Crab Fear.1624 Posted February 18, 2020 Share Posted February 18, 2020 Name 1200 900 900Berserker Power Precision FerocityValkyrie Power Vitality FerocityAssassin Precision Power FerocityCavalier Toughness Power PrecisionHarrier Power Healing ConcentrationBarbarian Power Precison VitalityCarrion Condition Vitality PowerSinister Condition Power PrecisionRabid Condition Toughness Precision3 Stat amulets are more tradeoff in nature than 4 stats.Even with the nerf to 4, players will still generally choose 4 stat amulet.4 stat amulets almost negate the risk and tradeoff in health tiers.If you do damage, you got less defense in the 3 stats, and if you got more sustain you do less damage.Carrion is the exception, and probably should be removed from pvp or change the vitality or power to something else.Add some more 3 stat amulets with risk and tradeoff in mind. Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted February 18, 2020 Share Posted February 18, 2020 So no healing?Druid has extremely low base healing stat. It only scales decently with healing power. Asides from the fact that it doesn't deal any damage and the pets die instantly against condi or in team fights, you'd like to nerf it even more?Tbh it's useless anyways so it doesn't affect anything. But, it's pretty funny nonetheless. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted February 18, 2020 Author Share Posted February 18, 2020 @shadowpass.4236 said:So no healing?Druid has extremely low base healing stat. It only scales decently with healing power. Asides from the fact that it doesn't deal any damage and the pets die instantly against condi or in team fights, you'd like to nerf it even more?Tbh it's useless anyways so it doesn't affect anything. But, it's pretty funny nonetheless.Sorry, I wanted to say add more 3 stat amulets but make sure it is balanced.I just listed the current amulets.Maybe Power Healing Precision? 1200 900 900 Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted February 18, 2020 Share Posted February 18, 2020 @Crab Fear.1624 said:@shadowpass.4236 said:So no healing?Druid has extremely low base healing stat. It only scales decently with healing power. Asides from the fact that it doesn't deal any damage and the pets die instantly against condi or in team fights, you'd like to nerf it even more?Tbh it's useless anyways so it doesn't affect anything. But, it's pretty funny nonetheless.Sorry, I wanted to say add more 3 stat amulets but make sure it is balanced.I just listed the current amulets.Maybe Power Healing Precision? 1200 900 900Yeah that's fine lol. They removed cleric cause it had toughness + healing power in one amulet. Link to comment Share on other sites More sharing options...
Aza.2105 Posted February 18, 2020 Share Posted February 18, 2020 @Crab Fear.1624 said:Name 1200 900 900Berserker Power Precision FerocityValkyrie Power Vitality FerocityAssassin Precision Power FerocityCavalier Toughness Power PrecisionHarrier Power Healing ConcentrationBarbarian Power Precison VitalityCarrion Condition Vitality PowerSinister Condition Power PrecisionRabid Condition Toughness Precision3 Stat amulets are more tradeoff in nature than 4 stats.Even with the nerf to 4, players will still generally choose 4 stat amulet.4 stat amulets almost negate the risk and tradeoff in health tiers.If you do damage, you got less defense in the 3 stats, and if you got more sustain you do less damage.Carrion is the exception, and probably should be removed from pvp or change the vitality or power to something else.This would be a lot more healthy for the game. Link to comment Share on other sites More sharing options...
Shao.7236 Posted February 18, 2020 Share Posted February 18, 2020 Really though, Expertise and Concentration were just the anomalies in PvP. Magi didn't have either, but it pretty much made anyone that used it an unkillable healing bot with the power creep and it shows when it was removed.Everything is forced with Power which is a better nudge at the damage types now.You choose to do more damage at once or more damage overtime by other means, generally they both are equally the same. It's like transferring your ferocity into condition damage and vice versa. Link to comment Share on other sites More sharing options...
azzardome.9184 Posted February 18, 2020 Share Posted February 18, 2020 @shadowpass.4236 said:So no healing?Druid has extremely low base healing stat. It only scales decently with healing power. Asides from the fact that it doesn't deal any damage and the pets die instantly against condi or in team fights, you'd like to nerf it even more?Tbh it's useless anyways so it doesn't affect anything. But, it's pretty funny nonetheless.ye druid is broken, needs big nerf Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted February 18, 2020 Share Posted February 18, 2020 Honestly having only 3 stat amulets would be fine. This alone would reduce powercreep by a lot as every spec would have to choose between being tanky or dealing damage. Bruiser builds would likely go cavalier which means they lose out on ferocity. Roaming/damage builds won't have access to extra vitality from marauders. Obviously there would have to be more stat combos, but idk. Seems alright albiet less build options and customization. I don't like the idea of less build diversity but this could open up new ones as well. Link to comment Share on other sites More sharing options...
felix.2386 Posted February 18, 2020 Share Posted February 18, 2020 that would mean only jobs with stealth and teleport will be able to take triple damage amuletand everything else will only be tanky since if not, warrior will die mid rush by all the aoe damage in team fight before getting to the target. Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted February 18, 2020 Share Posted February 18, 2020 Suggestion - just remove PvP from the game. End our misery instead of een less build diversity. Link to comment Share on other sites More sharing options...
hotte in space.2158 Posted February 18, 2020 Share Posted February 18, 2020 Destroying build diversity = better PvP ? ? ? Cant follow that kind of logicThere had been much more amulets when PvP had its best times ! Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted February 18, 2020 Share Posted February 18, 2020 @hotte in space.2158 said:Destroying build diversity = better PvP ? ? ? Cant follow that kind of logicThere had been much more amulets when PvP had its best times !I think he wants ammulets themself have risk/reward attached to it.Like if you take healing amulet, you have no vit/toughtness so if you play guard, you will fully heal like mofo, but you can get bursted hard when you get properly set up or focused. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted February 18, 2020 Share Posted February 18, 2020 cracks open a barrel full of core Thief Valk + CS Hidden Killer trait builds with occasional bouquet of Zerk DrD with Marauders Resiliencesips"too salty" Link to comment Share on other sites More sharing options...
KrHome.1920 Posted February 18, 2020 Share Posted February 18, 2020 Amulet changes are nothing but bandaid fixes. In a balanced game a 3 stat amulet should not be worse than a 4 stat amulet. If it is, then there are scaling issues.There should be only 1 rule for amulets: bunker amulets should not exist to prevent a bunker meta, so toughness/vita/healing should never be a main stat on any amulet. Even the former problematic mercenary amulet (major: power+condi, minor: vita+toughness) that was removed, could work in a balanced environment. It was overpowered because condi bursts existed in the game and some classes had not enough cleansing options (both is fixed today). Link to comment Share on other sites More sharing options...
hotte in space.2158 Posted February 18, 2020 Share Posted February 18, 2020 Yes, but good intentions dont lead necessarily to a good result !Skills/traits that abuse amulets should get nerfed, instead of deleting the amulets. There are classes/professions that have sustain just by their mechanical design and they dont need 4 stats to still doing damage. Classes that gain their survivability by having a bit of vitality/healing, already have disadvantages and wouldnt be played anymore at all then. Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted February 18, 2020 Share Posted February 18, 2020 I agree with OP, remove 4 stat amulets. Link to comment Share on other sites More sharing options...
Sikieiki.7403 Posted February 18, 2020 Share Posted February 18, 2020 ΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞ Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted February 18, 2020 Author Share Posted February 18, 2020 @"Sikieiki.3189" said:People would just run Berserker + Dolyak/Divinity/Warrior rune to make up for the loss of defense and u got the same problem again, ANet would have to rebalance all 350+ stat amulets if they wanted to do that.Yeah but the health won't be as high, the power won't be as high and precision will be less than 50%.It is a tradeoff if you dont crit as often. Link to comment Share on other sites More sharing options...
otto.5684 Posted February 18, 2020 Share Posted February 18, 2020 Ya, lets keep removing options, cuz Anet cannot balance jack, so we just remove them. Who gives a shit about diversity? There should only be 3-4 meta builds.Epic fail. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted February 18, 2020 Share Posted February 18, 2020 @Crab Fear.1624 said:Name 1200 900 900Berserker Power Precision FerocityValkyrie Power Vitality FerocityAssassin Precision Power FerocityCavalier Toughness Power PrecisionHarrier Power Healing ConcentrationBarbarian Power Precison VitalityCarrion Condition Vitality PowerSinister Condition Power PrecisionRabid Condition Toughness Precision3 Stat amulets are more tradeoff in nature than 4 stats.Even with the nerf to 4, players will still generally choose 4 stat amulet.4 stat amulets almost negate the risk and tradeoff in health tiers.If you do damage, you got less defense in the 3 stats, and if you got more sustain you do less damage.Carrion is the exception, and probably should be removed from pvp or change the vitality or power to something else.Add some more 3 stat amulets with risk and tradeoff in mind.Is this to kill build variety and viability even more? Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 18, 2020 Share Posted February 18, 2020 good point. gear creep is a huge issue in this game, but people would riot if it was suddenly removed. game has evolved to this point so going backwards doesn't make sense besides. some 3 stat amulets are a lot more broken then their 4 stat counter parts. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted February 18, 2020 Share Posted February 18, 2020 Or just give everyone 3000 stat points to spend. Link to comment Share on other sites More sharing options...
hotte in space.2158 Posted February 18, 2020 Share Posted February 18, 2020 @MyPuppy.8970 said:Or just give everyone 3000 stat points to spend.In principle this would be the best. Making a cap of 1000 on stats and it works. Its just that it would make balancing even more complicated for the devs now.So unfortunately its not realistic Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 18, 2020 Share Posted February 18, 2020 @MyPuppy.8970 said:Or just give everyone 3000 stat points to spend.as long as only 1 defensive stat could be used with healing, condi and power then yeah this would be sweet. huge improvement to build diversity. Link to comment Share on other sites More sharing options...
ArlAlt.1630 Posted February 18, 2020 Share Posted February 18, 2020 I think that’s a fantastic suggestion. 4 stat amulets should’ve never been allowed inPvP in the first place. I blame HoT developers and their desire for MORE. More what you ask? Just MoRe! Link to comment Share on other sites More sharing options...
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