How do you beat warrior as a thief? — Guild Wars 2 Forums

How do you beat warrior as a thief?

Unless you're running a dedicated boon steal build.

<1

Comments

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @NorthernRedStar.3054 said:
    Unless you're running a dedicated boon steal build.

    I find high power backstabs while avoiding their damage or cc followed by a second burst backstab has been the main way I've been successful. Or condi burst and disengage and repeat till dead, takes a while cuz shake it off and brawlers recovery if their running it

  • @Psycoprophet.8107 said:

    @NorthernRedStar.3054 said:
    Unless you're running a dedicated boon steal build.

    I find high power backstabs while avoiding their damage or cc followed by a second burst backstab has been the main way I've been successful. Or condi burst and disengage and repeat till dead, takes a while cuz shake it off and brawlers recovery if their running it

    Yeah, I can hazzle and irritate a warrior from capping a point 'till the end of the world, but find a consistent damage output to actually put them down to be nigh' impossible against any competent player.

    Been trying out some condi builds again, which seem surprisingly good as long as you're not against a double FB comp or alike.

  • Play like it's Monster Hunter. Don't trade blows, don't stand in front of them if you can help it, remember to back up after you get your hits in, and respect the monster.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    I use SA/TR/CS with valkyrie amulet as it gives 900 forocity and 20k hp. No precision but hidden thief takes care of that. Scholar runes with the power/ferocity is good seeing as u should be stealth'd 80% of the time anyway. Couple backstabs from stealth and few autos should down the warrior. Issue is a good warrior will tine his cc and evades well and if u get cc'd u gotta shadowstep outa there fast or ur dead in 3 hits of 100 blades followed by evisceration. With frenzy popped combo is fast.

  • Lan Deathrider.5910Lan Deathrider.5910 Member ✭✭✭✭
    edited February 12, 2020

    @Antipode.7830 said:
    Play like it's Monster Hunter. Don't trade blows, don't stand in front of them if you can help it, remember to back up after you get your hits in, and respect the monster.

    Against a warrior, throw out blinds if you can, dodge/evade where possible, stealth -> backstab when you can, shadowstep away when each of these options is on CD. If you run Daggerstorm then pop it in their face once their blocks/invulns are blown. Be mindful of Rush, Bull's Charge, Volley, and Kill Shot as if they begin casting before you go into stealth these skills will track you and still connect.

  • @Lan Deathrider.5910 said:

    @Antipode.7830 said:
    Play like it's Monster Hunter. Don't trade blows, don't stand in front of them if you can help it, remember to back up after you get your hits in, and respect the monster.

    Against a warrior, throw out blinds if you can, dodge/evade where possible, stealth -> backstab when you can, shadowstep away when each of these options is on CD. If you run Daggerstorm then pop it in their face once their blocks/invulns are blown. Be mindful of Rush, Bull's Charge, Volley, and Kill Shot as if they begin casting before you go into stealth these skills will track you and still connect.

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭
    edited February 12, 2020

    @Lan Deathrider.5910 said:

    @Antipode.7830 said:
    Play like it's Monster Hunter. Don't trade blows, don't stand in front of them if you can help it, remember to back up after you get your hits in, and respect the monster.

    Against a warrior, throw out blinds if you can, dodge/evade where possible, stealth -> backstab when you can, shadowstep away when each of these options is on CD. If you run Daggerstorm then pop it in their face once their blocks/invulns are blown. Be mindful of Rush, Bull's Charge, Volley, and Kill Shot as if they begin casting before you go into stealth these skills will track you and still connect.

    The thing is, thief's utilities have lengthy cooldowns, and warrior's dodge roll alone is worth 3-5k damage on average. The only way you really can initiate a prolonged duel is via IS (Infiltrator's) and Bountiful Theft's vigor. Contrary, warrior actually has fairly low cooldowns on a lot of their weapon skills, which from thief's POV are 'must-avoid'.

    So unless you're condi thief, it doesn't seem worth it to me, like, 90% of the time.

  • kash.9213kash.9213 Member ✭✭✭✭

    @Antipode.7830 said:

    @Lan Deathrider.5910 said:

    @Antipode.7830 said:
    Play like it's Monster Hunter. Don't trade blows, don't stand in front of them if you can help it, remember to back up after you get your hits in, and respect the monster.

    Against a warrior, throw out blinds if you can, dodge/evade where possible, stealth -> backstab when you can, shadowstep away when each of these options is on CD. If you run Daggerstorm then pop it in their face once their blocks/invulns are blown. Be mindful of Rush, Bull's Charge, Volley, and Kill Shot as if they begin casting before you go into stealth these skills will track you and still connect.

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    Depending on our build enough blinds can turn over quickly into to stealth attacks to not leave too much down time between mitigating their sweeps, bursting them down with a good rate, and control to keep them from recovering quickly enough. I feel like that fight has to be tight because I have to keep it lopsided in my favor or they can hurt me more than I can recover and then explode me down.

    Northern Shiverpeaks [EL]

  • @kash.9213 said:

    @Antipode.7830 said:

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    Depending on our build enough blinds can turn over quickly into to stealth attacks to not leave too much down time between mitigating their sweeps, bursting them down with a good rate, and control to keep them from recovering quickly enough. I feel like that fight has to be tight because I have to keep it lopsided in my favor or they can hurt me more than I can recover and then explode me down.

    So your take is that we need to be oppressive in that situation. Go in with smoke screen or something, and just dominate?

  • kash.9213kash.9213 Member ✭✭✭✭
    edited February 12, 2020

    @Antipode.7830 said:

    @kash.9213 said:

    @Antipode.7830 said:

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    Depending on our build enough blinds can turn over quickly into to stealth attacks to not leave too much down time between mitigating their sweeps, bursting them down with a good rate, and control to keep them from recovering quickly enough. I feel like that fight has to be tight because I have to keep it lopsided in my favor or they can hurt me more than I can recover and then explode me down.

    So your take is that we need to be oppressive in that situation. Go in with smoke screen or something, and just dominate?

    Nothing complicated, I guess in short I'm trying to say, I don't want to mess up once and I need to keep them from doing most of their stuff. Maybe it's been our servers matchups lately but a lot of core warriors at least seem like they have their timing down and can manage 1v? knowing when to ease away or when to rush 1 or 2 of people. I'm a casual player but I'm not about to make it easy for them and let them line me up in one of their lanes or cones at least though.

    Northern Shiverpeaks [EL]

  • @kash.9213 said:

    @Antipode.7830 said:

    @kash.9213 said:

    @Antipode.7830 said:

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    Depending on our build enough blinds can turn over quickly into to stealth attacks to not leave too much down time between mitigating their sweeps, bursting them down with a good rate, and control to keep them from recovering quickly enough. I feel like that fight has to be tight because I have to keep it lopsided in my favor or they can hurt me more than I can recover and then explode me down.

    So your take is that we need to be oppressive in that situation. Go in with smoke screen or something, and just dominate?

    Nothing complicated, I guess in short I'm trying to say, I don't want to mess up once and I need to keep them from doing most of their stuff. Maybe it's been our servers matchups lately but a lot of core warriors at least seem like they have their timing down and can manage 1v? knowing when to ease away or when to rush 1 or 2 of people. I'm a casual player but I'm not about to make it easy for them and let them line me up in one of their lanes or cones at least though.

    To be fair, Bull's Rush has this weird hit window, where the animation and the actual hitbox aren't well matched. And that's not the sole warrior skill; a lot of their stuff seems to hit you within evade frames, from time to time.

  • lighter.2708lighter.2708 Member ✭✭
    edited February 12, 2020

    easy, land ur backstab(actually from the back) and spam blind and hes dead
    whenever he's blind, he can't use any burst skill, bullcharge and greatsword 5, dagger 3, basically anything that's important, since its all single hit

    btw u aren't supposed to 1v1 a warrior for more then 10 seconds, his kit is made to cap point and 1v1, while u are supposed to roam and gank..kk, unless u have to.
    if u didnt land a good backstab crit to initiate i suggest u rotate else where, as u not only lost ur valuable CD for the actual fight, u waste time for loosing the cap to the warrior, and u arent likely to win because u wasted ur backstab combo in the beginning.
    if thief can reliably 1v1 a war in a reasonable frame without warrior capping the point, why would u need a war again? yea, that would be no balance.

  • @Antipode.7830 said:

    @Lan Deathrider.5910 said:

    @Antipode.7830 said:
    Play like it's Monster Hunter. Don't trade blows, don't stand in front of them if you can help it, remember to back up after you get your hits in, and respect the monster.

    Against a warrior, throw out blinds if you can, dodge/evade where possible, stealth -> backstab when you can, shadowstep away when each of these options is on CD. If you run Daggerstorm then pop it in their face once their blocks/invulns are blown. Be mindful of Rush, Bull's Charge, Volley, and Kill Shot as if they begin casting before you go into stealth these skills will track you and still connect.

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    I'm actually excited for the new changes. The new Volley should be 4s between charges while traited. Rifle Butt is actually easy to avoid, just walk into it... It has a small cone in front of the warrior that connects, any where that would be considered flanking will miss you. But Bull's Charge -> Rifle Butt will be a nice combo. Warrior has needed a source of ranged pressure for a while to be honest, and I think these changes will help.

    @NorthernRedStar.3054 said:

    @kash.9213 said:

    @Antipode.7830 said:

    @kash.9213 said:

    @Antipode.7830 said:

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    Depending on our build enough blinds can turn over quickly into to stealth attacks to not leave too much down time between mitigating their sweeps, bursting them down with a good rate, and control to keep them from recovering quickly enough. I feel like that fight has to be tight because I have to keep it lopsided in my favor or they can hurt me more than I can recover and then explode me down.

    So your take is that we need to be oppressive in that situation. Go in with smoke screen or something, and just dominate?

    Nothing complicated, I guess in short I'm trying to say, I don't want to mess up once and I need to keep them from doing most of their stuff. Maybe it's been our servers matchups lately but a lot of core warriors at least seem like they have their timing down and can manage 1v? knowing when to ease away or when to rush 1 or 2 of people. I'm a casual player but I'm not about to make it easy for them and let them line me up in one of their lanes or cones at least though.

    To be fair, Bull's Rush has this weird hit window, where the animation and the actual hitbox aren't well matched. And that's not the sole warrior skill; a lot of their stuff seems to hit you within evade frames, from time to time.

    That is more of a server side issue. I swore I was outside of the range of Chilled to the Bone! yesterday and got hit by it regardless. Happens with lots of skills on lots of classes. Sometimes Rush and Bulls Charge go the complete opposite direction of your target :wink:

    @Antipode.7830 said:

    @kash.9213 said:

    @Antipode.7830 said:

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    Depending on our build enough blinds can turn over quickly into to stealth attacks to not leave too much down time between mitigating their sweeps, bursting them down with a good rate, and control to keep them from recovering quickly enough. I feel like that fight has to be tight because I have to keep it lopsided in my favor or they can hurt me more than I can recover and then explode me down.

    So your take is that we need to be oppressive in that situation. Go in with smoke screen or something, and just dominate?

    Against warriors blinds are your best friend. Any skill with evades built into it or blinds built into it will work wonders. Weakness as well. Just don't expect them to stand in the smoke field for you. So long as you use your various teleports to get breathing room and stealth skills to initiate a backstab once or twice you should win. Post patch there should not be any Defy Pain or Last Stand to worry about either, so if said warrior isn't sitting with a twitchy finger on their Endure Pain hotkey you'll be able to setup a spike and most likely down them like everyone else with a well placed stab. Heartseeker post stab if needed (honestly just follow up with it anyway).

    The best thieves I've encountered, regardless of spec, play hit and run with their ports/steps and minimize the time out of stealth that puts them in range of me.

  • @Lan Deathrider.5910 said:

    @Antipode.7830 said:

    @Lan Deathrider.5910 said:

    @Antipode.7830 said:
    Play like it's Monster Hunter. Don't trade blows, don't stand in front of them if you can help it, remember to back up after you get your hits in, and respect the monster.

    Against a warrior, throw out blinds if you can, dodge/evade where possible, stealth -> backstab when you can, shadowstep away when each of these options is on CD. If you run Daggerstorm then pop it in their face once their blocks/invulns are blown. Be mindful of Rush, Bull's Charge, Volley, and Kill Shot as if they begin casting before you go into stealth these skills will track you and still connect.

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    I'm actually excited for the new changes. The new Volley should be 4s between charges while traited. Rifle Butt is actually easy to avoid, just walk into it... It has a small cone in front of the warrior that connects, any where that would be considered flanking will miss you. But Bull's Charge -> Rifle Butt will be a nice combo. Warrior has needed a source of ranged pressure for a while to be honest, and I think these changes will help.

    @NorthernRedStar.3054 said:

    @kash.9213 said:

    @Antipode.7830 said:

    @kash.9213 said:

    @Antipode.7830 said:

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    Depending on our build enough blinds can turn over quickly into to stealth attacks to not leave too much down time between mitigating their sweeps, bursting them down with a good rate, and control to keep them from recovering quickly enough. I feel like that fight has to be tight because I have to keep it lopsided in my favor or they can hurt me more than I can recover and then explode me down.

    So your take is that we need to be oppressive in that situation. Go in with smoke screen or something, and just dominate?

    Nothing complicated, I guess in short I'm trying to say, I don't want to mess up once and I need to keep them from doing most of their stuff. Maybe it's been our servers matchups lately but a lot of core warriors at least seem like they have their timing down and can manage 1v? knowing when to ease away or when to rush 1 or 2 of people. I'm a casual player but I'm not about to make it easy for them and let them line me up in one of their lanes or cones at least though.

    To be fair, Bull's Rush has this weird hit window, where the animation and the actual hitbox aren't well matched. And that's not the sole warrior skill; a lot of their stuff seems to hit you within evade frames, from time to time.

    That is more of a server side issue. I swore I was outside of the range of Chilled to the Bone! yesterday and got hit by it regardless. Happens with lots of skills on lots of classes. Sometimes Rush and Bulls Charge go the complete opposite direction of your target :wink:

    @Antipode.7830 said:

    @kash.9213 said:

    @Antipode.7830 said:

    I love the summary! I like that you included rifle, because that was actually on my mind with regard to the upcoming patch. Do you see the rifle changes making that a better match-up for the warrior? Being able to use Volley multiple times, and especially with potential 3 charges back-to-back if they get the recharge on Rifle Butt... that is a terrifying amount of ranged pressure to have to deal with, that tracks through stealth, follows shadowsteps, and needs to be avoided at all cost.

    Depending on our build enough blinds can turn over quickly into to stealth attacks to not leave too much down time between mitigating their sweeps, bursting them down with a good rate, and control to keep them from recovering quickly enough. I feel like that fight has to be tight because I have to keep it lopsided in my favor or they can hurt me more than I can recover and then explode me down.

    So your take is that we need to be oppressive in that situation. Go in with smoke screen or something, and just dominate?

    Against warriors blinds are your best friend. Any skill with evades built into it or blinds built into it will work wonders. Weakness as well. Just don't expect them to stand in the smoke field for you. So long as you use your various teleports to get breathing room and stealth skills to initiate a backstab once or twice you should win. Post patch there should not be any Defy Pain or Last Stand to worry about either, so if said warrior isn't sitting with a twitchy finger on their Endure Pain hotkey you'll be able to setup a spike and most likely down them like everyone else with a well placed stab. Heartseeker post stab if needed (honestly just follow up with it anyway).

    The best thieves I've encountered, regardless of spec, play hit and run with their ports/steps and minimize the time out of stealth that puts them in range of me.

    What do you meaaaan? The servers are AMAZONG.

  • bluri.2653bluri.2653 Member ✭✭✭✭

    Just Pistol Whip ezclap

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    In the beginning...there was Tarnished Coast...

  • @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior indeed feels like they're the best 1v1 class by a mile.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @NorthernRedStar.3054 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior indeed feels like they're the best 1v1 class by a mile.

    As they should be

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

  • Yasai.3549Yasai.3549 Member ✭✭✭

    Warriors are extremely weak to consistent Poisoning because they rely upon HoT for sustain, favouring their Stances to absorb bursts.

    The first thing to do against a Warrior is to force them to use their Stances without actually dying, something which is extremely difficult against a skilled Warrior, but it is still possible.

    Once that is down, Poison application while weaving in chips of damage will wear them down for a burst when their defensive skills like Full Counter or Shield Block are just used or not available.

    How to inflict poison?

    Well, the easiest way is the stupid Sword 2 traited with Panic Strike. It has always trolled Warriors since forever.

    Second way is to utilize Stealth with Leeching Venoms for the Poison on hit.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    How so? Fighting a warrior is like them throwing 100 daggers at you and hoping that one of them will hit. And when the hit is a crit, game over. That's what I meant by overtuned. No skill necessary. Just faceroll on the keyboard.

    In the beginning...there was Tarnished Coast...

  • @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    Well, it can be taken as 'no setup required, just press buttons and see what sticks'. I see this a lot: warriors ram buttons and hope something hits their enemy. And when it does, BAM - crit for 1/2 to 2/3 your HP.

    Timing isn't of the essence when you have numerous hard-hitting skills ready to be chained in rapid succession. Personally, I prefer the classes that focus more on timing.

  • babazhook.6805babazhook.6805 Member ✭✭✭✭
    edited February 13, 2020

    While poison is big against warrior so too is weakness. This singular hits they rely on are not all that reliable if the thief can keep weakness on a foe. Daredevil line with the revamped weakening strikes can keep a warrior in check. Combined with poison and blinds and you can mitigate their advantages.

  • Highlie.7641Highlie.7641 Member ✭✭✭

    Hit them 30 times before they hit you 3 times, easy.....

  • @babazhook.6805 said:
    While poison is big against warrior so too is weakness. This singular hits they rely on are not all that reliable if the thief can keep weakness on a foe. Daredevil line with the revamped weakening strikes can keep a warrior in check. Combined with poison and blinds and you can mitigate their advantages.

    The more I think of it, the more post-patch makes me feel like the game's gonna turn it rock-paper-scissors (not implying it wasn't already, to an extent).

  • saerni.2584saerni.2584 Member ✭✭✭✭

    Warrior as a match up is about hit and run.

    You hit them. Then you kite them out a bit. Then you hit them again. Mainly you need to focus on getting them to use up their defensive skills: shield 5, GS 3, Bulls Charge and then punish them in the interim.

    Blinds are also good because they help you avoid CC chains.

    But we will see where Warrior is at after the patch...

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭
    edited February 13, 2020

    @saerni.2584 said:
    Warrior as a match up is about hit and run.

    You hit them. Then you kite them out a bit. Then you hit them again. Mainly you need to focus on getting them to use up their defensive skills: shield 5, GS 3, Bulls Charge and then punish them in the interim.

    Blinds are also good because they help you avoid CC chains.

    But we will see where Warrior is at after the patch...

    Steal also works (particularly if you're out of stun breaks and need to interrupt, say, Hundred Blades. it also strips them of the might, which lessens the overall damage you take while CC'd.

  • @Highlie.7641 said:
    Hit them 30 times before they hit you 3 times, easy.....

    More like 30 to 1.

    In the beginning...there was Tarnished Coast...

  • @saerni.2584 said:
    Warrior as a match up is about hit and run.

    You hit them. Then you kite them out a bit. Then you hit them again. Mainly you need to focus on getting them to use up their defensive skills: shield 5, GS 3, Bulls Charge and then punish them in the interim.

    Not if you're playing against a competent Warrior. As soon as you try to run after a hit, they will pop Stability and knock your kitten down and it's gg.

    You have to blind them, poison them, weaken them, and burst them all at the same time -- zero mistakes, else, you're dead. It's utter BS.

    In the beginning...there was Tarnished Coast...

  • @Sir Vincent III.1286 said:

    @saerni.2584 said:
    Warrior as a match up is about hit and run.

    You hit them. Then you kite them out a bit. Then you hit them again. Mainly you need to focus on getting them to use up their defensive skills: shield 5, GS 3, Bulls Charge and then punish them in the interim.

    Not if you're playing against a competent Warrior. As soon as you try to run after a hit, they will pop Stability and knock your kitten down and it's gg.

    You have to blind them, poison them, weaken them, and burst them all at the same time -- zero mistakes, else, you're dead. It's utter BS.

    Pretty much. A good (read: competent) warrior will look to your animation windups to target you, so unless you animation cancel and predict that retaliation, you'll be wasting at least one stun break. Zero mistakes really is all you can afford. You have to burst them precisely when their biggest stuff is used - and that's a fairly short window, I might add. If possible, landing a daze or stun on them at the end of their own animation windup will catch most people off-guard (i.e. timing Pistol Whip just before they hit you).

    Oftentimes you'll have to fight through Rampage, too, to boot. That's a luxury you can rarely afford. But at least warrior doesn't have elementalist levels of evasion and stability.

  • lighter.2708lighter.2708 Member ✭✭
    edited February 14, 2020

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    How so? Fighting a warrior is like them throwing 100 daggers at you and hoping that one of them will hit. And when the hit is a crit, game over. That's what I meant by overtuned. No skill necessary. Just faceroll on the keyboard.

    i would say take more skill for warrior to 1v1 some one, then a thief who gank some one backstab 10k and steals 3 boons from 1200 rang away by clicking steal and auto attack at the same time.
    i know it's amazing when some one actually does their role it feels like they take no skill.

    tbh if u die to a warrior for more then 1 time in a match as a thief, you really arent playing thief correctly.
    plat 2 soloq core thief here btw

  • @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    How so? Fighting a warrior is like them throwing 100 daggers at you and hoping that one of them will hit. And when the hit is a crit, game over. That's what I meant by overtuned. No skill necessary. Just faceroll on the keyboard.

    i would say take more skill for warrior to 1v1 some one, then a thief who gank some one backstab 10k and steals 3 boons from 1200 rang away by clicking steal and auto attack at the same time.
    i know it's amazing when some one actually does their role it feels like they take no skill.
    plat 2 soloq core thief here btw

    I disagree. You prove yourself wrong in your own statement. "Gank" means you attack a Warrior fighting someone else -- that's not 1v1.

    Nice try, Mr. Plat 2.

    In the beginning...there was Tarnished Coast...

  • lighter.2708lighter.2708 Member ✭✭
    edited February 14, 2020

    @Sir Vincent III.1286 said:

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    How so? Fighting a warrior is like them throwing 100 daggers at you and hoping that one of them will hit. And when the hit is a crit, game over. That's what I meant by overtuned. No skill necessary. Just faceroll on the keyboard.

    i would say take more skill for warrior to 1v1 some one, then a thief who gank some one backstab 10k and steals 3 boons from 1200 rang away by clicking steal and auto attack at the same time.
    i know it's amazing when some one actually does their role it feels like they take no skill.
    plat 2 soloq core thief here btw

    I disagree. You prove yourself wrong in your own statement. "Gank" means you attack a Warrior fighting someone else -- that's not 1v1.

    Nice try, Mr. Plat 2.

    And? does warrior "gank" some one from 1200 range away from stealth in 0.1 second no matter which platform you are on and ignores obstacle for 10k+ and steals 3 boon at the same time by cliking 2 button? i doubt.
    either u want thief to be extremely op and does it all , or u have no sense of balance what's so ever.

    just saying, mr gold 1

  • @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    How so? Fighting a warrior is like them throwing 100 daggers at you and hoping that one of them will hit. And when the hit is a crit, game over. That's what I meant by overtuned. No skill necessary. Just faceroll on the keyboard.

    i would say take more skill for warrior to 1v1 some one, then a thief who gank some one backstab 10k and steals 3 boons from 1200 rang away by clicking steal and auto attack at the same time.
    i know it's amazing when some one actually does their role it feels like they take no skill.
    plat 2 soloq core thief here btw

    I disagree. You prove yourself wrong in your own statement. "Gank" means you attack a Warrior fighting someone else -- that's not 1v1.

    Nice try, Mr. Plat 2.

    And? does warrior "gank" some one from 1200 range away from stealth in 0.1 second no matter which platform you are on and ignores obstacle for 10k+ and steals 3 boon at the same time by cliking 2 button? i doubt.
    either u want thief to be extremely op and does it all , or u have no sense of balance what's so ever.

    just saying, mr gold 1

    What gives you the idea that I want Thief to be "extremely OP? You're arguing against a position I never made.

    Anyways, enjoy your Plat 2.

    In the beginning...there was Tarnished Coast...

  • lighter.2708lighter.2708 Member ✭✭
    edited February 14, 2020

    @Sir Vincent III.1286 said:

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    How so? Fighting a warrior is like them throwing 100 daggers at you and hoping that one of them will hit. And when the hit is a crit, game over. That's what I meant by overtuned. No skill necessary. Just faceroll on the keyboard.

    i would say take more skill for warrior to 1v1 some one, then a thief who gank some one backstab 10k and steals 3 boons from 1200 rang away by clicking steal and auto attack at the same time.
    i know it's amazing when some one actually does their role it feels like they take no skill.
    plat 2 soloq core thief here btw

    I disagree. You prove yourself wrong in your own statement. "Gank" means you attack a Warrior fighting someone else -- that's not 1v1.

    Nice try, Mr. Plat 2.

    And? does warrior "gank" some one from 1200 range away from stealth in 0.1 second no matter which platform you are on and ignores obstacle for 10k+ and steals 3 boon at the same time by cliking 2 button? i doubt.
    either u want thief to be extremely op and does it all , or u have no sense of balance what's so ever.

    just saying, mr gold 1

    What gives you the idea that I want Thief to be "extremely OP? You're arguing against a position I never made.

    Anyways, enjoy your Plat 2.

    So you want to 1v1 a warrior in a 50:50 stand point without losing point while having the ability to gank some one no matter the platform and ignores all obstacle?
    why do u need a warrior in pvp again??

    here's a competitive tip for you
    play your role or play something else. if 1v1 on point is what you want to do, go play a warrior.
    you are basically asking why healer class does no damage, let that sink in.
    and i can see that you are quite self conscious about your rating, don't be.

  • saerni.2584saerni.2584 Member ✭✭✭✭

    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    How so? Fighting a warrior is like them throwing 100 daggers at you and hoping that one of them will hit. And when the hit is a crit, game over. That's what I meant by overtuned. No skill necessary. Just faceroll on the keyboard.

    i would say take more skill for warrior to 1v1 some one, then a thief who gank some one backstab 10k and steals 3 boons from 1200 rang away by clicking steal and auto attack at the same time.
    i know it's amazing when some one actually does their role it feels like they take no skill.
    plat 2 soloq core thief here btw

    I disagree. You prove yourself wrong in your own statement. "Gank" means you attack a Warrior fighting someone else -- that's not 1v1.

    Nice try, Mr. Plat 2.

    And? does warrior "gank" some one from 1200 range away from stealth in 0.1 second no matter which platform you are on and ignores obstacle for 10k+ and steals 3 boon at the same time by cliking 2 button? i doubt.
    either u want thief to be extremely op and does it all , or u have no sense of balance what's so ever.

    just saying, mr gold 1

    What gives you the idea that I want Thief to be "extremely OP? You're arguing against a position I never made.

    Anyways, enjoy your Plat 2.

    So you want to 1v1 a warrior in a 50:50 stand point without losing point while having the ability to gank some one no matter the platform and ignores all obstacle?
    why do u need a warrior in pvp again??

    here's a competitive tip for you
    play your role or play something else. if 1v1 on point is what you want to do, go play a warrior.
    you are basically asking why healer class does no damage, let that sink in.
    and i can see that you are quite self conscious about your rating, don't be.

    You're not even close. I think you confuse my position with someone else.

    In the beginning...there was Tarnished Coast...

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @lighter.2708 said:

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:
    Warriors are overtuned in this game. They are the only profession that can one shot me with a crit. The only time they beat me is when I make a mistake, not because they are more skillful. This is why I love the changes to SA, it forces the Warrior to be skillful rather than button smashing their skills. You can only dodge so much, but stealth and breaking target lock is the best protection.

    Warrior overturned but only time they beat u is if u make a mistake lol u realize how backward that sounds? Just saying.

    How so? Fighting a warrior is like them throwing 100 daggers at you and hoping that one of them will hit. And when the hit is a crit, game over. That's what I meant by overtuned. No skill necessary. Just faceroll on the keyboard.

    i would say take more skill for warrior to 1v1 some one, then a thief who gank some one backstab 10k and steals 3 boons from 1200 rang away by clicking steal and auto attack at the same time.
    i know it's amazing when some one actually does their role it feels like they take no skill.
    plat 2 soloq core thief here btw

    I disagree. You prove yourself wrong in your own statement. "Gank" means you attack a Warrior fighting someone else -- that's not 1v1.

    Nice try, Mr. Plat 2.

    And? does warrior "gank" some one from 1200 range away from stealth in 0.1 second no matter which platform you are on and ignores obstacle for 10k+ and steals 3 boon at the same time by cliking 2 button? i doubt.
    either u want thief to be extremely op and does it all , or u have no sense of balance what's so ever.

    just saying, mr gold 1

    What gives you the idea that I want Thief to be "extremely OP? You're arguing against a position I never made.

    Anyways, enjoy your Plat 2.

    So you want to 1v1 a warrior in a 50:50 stand point without losing point while having the ability to gank some one no matter the platform and ignores all obstacle?
    why do u need a warrior in pvp again??

    here's a competitive tip for you
    play your role or play something else. if 1v1 on point is what you want to do, go play a warrior.
    you are basically asking why healer class does no damage, let that sink in.
    and i can see that you are quite self conscious about your rating, don't be.

    Thing is though it's all relative to each match and each warrior right? I'm only gold 2 somtimes 3 at best in solo que and I beat more warriors in 1v1 on pd thief than I've lost to. If u can tell warrior not great at fighting a thief u most definitely can wreck them and take their node etc but same note as a warrior I've also done the same to thieves lol. Just gotta feel out the situation without wasting to much time.

  • @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    In the beginning...there was Tarnished Coast...

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

  • saerni.2584saerni.2584 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

    I actually really like fighting warriors. They can hurt you but generally not rely on tricks to win. Making mistakes against a good warrior results in death.

    With warrior might sustain being nerfed heavily I’m excited for the chance to go toe to toe more often.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

    Warriors should not have access to a lot of crits, rather they should have access to a lot of raw damage and crit damage. They are the profession of strength, not of precision. Meaning, higher power coeficient, but should only have the base crit chance. Their high crit chance, comparable to Thief, is the problem. Warriors should not have access to Fury, for example, just as Thief has no access to a lot of defensive buffs.

    For example, Unsuspecting Foe and Burst Precision from Arms trait are toxic.

    In the beginning...there was Tarnished Coast...

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

    Warriors should not have access to a lot of crits, rather they should have access to a lot of raw damage and crit damage. They are the profession of strength, not of precision. Meaning, higher power coeficient, but should only have the base crit chance. Their high crit chance, comparable to Thief, is the problem. Warriors should not have access to Fury, for example, just as Thief has no access to a lot of defensive buffs.

    For example, Unsuspecting Foe and Burst Precision from Arms trait are toxic.

    I fail to see how a warrior(games main melee master) would have low precision. Not saying they should be on par with a glassy burst spec like thief but when anyone thinks warrior in any game they think sturdy(not super tanky tho) and hard hitting as far as melee with good mobility. I mean it's a warrior for kitten sakes lol

  • @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

    Warriors should not have access to a lot of crits, rather they should have access to a lot of raw damage and crit damage. They are the profession of strength, not of precision. Meaning, higher power coeficient, but should only have the base crit chance. Their high crit chance, comparable to Thief, is the problem. Warriors should not have access to Fury, for example, just as Thief has no access to a lot of defensive buffs.

    For example, Unsuspecting Foe and Burst Precision from Arms trait are toxic.

    I fail to see how a warrior(games main melee master) would have low precision. Not saying they should be on par with a glassy burst spec like thief but when anyone thinks warrior in any game they think sturdy(not super tanky tho) and hard hitting as far as melee with good mobility. I mean it's a warrior for kitten sakes lol

    Yes, hard hitting with high power coef, not high crit. Logically, you cannot have high precision wearing heavy armor swinging a heavy 2H sword or a hammer. It's about raw strength and not about finding kinks and gaps in the armor.

    In the beginning...there was Tarnished Coast...

  • @saerni.2584 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

    I actually really like fighting warriors. They can hurt you but generally not rely on tricks to win. Making mistakes against a good warrior results in death.

    With warrior might sustain being nerfed heavily I’m excited for the chance to go toe to toe more often.

    The upcoming changes to the Warrior is appropriate IMO since they have been overtuned for a long time, but still not enough. Arms trait is hardly gotten hit -- unsuspecting foe and burst prec are untouched.

    In the beginning...there was Tarnished Coast...

  • Warrior needs to be busted in order to be viable. It's a class that belongs in a different game because it mostly consists of attacks that just hit, while GW2 meta is always about spamming AoE, AI, spamming boons, evading 80% of the time, having instant mobility etc. Warrior can't follow up and kill anything, it's just a walking pile of stats with fair mechanics.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited February 15, 2020

    @Sir Vincent III.1286 said:

    @saerni.2584 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

    I actually really like fighting warriors. They can hurt you but generally not rely on tricks to win. Making mistakes against a good warrior results in death.

    With warrior might sustain being nerfed heavily I’m excited for the chance to go toe to toe more often.

    The upcoming changes to the Warrior is appropriate IMO since they have been overtuned for a long time, but still not enough. Arms trait is hardly gotten hit -- unsuspecting foe and burst prec are untouched.

    Really, arms is almost never used for a reason lol man u got a blind hate on for warriors eh? It comes out pretty obvious.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @YuiRS.8129 said:
    Warrior needs to be busted in order to be viable. It's a class that belongs in a different game because it mostly consists of attacks that just hit, while GW2 meta is always about spamming AoE, AI, spamming boons, evading 80% of the time, having instant mobility etc. Warrior can't follow up and kill anything, it's just a walking pile of stats with fair mechanics.

    Key word "fair mechanics"
    Atleast when compared to 90% of the classes in the game. Also making it the most predictable as well.

  • @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

    I actually really like fighting warriors. They can hurt you but generally not rely on tricks to win. Making mistakes against a good warrior results in death.

    With warrior might sustain being nerfed heavily I’m excited for the chance to go toe to toe more often.

    The upcoming changes to the Warrior is appropriate IMO since they have been overtuned for a long time, but still not enough. Arms trait is hardly gotten hit -- unsuspecting foe and burst prec are untouched.

    Really, arms is almost never used for a reason lol man u got a blind hate on for warriors eh? It comes out pretty obvious.

    I never attempt to hide it. Mesmer beat me all the time, but it's well deserved and you won't see me complaining about them. Warrior, on the other hand, is a cheese profession overtuned because one of the Devs is a Warrior main.

    In the beginning...there was Tarnished Coast...

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Sir Vincent III.1286 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:

    @Psycoprophet.8107 said:

    @Sir Vincent III.1286 said:

    @saerni.2584 said:
    I’ll just chime in that playing in a match 1v1 isn’t what I’m referring to.

    I’m just talking about a dual where you have time and can kite properly. Obviously it’s highly dependent on what kit you are running.

    A good warrior will be easier to play around if you are acting as the plus 1 than trying to 1v1. Not because you can’t win but because your team will likely need you to provide some burst damage to tip the balance.

    Most of the problem is this. I cap the node, Warrior comes and get lucky on a crit then take the node. I come back to retake the node against the same Warrior, it takes 3+ crits to take them out.

    It's not really about 1v1, it's about how fast can a Warrior down a Thief just because they get lucky on a crit vs. how fast can Thief down a a Warrior with multiple crits.

    As I've said, Warriors are overtuned in this game. They have high defense and high damage, it's BS.

    So are u saying that a warrior shouldn't be able to take significantly more hits than a thief nor hit nearly as hard? I mean this as a thief player but that's plain wrong. Warrior doesn't have the tele,stealth and evades the thief had and has far more predictable and telegraphed skills. A warrior most defenitly be sturdy enough to trade more blows with s thief and with equal sustained damage to boot. I could see warriors burst having to be lower than thiefs if it didn't require hitting with either telegraphed skills after gaining adrenaline or if the bursts didn't require landing a hard cc first like bullscharge considering thief burst are far quicker and often outa stealth I see kno reason why they can't be on par considering all the other tools thieves have ie tele's/stealth etc. On full power CS/TR/SA my backstabs delete 75% of most warriors I fights hp in a single burst before I stealth up and try again lol what else do u want lol I'm always defending thief but this is silly.

    I actually really like fighting warriors. They can hurt you but generally not rely on tricks to win. Making mistakes against a good warrior results in death.

    With warrior might sustain being nerfed heavily I’m excited for the chance to go toe to toe more often.

    The upcoming changes to the Warrior is appropriate IMO since they have been overtuned for a long time, but still not enough. Arms trait is hardly gotten hit -- unsuspecting foe and burst prec are untouched.

    Really, arms is almost never used for a reason lol man u got a blind hate on for warriors eh? It comes out pretty obvious.

    I never attempt to hide it. Mesmer beat me all the time, but it's well deserved and you won't see me complaining about them. Warrior, on the other hand, is a cheese profession overtuned because one of the Devs is a Warrior main.

    Lmao warrior cheese is enough for me to not take anything u say serious but to add that their more cheese than mesmer that's just to much haha. Ur either joking or seriously delusional lol.