Right now the earth traitline is not very impactful when it comes to condition removal and synergizing with bleed builds. The goal of this discussion is to provide my feedback on how to bring earth in line with other traitlines.
Serrated Stones- trait is retired and will be replaced by Serrated Cripple.
Serrated cripple- Any time you apply cripple you also apply 1 stack of bleeding for 6s.
This change will allow more synergy to apply bleed stacks, particularly with Churning earth and Overload Earth. The problem with bleed builds is it takes too long to apply bleeds for it to feel impactful. It forces you to sit in earth longer than you want to, trying to build bleed through autos.
Strength of Stone- Immobilize will apply 5 bleed stacks for 8s. Internal CD increased to 10 seconds. This makes skills like signet of earth and magnetic grasp feel more impactful for stacking bleeds. It also makes aftershock and overload earth a stronger option for damage.
Earthen Blessing-removed endurance gain. Instead, any time you are affected by movement-impairing conditions gain 1s of resistance. This gives a better option for condition management so you dont have to rely on other traitlines for condition management.
Diamond Skin-Remove conditions when hit when struck below the health threshold. 50%
Current diamond skin relies too much on healing and limits build diversity. This new option gives condi cleanse when it's most needed, but also puts them in danger of being bursted down.
Signet of Earth- Passive now grants 8% damage reduction.
Feel free to provide feedback. I've tested various bleed builds and the underlying problem is bleeds dont stack fast enough and staying in earth atonement limits your impact in fights. Thank you for your time and I hope Anet considers these changes in future balance updates.