I think everyone could agree to how easy Grothmar strike is, but I was pleasantly surprised by the laziness(?) I encountered with the pugs I was with the other day, could not believe 8/10 people were either in down or dead because they thought could brute force it without doing any mechanics, and there's only one!!! used your dodge key to avoid the slow animated attacks, you can even walk out of it even when slowed *facepalm*
that made me I think about the raid fails I had experienced in the past
I think they all can be summarised into 3 pressure points players need to deal with
1. coping with incoming damage
3. do as much damage as possible, this links to boss health and enrage timer
What if we remove one of these pressure points for easy mode raid?
I'll just get straight to the point, the changes
- cutting all incoming damage down to 25%-50% (25% is probably too much) of normal mode, will require a bit of experiment to find they sweet spot so players cannot totally ignore it
- 1 shot mechanics reduces players down to 10% hp instead of instant down or wipe, gives healers a bit of practice dealing with pressure since the overall damage had came down, they'd be bored
- Enraged damage increase in damage by 10%-25%
Here are some of my thoughts why the others should not be touched from Normal mode
- Mechanics - should remain identical to normal, so that new raiders can become familiar, apple to apple, without too much of a punishing outcome for failing a mechanic; obviously failing too much you'll be dead
- Boss Health - should remain identical to normal, this will allow new raiders to continue to practice to improve their timer; I'm against tuning down bosses' hp or modify their toughness like others had suggested in the past threads, because it would not give the same scale for inexperienced raiders to gauge their dps checks
- Enrage Timer - no change to count down
In summary, making the inexperienced raiders to spend less focus on their hp so they can put more focus on perfecting mechanics and dps rotations
once they are comfortable with the level of pressure from these two points, they can transition into normal mode where all 3 points of pressures are applied.
now... the rewards, it should not invalid the effort and progress for those who had done normal and CM, nor should it be an easy path to get the rewards / achievements
- a new currency - Fractured Legendary Insight, throw 5 of them with a stack of each of the 3 HoT account bound mats to create 1 Legendary Insight.
- Magnetite Shards - halved or even a third of normal mode
- Chance for Ascended loot - 50% of normal mode
- Achievements - no achievements can be obtained in easy mode
- No KPs
[RIP Fashion Wars 2005-2018] [SI] [RIP Fashion Wars 2005-2018]
Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
... til Aurene ate him for dessert 😭