The Fury channels the super awesome power of geothermal energy to do awesome things with a hammer! This E-Spec is meant to be moderate Direct Damage, but heavy Burn Condition damage, ranged AoE build. This spec will fall more on the “selfish” side, and be less focused on team support. Slot Skills are tailored around team Support-lite, but heavier on the CC and damage.
Profession Mechanic- “Steam” (for the lack of a better name)
The Fury builds up “Steam” to increase damage on all attacks (Direct Damage and Condition Damage)… There is a cool “Steam” bar display (think LCD equalizer display) above your health indicator that fills up when attacking. There are 10 “Steam” bars and each represents a +1% to total outgoing damage. Maximum +10% damage at max “Steam” level.
*Notes- These are not meant to be slow, drawn out and boring skills. Also, none of these hammer skills will root the player. Also, my thought process behind having these skills effect only 3 targets is so the base damage could be higher.
Hammer 1- Seismic Smash- Slamming your super awesome geothermal powered hammer on the ground causes the ground underneath your foes to erupt. 900 range. 3 Targets. 240 radius. Damage X. Yes, it hits stuff on walls and cliffs (this is good for wvw).
Hammer 1.2- Searing Springs- Smash your super awesome geothermal powered hammer on the ground causing searing hot geysers to appear under your targets. 900 range. 3 targets. 240 radius. Burning damage X. Yes, it hits stuff on walls and cliffs (good for wvw).
Hammer 2- Tremor- Smash your super awesome geothermal powered hammer on the ground to cause a cascading cone of steam to break the earth under the feet of your foes. 900 range. 5 targets max. 45 degree angle cone. Damage X. See this skill for reference- https://wiki.guildwars2.com/wiki/Grub_Gobbler “Tail Slam - Slams its tail to create a shockwave, which deals damage in cones in front of it and behind it.”
Hammer 3- Steam Explosion – Tap into the super awesome power of geothermal energy to do a super awesome geothermal steam leap to the targeted area. 900 range. 3 targets. 300 radius. Damage X. Burning damage X. Ground target skill.
Hammer 4- Steam Cages- Raise your hammer in the air and call forth thermal steam vents to pop out of the ground and trap enemies inside. Foes can’t bypass the vents. No initial damage. Touching the vents causes burning damage. 900 range. 3 targets. 300 radius. 5s Duration. Yes, it hits stuff on walls and cliffs (good for wvw).
Hammer 5- Eruption- Leap at your targets then come crashing down on the ground to cause cracks to open under your enemies, then blasts out steam and lava on them. 900 range. 3 targets. 300 radius. Damage X. Burning Damage X.
Note- Hammer 3 is the only ground target skill.
The Fury has learned to control elemental Wisps and channel their powers! Think of these skills as “Facets”, but only 1 can be active at anytime! No funky resource mechanics either! Inspiration from https://wiki.guildwars2.com/wiki/Will-o-the-Wisp and https://wiki.guildwars2.com/wiki/Bounty#Unstable_Magic_Abilities
Heal- Fused Water Wisp (Blue color)
Slot Skill- Fused Ice Wisp (White color)
Slot Skill- Fused Earth Wisp. (Greyish/Brownish color)
Slot Skill- Fused Air Wisp. (Purplish color)
Slot Skill- Fused Fire Wisp (Red color)
Elite- Fused Ethereal Wisp (Rainbow colored)