I've been playing Guild Wars 2 for two and a half years, and I was diagnosed with Asperger's syndrome in 2013. Now we don't really talk about Asperger's syndrome but rather "Autism Spectrum Disorders" ( ASD) for different reasons.
I really like this game but I regret having to limit myself to PVE and the different contents of the Living World.
Indeed, I have tried to make raids several times, and I do from time to time a few fractals T1 or T2. I also did some Strike missions in Bjora.
The problem with fractals, raiding, and even with Strike missions is that I am quickly, in a way, overwhelmed by the multitude of visual and audio signals to perceive, manage and correctly interpret.
It is difficult for me to distinguish the multiple colored / transparent zones on the ground, those which are to be avoided, those towards which it is necessary to move, and even, sometimes, I sometimes lose sight of the boss, during one or two seconds. It is difficult for me to distinguish these zones from the overall visual and sound effects, which do not all have an importance in mechanics.
All this while trying to activate the best skills to get the best DPS, while trying to understand the mechanics of each boss, simultaneously trying to read and hear the instructions given by the different players.
If I add to this the need to keep an eye on the chat as well as to listen to what is said in the Discord channel, my brain is soon, after a few minutes, in a state of confusion and exhaustion which often lead me to give up.
I feel big frustration each time, for not being able to control my reaction to these many sensory stimuli, and for letting myself be invaded and overwhelmed by them and ultimately to achieve a disappointing result.
It often makes me sad, because it highlights my limits in this game that I love so much.
I would like to know if other players with autism spectrum disorders have problems identical to mine, or if they have possibly found a way to manage them better than I do.
Thanks for reading and sorry for the bad English.