There's so many better ways to gear fb than Cele man....
Agreed
The temptation is always there to diversify, but it doesn't scale 1:1. When you try to get a little bit better with a secondary role you end up A LOT worse in your main role.
Shhhh. Everything should be cele with stars sigil and runes. Dye armor in rainbow formation, and wiggle your arms in combat all the while shrieking with a high pitch. This display will strike fear into the heart of most enemies.
Wait... are you on TC?
I can only confirm that at least 2 people in this quote chain have ever graced the Holy Lands of the Tarnished Coast.
My one hope is that Portal Bombing is gonna be viable again for Zergbusting because right now, boonballs are so cancerous that they straight up annihilate any advancing party with no consequence.
Heck, it's literally just a Tag driving while everyone spills their AoEs on the tag.
And it works. And I hate it.
If I play a stupid build, I deserve to die.
If I beat people on a stupid build, I deserve to get away with it.
@Yasai.3549 said:
We may go back to Pirate Shipping for abit.
My one hope is that Portal Bombing is gonna be viable again for Zergbusting because right now, boonballs are so cancerous that they straight up annihilate any advancing party with no consequence.
Heck, it's literally just a Tag driving while everyone spills their AoEs on the tag.
And it works. And I hate it.
That is WvW combat since the very beginning. I'm not entirely sure what you are expecting to be different. Zergbusting has always been facilitated by maintaining various offensive characteristics over your opponent, usually surprise and skill in the form of tempo/audacity. It has very very little to do with actual game or class balance. If your portal bomb isn't working it's because it's a bad portal bomb, not because the game isn't 'right' for portal bombing. There are videos going back to the dawn of the game of people playing whack a mole with idiots.
They'd do so good vs a group of fb,scourges, revs etc lol
not exactly at that size, but that group compositions do nearly exist alike; and they don't do horrible against groups half of their size (or smaller), sadly. theres usually some necros and glassy eles inside that too for aoe spam
@LetoII.3782 said:
Agreed
The temptation is always there to diversify, but it doesn't scale 1:1. When you try to get a little bit better with a secondary role you end up A LOT worse in your main role.
true, but an engine is the sum of its parts. hence double fb...
@Babytater.6803 said:
I definitely think we will not go back to a pirateship meta and instead move back towards melee balls again. We will see in 5 days though! Exciting
The increase in CD m8 allow it, keychain will be dive trough and cc casters and try to pk.
Better positioning will be needed for casters, in compensation, it’s like a bit of everything will be needed rather than stack only aoe classes.
Stack lots of fb’s m8 be a reaction until people adapt/understand what we will have.
One thing for sure, gaps between aoe will exist.
Slayers [XD] NSP Guild
Yao Chen Herald/Ventari
Ying Wuxian Renegade/Demon
@duillyn.2697 said:
condi meta would be pretty detrimental to this already low population i think, really hoping that doesnt become reality.
Yeah I will do my part definetly.
The core engineer condi meta today is so strong it usually makes up at least 1 player on the map I am on.
After the patch?
The floodgates will open. I except a 100% increase for several hours.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura. "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
Meh this balance patch is pretty much the final nail in the coffin for wvw. Its just going to be a bunch of pve guilds spawn afking it for the rewards because I don't expect anyone to be playing this kitten they are trying to push on us going back to horrible condi spamming cancer.
@Jski.6180 said:
The meta will be more guards and less of every thing else.
I think that’s just a secure reaction besides start playing inter stuff, people feel insecure if they can kill faster.
But damage will still happen...and devs will reduce ally boon targets back to 5 on guard on a later patch.
So right now boons are not the problem when it comes to power dmg its base armor of some classes that the problem. Boons are keeping ppl from being locked down to land that dmg. Sure you will be able to lock ppl down a bit better but now the lock down skills do no dmg making the abitly for ppl to do dmg even worst once they are able to lock ppl down over all. Your simply making every one more tankly so classes that are already too tankly for free are going to be more tankly after this update. Your glass canon are going to be a bit more tankly but that not why ppl play though classes. Its not going to end well and the very update it self NEEDS a update after it a kind of build in part 1 and part 2 the problem is if it dose not come soon enofe wvw will be comply dead.
@Jski.6180 said:
The meta will be more guards and less of every thing else.
I think that’s just a secure reaction besides start playing inter stuff, people feel insecure if they can kill faster.
But damage will still happen...and devs will reduce ally boon targets back to 5 on guard on a later patch.
So right now boons are not the problem when it comes to power dmg its base armor of some classes that the problem. Boons are keeping ppl from being locked down to land that dmg. Sure you will be able to lock ppl down a bit better but now the lock down skills do no dmg making the abitly for ppl to do dmg even worst once they are able to lock ppl down over all. Your simply making every one more tankly so classes that are already too tankly for free are going to be more tankly after this update. Your glass canon are going to be a bit more tankly but that not why ppl play though classes. Its not going to end well and the very update it self NEEDS a update after it a kind of build in part 1 and part 2 the problem is if it dose not come soon enofe wvw will be comply dead.
Don’t take the current changes for granted, CC skills will be updated overtime, and there were quite some busted cc skils, I don’t mind the change since damage will happens and updates will happen to the CC skills, as in add some damage back or giving them other kind of buff/effect.
Imo lack of damage once only punishes limites played in a way...
Slayers [XD] NSP Guild
Yao Chen Herald/Ventari
Ying Wuxian Renegade/Demon
I don't think the meta will change much since the stability nerfs will not be implemented fully this patch.
But if they do implement the stability nerfs fully in future, then I predict that the Mag Cloud will rule.
Clouding will become a lot more potent and blobs will die out.
@Dawdler.8521 100%? we barely have bigger queues than 30 - i expect 50-60ish queues across several borders for at least one week, since everybody wants to farm the new fashion wars stuff.
besides, ofc will the meta change. it cannot stay the same when stats, abilities gets changed and cooldowns etc tuned up. @EremiteAngel.9765 idk how clouds will become more efficient when u cannot kill stuff with the same speed as before likely. sustain got nerfed, but did it get nerfed harder than dps is the question
__
what may really be problematic: how do the changes work out for number inequality? it may benefit larger groups even more, before we often managed to somehow destroy bigger groups (no stealth shenanigans, talking just about pushing), but if everything takes longer, they will have long enough to regroup in most cases
the last relink filled up some servers immensely, this week was just not very funny after all. big positive kill counts, but also many silly ganks.
Hard/soft CC will become king in zerg fights along with a light increase of condi spam.
Group composition won't really change. But people will likely "bunker up" a bit, maybe change a marauders piece for celestial here and there.
Smart groups will utilize "yolo" CC classes that can easily escape after their CC burst to engage first, that's your Warriors, CC bunker soulbeasts/druids and Holos.
Meaning, those classes/builds will push in in numbers of 3/4 to trigger stun breaks, cleanses and stability application from inexperianced players who will then get covered by light condi spam from necros and eventually get pushed over along with the rest of their remaining zerg. I expect deep pushes to be more common.
@kamikharzeeh.8016 said: @Dawdler.8521 100%? we barely have bigger queues than 30 - i expect 50-60ish queues across several borders for at least one week, since everybody wants to farm the new fashion wars stuff.
Yeah thats not at all what my post was about.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura. "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
@hobotnicax.7918 said:
Hard/soft CC will become king in zerg fights along with a light increase of condi spam.
Group composition won't really change. But people will likely "bunker up" a bit, maybe change a marauders piece for celestial here and there.
Smart groups will utilize "yolo" CC classes that can easily escape after their CC burst to engage first, that's your Warriors, CC bunker soulbeasts/druids and Holos.
Meaning, those classes/builds will push in in numbers of 3/4 to trigger stun breaks, cleanses and stability application from inexperianced players who will then get covered by light condi spam from necros and eventually get pushed over along with the rest of their remaining zerg. I expect deep pushes to be more common.
I don't think fightmanders will consider taking soulbeasts, or druids. but, everything else feels spot on.
I predict more gorilla tactics. (stealth bombing with rat-wells/bubble) I haven't … to my knowledge seen any fight groups running condi. maybe a few random PUGs who enjoy it more than burst. I doubt very much anything will change outside of less burst(1shot builds) and, I think has already been covered in this thread.
so there you go, northing will change, only more thieves in zerg composition.
Dd vaulter becoming accepted zerg meta is about as likely as the firebrand being replaced by a soulbeast.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura. "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
Comments
https://imgur.com/a/gkdsPBX
Four o/
But only with protest
[HUNT] the predatory instinct
The TMR zergs will DESTROY everything in their path! Just wait and see! Don't say I didn't warn all of you!
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
We may go back to Pirate Shipping for abit.
My one hope is that Portal Bombing is gonna be viable again for Zergbusting because right now, boonballs are so cancerous that they straight up annihilate any advancing party with no consequence.
Heck, it's literally just a Tag driving while everyone spills their AoEs on the tag.
And it works. And I hate it.
If I play a stupid build, I deserve to die.
If I beat people on a stupid build, I deserve to get away with it.
That is WvW combat since the very beginning. I'm not entirely sure what you are expecting to be different. Zergbusting has always been facilitated by maintaining various offensive characteristics over your opponent, usually surprise and skill in the form of tempo/audacity. It has very very little to do with actual game or class balance. If your portal bomb isn't working it's because it's a bad portal bomb, not because the game isn't 'right' for portal bombing. There are videos going back to the dawn of the game of people playing whack a mole with idiots.
not exactly at that size, but that group compositions do nearly exist alike; and they don't do horrible against groups half of their size (or smaller), sadly. theres usually some necros and glassy eles inside that too for aoe spam
I make full bunker nike warrior. Should stay alive ok If i use full Nomad's gear, gs, sword/shield and snowleopard.
Low quality trolling since launch
Seafarer's Rest EotM Hero
true, but an engine is the sum of its parts. hence double fb...
te lazla otstara.
fingers crossed meta ~
i'm still in denial over this. I was actually in kazo for a short bit.
te lazla otstara.
fingers crossed meta ~
I definitely think we will not go back to a pirateship meta and instead move back towards melee balls again. We will see in 5 days though! Exciting
The increase in CD m8 allow it, keychain will be dive trough and cc casters and try to pk.
Better positioning will be needed for casters, in compensation, it’s like a bit of everything will be needed rather than stack only aoe classes.
Stack lots of fb’s m8 be a reaction until people adapt/understand what we will have.
One thing for sure, gaps between aoe will exist.
Slayers [XD] NSP Guild
Yao Chen Herald/Ventari
Ying Wuxian Renegade/Demon
condi meta would be pretty detrimental to this already low population i think, really hoping that doesnt become reality.
Alliances were announced on the 2nd of February 2018
Yeah I will do my part definetly.
The core engineer condi meta today is so strong it usually makes up at least 1 player on the map I am on.
After the patch?
The floodgates will open. I except a 100% increase for several hours.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
One thing is sure. It will be kitten like it's always been. Best way to win is follow commander like some ameba and smash keyboard.
Low quality trolling since launch
Seafarer's Rest EotM Hero
Meh this balance patch is pretty much the final nail in the coffin for wvw. Its just going to be a bunch of pve guilds spawn afking it for the rewards because I don't expect anyone to be playing this kitten they are trying to push on us going back to horrible condi spamming cancer.
im with u on this, cele havoc/smallscale will be the way to go imo , 2 fbs - 2 necros - 1 scrapper/mes/ele all cele... ouch.
dear anet - rollback to year 2 of wvw, and start again.. thankyou.
Condition Meta is next in line

'Situations that are present are there because you allow and tolerate them to continue'
The meta will be more guards and less of every thing else.
See ELE forms and you will get my views.
I think that’s just a secure reaction besides start playing inter stuff, people feel insecure if they can kill faster.
But damage will still happen...and devs will reduce ally boon targets back to 5 on guard on a later patch.
Slayers [XD] NSP Guild
Yao Chen Herald/Ventari
Ying Wuxian Renegade/Demon
So right now boons are not the problem when it comes to power dmg its base armor of some classes that the problem. Boons are keeping ppl from being locked down to land that dmg. Sure you will be able to lock ppl down a bit better but now the lock down skills do no dmg making the abitly for ppl to do dmg even worst once they are able to lock ppl down over all. Your simply making every one more tankly so classes that are already too tankly for free are going to be more tankly after this update. Your glass canon are going to be a bit more tankly but that not why ppl play though classes. Its not going to end well and the very update it self NEEDS a update after it a kind of build in part 1 and part 2 the problem is if it dose not come soon enofe wvw will be comply dead.
See ELE forms and you will get my views.
Lots of pessimists in here... This patch is healthy for wvw. We need some variation.
Don’t take the current changes for granted, CC skills will be updated overtime, and there were quite some busted cc skils, I don’t mind the change since damage will happens and updates will happen to the CC skills, as in add some damage back or giving them other kind of buff/effect.
Imo lack of damage once only punishes limites played in a way...
Slayers [XD] NSP Guild
Yao Chen Herald/Ventari
Ying Wuxian Renegade/Demon
where is sov? we need his input on this.
te lazla otstara.
fingers crossed meta ~
You need guards to support your guards before the patch and you will need them after the patch that not realty variation.
See ELE forms and you will get my views.
I don't think the meta will change much since the stability nerfs will not be implemented fully this patch.
But if they do implement the stability nerfs fully in future, then I predict that the Mag Cloud will rule.
Clouding will become a lot more potent and blobs will die out.
Visit 🏴☠️ Eremite's WvW Necromancy Graveyard 🏴☠️
Conjure ele will be meta dps. Herald/renegade will be meta support.
@Dawdler.8521 100%? we barely have bigger queues than 30 - i expect 50-60ish queues across several borders for at least one week, since everybody wants to farm the new fashion wars stuff.
besides, ofc will the meta change. it cannot stay the same when stats, abilities gets changed and cooldowns etc tuned up.
@EremiteAngel.9765 idk how clouds will become more efficient when u cannot kill stuff with the same speed as before likely. sustain got nerfed, but did it get nerfed harder than dps is the question
__
what may really be problematic: how do the changes work out for number inequality? it may benefit larger groups even more, before we often managed to somehow destroy bigger groups (no stealth shenanigans, talking just about pushing), but if everything takes longer, they will have long enough to regroup in most cases
the last relink filled up some servers immensely, this week was just not very funny after all. big positive kill counts, but also many silly ganks.
Hard/soft CC will become king in zerg fights along with a light increase of condi spam.
Group composition won't really change. But people will likely "bunker up" a bit, maybe change a marauders piece for celestial here and there.
Smart groups will utilize "yolo" CC classes that can easily escape after their CC burst to engage first, that's your Warriors, CC bunker soulbeasts/druids and Holos.
Meaning, those classes/builds will push in in numbers of 3/4 to trigger stun breaks, cleanses and stability application from inexperianced players who will then get covered by light condi spam from necros and eventually get pushed over along with the rest of their remaining zerg. I expect deep pushes to be more common.
Yeah thats not at all what my post was about.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
I don't think fightmanders will consider taking soulbeasts, or druids. but, everything else feels spot on.
I predict more gorilla tactics. (stealth bombing with rat-wells/bubble) I haven't … to my knowledge seen any fight groups running condi. maybe a few random PUGs who enjoy it more than burst. I doubt very much anything will change outside of less burst(1shot builds) and, I think has already been covered in this thread.
so there you go, northing will change, only more thieves in zerg composition.
this is what its gonna be
fb
fb
dd vault
spb/ dps scrap (if minefield is unchanged)
reaper
te lazla otstara.
fingers crossed meta ~
Dd vaulter becoming accepted zerg meta is about as likely as the firebrand being replaced by a soulbeast.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"