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Core Necro Post Patch Will Have Broken Sustain - Told You

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  • @James.1065 said:
    This is music to my ears, the sweet sounds of tears from all those players that had thier untouchable professions in battle, mesmers, warriors, scrapper, FB's playing EZ mode classes using necros that were kept naked of all blocks, evades, invunerbility and mobility because "It had a 2nd life bar" as thier easy kill ego booster.

    Well the wheel of fortunes have turned my friends, necros are not your free kill anymore - get used to karma in the form of core necro! Stop being a bunch of hypocritical cry babies now that the shoe is on the other foot!

    As necro main I'm not so happy.
    Yes, I live longer but there are high chances necro's sustain will be nerfed.
    I'll trade all this life force generation for 2 stacks of stability with 30s CD.
    Now you are even more a punching bag that just last a bit longer but you have even less windows to fight back.
    Good players with adopted builds can shut you down almost as fast as pre patch.

    That is my first impression.

  • Levijeh.9643Levijeh.9643 Member ✭✭
    edited February 26, 2020

    People are still playing test/trashy builds, it's too early to say. From the 8 duo ranked matches I played on patch day (2v2) I noticed the following. Pre-patch Core necro build remains pretty much the same except that today you'll take Carrions instead of Deadshot and Eternal Life which for me is now a must, instead of Carrion you can try Sages and roleplay a tank healer'ish build, but FB and Ele do a better job so I really doubt that's the path meta necro is gonna take. Since we lost FitG now we're forced to stay in Shroud for longer and take all the CC's while in shroud and save your Stunbreak for later, Spectral walk is still a must for me. So all in all, it feels more sustainy yes because of the damage reduction across the board, but at the same time is more vulnerable to CC chains. Will need to play more games and wait until the leadderboard normalizes for more balanced matches, at least in the current 2v2 season scenario.

    CHEEKYLA

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited February 26, 2020

    @Shao.7236 said:
    I've fought tanky necro's, they're pretty good against conditions but if you're berserker with a lot of burst potential and don't blow it while you have weakness, they are possible to down.

    This.

    I haven't had any problems killing necros day 1 on thief and war.

    Alternatively I can now slot berserker on my core necro and kill mesmers wheeze

    Give it 2, 3 weeks while people get their footing.

    [Charr Noises]
    [I play every class!]
    [I don't share builds!]
    [Fight me in the arena anytime!]

  • Malsheem.1794Malsheem.1794 Member ✭✭✭

    Anet 2019: We want feed back.

    Player: Core necro will be broke asf....

    Anet 2020: kitten, looks like core necro is broke

    Some things never change :)

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    I already felt necro was untouched gem. So many builds not look at for meta like DM and signets that were already looking stronk for ranked and I’m 100% sure that every variant of necro is taking off rn

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    So let's see what everyone has to say about it now.

    https://en-forum.guildwars2.com/discussion/comment/1149835/#Comment_1149835

    This guy noticed it a few days before you xD

  • Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Remove or Split DuoQ, revolution of our time! 😷

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited February 26, 2020

    Haven't found any unkillable core necros today. I'll try again tomorrow!

    Btw. ... Patchnotes:

    • Signets of Suffering: Fixed a bug in which this trait affected the cooldown of Signet of Undeath more than the 4% listed while in Death Shroud.
  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

  • @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited February 26, 2020

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

  • How does any of that get even near you. Just spam fear and corrupt stab. It will have every condi in the game before they even hit you. Take signet of undead ez shroud and res teamm8. You have enough time to cycle through shroud and spectral walk. Knowing where the nec can port to means nothing if u have no port...

  • KrHome.1920KrHome.1920 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited February 26, 2020

    @KrHome.1920 said:

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

    3.5k tough is no exaggeration.

    This is easily achieved with the 2x vuln procs off axe 1, the axe 3 AoE cripple and boon converts into condis "this is a huge contributor to maximum carapace charges", the entire staff kit, and everything else the necromancer does that is constantly applying small condis and/or converting boons into condis. The maximum carapace charges are actually ridiculously easy to achieve.

    When you wear a Paladin Amulet with maximum Carapace that grants pulsing protection buff and have inordinate amounts of life force regeneration, yeah, gg power build damage output.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

    3.5k tough is no exaggeration.

    Can you break this one down? 3500-600 from carapace is 2900. -500 from paladins leaves you at 2400. Where are you getting the last ~500 armour from?

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited February 26, 2020

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

    3.5k tough is no exaggeration.

    This is easily achieved with the 2x vuln procs off axe 1, the axe 3 AoE cripple and boon converts into condis "this is a huge contributor to maximum carapace charges", the entire staff kit, and everything else the necromancer does that is constantly applying small condis and/or converting boons into condis. The maximum carapace charges are actually ridiculously easy to achieve.

    When you wear a Paladin Amulet with maximum Carapace that grants pulsing protection buff and have inordinate amounts of life force regeneration, yeah, gg power build damage output.

    I won't further comment arguments regarding core since I think everything is said and the real problem is that players are refusing to adapt. Former meta builds do have way too much sustain and not enough pressure for 1v1s after this patch resulting in stalled encounters. I am experiencing this in wvw roaming to an even larger extent.

    Let me just say one thing: you posted a oneshot video of soulbeast a few months ago. I suggest you do a core necro farming video with a similar build (maul and worldy impact and all that stuff are still crazy esp against a target that has to facetank all that kitten).

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

    3.5k tough is no exaggeration.

    Can you break this one down? 3500-600 from carapace is 2900. -500 from paladins leaves you at 2400. Where are you getting the last ~500 armour from?

    I have 3013 toughtness with NO carapace.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @Sigmoid.7082 said:

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

    3.5k tough is no exaggeration.

    Can you break this one down? 3500-600 from carapace is 2900. -500 from paladins leaves you at 2400. Where are you getting the last ~500 armour from?

    I have 3013 toughtness with NO carapace.

    Thats not really a breakdown..but I can only assume WvW because outside of Cavalier's and Knight's this level of toughness is impossible in PvP.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @Leonidrex.5649 said:

    @Sigmoid.7082 said:

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

    3.5k tough is no exaggeration.

    Can you break this one down? 3500-600 from carapace is 2900. -500 from paladins leaves you at 2400. Where are you getting the last ~500 armour from?

    I have 3013 toughtness with NO carapace.

    Thats not really a breakdown..but I can only assume WvW because outside of Cavalier's and Knight's this level of toughness is impossible in PvP.

    https://imgur.com/gallery/ul71nlp
    add to it 20+ carapace and here you go

  • UBcktieDL.5318UBcktieDL.5318 Member ✭✭
    edited February 27, 2020

    @Sigmoid.7082 said:

    Thats not really a breakdown..but I can only assume WvW because outside of Cavalier's and Knight's this level of toughness is impossible in PvP.

    Actually, knights amulet exists in pvp, and with it you can easily build 3,5k toughtness upwards.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭
    edited February 27, 2020

    @UBcktieDL.5318 said:

    @Leonidrex.5649 said:

    Thats not really a breakdown..but I can only assume WvW because outside of Cavalier's and Knight's this level of toughness is impossible in PvP.

    Actually, knights amulet exists in pvp, and with it you can easily build 3,5k toughtness upwards.

    I know that why i said the part in bold

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭
    edited February 27, 2020

    @Leonidrex.5649 said:

    @Sigmoid.7082 said:

    @Leonidrex.5649 said:

    @Sigmoid.7082 said:

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

    3.5k tough is no exaggeration.

    Can you break this one down? 3500-600 from carapace is 2900. -500 from paladins leaves you at 2400. Where are you getting the last ~500 armour from?

    I have 3013 toughtness with NO carapace.

    Thats not really a breakdown..but I can only assume WvW because outside of Cavalier's and Knight's this level of toughness is impossible in PvP.

    https://imgur.com/gallery/ul71nlp
    add to it 20+ carapace and here you go

    NVM figured it out

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @Leonidrex.5649 said:

    @Sigmoid.7082 said:

    @Leonidrex.5649 said:

    @Sigmoid.7082 said:

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    @Leonidrex.5649 said:

    @KrHome.1920 said:

    @Happy Yes.1453 said:

    @apharma.3741 said:

    @Multicolorhipster.9751 said:
    Well, here we are post-patch.

    Trev: 1
    Everyone else: 0

    Still haven't seen any bunker necros, maybe someone should teach these guys the ancient secret art of killing necros:

    Chain CC and kill.

    Maybe you have been doing unranked or just placements. I got 20 wins and 5 losses soloQ atm (not playing nec) and I ve seen correct build how to play it a lot and it is just unkillable. Then I do some unranked and I see bad necro builds everywhere. You need to run blood and death magic, the vampiric healing signet and spectral walk.

    marauder or zerk: core warr, reaper, ranger, deadeye, dragonhunter ... just to name a few ... shut that build down in a 1v1. In a team fight every duo shuts it down (can't even be healed in shroud).

    And just to remember the fact that a blood, dm, sr core necro has in fact the lowest possible damage output in the match. You can ignore all attacks he has (if you are kind enough to not perma stun him) and just punch him.

    Spectral walk has a 50s cooldown and even tells you where he will port to. What else do you need?

    that build runs around with 3,5k toughtness. perma protection. on top of that it generates lifeforce like crazy.
    as a power build to actually kill it in 1v1 you would have to deal AT LEAST 150k dmg.
    I had meta spb deal about 3,5-4k dmg with entire 100blades channel.

    3.5k toughness is exaggerated. It needs to build up carapace and if a necro can build up 25+ carapace against you in a 1v1 you are doing it wrong. Meta spellbreaker hits like a wet noodle. You fought an attrition build with an attrition build. No wonder your fight took forever.

    3.5k tough is no exaggeration.

    Can you break this one down? 3500-600 from carapace is 2900. -500 from paladins leaves you at 2400. Where are you getting the last ~500 armour from?

    I have 3013 toughtness with NO carapace.

    Thats not really a breakdown..but I can only assume WvW because outside of Cavalier's and Knight's this level of toughness is impossible in PvP.

    https://imgur.com/gallery/ul71nlp
    add to it 20+ carapace and here you go

    3013 is a weird number...

    rabid amulet + undeath rune.
    alot of toughtness.
    7% of all that goes into condi.... and carapace gives 400-600 extra... good synergy
    but tbh its not just core necro, I keep having figts where both me and my teammate have 700-800k dmg each and its like 2-3 kills. what the kitten man.

  • Ithilwen.1529Ithilwen.1529 Member ✭✭✭✭

    At this point, a core necro can stand there and face tank shatter after shatter and not even bother dodging. Sustain for core necro is way too high.

    Mesmerizing Girl

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Ithilwen.1529 said:
    At this point, a core necro can stand there and face tank shatter after shatter and not even bother dodging. Sustain for core necro is way too high.

    Yup, during the first couple minutes of that video, I quite seriously stand there and face tank a Core Warrior and a Berserker, while I kill them, while I also face tank a Power Shatter Mes, and then I turn around and kill that. I 1v3 and win, and take barely any damage.

    Anyone defending this stuff is either (A) Clutching hard to maintain class dominance, or (B) Hasn't yet figured out the good builds.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited February 27, 2020

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    Let me just say one thing: you posted a oneshot video of soulbeast a few months ago. I suggest you do a core necro farming video with a similar build (maul and worldy impact and all that stuff are still crazy esp against a target that has to facetank all that kitten).

    I took you up on that challenge after reading this.

    Can't wait to see what everyone has to say about it after this is posted, especially the Necro Mains.

    This is that build that I had noticed pre-patch btw, and boy did it turn out to be really strong post-patch.

    I wouldn't normally go out of my way like this for a class I do not main, but this is crazy. I do not take damage for 10 minutes in the video. It needs to be discussed & reviewed boys. When people start honing in more on builds like this, we're gonna have a problem with game functionality.

    @Leonidrex.5649 @Sigmoid.7082 @Happy Yes.1453 @apharma.3741 @Multicolorhipster.9751 @Tayga.3192 @Dantheman.3589 @Azure The Heartless.3261 @Levijeh.9643 @Spellhunter.9675 @EremiteAngel.9765 @Axl.8924 @ZDragon.3046 @reikken.4961 @lighter.2708 @Dadnir.5038 @Burnfall.9573 @Crab Fear.1624 @James.1065 @Bossun.2046 @ZeftheWicked.3076 @Infect.2738 @Stand The Wall.6987 @SPESHAL.9106 @zoopop.5630 @witcher.3197 @Dahkeus.8243 @NecroSummonsMors.7816 @OddFinrir.6801

    Trevor, i offer you a better challenge. Take a look and share your thoughts
    (build included)

    'Situations that are present are there because you allow and tolerate them to continue'

  • That is actually nutty.

    It's worse than I thought. I can imagine this with a FB just tearing through Ranked.

    Remove or Split DuoQ, revolution of our time! 😷

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Burnfall.9573 I think that after this patch, Renegade should be looked into, regarding its viability. It's capable of dealing good damage output, especially now after power nerfs, but it also has supplemental healing & alacrity, which if it had the right build configuration, may actually work well alongside of a FB now.

    FB/Ren duo may find its way from pve into pvp. Seriously, after all the boon reduction, these two classes could create the superior team fight.

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @Burnfall.9573 said:

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    Let me just say one thing: you posted a oneshot video of soulbeast a few months ago. I suggest you do a core necro farming video with a similar build (maul and worldy impact and all that stuff are still crazy esp against a target that has to facetank all that kitten).

    I took you up on that challenge after reading this.

    Can't wait to see what everyone has to say about it after this is posted, especially the Necro Mains.

    This is that build that I had noticed pre-patch btw, and boy did it turn out to be really strong post-patch.

    I wouldn't normally go out of my way like this for a class I do not main, but this is crazy. I do not take damage for 10 minutes in the video. It needs to be discussed & reviewed boys. When people start honing in more on builds like this, we're gonna have a problem with game functionality.

    @Leonidrex.5649 @Sigmoid.7082 @Happy Yes.1453 @apharma.3741 @Multicolorhipster.9751 @Tayga.3192 @Dantheman.3589 @Azure The Heartless.3261 @Levijeh.9643 @Spellhunter.9675 @EremiteAngel.9765 @Axl.8924 @ZDragon.3046 @reikken.4961 @lighter.2708 @Dadnir.5038 @Burnfall.9573 @Crab Fear.1624 @James.1065 @Bossun.2046 @ZeftheWicked.3076 @Infect.2738 @Stand The Wall.6987 @SPESHAL.9106 @zoopop.5630 @witcher.3197 @Dahkeus.8243 @NecroSummonsMors.7816 @OddFinrir.6801

    Trevor, i offer you a better challenge. Take a look and share your thoughts
    (build included)

    It is time for the renegade to rise up.

    Soon™ ( ͡° ͜ʖ ͡°) nom nom nom🥔
    Fun Daredevil

  • I would change the passive life force gain on signet and remove the protection from life eternal for starters. I really hope they don't nerf shroud damage reduction since that's one huge step backwards... it will kill the class. maybe, idk, don't give death magic perma prot instead? I've noticed this trend where anet buffs something to high hell but instead of dealing with this new op thing they nerf core mechanics. if they continue to do this kitten i'm seriously gonna quit this game for good.

    Te lazla otstara.

  • Nice footage. But take it to 2v2 ranked and you'll be dead in 15 seconds.

  • NecroSummonsMors.7816NecroSummonsMors.7816 Member ✭✭✭
    edited February 27, 2020

    @Trevor Boyer.6524
    The build you have posted seems to be effective vs low armor targets because once the armor goes up the power dmg component is really low, what is doing the job are them multiple sources of siphoning. From the video you posted, the people in arena didn't really seems that skilled, and they stand like golems in your wells and locust swam. Infact still this build can be shutdown with cc train and you would stand there doing nothing.
    Anyway it indeed seems to be a bit too strong for multiple reasons:

    • Lich Form was not nerfed especially the auto attack and grim specter, I don't even know why, but it should have been done
    • Fear of Death need to give less life force on fear and have it's cd increase maybe 10% lf and 10s cd?
    • The power dmg is actually low but the small pockets of siphoning adding up seems to do the job, vs people that stand in the wells or take an entire locust swarm. The siphoning should be look at, reduce it's dmg and heal by 33% just everything else in the game
    • The abundance of protection also can be problematic but i would hold back on it, since keep in mind death magic should be a defence line for every build not just the tank ones(that clearly benefit from it). What could be a nice change in game over all is to reduce protection dmg reduction to 22% instead of 33% so it would get nerf by 33% too.

    For now this is what I'd start with to tone it down a bit and see how it goes
    Keep in mind this is nowhere close to the spambrand or the insane dmg of ranger or power renegade, yes this build is tanky (the signet one can't die unless perma cced by 2 ppl) but outside of lichform the dmg is trash.
    Try to fight a fb/condi rev duo, you'll get perma cc to death while being overloaded with condis xD

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Leonidrex.5649 said:

    Thats not really a breakdown..but I can only assume WvW because outside of Cavalier's and Knight's this level of toughness is impossible in PvP.

    https://imgur.com/gallery/ul71nlp
    add to it 20+ carapace and here you go

    Armor is different from toughness thought. On your link you do have 2125 toughness. (From what I can see you got rabid amulet with rune of the undead)
    For the same amount of toughness an heavy armor profession will end up with 3292 armor where you are at 3013. If a guardian care to build for "armor" he will easily reach 3593 point of armor with this same setup which is 1 stack of death carapace away from the necromancer's maximum of 3613. (This is just to put things into perspective)

  • Axl.8924Axl.8924 Member ✭✭✭✭

    If necro gets nerfed hard then as zdragon said, we need invulns and other stuff. It's our only line of defense vs being cornered.

    Before this, we were basically food for a lot of classes farmed by thieves mesmers rangers, etc, it's about time we finally get proper defenses to actually waddle out alive.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • If necro goes defensive they have no damage at all. The builds you are all talking about are useless. They do nothing. Offer no support. Offer no damage. They just exist to soak damage. Just ignore them and they will lose. Then when they are last left chain some CCs and they die.

    If a necro builds full tank they will survive but will never be able to kill anything. People just need to adapt and switch to new builds. I have seen some really good warriors/rangers using power damage and killing everything.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Trevor Boyer.6524 your build seems better then mine.
    but tbh all i did is slap some random condi kitten and went into 2v2, when people start to actually minmax this is going to be insane, expecially since that necro build can freely remove utilities to fit the oponents, and is not stuck to the selected ones.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited February 27, 2020

    A wells build (not viable by defnition) in a free for all arena where you can leech kills as everyone fights everyone. All you need to do is standing in your wells (that random encounters will switch focus then) and leech kills.

    It's getting ridiculous at this point! That video proves nothing but that you are cherry picking anti core arguments.

    @Spellhunter.9675 said:
    Nice footage. But take it to 2v2 ranked and you'll be dead in 15 seconds.

    This sums it up.

    @Multicolorhipster.9751 said:
    It's worse than I thought. I can imagine this with a FB just tearing through Ranked.

    You won't win one single match with that setup. The FB will die to a 2v1 focus first, while the 3 defense traitlines necro can't do kitten to support him (no burst support, no heal support, the rez attempt will be interrupted because: no stability). After the FB is downed, the necro will die to a 2v1.

    Double firebrand is a whole different league than this low rank farm combo.

    Btw.: How does this
    https://en-forum.guildwars2.com/discussion/98885/welcome-to-the-cc-spam-meta#latest
    fit to "core is broken"? In a cc spam meta core is the biggest loser.

  • Wayne.6253Wayne.6253 Member ✭✭✭

    @Revolution.5409 said:
    Only necros did not expect this. xD

    really!!! XD never seen a similar buff to a class

  • Bossun.2046Bossun.2046 Member ✭✭✭

    That video is nuts. You are like a tank tearing trough pepegas

    sugoi monogatari oniichan

  • @Wayne.6253 said:

    @Revolution.5409 said:
    Only necros did not expect this. xD

    really!!! XD never seen a similar buff to a class

    It's not a buff, those skills haven't been touched, it's the rest that has been nerfed. xD

  • Wayne.6253Wayne.6253 Member ✭✭✭

    @Revolution.5409 said:

    @Wayne.6253 said:

    @Revolution.5409 said:
    Only necros did not expect this. xD

    really!!! XD never seen a similar buff to a class

    It's not a buff, those skills haven't been touched, it's the rest that has been nerfed. xD

    true! it's why it becomes a buff XD

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭
    edited February 27, 2020

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    Let me just say one thing: you posted a oneshot video of soulbeast a few months ago. I suggest you do a core necro farming video with a similar build (maul and worldy impact and all that stuff are still crazy esp against a target that has to facetank all that kitten).

    I took you up on that challenge after reading this.

    Can't wait to see what everyone has to say about it after this is posted, especially the Necro Mains.

    This is that build that I had noticed pre-patch btw, and boy did it turn out to be really strong post-patch.

    I wouldn't normally go out of my way like this for a class I do not main, but this is crazy. I do not take damage for 10 minutes in the video. It needs to be discussed & reviewed boys. When people start honing in more on builds like this, we're gonna have a problem with game functionality.

    @Leonidrex.5649 @Sigmoid.7082 @Happy Yes.1453 @apharma.3741 @Multicolorhipster.9751 @Tayga.3192 @Dantheman.3589 @Azure The Heartless.3261 @Levijeh.9643 @Spellhunter.9675 @EremiteAngel.9765 @Axl.8924 @ZDragon.3046 @reikken.4961 @lighter.2708 @Dadnir.5038 @Burnfall.9573 @Crab Fear.1624 @James.1065 @Bossun.2046 @ZeftheWicked.3076 @Infect.2738 @Stand The Wall.6987 @SPESHAL.9106 @zoopop.5630 @witcher.3197 @Dahkeus.8243 @NecroSummonsMors.7816 @OddFinrir.6801

    Now my only question is for you to go out and do a bunker build on every other profession and see how it holds up over the past few days ive seen several bunker builds on several professions and many of them seem prettty strong trevor. Lets not only question the necro here but also the fact that just generally the meta shifted too close to bunker than we were hoping for.

    As some one else also pointed out any death in the anrea also provides life force which will not happen in spvp matches as common as they do in your video. So your sustain will actually see a massive drop in matches where a study rate of LF is not incoming from deaths you had no part in.

    Can you also really make claims based only on FFA where not only your tiny bits of damage are hitting your target but anyone else hitting you is also hitting your target which results in your target taking more damage than you would actually normally do since there is no easy way for people to not hit each other even if both might be trying to hit you.

    Overall you need to consider all of the above things before you start claiming "its too much" There are several factors that really dont come to the light in FFA that would change in a sPvP match.

    Is a it a strong bunker build yes will some one kill it in 1v1 prob not if 3 people jump on you and are not also hitting each other its prob gonna be the same result as necro pre patch... you die.

    Just keep the above things in mind before hand testing it in actual matches might be a more accurate representation if you are going to do a video FFA has way too many factors that actually make the build stronger than what it is.

    Also where is the vide of your ranger doing insane amounts of dps after the patch dont think i didnt see you doing that the other night ;)
    If we are going to cherry pick i want to cherry pick about why your dps is still so high and near insta melts anything it looks at especially if they dont see you coming.

  • Levijeh.9643Levijeh.9643 Member ✭✭
    edited February 28, 2020

    The thing is that damage was reduced across the board and everything is magnified right now, I would never play that build, the damage is low, unreliable, you have no mobility (Spectral Walk, Wurm), or a reliable source of boon corruption (Boon Corrupt). Nevertheless I would do the following changes:

    • Eternal Life: Lower life force gain when not in shroud up to a threshold of 10%.
    • Remove protection when entering shroud.
    • Give Stunbreak when leaving shroud (why when leaving because entering shroud to mitigate damage after a CC or incoming burst is natural, taking the damage while in shroud is good enough so you don't need a stubreak when entering shroud, however you're also vulnerable to a CC chain and you will basically need to stay in shroud to tank the damage, so breaking stun when leaving shroud promotes active gameplay. On the plus side you break the CC and have the chance to counter attack or reposition, but at the same time you're not in shroud anymore and for instance a better target for enemies.
    • If stunbreak when leaving shroud is given, give it an Internal Cooldown of 15 seconds to start (could be increased depending on how it performs), and a visual effect that tells you when it is available.

    CHEEKYLA

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @ZDragon.3046 said:

    @Trevor Boyer.6524 said:

    @KrHome.1920 said:

    Let me just say one thing: you posted a oneshot video of soulbeast a few months ago. I suggest you do a core necro farming video with a similar build (maul and worldy impact and all that stuff are still crazy esp against a target that has to facetank all that kitten).

    I took you up on that challenge after reading this.

    Can't wait to see what everyone has to say about it after this is posted, especially the Necro Mains.

    This is that build that I had noticed pre-patch btw, and boy did it turn out to be really strong post-patch.

    I wouldn't normally go out of my way like this for a class I do not main, but this is crazy. I do not take damage for 10 minutes in the video. It needs to be discussed & reviewed boys. When people start honing in more on builds like this, we're gonna have a problem with game functionality.

    @Leonidrex.5649 @Sigmoid.7082 @Happy Yes.1453 @apharma.3741 @Multicolorhipster.9751 @Tayga.3192 @Dantheman.3589 @Azure The Heartless.3261 @Levijeh.9643 @Spellhunter.9675 @EremiteAngel.9765 @Axl.8924 @ZDragon.3046 @reikken.4961 @lighter.2708 @Dadnir.5038 @Burnfall.9573 @Crab Fear.1624 @James.1065 @Bossun.2046 @ZeftheWicked.3076 @Infect.2738 @Stand The Wall.6987 @SPESHAL.9106 @zoopop.5630 @witcher.3197 @Dahkeus.8243 @NecroSummonsMors.7816 @OddFinrir.6801

    Now my only question is for you to go out and do a bunker build on every other profession and see how it holds up over the past few days ive seen several bunker builds on several professions and many of them seem prettty strong trevor.

    Already went there. Everything else has to actually kite and disengage, and heal cycle. The Core Necro literally does not need to exit combat. It actually thrives the more targets there are to hit, due to the massive overly large amount of life steal. Also, due to it NOT being a self might propagating machine, it seriously benefits from being in team fights when others are granting it might, and fury for that matter. This build is over powered man.

    As some one else also pointed out any death in the anrea also provides life force which will not happen in spvp matches as common as they do in your video. So your sustain will actually see a massive drop in matches where a study rate of LF is not incoming from deaths you had no part in.

    Nah, this build actually doesn't need life force it's so tanky. I'll make a 2v2/conquest video on it by the end of the day here.

    Can you also really make claims based only on FFA where not only your tiny bits of damage are hitting your target but anyone else hitting you is also hitting your target which results in your target taking more damage than you would actually normally do since there is no easy way for people to not hit each other even if both might be trying to hit you.

    Yes because in actual team fights, my team mates actually focus a target. In 1v1s so far, nothing, even top players can't get this off a node 1v1. And you can 1v2 for like 5 minutes before even 2x heavy DPS players can realistically kill you or even make you retreat off the node for a decap.

    Also where is the vide of your ranger doing insane amounts of dps after the patch dont think i didnt see you doing that the other night ;)
    If we are going to cherry pick i want to cherry pick about why your dps is still so high and near insta melts anything it looks at especially if they dont see you coming.

    Oh I'll get to it. I figured out how to still kill a top 100 FB in about 2 seconds. Also noticed that Druid worked to viability again, so I'll get around to that as well. Just right now Core Necro is blowing my mind because you actually don't take damage on this build. I keep hearing people post-patch say: "Bunker Druid is back" No it's not. Druid is a 1v1 Duelist at best still, and you can kite 1v2 with it if you're good, but you can't hold a node with it. Druid has long since lost its Bunker status. This Core Necro however, is a true Bunker spec.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Levijeh.9643 said:
    The thing is that damage was reduced across the board and everything is magnified right now, I would never play that build, the damage is low, unreliable, you have no mobility (Spectral Walk, Wurm), or a reliable source of boon corruption (Boon Corrupt). Nevertheless I would do the following changes:

    • Eternal Life: Lower life force gain when not in shroud to 10%.
    • Remove protection when entering shroud.
    • Give Stunbreak when leaving shroud (why when leaving because entering shroud to mitigate damage after a CC or burst is natural, taking the damage while in shroud is good enough, but you're also vulnerable to a CC chain and you will basically need to stay in shroud to tank the damage, so breaking stun when leaving shroud promotes active gameplay. On the plus side you break the CC and have the chance to counter attack or reposition, but at the same time you're not in shroud anymore and for instance a better target.
    • If stunbreak when leaving shroud is given, give it an Internal Cooldown of 15 seconds to start (could be increased depending on how it performs), and a visual effect that tells you when it is available.

    I noticed last night that Eternal Life is bugged, the LF generation wasn't working, which is why I was using Death Perception still.

    This build doesn't need a bunch of mobility. Alternative Rune selections are definitely within: Rune of Speed, Rune of Eagle, Rune of Dolyak, but it really does not need a bunch of mobility and escape skills. I think this is where the Necro mains have been overlooking such a build structure, because these guys have been used to "necroing" for so long that their tunnel visioning the importance of traditional Necro skills & play style, but I'm telling you as an old Bunker Druid main coming into this patch and looking at this with no bias or pigeonholed opinions, the Core Necro is now a Bunker. It doesn't need a bunch of a boon removal and walk/wurm teleports. It needs to be able to stand on a node and not die, while not having to leave that node.

    I'll run this in 2v2s and Conquest today, then post some realistic performance footage.

  • @Trevor Boyer.6524 said:

    @Levijeh.9643 said:
    The thing is that damage was reduced across the board and everything is magnified right now, I would never play that build, the damage is low, unreliable, you have no mobility (Spectral Walk, Wurm), or a reliable source of boon corruption (Boon Corrupt). Nevertheless I would do the following changes:

    • Eternal Life: Lower life force gain when not in shroud to 10%.
    • Remove protection when entering shroud.
    • Give Stunbreak when leaving shroud (why when leaving because entering shroud to mitigate damage after a CC or burst is natural, taking the damage while in shroud is good enough, but you're also vulnerable to a CC chain and you will basically need to stay in shroud to tank the damage, so breaking stun when leaving shroud promotes active gameplay. On the plus side you break the CC and have the chance to counter attack or reposition, but at the same time you're not in shroud anymore and for instance a better target.
    • If stunbreak when leaving shroud is given, give it an Internal Cooldown of 15 seconds to start (could be increased depending on how it performs), and a visual effect that tells you when it is available.

    I noticed last night that Eternal Life is bugged, the LF generation wasn't working, which is why I was using Death Perception still.

    This build doesn't need a bunch of mobility. Alternative Rune selections are definitely within: Rune of Speed, Rune of Eagle, Rune of Dolyak, but it really does not need a bunch of mobility and escape skills. I think this is where the Necro mains have been overlooking such a build structure, because these guys have been used to "necroing" for so long that their tunnel visioning the importance of traditional Necro skills & play style, but I'm telling you as an old Bunker Druid main coming into this patch and looking at this with no bias or pigeonholed opinions, the Core Necro is now a Bunker. It doesn't need a bunch of a boon removal and walk/wurm teleports. It needs to be able to stand on a node and not die, while not having to leave that node.

    I'll run this in 2v2s and Conquest today, then post some realistic performance footage.

    I suggest you fight plat 2+ players to really put the build into test. The video is showing the build killing bots basically.

    CHEEKYLA

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited February 27, 2020

    Can I fight it in game? I need to see what its damage output is like when stacked like that.
    1v1 me and I'll have a better opinion on it because I'm definitely seeing tanky necros, just not ones that never die. Especially because them having no stability or stunbreaks in shroud means you can hammer their lf for free.

    [Charr Noises]
    [I play every class!]
    [I don't share builds!]
    [Fight me in the arena anytime!]