Thief, Mesmer and Engineer all have janky playstyles. By that I mean they are awkward to use and require a lot of quick button combinations.
Is the idea that these weirdly overpowered experiences should be made unpopular and difficult to master by design? Do developers buff janky classes them because they are unpopular?
... and are classes that are fun in terms of visceral feedback , i.e. popular, smooth-to-play and control classes like Reaper nerfed BECAUSE they are popular? Do the devs assume that popularity derives from it being an overpowered class?
Jankiness and overpoweredness seem to go hand-in-hand.
Is it because developers buff unpopular classes, and are they making a mistake in thinking classes are unpopular because they are underpowered, when the true reason is jankiness, and nothing to do with power level.
Thief OP? Better nerf Scourge ... again.