New GS description… Fast attacks, like Reaper Shroud skills (when traited), with moderate damage. Your Necromancer will no longer be crappy in melee because we have finally made useful skirmishing and position skills . Enemies will no longer laugh when they catch you running outside of your zerg because you will be able to fight back now. (Reaper specialization only)
GS 1- Speed up the attacks. Like for real. 1 second chill to balance out the increased attack speed.
GS 2- 600 leap attack. No, not a reticle aiming skill. Ty.
GS 3- Death Spiral… You become a kick kitten drill of dark energy with your blade and dash forward to drill the kitten out of enemies. This drilling rends the armor of foes in front of you. 600 dash range.
GS 4- Nightfall… Teleport to your target and call down a growing column of shadows that damages and applies conditions on foes per pulse. 900 teleport range that uses a ground targeting reticle.
GS 5- All good
*Change the weapon to do moderate damage to balance out these cool new features.
Thank you for reading these amazing suggestions!
Edit- And for all the naysayers... go to wvw and run around with your “no, the greatsword is so good” build and watch yourself get torn apart by all the people with better mobility and kiting capability.
GS reaper is nothing but a sack of health with a stick in wvw... I don’t care what the dps numbers are on stationary bosses in pve, I care about having a competitive melee weapon in wvw, not get stuck running ranged condi 24/7.
Have you seen all the mobility and positioning skills other professions get with their weapons? Yeah...