How are people able to make legendaries? — Guild Wars 2 Forums
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How are people able to make legendaries?

So I never looked into it in advance before I started Frostfang (my mistake), but eventually managed to craft the precursor. It took a long time, and it literally cost every last gold I had (around 250g) even after I used whatever resources I'd been hoarding.
Looking up what is left to do, I am having a very difficult time envisioning myself finishing it. Roughly 600g worth of materials, including 3 full stacks of t6 mats (blood, venom, totem), 100 glacial lodestones and 100 corrupted lodestones (each of those go for ~90g on the TP). Not even mentioning the clovers. The stacks of metal ingots I can imagine, but the time needed to grind for these materials or the gold to buy them seems ludicrous.
I work full time, have a dog, a fiance, gotta work out a couple times a week. Is this game built around people who have a plethora of free time to grind and grind and grind? Or is it the game's subtle attempt at getting me to swipe my credit card for gold?
Not trying to poke fun at anyone. In fact, I would welcome some kind of sound strategy to amassing the 600+ gold id need to finish Frostfang (because I imagine grinding for the mats themselves is a waste of life). But at the same time, I'm baffled at the sheer amount of grinding that would lay before me if I choose to press on.

Comments

  • You can make gold, fast. You can grind mats, fast.

    You just have to know how to.

    You just have to want the knowledge.

  • coso.9173coso.9173 Member ✭✭✭✭

    i agree with you, i think legendaries are not for everyone, and definitely not for me. i haven't even tried to start to get one, it's absolut nonsense to me.
    they're not needed though, just aim for stuff you both are interested in and are willing to do the grind necessary. for instance i'm just geting my frst ascended weapon, it's taken me months because i need to do a lot of things for it, but i'm taking it slowly at my own pace. I'll advice to do the same. don't start on something you don't wat to do the work for, if you're not going to enjoy it.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited March 8, 2020

    After you play for a few years all of that's just sitting around in your bank unused.

    The Lodestones you can't get around, you're going to have to farm the gold for them--Elder Wood Logs are a good source.

    The T6 mats are converted from excess T5 mats using Pile of Crystalline Dust, which are salvaged from Globs of Ectoplasm (from Rares, with yellow kits) from any meta event of your chosing, such as Silverwastes, Auric Basin or Istan.

    The Mystic Clovers come at the end of every month for free, from Fractals, or from WvW reward tracks.

    Part of the problem is that you burned yourself out crafting the precursor. That is the expensive way to do it, and people only do those quests to get the exclusive rewards like the personal farm that comes with Kudzu. Otherwise, you're paying 2-3x for a precursor by crafting it than if you just bought it off the Trading Post directly, due to the quests being quite old now while lack of demand has dropped the TP prices.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay | Mains Mariyuuna/Tempest(PvE), Terakura/Spellbreaker & Kitty Koume/Reaper(WvW) | ♀♥♀

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    I just recently made my first Legendary. Bought the Precursor, as the collection/crafting is too long (imo). Had most of the mats saved up, including Mystic Clovers (still have about 20+ Chests of Loyalty in bank). All told, it cost me about 250 Gold total, maybe a bit more.

    But, it will take some time to save up all those mats again.

    (Make sure you WvW during Bonus events to get your GoB quickly.)

    Good luck.

  • Waffler.1257Waffler.1257 Member ✭✭✭

    Doing the daily only takes a few minutes, and if you just do that for a year then you would have 730 gold, more than enough to finish your legendary. You didn't mention how long you've been working on your legendary thus far, but they are meant to be long term goals, not something you grind out in a month or two.

  • Fenella.2634Fenella.2634 Member ✭✭✭

    So far I have finished one legendary and started two more. The one I've finished took a year, the others might well take longer. I refuse to hurry. They get done if and when they get done. A bit of farming here and there, a bit of crafting in between, and when it gets too annoying, I take a break and do something else. They are certainly not high priority, but a nice longterm goal.
    Ascended equipment is absolutely viable and there are a lot of pretty skins available, legendaries are no must-haves.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    First thing: I think some of your numbers are wrong. You only need one stack - 250 - of each T6 material, not three stacks. Also Glacial Lodestones sell for about 40 silver and Corrupted Lodestones are 60_ silver_ - meaning you're looking at spending about 40g and 60g in total for each.

    But even so the simple answer is that if you don't have a lot of time to grind you make a legendary slowly. I've made 4 so far and they've taken me between 7 and 13 months each, from the time I decided to start making them. The main reason it took so long is because I wasn't spending any more time on GW2 than I would normally and I wasn't exclusively working on making a legendary, I did lots of other things in the same time.

    For one thing getting the materials actually gets easier the longer you're willing to wait - especially the T6 mats because you can buy those with laurels, which come from login rewards. Same with Mystic Coins which are a major part of the cost of any legendary. You'll also get T6 mats, and other materials you need, and gold, from drops while playing normlly, so the longer you can leave it before you need to use them the less gold you'll have to spend. Every time I've made a legendary I leave the Gifts of Might and Magic to last for exactly that reason.

    There's other 'tricks' you can do to reduce the time and cost required as well, like getting the Gift of Battle before you make Mystic Clovers, because you'll get some from the reward track, and making the Mystic Clovers before the Gifts of Might and Magic because the Mystic Forge can drop T6 mats instead of Clovers. There's detailed guides you can find online if you want to, but I've always prefered to do it my own way because the biggest barrier for me is getting burned out and fed up with the entire process and the game. That happened briefly with my first one - this was before you could craft precursors, and the prices on the TP were constantly going up so I ended up selling everything I could and farming gold to afford it and once I got it I actually quit the game for a few weeks and stopped working on my legendary for longer because I was sick of the whole thing.

    So with the others what I've done is made a 'shopping list' spreadsheet of everything I needed, and then I pick what I feel like working towards. Maybe one day I'll do some WvW for the Gift of Battle, another day I'll do a meta-event map I like to get gold and assorted materials, or I'll ask my guild to do whichever dungeon I need tokens from, or I don't feel like doing anything in particular so I log into the character I'm doing map completion with and just wander around a map for a while. Or maybe I don't feel like any of it today so I do something totally different. Breaking it up like that works much better for me than trying to burn through a list in order and get it done as quickly as possible.

    @Kodama.6453 said:
    With the power of friendship.
    Sounds stupid? Maybe, but that is literally how I got my legendary weapon. I had 2 friends helping me collecting all the materials needed for it.

    That can be a huge help too. :) When I told my guild I was working on my first legendary and it was going to be The Dreamer the first reaction was one guy going "Oh, you'll need wood!" Next thing I know he's mailing me about 10 stacks of assorted logs. At the time I couldn't even refine some of them so they sat in my bank for ages while I got my huntsman level up, but I really appreciated the help.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "Not dead which eternal lie, stranger eons death may die. Drain you of your sanity, face the thing that should not be"

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited March 9, 2020

    @Rickz.6230 said:
    I work full time, have a dog, a fiance, gotta work out a couple times a week. Is this game built around people who have a plethora of free time to grind and grind and grind? Or is it the game's subtle attempt at getting me to swipe my credit card for gold?

    Those that play a lot will benefit sooner than those who do not play as much. This much is true for just about any game.

    That said, it's very much possible to get legendary weapons while having a job and a social life. You have to use the time that you play the game efficiently but of course there will be grind. Grind is an integral part of MMOs.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Let see .. my first legendary was on October 2013, second was September 2014. So that is around 1 year each and that was when I started playing the game. The first was a little more than a year but I didn't start as soon as the game came out. Both gold and materials were also much more difficult to acquire back then.

    However ... using a similar schedule it is easy to compute the other requirements.

    Frostfang cost a total of 1371g assuming you start with nothing - https://gw2efficiency.com/crafting/calculator/a~0!b~1!c~0!d~1-30684
    Using a roughly 11 month schedule that will cover all the clovers so 275g for the Mystic Coins can be subtracted from the total
    From those 11 months of login rewards you also get 220 Mystic Coins which you can sell for another 239g subtracted from the total
    11 login cycles of 28 days each is 308 days, 2g per daily is another 616g that can be subtracted
    11 login cycles also gives you 385 laurels, at 74s per laurel(https://gw2efficiency.com/currencies/laurels) that is another 284g to subtract

    1371 - 275 - 239 - 616 - 284 = -43g

    So that would mean you will be left with an extra 43g by the end. This is while buying everything that can be bought. There are only two requirements.
    1) login every day
    2) complete the daily each day

    However as you are doing those things you will be acquiring materials along the way so in reality those requirements are not very strict.

    You will need the Gift of Battle. That is 80 WvW potions if you don't want to do WvW but the WvW dailies can be part of 2). That is a maximum of 80 WvW dailies out of 1232 possible ones in the 11 login cycles or around 7%. On most days there is an easy one that is basically kill 1 to 5 NPCs.

    There is also the Gift of Exploration which I believe was around 60 hours but that might be without mounts.

    Is 11 months a reasonable time frame? That is roughly how long it took me to craft several of mine so it is very realistic to me. Additionally if I divide my play time by how many legendaries I have it would require around 20 minutes a day but that also includes a lot of AFK time. For example just now an hour has been added to the play time but all I've done is stand at the WP in Domain of Kourna for an hour.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Rickz.6230 said:
    Not trying to poke fun at anyone. In fact, I would welcome some kind of sound strategy to amassing the 600+ gold id need to finish Frostfang (because I imagine grinding for the mats themselves is a waste of life). But at the same time, I'm baffled at the sheer amount of grinding that would lay before me if I choose to press on.

    Correct on both counts. Legendaries drain your game time and your resources. The trick is trying to keep that in balance. I crafted a full set of WvW legendary armor between mid-January and finished it last week. I already had the timegated stuff in storage (WvW skirmish tickets, clovers, the precursors), but still it took tons of T5/T6 mats. I'm currently wiped out on T4 mats - like nothing left - and had to resort to the TP. I easily spent about 400g over the past month just finishing it up, one piece at a time - but really, until you have all 6, it's not that useful.

    Now I'm looking at doing another Gen 2.5 as I already have 290 curios in storage, but I still need stacks of T5/T6 and loads of mithril and elder wood...but I'm not going to rush it. I'll just build up what I need over time, and when I have most of the mats, I'll buy what's missing from the TP and finish it.

    Mystic Clovers: I get these from monthly logins and WvW reward tracks (don't sPvP anymore). I don't bother gambling for them, I just wait until they trickle in, even if it takes a few months.

    T4/T5 mats: I really enjoy HoT metas, particularly Auric Basin, which I find gives you a ton of mats and ecto, as well as Amalgamated gemstones. T4/T5 mats are also commonly found in heavy loot bags from WvW

    Mystic Coins: I earn those from logins, fractal dailies, and from weekly pip reward chests in WvW. Again I don't buy them, I let them trickle in, but I never seem to have less than a stack or two, likely because I don't use them to craft clovers.

    For Gen 1s, my first weapon was Sunrise, and I wanted the 'full experience', and crafted Dawn. I won't bother doing that again if I make a Gen 1 again, as the cost of materials for Stage 2 (craft 250 of these, and 250 of those, etc) comes close to equalling the cost of the precursor.

    For instance, the Tooth of Frostfang costs about 345g to craft with materials, but you can purchase it from the TP for 350-400g. Better to just grind some gold and buy it, then use your materials in storage to finish the actual legendary.

    Legendary weapons are supposed to be painful for the average player, it's part of the experience.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Khisanth.2948 said:
    Using a roughly 11 month schedule that will cover all the clovers so 275g for the Mystic Coins can be subtracted from the total
    From those 11 months of login rewards you also get 220 Mystic Coins which you can sell for another 239g subtracted from the total

    How are you getting Mystic Clovers from login rewards without using the Mystic Coins?

    Danielle Aurorel - Desolation EU. Mini Collector.

    "Not dead which eternal lie, stranger eons death may die. Drain you of your sanity, face the thing that should not be"

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Danikat.8537 said:

    @Khisanth.2948 said:
    Using a roughly 11 month schedule that will cover all the clovers so 275g for the Mystic Coins can be subtracted from the total
    From those 11 months of login rewards you also get 220 Mystic Coins which you can sell for another 239g subtracted from the total

    How are you getting Mystic Clovers from login rewards without using the Mystic Coins?

    Final chest/reward.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @Danikat.8537 said:

    @Khisanth.2948 said:
    Using a roughly 11 month schedule that will cover all the clovers so 275g for the Mystic Coins can be subtracted from the total
    From those 11 months of login rewards you also get 220 Mystic Coins which you can sell for another 239g subtracted from the total

    How are you getting Mystic Clovers from login rewards without using the Mystic Coins?

    Final chest/reward.

    Ah, I forgot about that. I almost always go for the extra laurels, to use for T6 mats (or just to convert to gold).

    Danielle Aurorel - Desolation EU. Mini Collector.

    "Not dead which eternal lie, stranger eons death may die. Drain you of your sanity, face the thing that should not be"

  • Moradorin.6217Moradorin.6217 Member ✭✭✭

    @Rickz.6230 said:
    So I never looked into it in advance before I started Frostfang (my mistake), but eventually managed to craft the precursor. It took a long time, and it literally cost every last gold I had (around 250g) even after I used whatever resources I'd been hoarding.
    Looking up what is left to do, I am having a very difficult time envisioning myself finishing it. Roughly 600g worth of materials, including 3 full stacks of t6 mats (blood, venom, totem), 100 glacial lodestones and 100 corrupted lodestones (each of those go for ~90g on the TP). Not even mentioning the clovers. The stacks of metal ingots I can imagine, but the time needed to grind for these materials or the gold to buy them seems ludicrous.
    I work full time, have a dog, a fiance, gotta work out a couple times a week. Is this game built around people who have a plethora of free time to grind and grind and grind? Or is it the game's subtle attempt at getting me to swipe my credit card for gold?
    Not trying to poke fun at anyone. In fact, I would welcome some kind of sound strategy to amassing the 600+ gold id need to finish Frostfang (because I imagine grinding for the mats themselves is a waste of life). But at the same time, I'm baffled at the sheer amount of grinding that would lay before me if I choose to press on.

    It doesn't have to be as hard as it seems to make Legendary items. Once upon a time I didnt think I would ever make a single weapon. So far I have made a set of armor, backpack, trinket, and multiple weapons.

    OK Here is what I basically do:

    1) save your coins for the gifts and try to avoid making clovers with them when ever possible.

    2) As many have said, at least login daily when possible. the laurels, coins, etc add up and pay off over time. Also the monthly chests can be handy.
    *Each Monthly chest gives 7 clovers without using a single coin. This pays off 11mo = 77 clovers from that alone.
    *Laurels convert to T3, T4, T6 Trophies directly. This has a big value for making some of the most expensive gifts.

    3) If you do some PvP/WvW or even fractals you can get more clovers without using the Mystic Toilet.
    *In PvP/WvW you get 2-7 clovers usually in the final reward track chest. You also get materials you can sell or will need.

    4) If you have access to Living World 4 maps you can buy Trophy Shipments to get T3, T4, T5, T6 trophies for allot less than buying off the TP.

    5) Use Spirit Shards and the Mystic Forge to upgrade cores into lodestones and to upgrade T5 trophies into T6 trophies. (always check prices and crafting costs)

    6) Always check recipe and crafting prices for the Legendary and the bits you need via the wiki, gw2bltc.com and gw2efficiency.com They are all considered good reliable sources. Remember the crafting costs usually are looking at profitability from selling the thing u craft vs keeping to use in a gift or recipe. So some times you can soft of add 15% to the profit side if you aren't selling.

    7) Remember the cost for the collections and crafting of a gen. 1 precursor is some times much more expensive vs just buying one off the TP. Its always best to compare, then decide which you want to do. The benefit of doing the collection is you can craft it more than once. ;)

    All that said, yes its expensive to make legendary items. Its more of long term goal kind of thing.

    However, It is very doable over time. I hope you or somebody else finds some of this helpful.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited March 9, 2020

    @Rickz.6230 said:
    snip

    Short answer:
    This game is 7+ years old. That is a very long time to gather materials and gold.

    Long answer:
    It depends a lot on each individual. Some simply buy them off the Auction House. Some players farm excessively, some gather the required wealth over long periods of time. The first legendary is always the one that takes the longest. Mine took me around 1-1.5 years of occasionally working towards it. That was over 5-6 years ago. Today, I can craft a legendary each month if I so desire (without resorting to gem to gold conversion). That's the one thing GW2 does versus almost every other MMORPG, it allows players to accumulate wealth constantly without even devaluing their gear or items (what is a common occurrence in most other MMORPGs).

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited March 9, 2020

    @Rickz.6230 said:
    I work full time, have a dog, a fiance, gotta work out a couple times a week.

    Then you should not waste your time with an MMO in general. Enjoy your life!

    • MMOs are desinged to keep you playing. Never being done is part of the concept. And there is always someone who plays 24/7. Around these kind of people these games are designed. You can not keep up with them if your life is oranized like you described, so you should not even try. Most people reach a point in their life (usually after they finished university) where they stop playing these kind of games for exactly that reason.
    • This game lives from the players buying gems. If you have a good job, then time is money and money is time and 10 dollars / euros for 800 gems (about 250g) is a no brainer since you can save about 25 to 50 hours of grinding gold. Better spend that time with your other hobbies and friends or even other games.

    TL;DR: If you have a real life then buy (at least a part of) that legendary for gold and spend your valuable life time with more valuable things (you do even support the devs with it) and leave the grinding to the kids, students and unemployed people.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    Sheer willpower and pacing yurself.

    Most players don't finish their first Legendary in a snap.
    I myself finished my Legendary over the course of several months of gathering materials, spamming HoT meta daily, doing map completion.

    For gold, I spammed Silverwastes and pre-nerf Istan.

    For some, they simply buy them off the TP and call it a day.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    Legendaries are made to be a long term goal. That said, I've made 28 legendary weapons, 2 legendary backpieces and 2 legendary trinkets.

    If you think how are people making something that takes a long time quickly thats' a different question than people that chip away at it for a long time.

    It took me a year to make my first legendary.

  • Cristalyan.5728Cristalyan.5728 Member ✭✭✭

    @Rickz.6230 said:
    So I never looked into it in advance before I started Frostfang (my mistake), but eventually managed to craft the precursor. It took a long time, and it literally cost every last gold I had (around 250g) even after I used whatever resources I'd been hoarding.
    Looking up what is left to do, I am having a very difficult time envisioning myself finishing it. Roughly 600g worth of materials, including 3 full stacks of t6 mats (blood, venom, totem), 100 glacial lodestones and 100 corrupted lodestones (each of those go for ~90g on the TP). Not even mentioning the clovers. The stacks of metal ingots I can imagine, but the time needed to grind for these materials or the gold to buy them seems ludicrous.
    I work full time, have a dog, a fiance, gotta work out a couple times a week. Is this game built around people who have a plethora of free time to grind and grind and grind? Or is it the game's subtle attempt at getting me to swipe my credit card for gold?
    Not trying to poke fun at anyone. In fact, I would welcome some kind of sound strategy to amassing the 600+ gold id need to finish Frostfang (because I imagine grinding for the mats themselves is a waste of life). But at the same time, I'm baffled at the sheer amount of grinding that would lay before me if I choose to press on.

    Forget about amassing the gold to buy the materials. This is the grinding causing the players to feel that a legendary is not worthing the effort. If your schedule is as you wrote, then:

    1. First thing - set the time for completing the legendary to 1 year (Frostfang is a nice weapon, I don't thing you made a mistake).
    2. Login every day. That means 1 minute of GW2.

      • If you select the Legendary materials from the Loyalty chest at the end of the month, you will have all the Mystic Clovers needed.
      • On top of that you will have a stack of Mystic Coins (you can sell for gold).
    3. If you have HoT, you can visit the Pact Supply network agent. Six every day = 10 minutes? In one year you can have 2k tokens. Turn the tokens into map rewards - in one year you can solve the T6 materials problem - with karma cost - you need around 33k karma per day.

    4. Do the dailies - use point 3 - you travel to all the provinces - gathering/vistas - you can easy do this by visiting the Pact Agent. Another 10 minutes = 2 Gold. In one year this makes over 700 gold. Deducing the traveling cost - you can have around 600 netto.

      • In this way, by playing 20 minutes per day you can have almost all you need. Except GoB and GoF.
    5. Gift of Battle - you can go in WwW - for 8 hours (without any buff/less time with boosts) - you can split this time over 2-3-4 sessions. Or you can add another 10 minutes to your daily play time to do the easy daily missions for WvW (big spender/kill a veteran/ kill sentries/take a camp). You need 80 "bottles" of WvW reward track XP to complete the GoB.

      • if you do the daily, then, for few months (2 months I estimate) add another 10 minutes to your daily play time = 30 min.
    6. For Gift of Exploration - no easy or alternate way. You must explore the maps. So, if you must, then use the opportunity (you have 1 year time, remember?) to gather every resource you find in that map. The iron sells well. Also the platinum. The wood is valuable. You can use the metal and the wood for the Gift of Frostfang. Map completion is not a daily activity - you can dilute it over the entire 1 year.

    Conclusion - you don't need (too much) gold. You need patience. You can complete the Frostfang in one year playing 30 minutes per day. With some sessions of extra time for map discovery.

  • Comus.7365Comus.7365 Member ✭✭

    @Cristalyan.5728 said:
    "Conclusion - you don't need (too much) gold. You need patience. You can complete the Frostfang in one year playing 30 minutes per day. With some sessions of extra time for map discovery. "

    a 1 year commitment to a game.. hmm

    i just started looking into crafting and leveled weaponsmithing up to 500 since i noticed i had unlocked some nice ascended recipes. when i was done leveling that i sat at less than 10 gold. looked up what the expected cost would be for 1 of those weapons (2.5k gold) and instantly lost interest.

  • Cristalyan.5728Cristalyan.5728 Member ✭✭✭

    @Comus.7365 said:

    a 1 year commitment to a game.. hmm

    i just started looking into crafting and leveled weaponsmithing up to 500 since i noticed i had unlocked some nice ascended recipes. when i was done leveling that i sat at less than 10 gold. looked up what the expected cost would be for 1 of those weapons (2.5k gold) and instantly lost interest.

    If you are a player testing GW2 to find if it is or not on your liking, then, during this test period you should not think to a legendary, unless you have a lot of RL money to spend on gems.

    My advice was for a person who wants to play GW2 on a longer period of time but having a busy RL program and barely having some spare time to be online (I estimated at 30 minutes this time). For this kind of players I tried to explain that you still can craft a legendary, even with this schedule. I don't think that 30 min/day means "commitment". It is a way to relax (or to spend some time) - like watching TV.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Comus.7365 said:
    @Cristalyan.5728 said:
    "Conclusion - you don't need (too much) gold. You need patience. You can complete the Frostfang in one year playing 30 minutes per day. With some sessions of extra time for map discovery. "

    a 1 year commitment to a game.. hmm

    i just started looking into crafting and leveled weaponsmithing up to 500 since i noticed i had unlocked some nice ascended recipes. when i was done leveling that i sat at less than 10 gold. looked up what the expected cost would be for 1 of those weapons (2.5k gold) and instantly lost interest.

    MMOs are designed to be played long-term, for thousands of hours over several years. Some of us have been playing GW2 for over 7 years now and it's still a relative new comer compared to some games. Of course that won't appeal to everyone, but there's plenty of other games out there with shorter lifespans, or you can play an MMO and accept that there are some long-term goals which won't be practical to achieve, and that you'll miss whatever is released after you stop playing.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "Not dead which eternal lie, stranger eons death may die. Drain you of your sanity, face the thing that should not be"

  • Comus.7365Comus.7365 Member ✭✭

    @Danikat.8537 said:

    @Comus.7365 said:
    @Cristalyan.5728 said:
    "Conclusion - you don't need (too much) gold. You need patience. You can complete the Frostfang in one year playing 30 minutes per day. With some sessions of extra time for map discovery. "

    a 1 year commitment to a game.. hmm

    i just started looking into crafting and leveled weaponsmithing up to 500 since i noticed i had unlocked some nice ascended recipes. when i was done leveling that i sat at less than 10 gold. looked up what the expected cost would be for 1 of those weapons (2.5k gold) and instantly lost interest.

    MMOs are designed to be played long-term, for thousands of hours over several years. Some of us have been playing GW2 for over 7 years now and it's still a relative new comer compared to some games. Of course that won't appeal to everyone, but there's plenty of other games out there with shorter lifespans, or you can play an MMO and accept that there are some long-term goals which won't be practical to achieve, and that you'll miss whatever is released after you stop playing.

    eh i feel this approach is just overkill. it's like play the game for years and you'll be able to get the thing you wanted passively(which by then you'll probably don't even want anymore) or shell out a lot of money to get it now.

    but whatever.. i'll just stick to exotics.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Comus.7365 said:

    @Danikat.8537 said:

    @Comus.7365 said:
    @Cristalyan.5728 said:
    "Conclusion - you don't need (too much) gold. You need patience. You can complete the Frostfang in one year playing 30 minutes per day. With some sessions of extra time for map discovery. "

    a 1 year commitment to a game.. hmm

    i just started looking into crafting and leveled weaponsmithing up to 500 since i noticed i had unlocked some nice ascended recipes. when i was done leveling that i sat at less than 10 gold. looked up what the expected cost would be for 1 of those weapons (2.5k gold) and instantly lost interest.

    MMOs are designed to be played long-term, for thousands of hours over several years. Some of us have been playing GW2 for over 7 years now and it's still a relative new comer compared to some games. Of course that won't appeal to everyone, but there's plenty of other games out there with shorter lifespans, or you can play an MMO and accept that there are some long-term goals which won't be practical to achieve, and that you'll miss whatever is released after you stop playing.

    eh i feel this approach is just overkill. it's like play the game for years and you'll be able to get the thing you wanted passively(which by then you'll probably don't even want anymore) or shell out a lot of money to get it now.

    but whatever.. i'll just stick to exotics.

    Its not an "approach". Its simply the way an MMO is played and there is a reason why all of them have "gemstores" one way or another... because people get impatient and shell out money.

    We have played this game for soon 8 years now and people are up to 20,000+ hours (personally I am just barely approaching 10,000). We spend alot of time in GW2. Alot. But then again I've never spent so little money on other games in my life during these years. So dont think its all dedication - its also laziness because I'm hesistating to make any sort of investment in other games. I've already had brief stints with Archeage and ESO thinking they maybe could have matched GW2, but nope that was a waste of time.

    If you dont want to spend so much time, there is always ascended items and boom you're top tier. Easy and fairly cheap nowadays. You dont need legendaries. Its convience and a longterm goal. Its not like we need the gold for many other things.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Comus.7365 said:

    @Danikat.8537 said:

    @Comus.7365 said:
    @Cristalyan.5728 said:
    "Conclusion - you don't need (too much) gold. You need patience. You can complete the Frostfang in one year playing 30 minutes per day. With some sessions of extra time for map discovery. "

    a 1 year commitment to a game.. hmm

    i just started looking into crafting and leveled weaponsmithing up to 500 since i noticed i had unlocked some nice ascended recipes. when i was done leveling that i sat at less than 10 gold. looked up what the expected cost would be for 1 of those weapons (2.5k gold) and instantly lost interest.

    MMOs are designed to be played long-term, for thousands of hours over several years. Some of us have been playing GW2 for over 7 years now and it's still a relative new comer compared to some games. Of course that won't appeal to everyone, but there's plenty of other games out there with shorter lifespans, or you can play an MMO and accept that there are some long-term goals which won't be practical to achieve, and that you'll miss whatever is released after you stop playing.

    eh i feel this approach is just overkill. it's like play the game for years and you'll be able to get the thing you wanted passively(which by then you'll probably don't even want anymore) or shell out a lot of money to get it now.

    but whatever.. i'll just stick to exotics.

    Year not years. That is also for the absolute most passive approach which is just an option not a requirement. There is wide range of time frames depending on how much effort you want to put in and how quickly you want to get it done.

    There is also nothing that cost 2.5k even if you are in such a hurry as to use instant buy prices for everything. The gen 2.5 weapons top out at 2.4k for 2h weapons while gen1 are below 2k with most being below 1.5k

    @Dawdler.8521 said:
    If you dont want to spend so much time, there is always ascended items and boom you're top tier. Easy and fairly cheap nowadays. You dont need legendaries. Its convience and a longterm goal. Its not like we need the gold for many other things.

    It is not even much of a convenience, especially with the bugginess when templates are involved. The only good reason for crafting a legendary weapon is if you like the skin and/or the modified skill effects. Sometimes the modified skill effect is also a reason NOT to make it. I had to move my Meteorlogicus off my tempest because they changed Phoenix to use the generic Meteorlogicus projectile instead of a phoenix which looks much nicer.

  • VAHNeunzehnsechundsiebzig.3618VAHNeunzehnsechundsiebzig.3618 Member ✭✭✭✭
    edited March 10, 2020

    if legendaries where fast and easy to get, they would not be legendaries.

    They are supposed to cost you time.

    That said, it is doable. Very doable in fact. Materials and gold can be farmed. There are guides. All it takes is the determination to do the same stuff over and over and over... if you can't do that, maybe legendaries are not meant for you.

    that said, I am playing for a bit over 3 years now.
    I made:
    2 legendary weapons
    1 legendary backpack
    2 legendary trinkets
    6 legendary armor pieces

    without going bankrupt or getting mad farming maps.

    Ok, after bifröst, I swore never to do a legendary again... but at the moment I am just filling up mats for Claw of Khan Ur and Incinerator... (doing wvw. Lootbags for the win).

    Legendaries are legendaries. If they were not massive time&material sinks, they would be ascended (and btw: ascended gear is so easy to get if you do lw3&lw4 and wvw/pvp it is borderline ridiculous)

  • Mouse.7382Mouse.7382 Member ✭✭✭

    Years ago is when I created first leg (Wings of Ascension)--it took all of my resources and lots of time (seasons). I said I'd never have enough patience/resources to do this again.

    Fast forward to current day, I have made Nevermore, Astaralia, Exordium, Legendary Pvp Armor, Aurora, & am currently halfway complete with Vision. I completed all of these items casually and never used my credit card gem purchases (it was only a handful of times that I purchased gems) for resources; but cosmetic gem store items.

    It is my belief that these items can be made casually--as long as you play a little bit of each area and GIVE IT TIME. Legendaries are a timesink.

  • Animism.7530Animism.7530 Member ✭✭
    edited March 11, 2020

    Quite clearly some perspectives here are coming from a place of way too much free time.

    Yes, Arenanet are trying to get you to buy your gold. No, it is not subtle.
    You need no more evidence for this than the homogenised and time-gated gold farms going hand in hand with content nerfs.

    Lastly, my opinion on whether 2-3 months of 'grind' for a legendary, as some here have pointed out would be too 'little'.
    It is currently in a place where you would have to farm around 100 days of T4 fractals to outright buy some legendaries off the TP, equating to around 100 hours let's say.

    100 hours sounds about right, 100 days? Er, no...

    That being said, this game clearly has a massive issue with direction. Open-world farming has to be encouraged or the maps die, ergo both the company and the players are inevitably forced into this content, regardless of whether they enjoy it (probably one of the biggest turnoffs of MMOs, I'm sure you can all agree). Meanwhile in co-ordinated fashion, dungeon rewards are low and limited, fractal rewards are limited, raid rewards are limited.

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭

    I farmed what I wanted and bought the rest by turning gems to gold. Biggest thing I regret is doing the gift of exploration, I hated every second. I wish I would have just straight up bought the weapons off the TP. As an adult that works full time and doesn't play a lot of PvE the time investment is way too high for me. Its easier to just buy them which is no doubt part of anets plan. I just set back like $10-20 a paycheck for gems and eventually have enough to snag a new leggy

    Depression and anxiety are the worst...

  • Skotlex.7580Skotlex.7580 Member ✭✭✭✭
    edited March 11, 2020

    @Zexanima.7851 said:
    I farmed what I wanted and bought the rest by turning gems to gold. Biggest thing I regret is doing the gift of exploration, I hated every second. I wish I would have just straight up bought the weapons off the TP. As an adult that works full time and doesn't play a lot of PvE the time investment is way too high for me. Its easier to just buy them which is no doubt part of anets plan. I just set back like $10-20 a paycheck for gems and eventually have enough to snag a new leggy

    This works for all involved: to you, because your time is money, and you value your time. To ANet, because purchasing gems is what keeps the company afloat. To the player who set the legendary in the TP, since they have more time than they know what to do with, and they bothered with all the hassle of making the weapon to make some gold.

    Like it or not, this is capitalism at work, working as intended.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited March 11, 2020

    @Animism.7530 said:
    Quite clearly some perspectives here are coming from a place of way too much free time.

    Yes, Arenanet are trying to get you to buy your gold. No, it is not subtle.
    You need no more evidence for this than the homogenised and time-gated gold farms going hand in hand with content nerfs.

    This seems highly biased and baseless. Do you have any evidence to support your position. Many of these farms that got nerfed were harming other areas of the game.

    Lastly, my opinion on whether 2-3 months of 'grind' for a legendary, as some here have pointed out would be too 'little'.
    It is currently in a place where you would have to farm around 100 days of T4 fractals to outright buy some legendaries off the TP, equating to around 100 hours let's say.

    100 hours sounds about right, 100 days? Er, no...

    It’s a legendary which is intended to be a long term goal. This is also as MMO which tends to involve a lot of grind. If this is an issue for you then you’re playing the wrong genre.

  • @Ayrilana.1396 said:

    @Animism.7530 said:
    Quite clearly some perspectives here are coming from a place of way too much free time.

    Yes, Arenanet are trying to get you to buy your gold. No, it is not subtle.
    You need no more evidence for this than the homogenised and time-gated gold farms going hand in hand with content nerfs.

    This seems highly biased and baseless. Do you have any evidence to support your position. Many of these farms that got nerfed were harming other areas of the game.

    Lastly, my opinion on whether 2-3 months of 'grind' for a legendary, as some here have pointed out would be too 'little'.
    It is currently in a place where you would have to farm around 100 days of T4 fractals to outright buy some legendaries off the TP, equating to around 100 hours let's say.

    100 hours sounds about right, 100 days? Er, no...

    It’s a legendary which is intended to be a long term goal. This is also as MMO which tends to involve a lot of grind. If this is an issue for you then you’re playing the wrong genre.

    1. Which part, the fact that all the methods of attaining gold are fairly and generally homogenised; that potential gold-farms are time-gated (FOTM, even raids for highly experienced groups), or that certain gold farms have been nerfed? -- Fear over the longevity of raids if people were able to farm it is moot; it's more an admission that the content is not repeatable for fun.

    "Harming other areas of the game" is precisely my point about direction, with regards to open-world metas.

    1. I already said 100 hours is reasonable for any legendary piece. 100 days if one were to pick a particular method (FOTM)? Or you could be forced into open-world to earn it sooner, or perhaps your wallet.

    Thank you for reminding me what an MMO is at the end - it's not as though I bought both GW1 & 2 near to release.

    There is an obvious content problem in this game which has existed since its release and has always hindered its potential; though I still keep playing.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited March 11, 2020

    @Animism.7530 said:

    @Ayrilana.1396 said:

    @Animism.7530 said:
    Quite clearly some perspectives here are coming from a place of way too much free time.

    Yes, Arenanet are trying to get you to buy your gold. No, it is not subtle.
    You need no more evidence for this than the homogenised and time-gated gold farms going hand in hand with content nerfs.

    This seems highly biased and baseless. Do you have any evidence to support your position. Many of these farms that got nerfed were harming other areas of the game.

    Lastly, my opinion on whether 2-3 months of 'grind' for a legendary, as some here have pointed out would be too 'little'.
    It is currently in a place where you would have to farm around 100 days of T4 fractals to outright buy some legendaries off the TP, equating to around 100 hours let's say.

    100 hours sounds about right, 100 days? Er, no...

    It’s a legendary which is intended to be a long term goal. This is also as MMO which tends to involve a lot of grind. If this is an issue for you then you’re playing the wrong genre.

    1. Which part, the fact that all the methods of attaining gold are fairly and generally homogenised; that potential gold-farms are time-gated (FOTM, even raids for highly experienced groups), or that certain gold farms have been nerfed? -- Fear over the longevity of raids if people were able to farm it is moot; it's more an admission that the content is not repeatable for fun.

    People tend to play the game for rewards more often than just for fun. Anet could add the often requested Marionette meta back to the game but if it lacked rewards, players would quickly stop doing it. While having both fun and rewarding would be nice, lacking rewards tends to make things fail regardless.

    Gold from fractals is time-gated due to how much you get. I think players get like 50G from a full clear of the dailies and CMs. That would be crazy if it was not capped per day.

    It is also a good thing if all gold farming methods are/were homogenized. This means that players could choose which best suits what they want to play. I believe that was the reason why Istan was nerfed. It was the most profitable farm by a large margin and was also causing T6 material prices to tank. Similar to how ABML caused ecto prices to tank.

  • TwoGhosts.6790TwoGhosts.6790 Member ✭✭✭

    Time is money.

    Depending how you value your time, it might make more sense for you to buy enough gold with gems to afford your first legendary, sell that to fund your second, etc. Rinse and repeat at your leisure, on whatever timescale you prefer, and soon enough you will be wealthy enough to afford all the shinies you want. Your first legendary is the hardest. After that you only need the discipline and the patience to make to sell.

    I bought my first precursor with gold from gems. That's it, the only time I ever needed to do the gems to gold thing. Now I got a lot of gold. You just need patience. And you really do need it if you're gonna follow that route. But that's what I did.

    Hope that helps.
    Good luck.
    ~TG

  • lare.5129lare.5129 Member ✭✭✭✭

    @Rickz.6230 said:
    I work full time, have a dog, a fiance, gotta work out a couple times a week.

    Don't see an y problem. So pay, buy gems, convert to gold and be happy. No one can stop you.
    Or play more hardly and more time.

  • I play a couple of hours of wvw every week. Loot bags, reward track rewards, pip chests - they all fill up my mat storage nicely.

    When I did my legendary armor, I did not need to farm mats, nor did I need to turn gems into gold. Just sell some stuff I did not need to buy the few things I did not have enough off.

    Again, legendaries are not a 'must'. They are just shinies. They do not give better stats - the simple stat switching is nice to have, but not a must have.

    Nothing is forcing a player to do legendaries - but if they choose to do them, they are many routes to the goal. Farming maps/metas, gold farming, gems-to-gold etc pp. Even just playing along and suddenly realizing you have everything you needed.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited March 12, 2020

    @Rickz.6230 said:
    I would welcome some kind of sound strategy to amassing the 600+ gold id need to finish Frostfang

    Play more. That's the only sound strategy. You need to invest a lot of time (into farming events, or do other profitable content) in order to accumulate the gold required to craft a legendary. They are expensive for a reason. The less time you have for GW2, the longer it is going to take.

    P.S. You don't need any legendaries, they are merely cosmetic, especially since ANet's equipment loadout system.

  • XenoSpyro.1780XenoSpyro.1780 Member ✭✭✭

    @Hannelore.8153 said:
    The Lodestones you can't get around

    You can get a decent amount of cores though. Upgrading some core types to Lodes is cheaper than straight buying Lodes.

    @Ashantara.8731 said:
    P.S. You don't need any legendaries, they are merely cosmetic, especially since ANet's equipment loadout system.

    [Laughs in Stat Selection]

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @XenoSpyro.1780 said:

    @Ashantara.8731 said:
    P.S. You don't need any legendaries, they are merely cosmetic, especially since ANet's equipment loadout system.

    [Laughs in Stat Selection]

    I don't understand what's so funny. I merely pointed out that legendaries don't give you a special advantage anymore with GW2's loadout system, because using ascended gear instead is much cheaper and equally efficient now that your used equipment no longer takes up space in your inventory. Therefore, legendaries have become merely cosmetic and aren't worth the time and gold invested in them.

    Still funny?

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Templates actually made legendaries worse. If you need to change your equipped legendary weapon for something else temporarily it can make the upgrade items fall out of the weapon. :/

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Legendaries are a long and slow process for me as I don't enjoy farming.

    Thankfully there are only a handful I like/care about though so it's not a big deal if it takes me years to complete it, if anything that makes the item far more valuable to me.

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭

    @Skotlex.7580 said:

    @Zexanima.7851 said:
    I farmed what I wanted and bought the rest by turning gems to gold. Biggest thing I regret is doing the gift of exploration, I hated every second. I wish I would have just straight up bought the weapons off the TP. As an adult that works full time and doesn't play a lot of PvE the time investment is way too high for me. Its easier to just buy them which is no doubt part of anets plan. I just set back like $10-20 a paycheck for gems and eventually have enough to snag a new leggy

    This works for all involved: to you, because your time is money, and you value your time. To ANet, because purchasing gems is what keeps the company afloat. To the player who set the legendary in the TP, since they have more time than they know what to do with, and they bothered with all the hassle of making the weapon to make some gold.

    Like it or not, this is capitalism at work, working as intended.

    I'm not an expert on economics and this is highly off topic it but I think MMO's with a system like this wouldn't be anything close to capitalism being every aspect is highly regulated by the developers. I could be wrong, maybe an experienced economist can lay it out in lay-mans terms. I know there are tons of papers around MMO economies.

    Depression and anxiety are the worst...

  • Animism.7530Animism.7530 Member ✭✭
    edited March 14, 2020

    @Zexanima.7851 said:

    @Skotlex.7580 said:

    @Zexanima.7851 said:
    I farmed what I wanted and bought the rest by turning gems to gold. Biggest thing I regret is doing the gift of exploration, I hated every second. I wish I would have just straight up bought the weapons off the TP. As an adult that works full time and doesn't play a lot of PvE the time investment is way too high for me. Its easier to just buy them which is no doubt part of anets plan. I just set back like $10-20 a paycheck for gems and eventually have enough to snag a new leggy

    This works for all involved: to you, because your time is money, and you value your time. To ANet, because purchasing gems is what keeps the company afloat. To the player who set the legendary in the TP, since they have more time than they know what to do with, and they bothered with all the hassle of making the weapon to make some gold.

    Like it or not, this is capitalism at work, working as intended.

    I'm not an expert on economics and this is highly off topic it but I think MMO's with a system like this wouldn't be anything close to capitalism being every aspect is highly regulated by the developers. I could be wrong, maybe an experienced economist can lay it out in lay-mans terms. I know there are tons of papers around MMO economies.

    GW2 is a particular case of selling currency straight to the player. £8.50 GBP equates to 200 gold if you were to convert it as of right now.
    There are two things here... 200 gold for 8.50 would be considered a lot in terms of time. On the other and, 200 gold is nothing towards the vast majority of items that ultimately, every single player would want.

    It's controlled capitalism.

    This game is a perfect example of setting unrealistic, eternal grinds.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    200g is plenty towards stuff you actually need for playing like gear ...

  • @Khisanth.2948 said:
    200g is plenty towards stuff you actually need for playing like gear ...

    We aren't talking about gear which can be achieved now very easily through raiding with exotics and FOTM.

  • Rickz.6230Rickz.6230 Member ✭✭

    My thanks to everyone for your input! I do enjoy playing the game, so I will continue to do so without rushing. If I ever get to finishing the legendary, then it will feel earned I suppose. But I won't be working too actively towards it. In the end, for the money I have invested in this game to how long I've played, it's been a steal

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Rickz.6230 said:
    My thanks to everyone for your input! I do enjoy playing the game, so I will continue to do so without rushing. If I ever get to finishing the legendary, then it will feel earned I suppose. But I won't be working too actively towards it. In the end, for the money I have invested in this game to how long I've played, it's been a steal

    That is the best approach one can take, and you will fast realize, it is for many the most fun one too. :+1:

    Just don't worry about it, enjoy the game and suddenly you will realize you have amassed so much "stuff", that the legendary is within reach (this might depend slightly on how ones personal spending habits are in game).

  • I haven't even finished the precursor lol. I started nevermore and never got around to it again hahahahaha.... ha...