief is willing to fight for death. You can survive against him tough If thats ur goal, but kill... No.

    You just need to lockdown and burst while their stunbreaks are on CD.

    Until you realize that the thiefs cd is shorter than your own.

    Disciples of the monkey god [Apes]

  • @gebrechen.5643 said:

    @Heimskarl Ashfiend.9582 said:

    @sokeenoppa.5384 said:
    The thing is You cant kill thief in wvw unless that thief is willing to fight for death. You can survive against him tough If thats ur goal, but kill... No.

    You just need to lockdown and burst while their stunbreaks are on CD.

    Until you realize that the thiefs cd is shorter than your own.

    I don't have any issue bursting them with the build I use, they need to continually attack because it's tanky and it can withstand a lot, but I only need to get off a couple of skills in succession to down them.

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @Heimskarl Ashfiend.9582 said:

    @gebrechen.5643 said:

    @Heimskarl Ashfiend.9582 said:

    @sokeenoppa.5384 said:
    The thing is You cant kill thief in wvw unless that thief is willing to fight for death. You can survive against him tough If thats ur goal, but kill... No.

    You just need to lockdown and burst while their stunbreaks are on CD.

    Until you realize that the thiefs cd is shorter than your own.

    I don't have any issue bursting them with the build I use, they need to continually attack because it's tanky and it can withstand a lot, but I only need to get off a couple of skills in succession to down them.

    Correct, the regen of Warrior requires the Thief to constantly be engaging. Its not like fighting other sustain builds where the Thief can back off and re-assess for a while. Every second the thief is not damaging the warrior means the warrior is healing back up.

    Fort Aspenwood
    Jekkies

  • Artaz.3819Artaz.3819 Member ✭✭✭
    edited October 25, 2017

    @Turk.5460 said:

    @Heimskarl Ashfiend.9582 said:

    @gebrechen.5643 said:

    @Heimskarl Ashfiend.9582 said:

    @sokeenoppa.5384 said:
    The thing is You cant kill thief in wvw unless that thief is willing to fight for death. You can survive against him tough If thats ur goal, but kill... No.

    You just need to lockdown and burst while their stunbreaks are on CD.

    Until you realize that the thiefs cd is shorter than your own.

    I don't have any issue bursting them with the build I use, they need to continually attack because it's tanky and it can withstand a lot, but I only need to get off a couple of skills in succession to down them.

    Correct, the regen of Warrior requires the Thief to constantly be engaging. Its not like fighting other sustain builds where the Thief can back off and re-assess for a while. Every second the thief is not damaging the warrior means the warrior is healing back up.

    Except Poison means you are healing up less still on warrior...

    I used to run a vanilla Warrior that would kill every thief that stuck around (and a few that tried to leave) but it relied heavily on perma resistance boon to stay alive against those other condi roaming classes. It worked fine until I ran into something that boon stripped consistently like Reaper or Power Mesmer option (Thief boon strip on steal is meh and resistance would be reapplied < 3s later anyways so nothing to worry about).

    My honest 90%+ success rate counter to single thief roamer is run Reaper shouts (heal + elite + at least 2 utilities) with Runes of the Reaper. I got so many hate whispers cursing my face roll class. All it takes is a spacing out of the shouts and laying Staff marks at your feet to make thieves waste their condi cleanses/dodges and then CC/condi burst down. Bursting 5K+ bleed per s + 1K+ poison per s + chill is not to be taken lightly...Scourge is for zerg, Reaper is for roaming. Occasionally, you might run into a Sword/Dagger or P/P Daredevil but they would leave well before you were in any way hurt. The key with Reaper shouts is they all are on relatively low cooldowns so you reset about as fast as thief setups especially with your 2nd armor skin of shroud. The counter to Reaper is really Druids and probably now Soulbeast can kite you down if you don't use LoS/condi tick outs to outplay them which is why scepter 2 & 3 hitting is so crucial. Round and round, pick your flavor.

    Anyways, if you can't beat 'em, join 'em. At least you'll learn what you fail at as one and realize what you need to look for. Generally, opening sequence for thief is key, if that precious initial sequence doesn't land, thieves either need to reset/run or are basically screwed unless they have backup. In that time, you should be doing the same.

  • @Strider Pj.2193 said:

    @Silverstone.4539 said:
    I have had it with being jump and slowly pecked down to death by thief's in WvW. I want revenge on them all. BUT, I'm not going to stoop to their level by playing one. So what's the best build/class, to kill a thief that does not use their tactics. I want to brute force kill them, no stealth, no slow condition kills, no clones. I want them to see me coming and see the white in their eyes before I break their necks.

    Two things: make a thief to learn how it plays. It's strengths and weaknesses.
    Second: find a guildie or friend that you can duel in a Guild Hall arena to practice.

    Otherwise, tough to learn to beat them without getting a lot of beatings.

    this would be the advice i would take its the best way you can beat thief on any class, you just have to learn how it works first and gitgud basically...

  • @Turk.5460 said:

    @Heimskarl Ashfiend.9582 said:

    @gebrechen.5643 said:

    @Heimskarl Ashfiend.9582 said:

    @sokeenoppa.5384 said:
    The thing is You cant kill thief in wvw unless that thief is willing to fight for death. You can survive against him tough If thats ur goal, but kill... No.

    You just need to lockdown and burst while their stunbreaks are on CD.

    Until you realize that the thiefs cd is shorter than your own.

    I don't have any issue bursting them with the build I use, they need to continually attack because it's tanky and it can withstand a lot, but I only need to get off a couple of skills in succession to down them.

    Correct, the regen of Warrior requires the Thief to constantly be engaging. Its not like fighting other sustain builds where the Thief can back off and re-assess for a while. Every second the thief is not damaging the warrior means the warrior is healing back up.

    Playing Ranger, not Warrior though.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 26, 2017

    Warrior to counter thief? Is this a joke?

    The days when I get too annoyed of warrior cheese builds around, I switch to staff thief and faceroll them.

    Staff2+Steal combo, Staff4 (Blind), Auto, Vault ... 50% Endure Pain Proc. Disengage. Repeat. Profit.

    And what healing/regeneration? He won't land one single burst skill unless I mess up.

  • Choppy.4183Choppy.4183 Member ✭✭✭
    edited October 26, 2017

    @KrHome.1920 said:
    Warrior to counter thief? Is this a joke?

    The days when I get too annoyed of warrior cheese builds around, I switch to staff thief and faceroll them.

    Staff2+Steal combo, Staff4 (Blind), Auto, Vault ... 50% Endure Pain Proc. Disengage. Repeat. Profit.

    And what healing/regeneration? He won't land one single burst skill unless I mess up.

    I'm inclined to agree. Though it's much easier to kill thieves as a warrior now than it has been in the past (I'm chewing them up), against an equally skilled daredevil who understands how to control the engagement and doesn't get sloppy, the daredevil should win. Sloppy glass thieves end up taking a dirt nap.

    I’m Biff Rangoon, and I approved this message.
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  • so after all this... is it simply not possible? is thief the master class? should i just run whenever i see one?

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