I'll cut straight to the chase. Axe 5 and Mallyx 9 (the leap and pull) are overperforming right now, given they ignore line of sight, cover wide areas, have incredible disruption, AND apply conditions in the process. Mallyx 9 in particular is a VERY strong skill when you consider a roundup pull on top of a chill on top of a 600 range leap that's also 360 radius area effect, which can be traited to apply torment, and for some more perspective is the same range with 50% larger radius than warrior's adrenaline hammer burst ability. Axe 5 also covers quite the area (300 width by 900 range) with another interrupt that applies torment in the process. This skill may have been balanced in the past, but now that CC is largely nerfed, these two are highly overperforming in their areas, allowing wide area disruption and oppressive mobility on top of the fact, without costing from power damage as they compound torment and burning from quick casting passives and pulsing fields (often which the skills are used to pull into).
tl:dr, Mallyx's leap pull and axe's rift are oppressively strong right now because of their wide area coverage and the sheer weight of the entirety of unyielding anguish as a gap closer, interrupt, roundup, and chill.