I would like to open a discussion about balance and how it affects WvWvW with the community. Every expansion has added better skills and synergies to classes over core specs. As the players learn how to use each elite spec we see that the game is introducing more powerful builds. Each of these builds counters each other in a way.
For example many people complain about scourges but as a nomad's firebrand using the tome of resolve especially but also courage. We have aoe condition clears on resolve 2 and 5 and healing thoughout the tome. And in courage we have basically permanent reflect on 3 and resistance on 4. Combine this with the mantra that removes conditions and stability shout of course and you even get to choose 2 of the 3 very strong defensive options core guardian has to further augment the build.
Of course it isn't as easy as facerolling the keyboard for dps like most dire condition specs but if you build for defensive stats with healing power, toughness and vitality you can certainly survive even full blob server fights. Of course we all knew guardian could do this but in bringing up the hard counter of scourge I would like to explain something.
If I want to be a viable support I need healing power there is no way around it. You can have all the vitality and toughness you want but without a way to refill your health its useless. This is where a sacrifice has to be made for the build to function. I personally run nomad's armor and play in a way to support my commanders from pinsnipers and ressurect them under focus fire.
If I were to wear dire armor I would do more damage to an enemy group and synergise better with the 1 push mentality of stack dps to win that seems to be the whole game's focus. In wvw the 1 place where I have always went to experience some form of teamwork I do not like this direction of gameplay. What sacrifice does dire armor make when stacked in a zerg of scourges? They corrupt enemy boons and give each other barriers.
A spellbreaker who is also almost permanently immune to damage if played well only makes a scourge stack even better. The focus on damage over healing is so obvious for so many years this game has been out. People say its boring to play healers? I find it more boring if fights last a couple of seconds.
Many people will call me biased as a person who wants to push my playstyle onto others. I'm sorry if you feel that way but this game only recently with heart of thorns even included druid as a healing focused class at all. For many years it was run zerker armor or gtfo in pve. I guess at least condition users get their turn to have fun too.
But let us not forget an mmo needs many players so why not encourage all playstyles? I find myself seeing empty pvp servers and wvw even in T1 emptier because of closed servers. If you truly believe that dps is the answer to having fun then wouldn't everybody be content to simply bash away at the target golem forever?
I don't mean to offend anybody with this post I just would like to see more people trying to counter the meta this game seems to have. I love this game and only want the best for it and would like to see players not demand nerfs for revenge because of their own class being nerfed.
I have a few ideas to balance WvWvW such as stability being the old boon without the stacking mechanic so it would scale to blob fights. Also I don't how its even possible to fix but aoes can stack conditions on you for every aoe you're affected by. They ignore the aoe cap because they stack basically endlessly. Perhaps the 1st step is to simply remove stats like dire armor that are simply too strong defensively and offensively.
We all know some classes scale better than others in wvw. It will never be perfectly balanced but I truly believe each class has their place in roaming or blobbing. After all we all have many tomes from reward tracks simply make a new character and try out something new. We only learn and progress by challenging ourselves by playing differently than we usually do. Without the ability to adapt to new circumstances the human race would not have evolved to this point.
TL;DR: I don't think the answer is to nerf classes but rather change the game mechanics, split skills for wvw and nerf armor sets like in pvp that simply overperform. More power creep to balance power creep...If everything is overpowered is it balanced?