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wvw legendary armors

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  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited September 21, 2017

    @lotusedge.6743 said:

    @X T D.6458 said:

    @Aleksander Suburb.4287 said:
    I'm more worried about the memories of battle. You need 500 per legendary and you dont get as much as the wvw tickets :(

    You can buy them on the trading post.

    ArenaNet wanted Memories of Battle to be a way for WvW players to make money. I guess it is by design that you dont get that many so you are forced to buy them and thus drive up the price so players who are not trying to make legendaries can make a few extra gold.

    Cant complain personally, I get too many of them. You get a lot from skirmish and reward tracks. But I also play a lot of WvW each week, so I can understand that people who are not as active do not get as much.

    BG

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    @Dreddo.9865 said:
    Let's say that the skirmish tickets farm time (which is debatable as it is dependent on the game time played by each of us) is ok. What about the rank requirement for the Mistforged Armor Set? 2000 WvW rank points to buy the last piece? For real? Not only the Armor Set is an exact copy of the "precursor", also comes without the proper series of collections as all other legendaries do, but even the mistforged version who let's pretend it has something extra, needs literally years of playing to acquire.

    I really believe this whole 'concept' was designed and implemented in a rush. The legendary set should look legendary, be acquired via the same collection process as all legendaries and also should be attainable in some reasonable amount of time and not be time gated as it is now.

    2000 is very fine, you do not need the mistforged set for legendary armor. Afaik the t2 asc set is good enough

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Malediktus.9250 said:

    @Dreddo.9865 said:
    Let's say that the skirmish tickets farm time (which is debatable as it is dependent on the game time played by each of us) is ok. What about the rank requirement for the Mistforged Armor Set? 2000 WvW rank points to buy the last piece? For real? Not only the Armor Set is an exact copy of the "precursor", also comes without the proper series of collections as all other legendaries do, but even the mistforged version who let's pretend it has something extra, needs literally years of playing to acquire.

    I really believe this whole 'concept' was designed and implemented in a rush. The legendary set should look legendary, be acquired via the same collection process as all legendaries and also should be attainable in some reasonable amount of time and not be time gated as it is now.

    2000 is very fine, you do not need the mistforged set for legendary armor. Afaik the t2 asc set is good enough

    That is correct. According to the Wiki page, the triumphant set is the only necessary precursor. You don't need the mist forged.

  • Artaz.3819Artaz.3819 Member ✭✭✭

    All Anet has to do is change it so that WvW Legendary armor of one type (light, medium, heavy) can be exchanged for any other type (light, medium, or heavy) armor types as well as stat selection. Then the time investment makes sense.

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭

    @Artaz.3819 said:
    All Anet has to do is change it so that WvW Legendary armor of one type (light, medium, heavy) can be exchanged for any other type (light, medium, or heavy) armor types as well as stat selection. Then the time investment makes sense.

    To make Legendary Armor you don’t need the Sublime Items the regular T2 Ascended Armor makes the Legendary pieces which doesn’t require all that large of a time investment to achieve, WvW is the second fastest way to achieve Legendary Armor just saying.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @Malediktus.9250 said:

    @Dreddo.9865 said:
    Let's say that the skirmish tickets farm time (which is debatable as it is dependent on the game time played by each of us) is ok. What about the rank requirement for the Mistforged Armor Set? 2000 WvW rank points to buy the last piece? For real? Not only the Armor Set is an exact copy of the "precursor", also comes without the proper series of collections as all other legendaries do, but even the mistforged version who let's pretend it has something extra, needs literally years of playing to acquire.

    I really believe this whole 'concept' was designed and implemented in a rush. The legendary set should look legendary, be acquired via the same collection process as all legendaries and also should be attainable in some reasonable amount of time and not be time gated as it is now.

    2000 is very fine, you do not need the mistforged set for legendary armor. Afaik the t2 asc set is good enough

    Mistforged is basically skin effects, adds a glow to the Armor except for the chest piece which has the tentacles. They're really just a ticket sink.

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
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  • 350 gold + afking taking one camp/ sentry every 5-10 minutes for legendary armor and you want them to make it easier?

  • Keviin Snow.5760Keviin Snow.5760 Member ✭✭
    edited January 5, 2018

    GrackFields But You can get the T2 Acended Armors in WvW with Core Account which is Animated
    and less work , but you do need to be wvw rank 2000
    also by the time you get to wvw Rank 2000 , U will have Enough wvw tickets for light , mid and heavy t2 acended armors set
    and the wvw acended Triklet which You can change Status ( with wvw tickets )

    @GrackFields.7805 said:
    I don't know. I am kind of split. It would be nice to be able to earn it in less time but earning it should also be a result of investment. Reduce the cost too much and 1/3 of the people are going to be running around with legendary armor. While this isn't inherently bad, the legendary armor gives people something to work at. Once they have earned it they have less reason to come into WvW.

    As anecdotal evidence, I played WvW once or twice a week before the pip system. Pip system came in and I needed to play a lot more every week to complete the diamond track to get tickets. I completed Warbringer and my play time plummeted back to where it was before the pip system. I am on a core account so I don't have access to legendary armor. I have unlocked the only legendary I can and the need to play to earn tickets has waded as the incentive to earn them is not there.

    While you might say people that are playing WvW because they find it fun will still stick around and we can get all of the noob ticket leeching, spawn baby, wall watching scrubs out of WvW so the real players can get back to work. I think the rewards are needed to keep people around and keep fresh blood coming in. There needs to be a balance found between having tickets obtainable while not seeming to daunting that there is no point in every trying to earn them. I think the current earn rate reflects that. They make legendary an obtainable long term goal while at the same time if legendary is not on your radar you can still use the tickets to earn ascended gear and other items. In fact, by doing strictly WvW I think I would earn all the tickets to be able to make legendary armor before I would earn the gold and other resources.

  • If I didn't enjoy the game mode, I wouldn't even bother with it. I'm already half way through though. I don't mind waiting ~3 more months to get the last pieces. I'm just happy there is a way to get it from WvW since I don't enjoy raids.

  • @GrackFields.7805 said:
    I don't know. I am kind of split. It would be nice to be able to earn it in less time but earning it should also be a result of investment. Reduce the cost too much and 1/3 of the people are going to be running around with legendary armor. While this isn't inherently bad, the legendary armor gives people something to work at. Once they have earned it they have less reason to come into WvW.

    As anecdotal evidence, I played WvW once or twice a week before the pip system. Pip system came in and I needed to play a lot more every week to complete the diamond track to get tickets. I completed Warbringer and my play time plummeted back to where it was before the pip system. I am on a core account so I don't have access to legendary armor. I have unlocked the only legendary I can and the need to play to earn tickets has waded as the incentive to earn them is not there.

    While you might say people that are playing WvW because they find it fun will still stick around and we can get all of the noob ticket leeching, spawn baby, wall watching scrubs out of WvW so the real players can get back to work. I think the rewards are needed to keep people around and keep fresh blood coming in. There needs to be a balance found between having tickets obtainable while not seeming to daunting that there is no point in every trying to earn them. I think the current earn rate reflects that. They make legendary an obtainable long term goal while at the same time if legendary is not on your radar you can still use the tickets to earn ascended gear and other items. In fact, by doing strictly WvW I think I would earn all the tickets to be able to make legendary armor before I would earn the gold and other resources.

    @OriOri.8724 said:

    @Wanze.8410 said:

    @OriOri.8724 said:
    Yea. ANet has a huge kitten for making WvW rewards take absolute ages to acquire due to the ticket cap. It's a design choice I fundamentally disagree with, as its time gating for the purpose of timegating. No other reason for it.

    Timegating these huge mat sinks makes sense as it stretches demand for the mats over time. If there were no timegates on legendary armor, we would have seen alot of materials spike in price upon release.

    While I see your point, I still disagree with this timegate for WvW legendary armor.

    Compare it to PvE legendary armor. Not only does it have its own skins (I love the mistforged triumphant skins, but that leaves WvW with just an ascended skin set, not an ascended and legendary like PvE has), but it takes just 12 weeks of timegating if you work hard at it (killing all raid bosses each week). That's 12 weeks to spread mat demand out over, which is still very reasonable. Now compare that to WvW legendary armor, which doesn't have its own skins (even though it does look amazing, I really do like the skins), but takes 5.5 months to acquire minimum. It takes 2.5 months longer to get the WvW leg armor, with no unique skins, than it does to get PvE leg armor. And this is for no reason other than timegating to timegate.

    I have no problem with having some sort of time gate, both to spread out demand over time, and to not cheapen the set. But considering everything the timegate should come down to 12 weeks if you put in the work to get it that fast. This is why I have a problem with it.

    I love the PVE legendary animated armors too but , the waiting time to find a party , the time u spend in raid , and if u don't kill the boss , u just wasted 2 or more hours for nothing , I try it got 21 and gave up , 21 outta 47 times in raid

  • Keviin Snow.5760Keviin Snow.5760 Member ✭✭
    edited January 5, 2018

    @Talindra.4958 said:
    the current wvw armor upgrade to stat change IS NOT a legendary armor. :) legendary armor has a precursor armor which you obtained through achieving two legendary armor collections - similar to legendary weapon that you have to go through collections to receive the precursor before transforming it to legendary with the gifts. The wvw is not legendary armor, it is simply an upgrade of wvw asc armor into changeable stat. I hope in the future, there will be wvw, legendary armor collections to do and new real legendary armor for wvw. Anet cant be lazy right :p

    wvw , pvp , pve , all use the same items beside , wvw tickets , pvp , pve
    https://wiki.guildwars2.com/wiki/Legendary_armor ( everythings else is about the same , ) so you see ? wvw or pvp dont cost less then pve ,
    Talindra , wvw is a Legendary armor ,you have to go though 2 sets ( exotic then acended before you can make the legendary ) wvw do have precursor armors U work from Exotic Set ( wvw Tickets / Battle , To Acended Set ( also need wvw tickets / Battle , Then Legendary the same way , u put the Acended Armors and Turn it into Legendary , doing reward Track 6 times to get the Exotic , then again to get the Acended ,on top of 6 more time on reward track on the battle ax thingy , to make the wvw legendary its about the same way , same items beside the tickets , u need all Mats , gift of what ever , btw wvw also got the acended triklet u can change status too ( with wvw tickets ) .

  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited January 6, 2018

    Err I didn't say tht xD that's wrong quote xD
    I mean I changed my mind .. simply bcos I think wvw armour is cooler than pve leg armour

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  • at least wvw legendary armor is faster than pvp if you start from scratch. take 3 season to complete (300 pvp league ticket).

  • Feyd Rautha.7298Feyd Rautha.7298 Member ✭✭
    edited January 8, 2018

    The one thing I wish they would remove from the requirement is the cube of stabilized dark energy OR add a 'fractal' reward track where you could actually obtain stabilizing matrixes while playing wvw. Another option would be vendor to exchange memories of battle, etc. for these. Currently this is the only item that really annoys me every time I go to craft a piece.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Keviin Snow.5760 said:
    1095 ticket to get the legendary war insight x 6 = 6570 Tickets + 1310 ( ascended set = 7880 Tickets
    each week MAX 375 Tickets
    1500 tickets per month , Min take 5 1/2 Months to get enough Tickets for wvw Legendary ,

    unlike other , you have to wait for the tickets , you cant get anymore
    i wish Anet would lower the legendary war insight

    Compared to the PvE alternative it's a difference of 4 weeks

    It's not hard.
    And Next week I will be completely done with a full set of WvW legendary gear, and I'm pretty sure some people already have thiers as well..
    This isn't hard to get
    and 22 weeks for rune swapping/stat selectable gear is more than generous.

    I would have more of an issue if getting legendary gear from WvW came from RnG boxes.

    Tingle my stingleberry

  • dzeRnumbrd.6129dzeRnumbrd.6129 Member ✭✭✭

    @Solori.6025 said:

    And Next week I will be completely done with a full set of WvW legendary gear, and I'm pretty sure some people already have thiers as well..

    Yep I finished mine last night and another guy on our server just finished his set recently also.

    This isn't hard to get and 22 weeks for rune swapping/stat selectable gear is more than generous.

    The difficulty isn't the time - it's the money. It is super expensive to craft the gifts. WvW isn't exactly a huge money earner and I found once I'd used up my accumulated materials from my bank that for each legendary piece after that I'd have to buy around 80 T6 mats per gift (so that's like 640 tier 6 mats PER PIECE). The other sub tier 6 mats also weren't cheap!

    I think the worst thing is that I now have to go and earn even more tickets to get the Mistforged skins that I want. I own the ultimate legendary armour but somehow that doesn't include any visuals.

    It's like some shop selling a car and saying "Oh btw, wheels are gonna cost extra because not everyone wants stock rims - some people want to fit aftermarket rims".

    The good thing about this armour is I never have to worry about gearing my light armour classes.

    Once I'm done with a few clean up jobs I'll probably start working on my heavy set. I'm going to run out of money though.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @dzeRnumbrd.6129 said:

    @Solori.6025 said:

    And Next week I will be completely done with a full set of WvW legendary gear, and I'm pretty sure some people already have thiers as well..

    Yep I finished mine last night and another guy on our server just finished his set recently also.

    Congrats :D

    This isn't hard to get and 22 weeks for rune swapping/stat selectable gear is more than generous.

    The difficulty isn't the time - it's the money. It is super expensive to craft the gifts. WvW isn't exactly a huge money earner and I found once I'd used up my accumulated materials from my bank that for each legendary piece after that I'd have to buy around 80 T6 mats per gift (so that's like 640 tier 6 mats PER PIECE). The other sub tier 6 mats also weren't cheap!

    I think the worst thing is that I now have to go and earn even more tickets to get the Mistforged skins that I want. I own the ultimate legendary armour but somehow that doesn't include any visuals.

    It's like some shop selling a car and saying "Oh btw, wheels are gonna cost extra because not everyone wants stock rims - some people want to fit aftermarket rims".

    The good thing about this armour is I never have to worry about gearing my light armour classes.

    Once I'm done with a few clean up jobs I'll probably start working on my heavy set. I'm going to run out of money though.

    I can agree with that.
    Would be nice to have some more monetary rewards in WvW for the dedicated players but that probably wont happen cause it's WvW.

    WvW specific visual armor for legendaries would be nice as well. But the PvE'ers would come into this section with pitchforks and torches..

    Probably a charrzooka as well.

    Tingle my stingleberry

  • primatos.5413primatos.5413 Member ✭✭✭

    a lot of WvW players asked for new reasons for playing WvW .. don´t think anyone meant THIS to happen .. but there we are .. keeps people playing WvW without doing really something helpfull imo and even brings some new players to wvw .. not for the mode itself but farming armor .. hm ... business as usual and the wvw developers can keep helping @ the living world updates ^^

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