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The “Fury” 2.0- A hammer wielding Ranger


Swagger.1459

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Fury 2.0

The Fury channels the super awesome power of geothermal energy to do awesome things with a hammer! This E-Spec is meant to be moderate Direct Damage, but heavy Burn Condition damage, ranged AoE build. This spec will fall more on the “selfish” side, and be less focused on team support. Slot Skills are tailored around team Support-lite, but heavier on the CC and damage.

Profession Mechanic- “Steam” (for the lack of a better name)

The Fury builds up “Steam” to increase damage on all attacks (Direct Damage and Condition Damage)… There is a cool “Steam” bar display (think LCD equalizer display) above your health indicator that fills up when attacking. There are 10 “Steam” bars and each represents a +1% to total outgoing damage. Maximum +10% damage at max “Steam” level.

Hammer Skills

*Notes- These are not meant to be slow, drawn out and boring skills. Also, none of these hammer skills will root the player. Also, my thought process behind having these skills effect only 3 targets is so the base damage could be higher.

  • Hammer 1- Seismic Smash- Slamming your super awesome geothermal powered hammer on the ground causes the ground underneath your foes to erupt. 900 range. 3 Targets. 240 radius. Damage X. Yes, it hits stuff on walls and cliffs (this is good for wvw).

  • Hammer 1.2- Searing Springs- Smash your super awesome geothermal powered hammer on the ground causing searing hot geysers to appear under your targets. 900 range. 3 targets. 240 radius. Burning damage X. Yes, it hits stuff on walls and cliffs (good for wvw).

  • Hammer 2- Tremor- Smash your super awesome geothermal powered hammer on the ground to cause a cascading cone of steam to break the earth under the feet of your foes. 900 range. 5 targets max. 45 degree angle cone. Damage X. See this skill for reference- https://wiki.guildwars2.com/wiki/Grub_Gobbler “Tail Slam - Slams its tail to create a shockwave, which deals damage in cones in front of it and behind it.”

  • Hammer 3- Steam Explosion – Tap into the super awesome power of geothermal energy to do a super awesome geothermal steam leap to the targeted area. 900 range. 3 targets. 300 radius. Damage X. Burning damage X. Ground target skill.

  • Hammer 4- Steam Cages- Raise your hammer in the air and call forth thermal steam vents to pop out of the ground and trap enemies inside. Foes can’t bypass the vents. No initial damage. Touching the vents causes burning damage. 900 range. 3 targets. 300 radius. 5s Duration. Yes, it hits stuff on walls and cliffs (good for wvw).

  • Hammer 5- Eruption- Leap at your targets then come crashing down on the ground to cause cracks to open under your enemies, then blasts out steam and lava on them. 900 range. 3 targets. 300 radius. Damage X. Burning Damage X.

Note- Hammer 3 is the only ground target skill.

SLOT SKILLS

The Fury has learned to control elemental Wisps and channel their powers! Think of these skills as “Facets”, but only 1 can be active at anytime! No funky resource mechanics either! Inspiration from https://wiki.guildwars2.com/wiki/Will-o-the-Wisp and https://wiki.guildwars2.com/wiki/Bounty#Unstable_Magic_Abilities

Heal- Fused Water Wisp (Blue color)

Slot Skill- Fused Ice Wisp (White color)

Slot Skill- Fused Earth Wisp. (Greyish/Brownish color)

Slot Skill- Fused Air Wisp. (Purplish color)

Slot Skill- Fused Fire Wisp (Red color)

Elite- Fused Ethereal Wisp (Rainbow colored)

  • Passive- https://wiki.guildwars2.com/wiki/Will-o-the-Wisp ““Ethereal Storm - The Will-o-the-Wisp summons a localized tornado, dealing damage, random conditions”. 3 targets. 300 radius.
  • Active- 2nd part of Ethereal Storm- “lifting player characters into the air. Player characters falling are also subject to falling damage.”. 3 targets. 300 radius.

TRAITS

  • I will provide these later.
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I completely understand where people are coming from when they want a hammer ranger due to GW1 but at the same time I feel like we already have a medium armor hammer wielder with scrapper. For some reason I am more interested to see a rifle for ranger. Yes, there was always that argument of ranger being too nature focused to wield rifles but at this point elite specs really shift what the original class is about anyway (just look at holosmith for example).

It could be called Huntsman and the pet would focus on tracking down wounded targets. For example rifle skills could add some kind of debuff stacks that trigger when the pet attacks that target. The traits could interact with that aswell. Skills could be tricks or physical I guess.

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@Dojo.1867 said:I completely understand where people are coming from when they want a hammer ranger due to GW1 but at the same time I feel like we already have a medium armor hammer wielder with scrapper. For some reason I am more interested to see a rifle for ranger. Yes, there was always that argument of ranger being too nature focused to wield rifles but at this point elite specs really shift what the original class is about anyway (just look at holosmith for example).

It could be called Huntsman and the pet would focus on tracking down wounded targets. For example rifle skills could add some kind of debuff stacks that trigger when the pet attacks that target. The traits could interact with that aswell. Skills could be tricks or physical I guess.

We have two medium armor rifle wielders

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@Swagger.1459Come on man, you can do better than that with the mechanic, it's incredibly boring and really serves no purpose.I suggested on your previous post of this thread on the other forums to make it attunements like Ele, Fire and Earth, pressing F5 to switch between. That would give you a lot of things you could do with traits and also an additional 5 skills, fire being offensive, earth defensive just like ele. It would bring a lot more depth. Anyway...

@Levetty.1279 said:If Ranger's hammer spec isn't called Bunny Thumper we riot.I'd settle for Thumper, but yes, it's a must.

@LughLongArm.5460 said:I also think our next weapon should be a hammer with CC capabilities. I also like your idea of taking&improving existing neglected skills like(spirits or traps or even both) I think it's something A.net should consider.

I don't like the idea of core skills being usurped by an eSpec, regardless of how super awesome it is, tbh, unless you could still use them on core in which case they can just improve them anyway.

Why not come up with a new skill type that does something we don't already have? For example; Preparations/Venoms, AoE Consecrations/Wells, Elixirs, Cantrips etc etc.

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@Heimskarl Ashfiend.9582 said:@Swagger.1459Come on man, you can do better than that with the mechanic, it's incredibly boring and really serves no purpose.I suggested on your previous post of this thread on the other forums to make it attunements like Ele, Fire and Earth, pressing F5 to switch between. That would give you a lot of things you could do with traits and also an additional 5 skills, fire being offensive, earth defensive just like ele. It would bring a lot more depth. Anyway...

@Levetty.1279 said:If Ranger's hammer spec isn't called Bunny Thumper we riot.I'd settle for Thumper, but yes, it's a must.

@LughLongArm.5460 said:I also think our next weapon should be a hammer with CC capabilities. I also like your idea of taking&improving existing neglected skills like(spirits or traps or even both) I think it's something A.net should consider.

I don't like the idea of core skills being usurped by an eSpec, regardless of how super awesome it is, tbh, unless you could still use them on core in which case they can just improve them anyway.

Why not come up with a new skill type that does something we don't already have? For example; Preparations/Venoms, AoE Consecrations/Wells, Elixirs, Cantrips etc etc.

It’s a super awesome spec. No, it doesn't need to be needlessly complex, and our F skills are already used for pets.

Devs use 1 word titles for professions and e specs. Also, we are not getting a childish sounding name for an elite.

Nature spirit are horrible, they need a useful redo.

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@Swagger.1459 said:

@Heimskarl Ashfiend.9582 said:@Swagger.1459Come on man, you can do better than that with the mechanic, it's incredibly boring and really serves no purpose.I suggested on your previous post of this thread on the other forums to make it attunements like Ele, Fire and Earth, pressing F5 to switch between. That would give you a lot of things you could do with traits and also an additional 5 skills, fire being offensive, earth defensive just like ele. It would bring a lot more depth. Anyway...

@Levetty.1279 said:If Ranger's hammer spec isn't called Bunny Thumper we riot.I'd settle for Thumper, but yes, it's a must.

@LughLongArm.5460 said:I also think our next weapon should be a hammer with CC capabilities. I also like your idea of taking&improving existing neglected skills like(spirits or traps or even both) I think it's something A.net should consider.

I don't like the idea of core skills being usurped by an eSpec, regardless of how super awesome it is, tbh, unless you could still use them on core in which case they can just improve them anyway.

Why not come up with a new skill type that does something we don't already have? For example; Preparations/Venoms, AoE Consecrations/Wells, Elixirs, Cantrips etc etc.

Devs use 1 word titles for professions and e specs. Also, we are not getting a childish sounding name for an elite.

Did you not play GW1 or something?

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@Swagger.1459 said:

@Heimskarl Ashfiend.9582 said:@Swagger.1459Come on man, you can do better than that with the mechanic, it's incredibly boring and really serves no purpose.I suggested on your previous post of this thread on the other forums to make it attunements like Ele, Fire and Earth, pressing F5 to switch between. That would give you a lot of things you could do with traits and also an additional 5 skills, fire being offensive, earth defensive just like ele. It would bring a lot more depth. Anyway...

@Levetty.1279 said:If Ranger's hammer spec isn't called Bunny Thumper we riot.I'd settle for Thumper, but yes, it's a must.

@LughLongArm.5460 said:I also think our next weapon should be a hammer with CC capabilities. I also like your idea of taking&improving existing neglected skills like(spirits or traps or even both) I think it's something A.net should consider.

I don't like the idea of core skills being usurped by an eSpec, regardless of how super awesome it is, tbh, unless you could still use them on core in which case they can just improve them anyway.

Why not come up with a new skill type that does something we don't already have? For example; Preparations/Venoms, AoE Consecrations/Wells, Elixirs, Cantrips etc etc.

It’s a super awesome spec. No, it doesn't need to be needlessly complex, and our F skills are already used for pets.

Devs use 1 word titles for professions and e specs. Also, we are not getting a childish sounding name for an elite.

Nature spirit are horrible, they need a useful redo.

Sorry but it's the most boring mechanic I've ever seen suggested. You could delete it completely and nobody would even notice. Adding some more mechanics doesn't make it needlessly complex, it adds depth and a much different play style. F5 is not used for pets and you'd only need F5 if you only use two attunements. I mean, at least use it like adrenaline, when it charges to 100%, press F5 and get access to 5 different skills for X time like a conjure weapon or something.

Thumper is 1 word. A call back to a GW build and a fan service. I don't care what you want to call your super awesome spec, but if ANet release a hammer spec for Ranger and it's not Thumper, many people will be disappointed.

Nature spirits need to be improved stand alone, NOT as part of an eSpec. You have to realise the devs would never do that anyway since it would lock all other builds out of using spirits now.

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I take a quality espec over being disappointed by how it is named.

I don't mind the steam mechanic as long as it interacts with your new utilities i.e. using a new utility consumes the stacks but increases the power/effectiveness of the utility in the process.

Would actually call it a frost mechanic and centre the spec around cc (mostly in the form of chill).We have a support spec from Druid, now a damage spec from SoulBeast.A new espec to let us further specialise in crowd control would blend well with core ranger.

As for spirits, they just need to be made mobile again (baseline) and for them to proc their active on death if you take the GM trait.

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@Heimskarl Ashfiend.9582 said:

@Swagger.1459 said:

@Heimskarl Ashfiend.9582 said:@Swagger.1459Come on man, you can do better than that with the mechanic, it's incredibly boring and really serves no purpose.I suggested on your previous post of this thread on the other forums to make it attunements like Ele, Fire and Earth, pressing F5 to switch between. That would give you a lot of things you could do with traits and also an additional 5 skills, fire being offensive, earth defensive just like ele. It would bring a lot more depth. Anyway...

@Levetty.1279 said:If Ranger's hammer spec isn't called Bunny Thumper we riot.I'd settle for Thumper, but yes, it's a must.

@LughLongArm.5460 said:I also think our next weapon should be a hammer with CC capabilities. I also like your idea of taking&improving existing neglected skills like(spirits or traps or even both) I think it's something A.net should consider.

I don't like the idea of core skills being usurped by an eSpec, regardless of how super awesome it is, tbh, unless you could still use them on core in which case they can just improve them anyway.

Why not come up with a new skill type that does something we don't already have? For example; Preparations/Venoms, AoE Consecrations/Wells, Elixirs, Cantrips etc etc.

It’s a super awesome spec. No, it doesn't need to be needlessly complex, and our F skills are already used for pets.

Devs use 1 word titles for professions and e specs. Also, we are not getting a childish sounding name for an elite.

Nature spirit are horrible, they need a useful redo.

Sorry but it's the most boring mechanic I've ever seen suggested. You could delete it completely and nobody would even notice. Adding some more mechanics doesn't make it needlessly complex, it adds depth and a much different play style. F5 is not used for pets and you'd only need F5 if you only use two attunements. I mean, at least use it like adrenaline, when it charges to 100%, press F5 and get access to 5 different skills for X time like a conjure weapon or
something
.

Thumper is 1 word. A call back to a GW build and a fan service. I don't care what you want to call your super awesome spec, but if ANet release a hammer spec for Ranger and it's not Thumper, many people will be disappointed.

Nature spirits need to be improved stand alone, NOT as part of an eSpec. You have to realise the devs would never do that anyway since it would lock all other builds out of using spirits now.

It’s totally super awesome, you just can’t appreciate the genius and simplicity of it...

You want attunements? You are free to enjoy the poorly designed elementalist.

“Thumper” is childish, and we don’t need to make even more of a mockery of this profession...

You’ll totally enjoy the revamped and useful nature spirits, and I’m pretty sure the devs are hard at work on them as we speak.

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@Swagger.1459 said:

@Swagger.1459 said:

@Heimskarl Ashfiend.9582 said:@Swagger.1459Come on man, you can do better than that with the mechanic, it's incredibly boring and really serves no purpose.I suggested on your previous post of this thread on the other forums to make it attunements like Ele, Fire and Earth, pressing F5 to switch between. That would give you a lot of things you could do with traits and also an additional 5 skills, fire being offensive, earth defensive just like ele. It would bring a lot more depth. Anyway...

@Levetty.1279 said:If Ranger's hammer spec isn't called Bunny Thumper we riot.I'd settle for Thumper, but yes, it's a must.

@LughLongArm.5460 said:I also think our next weapon should be a hammer with CC capabilities. I also like your idea of taking&improving existing neglected skills like(spirits or traps or even both) I think it's something A.net should consider.

I don't like the idea of core skills being usurped by an eSpec, regardless of how super awesome it is, tbh, unless you could still use them on core in which case they can just improve them anyway.

Why not come up with a new skill type that does something we don't already have? For example; Preparations/Venoms, AoE Consecrations/Wells, Elixirs, Cantrips etc etc.

It’s a super awesome spec. No, it doesn't need to be needlessly complex, and our F skills are already used for pets.

Devs use 1 word titles for professions and e specs. Also, we are not getting a childish sounding name for an elite.

Nature spirit are horrible, they need a useful redo.

Sorry but it's the most boring mechanic I've ever seen suggested. You could delete it completely and nobody would even notice. Adding some more mechanics doesn't make it needlessly complex, it adds depth and a much different play style. F5 is not used for pets and you'd only need F5 if you only use two attunements. I mean, at least use it like adrenaline, when it charges to 100%, press F5 and get access to 5 different skills for X time like a conjure weapon or
something
.

Thumper is 1 word. A call back to a GW build and a fan service. I don't care what you want to call your super awesome spec, but if ANet release a hammer spec for Ranger and it's not Thumper, many people will be disappointed.

Nature spirits need to be improved stand alone, NOT as part of an eSpec. You have to realise the devs would never do that anyway since it would lock all other builds out of using spirits now.

It’s totally super awesome, you just can’t appreciate the genius and simplicity of it...

You want attunements? You are free to enjoy the poorly designed elementalist.

“Thumper” is childish, and we don’t need to make even more of a mockery of this profession...

You’ll totally enjoy the revamped and useful nature spirits, and I’m pretty sure the devs are hard at work on them as we speak.

I can appreciate the functionality of the weapon skills, but the mechanic is pointless. You must see that. It literally serves no purpose, you can make it much more intersting than a possible 10% damage increase. The reason I suggested attunements was because it's all about fire and earth so it makes sense, plus the eSpecs borrow from other professions mechanics, having two attunments would suit this spec really well and would give it more depth. You could have different effects for each skill based on attunement.

I'm sure I'd enjoy revamped spirits, but not for an eSpec because then they would not be available for every other spec, you surely realise ANet would never do this. Something different is required. Why not make the skills have different effects based upon your steam level or if there were attunements, you could have totally opposite effects based on attunement.

Well I think "Thumper" is totally super awesome, not childish. Plus, you are forgetting that "The Fury" is two words too, remove the "The" and you are left with Fury and they are not going to name an eSpec after a boon.

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@Heimskarl Ashfiend.9582 said:

@Swagger.1459 said:

@Swagger.1459 said:

@Heimskarl Ashfiend.9582 said:@Swagger.1459Come on man, you can do better than that with the mechanic, it's incredibly boring and really serves no purpose.I suggested on your previous post of this thread on the other forums to make it attunements like Ele, Fire and Earth, pressing F5 to switch between. That would give you a lot of things you could do with traits and also an additional 5 skills, fire being offensive, earth defensive just like ele. It would bring a lot more depth. Anyway...

@Levetty.1279 said:If Ranger's hammer spec isn't called Bunny Thumper we riot.I'd settle for Thumper, but yes, it's a must.

@LughLongArm.5460 said:I also think our next weapon should be a hammer with CC capabilities. I also like your idea of taking&improving existing neglected skills like(spirits or traps or even both) I think it's something A.net should consider.

I don't like the idea of core skills being usurped by an eSpec, regardless of how super awesome it is, tbh, unless you could still use them on core in which case they can just improve them anyway.

Why not come up with a new skill type that does something we don't already have? For example; Preparations/Venoms, AoE Consecrations/Wells, Elixirs, Cantrips etc etc.

It’s a super awesome spec. No, it doesn't need to be needlessly complex, and our F skills are already used for pets.

Devs use 1 word titles for professions and e specs. Also, we are not getting a childish sounding name for an elite.

Nature spirit are horrible, they need a useful redo.

Sorry but it's the most boring mechanic I've ever seen suggested. You could delete it completely and nobody would even notice. Adding some more mechanics doesn't make it needlessly complex, it adds depth and a much different play style. F5 is not used for pets and you'd only need F5 if you only use two attunements. I mean, at least use it like adrenaline, when it charges to 100%, press F5 and get access to 5 different skills for X time like a conjure weapon or
something
.

Thumper is 1 word. A call back to a GW build and a fan service. I don't care what you want to call your super awesome spec, but if ANet release a hammer spec for Ranger and it's not Thumper, many people will be disappointed.

Nature spirits need to be improved stand alone, NOT as part of an eSpec. You have to realise the devs would never do that anyway since it would lock all other builds out of using spirits now.

It’s totally super awesome, you just can’t appreciate the genius and simplicity of it...

You want attunements? You are free to enjoy the poorly designed elementalist.

“Thumper” is childish, and we don’t need to make even more of a mockery of this profession...

You’ll totally enjoy the revamped and useful nature spirits, and I’m pretty sure the devs are hard at work on them as we speak.

I can appreciate the functionality of the weapon skills, but the mechanic is pointless. You must see that. It literally serves no purpose, you can make it much more intersting than a
possible
10% damage increase. The reason I suggested attunements was because it's all about fire and earth so it makes sense, plus the eSpecs borrow from other professions mechanics, having two attunments would suit this spec really well and would give it more depth. You could have different effects for each skill based on attunement.

I'm sure I'd enjoy revamped spirits, but not for an eSpec because then they would not be available for every other spec, you surely realise ANet would never do this. Something different is required. Why not make the skills have different effects based upon your steam level or if there were attunements, you could have totally opposite effects based on attunement.

Well I think "Thumper" is totally super awesome, not childish. Plus, you are forgetting that "The Fury" is two words too, remove the "The" and you are left with Fury and they are not going to name an eSpec after a boon.

The main point of the spec is to be a ranged AoE damage dealer... and provide meaningful team support...

“Steam” max +10% damage potential across the board, +10% damage potential from 1 nature spirit, plus X% damage potential from runes and sigils, plus might, plus gear, plus food and utility... 5 ally support skills in a 300 radius...

Seriously, if you can’t decider the potentials of the idea then I’m sorry. It’s a straight forward damage dealer with team applications as well. You need to look at it more and see the benefits it offers to the ranger that it is currently lacking in.

If you want to design an over complex attunement “bunny thumper”, based off a “beast master” from guild wars, then knock yourself out...

My idea is not called “bunny thumper” because the theme is about “nature’s fury” and utilizing elements of nature for the design... Hence the name.

http://www.dictionary.com/browse/the

  1. (used, especially before a noun, with a specifying or particularizing effect, as opposed to the indefinite or generalizing force of the indefinite article a or an):the book you gave me; Come into the house.

  2. (used to mark a proper noun, natural phenomenon, ship, building, time, point of the compass, branch of endeavor, or field of study as something well-known or unique):the sun; the Alps; the Queen Elizabeth; the past; the West.

The Fury would be called “Fury” for game purposes... Is this understandable?

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I respectfully disagree with this elite spec. I feel as though we should have a terrestrial spear as the next elite spec weapon because 1) it provides much more options in terms of combat either log range or close range, especially since dead eyes can do something similar with their rifles. 2) the hammer is a rather clunky weapon and will only be really valuable if the ranger using it is a tank. That being said, if handled right it would be interesting to see a ranger using it.

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@Dragon.4782 said:I respectfully disagree with this elite spec. I feel as though we should have a terrestrial spear as the next elite spec weapon because 1) it provides much more options in terms of combat either log range or close range, especially since dead eyes can do something similar with their rifles. 2) the hammer is a rather clunky weapon and will only be really valuable if the ranger using it is a tank. That being said, if handled right it would be interesting to see a ranger using it.

https://forum-en.guildwars2.com/forum/professions/ranger/Ranger-2H-Spear-eSpec-The-Viper

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Nope not my taste.Id rather would have a shield as an offhand that works as a CCand mobility weapon, similar to warrior but with more magical based stuff. Like a stunning projectile and a teleport with explo finisher.Id like to see a control spec with good CC like stuns and pulls, but this time a more selfish approach with no support cappabbilities except the increase of breakbar dmg you could bring into a group.

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