What do u like most about WvW? — Guild Wars 2 Forums

What do u like most about WvW?

WarLordZ.4217WarLordZ.4217 Member
edited February 14, 2020 in WvW

You are free to add your ideas.

What do u like most about WvW? 51 votes

Fights
37%
XenesisII.1540Spurnshadow.3678Dralor.3701Liston.9708Vova.2640DanAlcedo.3281nanomidgy.9180arielwind.8921Shazmataz.1423RedShark.9548AlexndrTheGreat.8310Ghostof Luzifer.6159Psycoprophet.8107TrollingDemigod.3041Claymore.1690TiqTok.8312MELORD.5013WarLordZ.4217belenos.4310 19 votes
Capture
0%
Balance of fight's and capturing
33%
Stand The Wall.6987Tatsumi.2047Sviel.7493Infusion.7149linamaria.1830jaif.3518Helkern.3467TinkTinkPOOF.9201Calisanna.8732pointaction.4639Turkeyspit.3965kratan.4619ammayhem.5962enkidu.5937Supreme.4051Notsoperky.4291LordGamer.9863 17 votes
Quick daily
5%
Loosmaster.8263aiinseinn.5914Bassdeff.1895 3 votes
Good loot and rewards
0%
I play WvW cause of the people
23%
Svarty.8019ArchonWing.9480Darman.1468EmperorMoth.2709Balthazzarr.1349Bigpapasmurf.5623Huli.9740alphacentari.7692Lan Deathrider.5910Blackhawk.3951kamikharzeeh.8016Loffels.5934 12 votes

Comments

  • I play WvW cause of the people

    The people, mainly the salty tears, the high fives after wiping another group of roamers, and just general ***hattery that appears in Team Chat that makes you go kitten?! long enough that you get ganked due to the distraction.

  • I play WvW cause of the people

    i actually just really like the gamemode overall. the thing with having objectives, keeps etc to fight over against other groups is just a pretty cool thing. plus, it rarely 1:1 repeats itself, tho the lack of new content does surely make it sometimes feel alike. still, each fight is unique. i enjoy battles pretty much, but it'd be not my thing without having something to defend tbh.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    The feel of battle. The clashing of bone and sinew.

  • kratan.4619kratan.4619 Member ✭✭✭
    Balance of fight's and capturing

    I love the fights that accompany trying to take defended objectives. Truly dislike any running back just to do open field zerg on zerg fights, so pointless.

  • Bassdeff.1895Bassdeff.1895 Member ✭✭✭
    edited February 14, 2020
    Quick daily

    @kratan.4619 said:
    I love the fights that accompany trying to take defended objectives. Truly dislike any running back just to do open field zerg on zerg fights, so pointless.

    I feel the same. I get annoyed when our commanders run around chasing open field zerg on zerg fights or when the enemy zergs attack an objective with tthe only intention of luring us out into an open field zerg fight. One side will wipe and the other and just sit there waiting for them to regroup. It's dumb AF. Luckily there is usually a roaming commander running a private tag in my friends list that also hates to pointless fights that I can party up with and ninja a t3 hill or bay while the zergs play pirate ship simulator.

  • I play WvW cause of the people

    WvW is all about the journey... not the reward.

  • ilMasa.2546ilMasa.2546 Member ✭✭
    edited February 14, 2020

    I liked the original vision of WvW: persistent/neverending idea of freedom of conflict.
    Which is the closest thing to "open world pvp" you can get.

    • Persistent: its not like queueing for a ranked (or any sort of arena/structured pvp).Its always there.
    • Neverending: server matchups (lol) its not a seasonal chapter
    • Freedom of conflict: you can engage the enemies in so many different ways and situations (roaming,defending,zerging,scouting,siegewars,supplyrun,golem rushes...) you get that feeling of THRILL when u are running around: "whats next,what is coming"

    It was kinda like that at the beginning.WAS.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    Fights

    Tho infrequent as they are.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited February 14, 2020
    I play WvW cause of the people

    Obviously the excellent optimization, quality QA, and great balance..... lol no.

    If it weren't for the people I would have quit like 4 years ago.

    I am impressed by how trash this game mode is atm yet it keeps on refusing to die. With any bit of care, it could have reached far greater potential, but this game in general is just one wasted opportunity after another.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭
    Balance of fight's and capturing

    There are times when attacking or defending just seems like a pointless exercise, either getting nuked from orbit by siege, or have your walls spammed by AoEs while the gates melt away - both can be frustrating. The fun part though is when you break in and have to fight to take down the lord and control ring long enough to cap.

    As for quick daily, meh, I'd say sPvP is probably fastest, since at times you get a daily done just for queuing up, and even if you have no idea how to play that mode, it isn't hard to get a top score or participate in player kills.

    Well except Big Spender..yeah, nothing is faster than that :)

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭
    I play WvW cause of the people

    Couldn't pick multiple lol...between the fights/capturing/defending (which leads to fights) and the people I meet

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited February 15, 2020
    Balance of fight's and capturing

    Narrow down the choices:

    • fights = why not go fight in EOTM or in PvP
    • capture = this usually means ktraining , why not go to silverwastes then
    • quick daily = wrong, PvP usually quicker or easy PvE ones such as vista/gatherer/mystic forge
    • good loot = a delusion and lie

    So it's:

    • because of the people --> since being in a WvW guild isn't a requirement it doesn't apply to all
    • balance of fights/capture ---> reword this to fight to tier/detier structures and it would probably be more applicable , without the tiering aspect you might as well fight in ruins . It adds meaning to fights rather than just fighting. Without siege golems, catapults, trebuchets, cannons, siege disablers, shield generators, ballistae, and arrow carts it wouldn't be WvW either.
  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    Somehow, I'm missing my option:

    There are surprises (in contrast to PvE) and the results of actions are less predictable.

  • enkidu.5937enkidu.5937 Member ✭✭✭
    edited February 16, 2020
    Balance of fight's and capturing

    @Dayra.7405 said:
    Somehow, I'm missing my option:

    There are surprises (in contrast to PvE) and the results of actions are less predictable.

    Well, thats the ingenious part I guess: enemies create content for each other. Very social experience xD

    The one day at borderland keep:
    "Knock-knock!"
    "Who's there?"
    "6 Golems, surprise :3 "
    "Welcome, welcome! Come in, lets have some fun :p "

    The other day at EBG:
    . . . you get one-shotted from a perma-stealth Deadeye duo :#