A few are still underperforming, even in this state of the game.
iWarden - the rng thrown axes really suffer in anything more than a 1v1, which dilutes this into a mere projectile destruction bubble on 25s (edit) 20s cooldown. I don't know what could be done to help this poor guy but it really could benefit from something.
iWarlock - since reducing this to a single phantasm, it's pretty lame with an unnecessarily long cast animation (further delaying spawning of a clone for no reason). In some ways I'd prefer the old single bolt attack with some decent damage, but if this beam is to be kept then it should be sped up, maybe with a small buff to damage.
iMage - I still don't know why this one is on a 30s cooldown, when the double wind up (player cast and phantasm cast) means it misses its attack frequently unless the target is stationary. It's visually a cool animation so I like it to stay, but it needs to perform its attack faster and this should really be brought to 25s 20s in line with pretty much all other weapon phantasms.
iSwordsman - well I suppose it's difficult to measure from few people touching OH sword nowdays, but I feel it could do with some quality of life as is quite an awkward skill to make the most of both the player hit and for the phantasm to land hits. The old single strike was strong, or at the least maybe it could perform its attack faster.
My ears, how are you! | Hammer Mesmer - elite spec concept.