wvw legendary armors — Guild Wars 2 Forums

wvw legendary armors

1095 ticket to get the legendary war insight x 6 = 6570 Tickets + 1310 ( ascended set = 7880 Tickets
each week MAX 375 Tickets
1500 tickets per month , Min take 5 1/2 Months to get enough Tickets for wvw Legendary ,

unlike other , you have to wait for the tickets , you cant get anymore
i wish Anet would lower the legendary war insight

<1

Comments

  • Probably won't do it because it cost like kitten. Just not worth it.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • I don't know. I am kind of split. It would be nice to be able to earn it in less time but earning it should also be a result of investment. Reduce the cost too much and 1/3 of the people are going to be running around with legendary armor. While this isn't inherently bad, the legendary armor gives people something to work at. Once they have earned it they have less reason to come into WvW.

    As anecdotal evidence, I played WvW once or twice a week before the pip system. Pip system came in and I needed to play a lot more every week to complete the diamond track to get tickets. I completed Warbringer and my play time plummeted back to where it was before the pip system. I am on a core account so I don't have access to legendary armor. I have unlocked the only legendary I can and the need to play to earn tickets has waded as the incentive to earn them is not there.

    While you might say people that are playing WvW because they find it fun will still stick around and we can get all of the noob ticket leeching, spawn baby, wall watching scrubs out of WvW so the real players can get back to work. I think the rewards are needed to keep people around and keep fresh blood coming in. There needs to be a balance found between having tickets obtainable while not seeming to daunting that there is no point in every trying to earn them. I think the current earn rate reflects that. They make legendary an obtainable long term goal while at the same time if legendary is not on your radar you can still use the tickets to earn ascended gear and other items. In fact, by doing strictly WvW I think I would earn all the tickets to be able to make legendary armor before I would earn the gold and other resources.

  • It's a bit strange, the time involved is so high, especially when you still need the crafted marks on top of that. I could understand the time if the time was getting all the materials, but the materials for making the marks aren't even WvW specific, for the two tiers of ascended gear. That's not even getting to the legendaries themselves. Even if you leave the legendary investment itself the same, the two existing tiers (two, why are there two?) of ascended prior take a ridiculous amount of time. The cost isn't the issue, it's the time investment, and I get some people will say the investment and cost are the same thing but for a game that was meant to be more casual, that requires a lot of time spent WvWing.

    The thing is, getting the material itself isn't really challenging or hard, WvW itself is fun, but, depending on your life situation, it could take months, or years of just playing WvW as you have time. It's true you'd probably get it faster in PvE, but I really don't see it as an either or situation. PvE could take less, the same or more time, and I'd still consider the time involved too high. I say that as someone that's pretty happy with just ascended gear though, legendaries are pure luxury. I don't need them, but, the time involved keeps me from even bothering, I'd rather WvW because I enjoy it than spend masses of time in it and burn out because I was after the legendaries, and that is what I see people going for them doing, burning out because they're hitting it so hard to attempt to shorten the time involved - and that's sad.

  • I would like it if legendary armor had the option to change the armor class as well as stats. I play characters that use light and heavy armor, would be nice to only create 1 set of armor.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Ahka.6705 said:
    I would like it if legendary armor had the option to change the armor class as well as stats. I play characters that use light and heavy armor, would be nice to only create 1 set of armor.

    I agree Ahka. But unlikely to happen.... maybe because it takes so long they will do it for WvW? Maybe? No? Dang.....

  • Sylvyn.4750Sylvyn.4750 Member ✭✭✭

    I'd like it if you could combine your ascended armors/weapons into one set that then allows you to select the stats for any of the armors/weapons that you previously crafted or received as a drop. Saves space mostly, and easier to shift on the fly and hopefully coordinate better with swapping runes/sigils as well. It can be "Legendary Lite"...:)

  • @Sylvyn.4750 said:
    I'd like it if you could combine your ascended armors/weapons into one set that then allows you to select the stats for any of the armors/weapons that you previously crafted or received as a drop. Saves space mostly, and easier to shift on the fly and hopefully coordinate better with swapping runes/sigils as well.

    I'd be wary of anything that allows on-the-fly build shifting. It leaves a lot of room for abuse by Thieves and gliding. If I just picked a fight with someone whose build counters mine, I could escape out of combat, quickly change my build, then reengage.

  • I honestly don't mind the wait, it gives time for building up mats and whatnot in-between armor pieces. However, I do think they should have just made all the legendary armor have the same legendary armor skin. Especially since the cost is the same and time investment is comparable. Granted, I know the PVE crowd would lose their collective kitten over it. Heaven forbid.

    [KiS] is a hostage situation. Pls send help.

  • I find that the cost are ok, I don't max out tickets each week but I haven't played WvW for years for the rewards anyways. Anything time gated as a pain but sometimes its necessary. The legendary armor is a way late addition to the game that as overlooked in development 6-7 years ago. If this system was released at launch then the conversation today would be something like "Its takes a while but thousands of players have gotten their legendary armor this way you can as well" Not going to lie, there would be a lot of complaints back then as well.

  • The completionist in me hopes we don't have to wait another several years before we get a Legendary Aqua Breather.

  • Alot of the unique legendaries are requirement more of a time investment than gold. After 3 years of wvw we got reward tracks something that pvp got 2 years before that. After 4year in wvw we finally get high end rewards. All legendary armors should be unique so other players can notice what someone have been spending most of their time on. The pvp and wvw armor should be slightly updated since we can make legendary versions of them now.

  • Oogabooga.3812Oogabooga.3812 Member ✭✭✭
    edited September 14, 2017

    @Keviin Snow.5760 said:
    1095 ticket to get the legendary war insight x 6 = 6570 Tickets + 1310 ( ascended set = 7880 Tickets
    each week MAX 375 Tickets
    1500 tickets per month , Min take 5 1/2 Months to get enough Tickets for wvw Legendary ,

    unlike other , you have to wait for the tickets , you cant get anymore
    i wish Anet would lower the legendary war insight

    in about 1.5 years we can have one for each armor class!

  • Is it one piece one earns or does one earn an entire set of armor?

  • Wanze.8410Wanze.8410 Member ✭✭✭

    @OriOri.8724 said:
    Yea. ANet has a huge kitten for making WvW rewards take absolute ages to acquire due to the ticket cap. It's a design choice I fundamentally disagree with, as its time gating for the purpose of timegating. No other reason for it.

    Timegating these huge mat sinks makes sense as it stretches demand for the mats over time. If there were no timegates on legendary armor, we would have seen alot of materials spike in price upon release.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited September 14, 2017

    This is why you mix 4 pieces of PVP (you get 2 pieces per season) + 2 pieces of wvw.

    For one week PVP you have the shards + everything else for 2 pieces. After the season ends you wait for the next season and after the 1st week of it you get the other 2 pieces. Meanwhile, you can probably get the diamond chest in wvw for 2-3 days (if you are new with low rank) and 1-2 days if your rank is high.

    This way you get a full set of legendary armor for 3-4 months.

    @Junkpile.7439 said:
    Probably won't do it because it cost like kitten. Just not worth it.

    The total mats cost of the full set is 3k gold. 500g a piece for a legendary and you are telling me it is not worth it?

    Tell me which 6 pieces of legendary weapons/trinket/backpack will be cheaper and you can make faster?

    Yeahhh.. everything else is worth it, just not the legendary armor set xD

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Asum.4960Asum.4960 Member ✭✭✭

    One thing to keep in mind as well is that these nearly 6 months for the Legendary WvW armor are really only achievable if you play 5 hours of nothing but WvW each day for that duration, have near permanent outnumbered or have farmed WvW Rank to the thousands in the past, otherwise it will take easily a year for one set of armor.

    So I really think people worried about new (casual) people coming into the game mode (oh no!) just to (semi afk) farm a quick Legendary armor, even if costs were cut in half or rewards doubled are out of touch.
    I think those players will either get bored after a month or two of semi afk'ing for hours every single day, or enjoy the game mode and become actual WvW players and an asset to their server regardless.

    A casual player who maybe can spare 3 hours twice a week on the weekends or an hour every day to play WvW will take what? Over 2 years for one set of armor?

    Considering the whole point of Legendary WvW Armor is to improve the way you play the game mode by allowing you to build swap much more easily, I feel in the current system, anyone but the absolute most hardcore near 10000 Rank players will be burned out by the time they get it, while most others will probably leave the game mode earlier for greener pastures like Fractals and just gear up there with 10+ Ascended sets in half the time and probably stick to that gamemode.

    Even as a semi hardcore WvW player finishing between Plat and Diamond most weeks, with things like PoF and other games coming up that I want to experience, I don't see myself getting one armor set in less than a year.
    I play the game mode for the sake of it though, and did so since launch. I don't see this current system attracting many new players, at least not until they get out their calculator and check how long anything takes to get in WvW.

    "As you know, those who you once called friends have become enemies." ~Glint

  • Substance E.4852Substance E.4852 Member ✭✭✭
    edited September 14, 2017

    @bOTEB.1573 said:

    The total mats cost of the full set is 3k gold. 500g a piece for a legendary and you are telling me it is not worth it?

    Tell me which 6 pieces of legendary weapons/trinket/backpack will be cheaper and you can make faster?

    Yeahhh.. everything else is worth it, just not the legendary armor set xD

    Trinkets are trivial to obtain with the LS3 maps. The only reason to ever have a full set of them (assuming that's ever possible) will be for the cosmetics which is also the main reason the weapons cost so much to make.

    WvW legendary doesn't even look different. It's just the T3 armor with variable stats in the only game mode where that really matters.

    I'm pretty sure the PvE crowd would be up in arms if they got served legendary armor that was just purple text refined envoy armor.

  • 3 guild all noob

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @Substance E.4852 said:

    @bOTEB.1573 said:

    The total mats cost of the full set is 3k gold. 500g a piece for a legendary and you are telling me it is not worth it?

    Tell me which 6 pieces of legendary weapons/trinket/backpack will be cheaper and you can make faster?

    Yeahhh.. everything else is worth it, just not the legendary armor set xD

    Trinkets are trivial to obtain with the LS3 maps. The only reason to ever have a full set of them (assuming that's ever possible) will be for the cosmetics which is also the main reason the weapons cost so much to make.

    WvW legendary doesn't even look different. It's just the T3 armor with variable stats in the only game mode where that really matters.

    I'm pretty sure the PvE crowd would be up in arms if they got served legendary armor that was just purple text refined envoy armor.

    Wrong.

    I can play as healing ele/power ele/condi ele/ hybrid (power+condi) ele. All 4 of them require different rotations and playstyle, different gear also. What you are telling me is that my main reason isn't to swap between stats fast to make maximum performance in raids/fractals, etc, between these 4 builds, but my main reason is cosmetic? Trinkets, rings or whatever - if they are legendaries, they can swap their stats. Imagine you carry 4 sets of ascended gear (weapons+armor+trinkets) in your inventory? I don't care about the look of the armor because I use outfits. All I care about is its functionality. Also, when the meta changes and you have to change your gear stats, you will see that the most important legendary functionality isn't cosmetic.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • I understand why they have it time gated but they should make tickets easyer to get when you have reached a ceratain WXP level (like 2000). That way the people who play WvW serious will be able to gain legendary armor without having to wait for ages to get it.

  • @Oogabooga.3812 said:
    I just thought of a suggestion: why not allow currency conversion? Say, 100 badges of honor for 10 wvw tickets and 100 proofs of heroics for 10 wvw tickets?

    Its a good idea but in practice that means people who horde the badges will be able to get it within an hour so it will kinda destroy what legendary means for anet, I dont think they will ever do something like this

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @The Hero Warrior Il.7681 said:
    I understand why they have it time gated but they should make tickets easyer to get when you have reached a ceratain WXP level (like 2000). That way the people who play WvW serious will be able to gain legendary armor without having to wait for ages to get it.

    It is easier as you rise in WxP: higher ranks gain more pips.

  • @Strider Pj.2193 said:

    @The Hero Warrior Il.7681 said:
    I understand why they have it time gated but they should make tickets easyer to get when you have reached a ceratain WXP level (like 2000). That way the people who play WvW serious will be able to gain legendary armor without having to wait for ages to get it.

    It is easier as you rise in WxP: higher ranks gain more pips.

    Indeed it does but if you are a high rank in WvW it means you play WvW quite abit aswell and which means the extra pip isen't very useful in the beging because you will get the pips done either way by the end of the week. The problem is still it take 1,5 years to get legendary armor because the extra pips dosent speed up the process of getting the tickets because everyone has the same ticket cap each week.
    What I want to see is either a system like:
    Rank 1000-1999 you get 1 ticket in every level box
    Rank 2000-2999 you get 2 tickets in every level box
    and it increase like this all the way up to rank 10 000. I dont belive this would destroy the prestige about Legendary armor and it would create an easyer way to gain it for the dedicated WvW players and it makes you keep playing everyday aswell. They could also go with inscreasing the ticket cap for high leveld players but I dont know how they would implement it.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    @Wanze.8410 said:

    @OriOri.8724 said:
    Yea. ANet has a huge kitten for making WvW rewards take absolute ages to acquire due to the ticket cap. It's a design choice I fundamentally disagree with, as its time gating for the purpose of timegating. No other reason for it.

    Timegating these huge mat sinks makes sense as it stretches demand for the mats over time. If there were no timegates on legendary armor, we would have seen alot of materials spike in price upon release.

    While I see your point, I still disagree with this timegate for WvW legendary armor.

    Compare it to PvE legendary armor. Not only does it have its own skins (I love the mistforged triumphant skins, but that leaves WvW with just an ascended skin set, not an ascended and legendary like PvE has), but it takes just 12 weeks of timegating if you work hard at it (killing all raid bosses each week). That's 12 weeks to spread mat demand out over, which is still very reasonable. Now compare that to WvW legendary armor, which doesn't have its own skins (even though it does look amazing, I really do like the skins), but takes 5.5 months to acquire minimum. It takes 2.5 months longer to get the WvW leg armor, with no unique skins, than it does to get PvE leg armor. And this is for no reason other than timegating to timegate.

    I have no problem with having some sort of time gate, both to spread out demand over time, and to not cheapen the set. But considering everything the timegate should come down to 12 weeks if you put in the work to get it that fast. This is why I have a problem with it.

    Eyyyy I unlocked signatures

  • Vova.2640Vova.2640 Member ✭✭✭

    As far as I understand it takes almost half the time to get the first full set from raids, than what it takes the next sets.
    Maybe wvw could have something similar ??
    Maybe we could get a couple 1-time achievements that reward us with tickets or the gift that costs tickets (1 gift = 3 weeks of tickets) to speed up getting the first set from like 22-23 weeks down to like 13-14 weeks ??
    I think it would be reasonable because it is only for a single set...

  • @bOTEB.1573 said:

    @Substance E.4852 said:

    @bOTEB.1573 said:

    The total mats cost of the full set is 3k gold. 500g a piece for a legendary and you are telling me it is not worth it?

    Tell me which 6 pieces of legendary weapons/trinket/backpack will be cheaper and you can make faster?

    Yeahhh.. everything else is worth it, just not the legendary armor set xD

    Trinkets are trivial to obtain with the LS3 maps. The only reason to ever have a full set of them (assuming that's ever possible) will be for the cosmetics which is also the main reason the weapons cost so much to make.

    WvW legendary doesn't even look different. It's just the T3 armor with variable stats in the only game mode where that really matters.

    I'm pretty sure the PvE crowd would be up in arms if they got served legendary armor that was just purple text refined envoy armor.

    Wrong.

    I can play as healing ele/power ele/condi ele/ hybrid (power+condi) ele. All 4 of them require different rotations and playstyle, different gear also. What you are telling me is that my main reason isn't to swap between stats fast to make maximum performance in raids/fractals, etc, between these 4 builds, but my main reason is cosmetic? Trinkets, rings or whatever - if they are legendaries, they can swap their stats. Imagine you carry 4 sets of ascended gear (weapons+armor+trinkets) in your inventory? I don't care about the look of the armor because I use outfits. All I care about is its functionality. Also, when the meta changes and you have to change your gear stats, you will see that the most important legendary functionality isn't cosmetic.

    Stat swapping was literally added as a way to make Legendary weapons stand apart from Ascended. People made loads of them before that was ever a feature. Pretend you can't waste precious seconds swapping between half a dozen builds on one class in the fractal lobby all you want but the main reason people make legendary gear is the prestige fueled by unique and elaborate appearances.

    If you can afford legendary armor you can easily afford multiple sets of ascended and the bank/bag space for it all.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited September 14, 2017

    @Substance E.4852 said:

    @bOTEB.1573 said:

    @Substance E.4852 said:

    @bOTEB.1573 said:

    The total mats cost of the full set is 3k gold. 500g a piece for a legendary and you are telling me it is not worth it?

    Tell me which 6 pieces of legendary weapons/trinket/backpack will be cheaper and you can make faster?

    Yeahhh.. everything else is worth it, just not the legendary armor set xD

    Trinkets are trivial to obtain with the LS3 maps. The only reason to ever have a full set of them (assuming that's ever possible) will be for the cosmetics which is also the main reason the weapons cost so much to make.

    WvW legendary doesn't even look different. It's just the T3 armor with variable stats in the only game mode where that really matters.

    I'm pretty sure the PvE crowd would be up in arms if they got served legendary armor that was just purple text refined envoy armor.

    Wrong.

    I can play as healing ele/power ele/condi ele/ hybrid (power+condi) ele. All 4 of them require different rotations and playstyle, different gear also. What you are telling me is that my main reason isn't to swap between stats fast to make maximum performance in raids/fractals, etc, between these 4 builds, but my main reason is cosmetic? Trinkets, rings or whatever - if they are legendaries, they can swap their stats. Imagine you carry 4 sets of ascended gear (weapons+armor+trinkets) in your inventory? I don't care about the look of the armor because I use outfits. All I care about is its functionality. Also, when the meta changes and you have to change your gear stats, you will see that the most important legendary functionality isn't cosmetic.

    Stat swapping was literally added as a way to make Legendary weapons stand apart from Ascended. People made loads of them before that was ever a feature. Pretend you can't waste precious seconds swapping between half a dozen builds on one class in the fractal lobby all you want but the main reason people make legendary gear is the prestige fueled by unique and elaborate appearances.

    If you can afford legendary armor you can easily afford multiple sets of ascended and the bank/bag space for it all.

    Ok, sir. If you don't allow me to choose what I prefer, I have no choice but to listen to your words and take 40+ slots in my inventory just for gear. Also, I am sorry that the main reason for me isn't the appearance but the functionality of the legendary gear. I will try to change my silly abnormal way of thinking and will try not to waste these precious seconds of changing the stats, not just in the fractal lobby, but anywhere. Thanks for opening my eyes, good sir. I think all people agree with you because you have checked and asked all of them what is the main reason they make a legendary armor.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • @The Hero Warrior Il.7681 said:

    @Oogabooga.3812 said:
    I just thought of a suggestion: why not allow currency conversion? Say, 100 badges of honor for 10 wvw tickets and 100 proofs of heroics for 10 wvw tickets?

    Its a good idea but in practice that means people who horde the badges will be able to get it within an hour so it will kinda destroy what legendary means for anet, I dont think they will ever do something like this

    They can also timegate this currency conversion as well, just as they do the HoT currencies.

  • Exciton.8942Exciton.8942 Member ✭✭✭

    They want to provide long> @Vova.2640 said:

    As far as I understand it takes almost half the time to get the first full set from raids, than what it takes the next sets.
    Maybe wvw could have something similar ??
    Maybe we could get a couple 1-time achievements that reward us with tickets or the gift that costs tickets (1 gift = 3 weeks of tickets) to speed up getting the first set from like 22-23 weeks down to like 13-14 weeks ??
    I think it would be reasonable because it is only for a single set...

    That is a fantastic idea.

  • I don't think that we can only look at the time the armor takes to make. For example, with PVE raids, it will take 12 weeks to get your first set. Then it takes 24 weeks to get the other sets. The second and third sets taking 24 weeks is right in line with the WvW and PVP armor sets. I think the first set taking 12 weeks is due to the personal achievements you have to earn in order to complete the precursor sets. Objectively, let's look at the achievement required to earn the tickets in WvW to buy the set. You are required to rank up. You can do this by being a leader and commanding a zerg and strategizing which seems legendary.

    While on the other hand, you can flip camps back and forth until you hit the rank eventually. More often than not I feel it would be a mixture of following a tag, some roaming, and maybe tagging up for a few then going back to following, if you are the average player. I thought the rank requirement was super extreme and impossible to reach at first. I then started working on warbringer. I was rank 44 when I started that process (right when they changed the pip system to award more pips) and am now rank 366. It really doesn't take long to rank up so I wouldn't call that a massive achievement, especially since in the time it takes to earn the tickets I will probably hit the rank I need to make the armor.

    I feel like all of the sets taking 22-26 weeks makes total sense for legendary armor with the stat swapping abilities. I feel the skins look great for WvW and PvP as well as PVE raids. I think the shorter time requirement for the first set of pve legendary armor makes sense due to the personal achievements you need to earn. I know some people will tell me that they can just buy boss kills which is a way of trivializing my points. However, let's say that boss kills are selling for 100g (which is a conservative estimation based on varied quotes). People who do not have the personal skill/interest to do the raid content and choose to buy the boss kills would end up paying 15,000 gold (that's almost deserving of its own legendary skin). Even if I am half wrong we are still talking about people spending 7,500 gold which is no small feat even on it's own. And all of this for only the first set.

    In conclusion, I feel that reducing the time it takes (for the first set) to make the WvW and PvP legendary armor would take away the majority of what makes the pvp oriented legendary armor difficult to achieve. It is simply just time-gated and can be earned by anyone willing to play the game mode. Let's be honest, there is no personal achievement other than level that needs to be met. This is not conducive of a legendary feat if the current values are cut in half. However, spending 5 months slaughtering your enemies is a feat that you can almost rule out if you don't take the game mode seriously. Now THAT deserves some legendary armor. This is obviously just one guys opinion.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    the current wvw armor upgrade to stat change IS NOT a legendary armor. :) legendary armor has a precursor armor which you obtained through achieving two legendary armor collections - similar to legendary weapon that you have to go through collections to receive the precursor before transforming it to legendary with the gifts. The wvw is not legendary armor, it is simply an upgrade of wvw asc armor into changeable stat. I hope in the future, there will be wvw, legendary armor collections to do and new real legendary armor for wvw. Anet cant be lazy right :p

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • Well i spent 2800 tickets for a single backpiece so 8000 for a full legendary armor sounds fair.

  • I'm happy for them to leave the requirement as it is. It means it's not reachable for me so i don't have to bother, and can just play wvw for as long or as little as I like.
    At my current rate of ticket gain I'll have the backpack for Xmas. 2018. Legendary armor around 2020. If only they hadn't brought in a whole new system to acquire it and based it off past wvw currencies- oh but then we might have got it on day one, and then where would the grind be?

    I used to play multiple toons in wvw. With every expansion and every update that number has shrunk, Proof of Failure will probably leave me with just two and maybe just one, depending on how stupid they make being able to unlock the new skills.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @OriOri.8724 said:
    Now compare that to WvW legendary armor, which doesn't have its own skins (even though it does look amazing, I really do like the skins), but takes 5.5 months to acquire minimum. It takes 2.5 months longer to get the WvW leg armor, with no unique skins, than it does to get PvE leg armor. And this is for no reason other than timegating to timegate.

    What do you plan to do thats in such a rush? Get to the final boss and win WvW so you've completed the gamemode?

    Because I assure you, 2.5 months or 10 years, you aint gonna get there.

  • Seems fine to me! Should take a lot of time and effort. I see no issues here! Just play the game and collect your tickets, then do it all at one time. Simple...

    Being underestimated is one of the biggest competitive advantages you have!

  • X T D.6458X T D.6458 Member ✭✭✭✭

    This is not meant to be something you finish quickly, it is part of a long term reward system.

    The legendary upgrade is meant to be practical, not for skins which is fine for me.

    BG

  • I'm more worried about the memories of battle. You need 500 per legendary and you dont get as much as the wvw tickets :(

    ArenaNets balancing concept: Never change a ruined system

  • @X T D.6458 said:

    @Aleksander Suburb.4287 said:
    I'm more worried about the memories of battle. You need 500 per legendary and you dont get as much as the wvw tickets :(

    You can buy them on the trading post.

    ArenaNet wanted Memories of Battle to be a way for WvW players to make money. I guess it is by design that you dont get that many so you are forced to buy them and thus drive up the price so players who are not trying to make legendaries can make a few extra gold.

  • Dreddo.9865Dreddo.9865 Member ✭✭✭

    Let's say that the skirmish tickets farm time (which is debatable as it is dependent on the game time played by each of us) is ok. What about the rank requirement for the Mistforged Armor Set? 2000 WvW rank points to buy the last piece? For real? Not only the Armor Set is an exact copy of the "precursor", also comes without the proper series of collections as all other legendaries do, but even the mistforged version who let's pretend it has something extra, needs literally years of playing to acquire.

    I really believe this whole 'concept' was designed and implemented in a rush. The legendary set should look legendary, be acquired via the same collection process as all legendaries and also should be attainable in some reasonable amount of time and not be time gated as it is now.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dreddo.9865 said:
    Let's say that the skirmish tickets farm time (which is debatable as it is dependent on the game time played by each of us) is ok. What about the rank requirement for the Mistforged Armor Set? 2000 WvW rank points to buy the last piece? For real? Not only the Armor Set is an exact copy of the "precursor", also comes without the proper series of collections as all other legendaries do, but even the mistforged version who let's pretend it has something extra, needs literally years of playing to acquire.

    I really believe this whole 'concept' was designed and implemented in a rush. The legendary set should look legendary, be acquired via the same collection process as all legendaries and also should be attainable in some reasonable amount of time and not be time gated as it is now.

    2K rank only takes 'years' if WvW isn't your primary game mode. While farming the tickets, you get the ranks. Boosters et al.

    If WvW isn't your primary game mode why get the WvW legendary armor?

    Currently play with three people who started two months ago at lower than 100 rank, and are currently at 850. And they have gotten a significant number of tickets.

  • Sylvyn.4750Sylvyn.4750 Member ✭✭✭

    @Strider Pj.2193 said:

    2K rank only takes 'years' if WvW isn't your primary game mode. While farming the tickets, you get the ranks. Boosters et al.

    If WvW isn't your primary game mode why get the WvW legendary armor?

    Currently play with three people who started two months ago at lower than 100 rank, and are currently at 850. And they have gotten a significant number of tickets.

    Just out of curiosity and trying to relate this to my own situation, how many hours a day are they normally in WvW? I run about 2 hrs a day on average in WvW, because other than a little time spent gathering nodes in the guild hall and a little crafting, it's all the time I have available each day. Since the pip system patch dropped, what, 3 months ago?, I've gained around 170 ranks, and that's with using up all the birthday boosters I had left plus the guild booster. My typical play style is to run with a group and I get up to T6 participation within 5-10 minutes easily. So I'm getting roughly 2 ranks per night for my 2 hours of play, sometimes 3 ranks. At that rate, I'll reach rank 2k in about 800 days, well over 2 years. So even for those that mostly play WvW, if they are a typical working stiff with RL commitments outside the game and are limited to 2-3 hours per night, then I can see that it can still take years. Buying boosters to have them up consistently might shorten that time by a third, but that would still be well over a year. You'd have to make WvW a job, not just a primary game mode, at least from what I'm seeing.

  • Arimas.3492Arimas.3492 Member ✭✭✭

    @Sylvyn.4750 said:

    @Strider Pj.2193 said:

    2K rank only takes 'years' if WvW isn't your primary game mode. While farming the tickets, you get the ranks. Boosters et al.

    If WvW isn't your primary game mode why get the WvW legendary armor?

    Currently play with three people who started two months ago at lower than 100 rank, and are currently at 850. And they have gotten a significant number of tickets.

    Just out of curiosity and trying to relate this to my own situation, how many hours a day are they normally in WvW? I run about 2 hrs a day on average in WvW, because other than a little time spent gathering nodes in the guild hall and a little crafting, it's all the time I have available each day. Since the pip system patch dropped, what, 3 months ago?, I've gained around 170 ranks, and that's with using up all the birthday boosters I had left plus the guild booster. My typical play style is to run with a group and I get up to T6 participation within 5-10 minutes easily. So I'm getting roughly 2 ranks per night for my 2 hours of play, sometimes 3 ranks. At that rate, I'll reach rank 2k in about 800 days, well over 2 years. So even for those that mostly play WvW, if they are a typical working stiff with RL commitments outside the game and are limited to 2-3 hours per night, then I can see that it can still take years. Buying boosters to have them up consistently might shorten that time by a third, but that would still be well over a year. You'd have to make WvW a job, not just a primary game mode, at least from what I'm seeing.

    It also depends on what you do in WvW. You'll gain many more ranks running with a tag and taking stuff rather than running with a tag who is defending or just fighting. Roaming even less so.

    I've played since launch and have 4500 hours or so now and I'd reckon 3500 of them are in WvW and I'm rank 1997 as of today. I mostly did roaming and fought other players without following tag.

  • @Arimas.3492 said:

    @Sylvyn.4750 said:

    @Strider Pj.2193 said:

    2K rank only takes 'years' if WvW isn't your primary game mode. While farming the tickets, you get the ranks. Boosters et al.

    If WvW isn't your primary game mode why get the WvW legendary armor?

    Currently play with three people who started two months ago at lower than 100 rank, and are currently at 850. And they have gotten a significant number of tickets.

    Just out of curiosity and trying to relate this to my own situation, how many hours a day are they normally in WvW? I run about 2 hrs a day on average in WvW, because other than a little time spent gathering nodes in the guild hall and a little crafting, it's all the time I have available each day. Since the pip system patch dropped, what, 3 months ago?, I've gained around 170 ranks, and that's with using up all the birthday boosters I had left plus the guild booster. My typical play style is to run with a group and I get up to T6 participation within 5-10 minutes easily. So I'm getting roughly 2 ranks per night for my 2 hours of play, sometimes 3 ranks. At that rate, I'll reach rank 2k in about 800 days, well over 2 years. So even for those that mostly play WvW, if they are a typical working stiff with RL commitments outside the game and are limited to 2-3 hours per night, then I can see that it can still take years. Buying boosters to have them up consistently might shorten that time by a third, but that would still be well over a year. You'd have to make WvW a job, not just a primary game mode, at least from what I'm seeing.

    It also depends on what you do in WvW. You'll gain many more ranks running with a tag and taking stuff rather than running with a tag who is defending or just fighting. Roaming even less so.

    I've played since launch and have 4500 hours or so now and I'd reckon 3500 of them are in WvW and I'm rank 1997 as of today. I mostly did roaming and fought other players without following tag.

    Yes, absolutely right. I have played WvW since mid-2013 and played with zerg guilds until essentially the beginning of 2016. During the year 2015 I managed to go from rank 2000 to 4000 (both spending my time blobbing and spending way too much time on the game in general). I was mithril rank from mid 2015 all the way up until August 2017 where I finally crossed into diamond (and am still diamond invader). I took only a year to gain 2,000 ranks zerging and capturing objectives, and more like 2 years to gain 2,300 ranks roaming (this also includes me using birthday boosters for about half this time). As a roamer, it takes easily 2 months to even get one title change in diamond. Roaming is not very rewarding in terms of rank ups but it still is the most fun in my opinion.

    good lord i am absolute trash at this video game

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