Chronomancer feedback since July 16.19 — Guild Wars 2 Forums

Chronomancer feedback since July 16.19

Hey there, if you play chronomancer especially since the last update. please share your feedback and thoughts. (PVE,WvW/Pvp, bugs, suggestions... etc).

Thank you very much

Current Anet Devs likes the Thief class and dislike the Mesmer class, Haven't you noticed? (RIP Chrono) (Bring Back Chrono) (Make Chrono playable)

Comments

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited July 23, 2019

    Many have already over multiple threads.

    The following have been two notable threads which may contain what you’re looking for.

    https://en-forum.guildwars2.com/discussion/82250/the-positives-after-july-2019-balance-patch#latest

    https://en-forum.guildwars2.com/discussion/82158/rip-chrono#latest

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    Mesmer as a class is pretty much ded, and I'm moving on to other games that don't kitten screw me and make me re-gear every month, like reading books or this game called outside.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Kylden Ar.3724 said:
    or this game called outside.

    Game is bad tbh and balance is just as awful as gw2.

    The degenerate

  • On the PVE side, Chrono is is less flexible, but otherwise remains strong. The Domination/Duelilng build still has 37k DPS, the Illusions/Dueling build is still the king of open world, and the Diviner buff build will still maintain permanent alacrity and quickness for anyone smart enough to stand in the wells.

    I haven't taken chrono into PVP or WvW, because my brain has logically deduced that it will be utterly terrible there. The lack of free shatters means that the defensive toolbox is now gone. No more using distortion to stop an attack, no more using diversion to stop an ambush. Clones die very fast, so unless you're in a 1 on 1 duel, chronomancers have had their power severely reduced.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    I haven't taken chrono into PVP or WvW, because my brain has logically deduced that it will be utterly terrible there. The lack of free shatters means that the defensive toolbox is now gone. No more using distortion to stop an attack, no more using diversion to stop an ambush. Clones die very fast, so unless you're in a 1 on 1 duel, chronomancers have had their power severely reduced.

    Chrono may be gone in WvW - I dont think I've seen any since the patch hit - but in return there is a massive upswing in the amount on mirages. They're everywhere now, both shatter and condi builds and all of them positivly vomitting out clones. Condi in particular was rare to meet once a week, now its half a dozen in a day.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Hiraga Taichiru.1580Hiraga Taichiru.1580 Member ✭✭
    edited July 24, 2019

    So, my idea is still up, "If you can fix something in Chronomancer traits/skills/weapon skills...etc" what would that be to maintain its dignity.

    In my opinion for example [Improved Alacrity] should be included in [Flow of Time]. And [Time Marches On] should be included in [Seize the Moment]

    Current Anet Devs likes the Thief class and dislike the Mesmer class, Haven't you noticed? (RIP Chrono) (Bring Back Chrono) (Make Chrono playable)

  • Genesis.7864Genesis.7864 Member ✭✭✭

    Chronomancer is only good in open world for its utility (alacrity + quickness).
    Boon share is no longer a thing. Shared distortion was removed too. Danger Time was nerfed in half recently so taking Dueling and Domination is an absolute must in order to recover the raw damage seeing as shatters were just nerfed in this last patch. Yes, F1 damage was reduced right under our noses and faked to make it look like it was a buff while the target is under the effect of Slow.
    Combined with losing IP, that's the reason power chrono DPS is down about 12k (significant 20%~ total dps loss).
    Mesmer is better for soloing open world. It's got better bursts, self-shatter for heal / condi cleanse / party Aegis and finally, distortion. It lacks alacrity and quickness as well as slow and chill in certain circumstances. I do miss CS too but the trade-off for IP isn't worth any of that.
    Going Renegade or even Firebrand do feel like healthier options in regards to the fun-factor. But that's just me.

  • @Noodle Ant.1605 said:

    @Blood Red Arachnid.2493 said:
    The Domination/Duelilng build still has 37k DPS, the Illusions/Dueling build is still the king of open world.

    Ever since patch, these few statements have been doing my head in. Yes, chrono can reach 37k, but only under PERMA SLOW, which is only properly maintained in RAIDS. With no slow (so basically outside of raids, like look at fracs), dps chrono falls straight down to the 29k range - a number which is apparently making dps holos bawl their eyes out.

    I don’t know how illu/duel chrono is king of open world when core mes blows up things way faster and has more ‘instant’ panic keys. The only thing chrono is good at in open world now is chronobursting champs/bosses or soaking up more dmg if played tanky.

    It falls to the 31-33k range. Danger Time is a 10% modifier in raids.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭

    Ok chronomancer after the last balance patch...

    First a little info about my setup (I play same setup in all modes):

    I play pve and pvp with my character (used to enter wvw with exact same build as well but haven't entered it after getting warclaw).
    Weapon: Greatsword
    Build: Domination 2, 2, 1 / Dueling 1,3,1 / Chrono 2,2,3
    Skills slotted: greatsword skills on 1-5 , ether feast, signet of inspiration, mirror images, well of calamity, gravity well. I do have sword/focus in second weapon set but I never use them as it basically means I am dead fast and I only use if I really need to for a melee tactic at boss so you can forget about second weapon sets :P In pvp replace the signet with Feedback skill.
    Gears: Berserker exotic with ascended accessories and backitem (5% damage rune in greatsword, no sigils).

    Side notes:

    • I never did proper dps checks but last time I tried raid golem (few patches back) I managed to do 10k damage with golem buffs (according the combat info from game. I don't use arcdps. I don't use foods/buffs.
    • In pve I do open world content mostly (worldbosses/meta events/achievements and ofcourse festivals). Now and then I step foot in tier 1 fractals (no AR slotted but have the masteries). Dungeons I have done the story ones and did a normal path in Twilight Arbor and the one in Ascalon. Fractals and dungeons I have not done after patch on any toon.
    • Pvp I do daily on this toon (its the only one that goes pvp coz I don't like my others for it or they are not even feasible options in my hands). I do daily ranked and am in silver 3 atm. Since patch I lost 2 matches and won the rest (may say more about the team I was with vs my performance regardless of class). I never duo-queue.

    So after patch... I ended up deciding I would change nothing in my build. Damage output is slower and lower on any game mode. But I am fine with that because, despite it used to be my main (its on par with my renegade as I like the playstyle I choose there in pve), I do not like powercreep so in my book all classes in game (core apart) needs to be downtuned so we are back to power levels of core game. Let them adjust mobs and bosses instead if they are impossible then.... The class feels clunkier atm because of the feeling that you are kept on hold a long time to spawn a clone (and phantasms seem to not always reliably turn into a clone regardless of them finishing their skill). Skill f4 and f5 should be split again. You will not use the dodge if it ports you kinda. Not in pvp, not in pve. I basically lost my few second defensive skill so I have to rely on others in pvp a bit to keep me up enough when a flock gets on me and in pve I basically have to run away from the danger way ahead... Needing clones to use a shatter is fine with me (I don't have to shatter myself, it always was a broken idea...why have clones if you can do same without any of them). The issue I feel is the too slow clone generation possibilities on all weapon skills (I heard scepter can summon them with their autoattack or something?). I basically need to get 3 clones up (my greatsword skill 2 + mirror images. When I have 3 up I can use 1 shatter skill. So I could pick the one to slow and then the f1. And then I have to wait a very long while to press skill 2, the mirror images again and have the shatter off cd. Ofcourse I also use my greatsword skill 4 that gives phantasms that can turn in 1 clone but in 90% of time they refuse me to pop a clone so I cannot rely on this at all. In pvp, nothing really changed for me when it comes to win/loss and playstyle (clones I can generate same as in pve but just needs time). Clones don't seem to die faster than before because honestly both now as in past, as soon as there was 1 aoe they were gone anyways. Some will say, but we could shatter ourselves... but even that could be easily bypassed by the opponent prior patch and the effects of it were a few seconds as well. I basically would only change something regarding ease of clone generation without breaking the class and make clones spammable so it feels less clunky. This would give players more options on weapons and utilities and such to pick since now we are kinda stuck with a build that could generate clones or utilities that generate clones. Chronomancer is a little boring atm as you cannot pick something because it seems fun since you cannot live without clones (in example: If I would want a porting skill in my utilities I would have to throw my mirror images out which means I can generate only 1 clone every 8-9 seconds while I kinda need 3 clones for a shatter so I get 1 back so 27 seconds of play before I can shatter once). And then adjust core mesmer and mirage to this "you need a clone up to shatter" and adjust the shatters to same versions as chrono since the damage went a lot lower. And ofcourse also put all other powercreeping builds back in line (both power as condi) so they are at core game levels. So Anet should still have a look on this class and specs (and others).

  • Noodle Ant.1605Noodle Ant.1605 Member ✭✭✭

    @Blood Red Arachnid.2493 said:

    @Noodle Ant.1605 said:

    @Blood Red Arachnid.2493 said:
    The Domination/Duelilng build still has 37k DPS, the Illusions/Dueling build is still the king of open world.

    Ever since patch, these few statements have been doing my head in. Yes, chrono can reach 37k, but only under PERMA SLOW, which is only properly maintained in RAIDS. With no slow (so basically outside of raids, like look at fracs), dps chrono falls straight down to the 29k range - a number which is apparently making dps holos bawl their eyes out.

    I don’t know how illu/duel chrono is king of open world when core mes blows up things way faster and has more ‘instant’ panic keys. The only thing chrono is good at in open world now is chronobursting champs/bosses or soaking up more dmg if played tanky.

    It falls to the 31-33k range. Danger Time is a 10% modifier in raids.

    It’s more like 20% (+). The 15% crit chance = 315 precision = 315 power, which is 9-10% more power on a fully buffed (+food etc.) pchrono who runs optimal stats for no slow (3.2k). 100% * 9% * 10% = 120%.

    Not gonna go on about how benchmarks are slightly inflated since it ends shortly after a second chronoburst (it’s not average dps, which lower dmg builds would bench closer to).

    pChrono (main), cWeaver and pReaper. An asura who likes snowflakes.

  • After years of loyal service, mine has been promoted from hunter-gatherer to home-instance-gatherer.

    Not sure if he's happy about it, but he won't cry of frustration anyway.

  • Sampson.2403Sampson.2403 Member ✭✭✭

    Im p3 on chrono right now (this is my alt account that im posting with). Y'all noobs wanna know my build, send me 100g and ill enlighten thee.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Like I said in another thread, hitting quality of life isn't the proper way to set drawbacks. Illusionary Persona was made baseline because it's a much needed quality of life, removing it as an e-spec drawback isn't the right path to take.

    I know it's difficult for ANet to temper with the professions' UI but the best way to adress the mesmer's e-spec's powercreep is to reduce the e-spec's max number of illusions to 2, down from 3. This would make the chronomancer more reliable and tune done the mirage damage powercreep (Yes ambushs are damage powercreep).

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    I think:

    1. Give IP back - this should be baseline for all mesmer specs.

    2. Move F2 cooldown mechanic to F4 instead - so CSplit gets the reduced cooldown per clone.

    Hopefully with that it should be manageable.

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • Genesis.7864Genesis.7864 Member ✭✭✭
    edited July 26, 2019

    I saw someone mention that CS doesn't start until the first clone is shattered too. I haven't got around to testing this (edit: I've just tested this, and it seems the rumors were false. Using CS works nearly instantly), mostly I've reverted back to core Mesmer which is incredibly more useful now in groups, though it doesn't have quickness and alacrity. But it does have IP and it does have Distortion. I ressed a bunch of people at DS meta while under the effects of 4 second distortion. Something I could not do as a Chrono. So much for "team player".

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    There seems to be a wierd bug with my UI. All the skills are blueish and work but I'm kind of missing alacrity.

    Oh wait, nvm. My chrono is called firebrand now and ever since I've worked on my Renegade condi rotation even my Mirage sees only use in like 2 raid bossfights.

  • Nepster.4275Nepster.4275 Member ✭✭✭
    edited July 25, 2019

    This was the laziest and most unproper way to do ANYTHING with chrono, I mean I understand that ANet wants to see FB and Alac Rev and other classes like that in normal use, but just imagine this, what if all 3 of these classes would be on the same level of support capability? Like actually, the thing that chrono can give you alac and quickness while FB or Rev can only do one of these that means the class is too OVERPOWERED or just its not balanced? The right answer is that it was not balanced, it was not balanced since years, and ANet could only come up with the idea of "Hey there is this chrono player amongst us, we all hate him right? everyone says yes okey what if we completly destroy chrono so it will be too kitten even to be part of garbage level?". Like srsly, ANet is a game developer company but one of the most laziest ones IF not the laziest ones when it comes to balance patches, instead of reworking classes and making them balanced that way they take things from classes that make them what those classes are and expect that everyone will cheer in happiness
    But hey, they get all their ideas from watching chrono plays on YT and other platforms since I doubt any ANet member can even do any kind of raid boss properly as a chrono, and honestly, doubt if they can do any boss as any role...At this point, I can understand people calling a certain game cough FFXIV cough as the "game of GW refugees"

  • Curunen.8729Curunen.8729 Member ✭✭✭✭
    edited July 25, 2019

    Don't worry, they'll kitten all the pof/"not yet given tradeoffs" specs in unexpected ways next patch in preparation to sell new especs in the future - whether during LW5 or a future expansion. Mirage won't escape this. :p

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • AwwYiss.8146AwwYiss.8146 Member ✭✭

    "Chrono is too OP" Meanwhile firebrigade pressing one kitten button to buff the entire raid lmao. An alarming amount of people playing the game can't do basic mechanics but why does it feel like they're the ones driving class balance?

  • Skotlex.7580Skotlex.7580 Member ✭✭✭

    I didn't think the change to shatters was that good since it's an overall DPS loss, but then I remembered that probably they wanted chronomancer to be a support spec, so the loss would make some sense.

    However, I think they could use buffing their support somewhat. For instance, I wish they would add back alacrity to All's Well That Ends Well, and I would make that trait also increase the well radius, it would help with the support aspect.

    As for f5 triggering one second of distortion... that may as well not exist. Why not make the distortion duration also scale with clones? It could have a duration that's half of the continuum split, and then it could properly be used offensively.

  • Sampson.2403Sampson.2403 Member ✭✭✭
    edited July 26, 2019

    Disregard comment

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @Skotlex.7580 said:
    I didn't think the change to shatters was that good since it's an overall DPS loss, but then I remembered that probably they wanted chronomancer to be a support spec, so the loss would make some sense.

    However, I think they could use buffing their support somewhat. For instance, I wish they would add back alacrity to All's Well That Ends Well, and I would make that trait also increase the well radius, it would help with the support aspect.

    As for f5 triggering one second of distortion... that may as well not exist. Why not make the distortion duration also scale with clones? It could have a duration that's half of the continuum split, and then it could properly be used offensively.

    I wish wells would spread boons to other allies if 1 stands in them, it makes it unplayable in some fractals and unplayable in pugs on top of making it frustrating. I will not force myself to play this spec. Who would choose to play support spec thats annoying to no end for no gain at all, there are other that are on par if not better that arent annoying as hell do manage. Adding this "tradeoffs" is just a slap to the face for the remaining couple chrono players that forced themself to stomach this design.

  • Requiem.9648Requiem.9648 Member ✭✭
    edited July 28, 2019

    Like i said before as feedback the quickness and alacrity are way better performed by a firebrand and a revenant vs a chrono and because a lot of line on mesmer are shatter wise it make it even worst specialy the inspiration and chaos line cause they are now super selfish and allies does not get any bennefit from chrono after SOI nerf. Dps side his very good howerver no comment on it that no op but fine. But allies wise chrono have serious re-balance to be done on it. He only provide quickness and alacritiy on a static position and absolutely 0 boon underwater he purely useless. chronomancy mean play time skills or give allies haste (quickness) and alacrity but it dosen mean that anymore in GW2. Only skill shield 5, well of action and well of recall i will not add timewarp cause that a base mesmer skill. So a then end chrono dosent mean anything about a class how give nothing. Now about tanking boss on chrono his kind of more clunky due merge of F5-F4 NOBODY WILL ever waste his continuum split for distortion so you can only relly on sword 2 and shield 4 block in case you need it. Make mesmer class for newplayer even harder in raid only veterant will still feel fine. Sadly Anet seem try to remove new player to play chrono in GW2 how aready have lower people how can use it properly.

  • AwwYiss.8146AwwYiss.8146 Member ✭✭

    @Requiem.9648 said:
    allies does not get any bennefit from chrono after SOI nerf.

    Can someone with a galaxy brain explain this to me? I know of the SOI changes, but this statement seems like nonsense to me. Pretty sure the actual reason to bring firebrigade is the huge dps increase both classes bring and braindead 1 button press buffing that anyone can do.

  • @Terrorhuz.4695 said:
    Tanking? Scrappers laugh in your face.

    Absolutely not haha. The Scrapper rework completely killed the spec. Whilst the Chrono nerfs were hard, the spec will still have a place in raids. Currently the Scrapper has no place in anything. Even OW it's garbage compared to a Sword Holo.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 31, 2019

    @Ambrosius Custard.8137 said:

    @Terrorhuz.4695 said:
    Tanking? Scrappers laugh in your face.

    Absolutely not haha. The Scrapper rework completely killed the spec. Whilst the Chrono nerfs were hard, the spec will still have a place in raids. Currently the Scrapper has no place in anything. Even OW it's garbage compared to a Sword Holo.

    Yes, thats why they are laughing in his face.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Requiem.9648Requiem.9648 Member ✭✭

    @AwwYiss.8146 said:

    @Requiem.9648 said:
    allies does not get any bennefit from chrono after SOI nerf.

    Can someone with a galaxy brain explain this to me? I know of the SOI changes, but this statement seems like nonsense to me. Pretty sure the actual reason to bring firebrigade is the huge dps increase both classes bring and braindead 1 button press buffing that anyone can do.

    In fact SOI only extand boon for flat 3 second and only apply to boon you have in your bar. That old nerf put concentration stats become kind of useless on chrono for SOI. You can play a full zerk chrono and just extand that 3 flat second how btw was 5 second before the re-nerf. My point on this chrono have now harder time to give alac+quickness VS a quickbrand and a 10man share alacrity Renegade specialy on a very dynamic fight. A fight how your stant on same spot dosent make any difference. This his also one of the main reason you dont see a lot of chrono in fractals/open world cause fight are too dynamic. Raid didn realy change a lot cause boss are very static most of time or you try to keep them static as possible. Sadly only veterant chrono will still find that easy to play but new player the learning curve his hard.

    Example: 2 Firequickbrand+ 1 Rev Alacrity any of them can also cover the full healer role and this his where the chrono his useless cause he got a poor allies healing+buffing. easy to a firebrand provide 25 stack might+ perma protect+perma regen+perma quickness and stability to10 man on demand. Chrono canot do that anymore so Anet just replaced Chrono for the Firebrand and that kind of sad. Cause most of raid/fractal group will target THE class how can cover maximum role in 1. tank/healer/buffer. My best choice for now his firebrand vs any other but you can still relly on chrono or rev but its more work.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    @Me Games Ma.8426 said:
    If this account is real... https://m.twitch.tv/mikeobrien_arenanet

    then I have bad news for us.
    Yesterday this account and the well known BenP appeared in MightyTeapot's twitch stream and I thought I'd ask him if Robert Gee (the person who designed Chronomancer, Mirage, the Phantasm rework and the man behind the GW1 Mesmer overhaul) was still working on the Balance Team.

    The answer was "No, he got fired"

    It is honestly a sad time to be a mesmer main.

    That would account for some of the apparent contradictions from our perspective - eg removal of IP.

    Tbh I'd just be happy to see some coherent, clear defined intended outcomes, preferably with greater focus to deliver patches more often to get through the seeming vast backlog of neglected/useless/questionable skills and traits which at the current rate seems to be so far away as to be unreachable...

    Eg if going to remove IP, it should ideally be followed up with a number of other changes to supplement this (eg clone redesigns as others have suggested) - rather than those needed changes to come maybe 3/6/12/24/never... months down the line.

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • Levetty.1279Levetty.1279 Member ✭✭✭

    @Curunen.8729 said:

    @Me Games Ma.8426 said:
    If this account is real... https://m.twitch.tv/mikeobrien_arenanet

    then I have bad news for us.
    Yesterday this account and the well known BenP appeared in MightyTeapot's twitch stream and I thought I'd ask him if Robert Gee (the person who designed Chronomancer, Mirage, the Phantasm rework and the man behind the GW1 Mesmer overhaul) was still working on the Balance Team.

    The answer was "No, he got fired"

    It is honestly a sad time to be a mesmer main.

    That would account for some of the apparent contradictions from our perspective - eg removal of IP.

    Tbh I'd just be happy to see some coherent, clear defined intended outcomes, preferably with greater focus to deliver patches more often to get through the seeming vast backlog of neglected/useless/questionable skills and traits which at the current rate seems to be so far away as to be unreachable...

    Eg if going to remove IP, it should ideally be followed up with a number of other changes to supplement this (eg clone redesigns as others have suggested) - rather than those needed changes to come maybe 3/6/12/24/never... months down the line.

    Well on the plus side I am no longer interested in the aug 30th elite spec reveals I shouldn't have been expecting in the first place.

  • The easiest way to figure this out is to make Anet people to play with chrono against every class. they will lose every fight i assume.

    Current Anet Devs likes the Thief class and dislike the Mesmer class, Haven't you noticed? (RIP Chrono) (Bring Back Chrono) (Make Chrono playable)

  • Me Games Ma.8426Me Games Ma.8426 Member ✭✭✭

    @Pyroatheist.9031 said:

    @Me Games Ma.8426 said:
    If this account is real...

    then I have bad news for us.
    Yesterday this account and the well known BenP appeared in MightyTeapot's twitch stream and I thought I'd ask him if Robert Gee (the person who designed Chronomancer, Mirage, the Phantasm rework and the man behind the GW1 Mesmer overhaul) was still working on the Balance Team.

    The answer was "No, he got fired"

    It is honestly a sad time to be a mesmer main.

    No way is that legit.

    Seriously now, do you really think that Mike O'Brien himself would actually show up in a stream and say things? More than that, since when has anyone in Anet management made any kind of public statement whatsoever that wasn't pre-planned and controlled.

    I know. That is why I wrote it the way I did. I am not certain if the user is an Impostor or not. I suspect it but I somehow believe their answer which is probalby because of the fact that they said what I want to believe ^^.
    Anyways mesmer is a sinking ship and I am probably going to abandon either the class or the game depends on the fact if I find a suitable new main.

  • Dave.6819Dave.6819 Member ✭✭✭
    edited August 1, 2019

    Anyways mesmer is a sinking ship and I am probably going to abandon either the class or the game depends on the fact if I find a suitable new main.

    Tell me how did that go. Cuz i was basically a sworn thief main but somehow i managed to switch to mesmer and it was awesome. But anets "hammer of incompetent balancing" followed me from thief to mesmer. So now... idk.. i've tried all classes and i forced myself to like em but i just can't. Is it just me or is it really once you're a mesmer (or a thief) u just cannot play any other class? It's dull and boring. It's easy and slow-mo. I'm thinkin either ele or scourge since u got full asc armor on chrono but.. idk.. are they even fun for u comin out of mesmer? Necro feels a sluggish zombie. Ele feels like you're playing a piano but u got no real results and u die before you know it.

    At this point i think this madness has to end. Trying to switch mains every 2-3 years cuz anet is destroying it. I think quittin the game entirely is the answer. Cuz let's say u'll somehow manage to re-roll and u force yourself to enjoy say Revenant. Well... give it some time.. and anet will kill that class too. Then what? Again re-roll? Sometimes i think they're doin it on purpose. So ppl will be forced to start from scratch. lol.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • aetemes.2603aetemes.2603 Member ✭✭
    edited August 2, 2019

    I played/mained mesmer long time ago - took a huge break and came back when pof was released. When I came back and IP was baseline I was like wow??? that's cool! too cool?. I loved/e chronomancer as a concept. It pushed mesmer in the way I loved the class being a strong support of the non 'healing' variety.

    I am used to the idea that mesmer needs clones. So...the IP being taken away Im like ok...back to how it was. Diversion loss is....sad...not really sold why that happened but I dont pvp.

    I do hate that they moved the vital f5 to f4 cause that's bothersome but I suppose leaving f4 blank is weird.

    I like that f3 now slows I feel like slow application by the chronomancer has always been so lacking given it is a chronomancer. So I really like that...and with the rewind f2 makes having condi/illusion focused rather than phantasms oriented interesting...it obviously would be a gimicky debuff/buff support rather than a full on mirage kill with condis pressure. Didnt bother trying a build like that yet but curious still cause I like staff!.

    Honestly my main meh with chrono is how taxing and unfun the kit is to provide others with alacrity and quickness - to you and everyone else...like...two wells that don't pulse the buffs...something to reset the well...then a signet that extends buffs (thank god it's at least all buffs but ele has that as base horn lol -_-).

    Like can the shield be a strong enough way to buff significant duration of both that I could get away not needing every single skill be about providing what should be a chronomancers signature. Even at full bd duration you must dedicate too many buttons just for those skills that are not fun for the player or those who play with them imo.

    I dunno...like I want them to be able to buff on the move better this whole stand on this circle a couple of seconds - oops you just stepped out of it and missed the whole thing...which isn't too long of a buff anyways is...now it's on a long cd...I don't like that. Guardian/revs ability to buff on the move is a lot more fun for everyone involved and they "pulse them on the move" thus makes reapplication convenient (plus they can provide other buffs/heals). They also have much lower cds for those buffs?.

    Now that chronos ability to provide a variety of buffs in general is non existent outside of lol pack runes lol...I don't think it's fair. Make them "too" good at providing alac/quickness to give them an edge?.

    Things I'd think would make the chrono cool. Wells pulse the buffs and the duration of the buffs with bd would be significantly longer if specced into bd or they have a shorter cd...maybe dare I say charges...yikes. Or?..one well gives both alacrity and quickness perhaps make the new well chill and slow instead not sure about that one.

    Same to shield duration wise.

    The well talent makes it affect 10 people.

    Maybe bring back f4 instead and now that would be the access to additional buffing ability making speccing into illusions traits an option to further enhance your buffing abilities. Although I think I'd cry cause I think I am getting used to f4 being f5 already I don't know xD.

    Chronomancer's runes makes your wells buff others...with I dare say both alacrity and quickness...just quickness I doubt anyone would still bother...although lol at new op necro support...even quickness alone would make necro with bd a hype thing :o. Jk chronos wells are now puddles -_-.

  • Nepster.4275Nepster.4275 Member ✭✭✭

    Still did not understand, and I think I will never understand what is the plan of ANet with Chrono but srsly, it was broken A YEAR AGO, at that time it needed a nerf now bashing it even more is pointless, I know ANet wants to see variety in what classes are taken into raids, but making chrono that bad that it gets ignored isnt a good way to approach this, like actually small changes like some more aegis resource and 10 man wells(without any dumb exchance in traitlines(so a baseline chrono thing)) would balance chrono to a point where you can take 2 chronos but also you can take the firebrigade comp in raids. Like actually if they want to achieve balance(whatever that means for them) give something to chrono in exchange for the so called "tradeoffs". Thief got damage modify traits when the steal got nerfed(not even some weak traits to say the least), what did chronos got? Oh yeah, now we can shater F2 every 5 sec... Very cool, yeeeeey....Wait...Chrono should have got some support exchange,no? What kind of blind people are working at ANet actually?? They can not see that people are leaving the game in very high amounts in a short time because the devs are not doing their job correctly?? What would it take to ask someone from all 3 game modes(because there are core/mirage/chrono) players for all the game modes, and not even one, so what would it take to ask them something like this:
    "Hey we think chrono is a bit too OP in the raid scene,we would like to see more classes in replacement for chrono and we would like to to X and Y things with chrono, what do you think about it, Mr. Chrono Main Who Actually Plays the Game?"
    Just imagine that the chrono main would say something that MAKES SENSE... This will never happen I guess
    I actually think ANet is the most antisocialistic with their community... No one asks for balance notes 1 year prior, just some ideas from what people can choose, nerfs and buffs always will come, but COMMUNIcating with the COMMUNIty would make those changes into something that does not make a class OP neither trash tier, not as if chrono would be trash tier(even tho we can consider it being that in reflection of other support classes), it still does its job but in a very dumb and clunky way, people rather move onto other classes/comps for raids because they dont want to bother with chrono anymore.
    -- A casual mesmer player who knows nothing about mesmer or any other spec of it.

  • Probably to promote clone gen utilities

  • Hiraga Taichiru.1580Hiraga Taichiru.1580 Member ✭✭
    edited August 2, 2019

    @Nepster.4275 said:
    Still did not understand, and I think I will never understand what is the plan of ANet with Chrono but srsly, it was broken A YEAR AGO, at that time it needed a nerf now bashing it even more is pointless, I know ANet wants to see variety in what classes are taken into raids, but making chrono that bad that it gets ignored isnt a good way to approach this, like actually small changes like some more aegis resource and 10 man wells(without any dumb exchance in traitlines(so a baseline chrono thing)) would balance chrono to a point where you can take 2 chronos but also you can take the firebrigade comp in raids. Like actually if they want to achieve balance(whatever that means for them) give something to chrono in exchange for the so called "tradeoffs". Thief got damage modify traits when the steal got nerfed(not even some weak traits to say the least), what did chronos got? Oh yeah, now we can shater F2 every 5 sec... Very cool, yeeeeey....Wait...Chrono should have got some support exchange,no? What kind of blind people are working at ANet actually?? They can not see that people are leaving the game in very high amounts in a short time because the devs are not doing their job correctly?? What would it take to ask someone from all 3 game modes(because there are core/mirage/chrono) players for all the game modes, and not even one, so what would it take to ask them something like this:
    "Hey we think chrono is a bit too OP in the raid scene,we would like to see more classes in replacement for chrono and we would like to to X and Y things with chrono, what do you think about it, Mr. Chrono Main Who Actually Plays the Game?"
    Just imagine that the chrono main would say something that MAKES SENSE... This will never happen I guess
    I actually think ANet is the most antisocialistic with their community... No one asks for balance notes 1 year prior, just some ideas from what people can choose, nerfs and buffs always will come, but COMMUNIcating with the COMMUNIty would make those changes into something that does not make a class OP neither trash tier, not as if chrono would be trash tier(even tho we can consider it being that in reflection of other support classes), it still does its job but in a very dumb and clunky way, people rather move onto other classes/comps for raids because they dont want to bother with chrono anymore.
    -- A casual mesmer player who knows nothing about mesmer or any other spec of it.

    The wells itself is broken by default, the wells needs so be reworked as thief traps got reworked into new skills.
    F4 should grant you distortion for the effect time (Max 6 secs). depends on clones, so it doesn't go wasted if you get CCed
    Shield skills need to be reworked also, provide protection against projectiles... etc.
    That's what im thinking of, otherwise Chrono is a broken spec and it should be replaced with another entirely new spec

    Current Anet Devs likes the Thief class and dislike the Mesmer class, Haven't you noticed? (RIP Chrono) (Bring Back Chrono) (Make Chrono playable)

  • Nepster.4275Nepster.4275 Member ✭✭✭

    @Hiraga Taichiru.1580 said:

    @Nepster.4275 said:
    Still did not understand, and I think I will never understand what is the plan of ANet with Chrono but srsly, it was broken A YEAR AGO, at that time it needed a nerf now bashing it even more is pointless, I know ANet wants to see variety in what classes are taken into raids, but making chrono that bad that it gets ignored isnt a good way to approach this, like actually small changes like some more aegis resource and 10 man wells(without any dumb exchance in traitlines(so a baseline chrono thing)) would balance chrono to a point where you can take 2 chronos but also you can take the firebrigade comp in raids. Like actually if they want to achieve balance(whatever that means for them) give something to chrono in exchange for the so called "tradeoffs". Thief got damage modify traits when the steal got nerfed(not even some weak traits to say the least), what did chronos got? Oh yeah, now we can shater F2 every 5 sec... Very cool, yeeeeey....Wait...Chrono should have got some support exchange,no? What kind of blind people are working at ANet actually?? They can not see that people are leaving the game in very high amounts in a short time because the devs are not doing their job correctly?? What would it take to ask someone from all 3 game modes(because there are core/mirage/chrono) players for all the game modes, and not even one, so what would it take to ask them something like this:
    "Hey we think chrono is a bit too OP in the raid scene,we would like to see more classes in replacement for chrono and we would like to to X and Y things with chrono, what do you think about it, Mr. Chrono Main Who Actually Plays the Game?"
    Just imagine that the chrono main would say something that MAKES SENSE... This will never happen I guess
    I actually think ANet is the most antisocialistic with their community... No one asks for balance notes 1 year prior, just some ideas from what people can choose, nerfs and buffs always will come, but COMMUNIcating with the COMMUNIty would make those changes into something that does not make a class OP neither trash tier, not as if chrono would be trash tier(even tho we can consider it being that in reflection of other support classes), it still does its job but in a very dumb and clunky way, people rather move onto other classes/comps for raids because they dont want to bother with chrono anymore.
    -- A casual mesmer player who knows nothing about mesmer or any other spec of it.

    The wells itself is broken by default, the wells needs so be reworked as thief traps got reworked into new skills.
    F4 should grant you distortion for the effect time (Max 6 secs). depends on clones, so it doesn't go wasted if you get CCed
    Shield skills need to be reworked also, provide protection against projectiles... etc.
    That's what im thinking of, otherwise Chrono is a broken spec and it should be replaced with another entirely new spec

    People called chrono broken for years because it was so good, now its so bad that its broken xD But yeah agree with you, as it is the whole spec should be reworked but since ANet is busy with LWS stuff and the new things on aug 30, this rework will not happen till...never...

  • Hiraga Taichiru.1580Hiraga Taichiru.1580 Member ✭✭
    edited August 3, 2019

    im glad that you agreed, and im not saying people were wrong cuz chrono was too good. the reason which was making chrono a good spec is that chrono can share all boon and give all boons for a long duration, which is good cuz when an enemy scourge get in the way, they will lose cuz of boon corruption, so scourge is a class that Oppose chrono to begin with, now im not saying these changes made it worse or better. what im saying here that this class is not able to stand on its own (Simple) while we said the spec is broken and previously we said it was cool cuz it shared all kind of boons, however ... have you ever seen someone using these skills :

    • Well of Eternity
    • Well of Precognition
    • Well of Calamity
      /-=----= these skills are not been used which core skill are better to use that this fail skills , what you must be familiar with are these:

    • Well of Action

    • Well of Recall
    • Gravity Well
      ==============The only well which works correctly is the Gravity well, since it focused on enemy and does not make them move out of them (most cases), while the the above wells works like .. lets say 50% chance (if your group is moving and you try to predict the movement of them then they change course, that would be a waste, whats more its only affect 5 people which is nonsense (if for example , chrono wells affect all squad/party members. i would say that IS Ok to make wells static)).
      now lets talk about wells in game... since you know scrapper got changed from gyro to wells... i will provide a link to GW2 wiki which shows you all wells skills in the whole game by these specs:

    • Scrapper

    • Chrono
    • Necromancer
      After you will see the site , you will notice all wells by can be casted underwater; but not chrono wells.. why not ? IDK.
      by my definition if the spec skills are broken (as mentioned above) and or cannot be used under water, that it self makes it broken and needs to be fixed, not to mention the extra nerfs they did in the last 3-5 major updates.

    https://wiki.guildwars2.com/wiki/Well

    PS. the descriptions of the wells are also broken. lol look at this
    "Creates a well that gives allies the ability to see the future and allows them to block incoming attacks. When the well ends, allies within the well regain endurance."
    "Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge."
    When you look at the description as a new player.. you will say WOW, these skills are soooo OP.

    Current Anet Devs likes the Thief class and dislike the Mesmer class, Haven't you noticed? (RIP Chrono) (Bring Back Chrono) (Make Chrono playable)

  • Requiem.9648Requiem.9648 Member ✭✭
    edited August 5, 2019

    Just to add some stuff on top of it now doing escort raid tower his easyer on base mesmer vs a chrono due to dry shatter nerf on chrono. You can clean condi faster and keep heal yourself easyer and DISTORT without clones. Just need somebody to give you alacrity and your good to go. you can mimic+portal like before. So that just prove me again that chrono nerf as gone too far.

  • Auburner.6945Auburner.6945 Member ✭✭✭

    Always loved the time theme of Chrono and the skill it takes. Now I can't get to enjoy it or its Gravity Well (Stab spam) in WvW because Mirage is better and because of 1 single trait that might see the same as in PvP.

    Just give raids/fractals their own balance and leave others in peace. Yeah, Chrono can tank and boon up in raids, other than that it's worthless. Shatter skills, a part of what a mesmer is, are no longer functional, until a phantasm turns to a clone or for the code to not LoS your clone when already hugging the enemy.

    CS was already a predictable move to punish Chrono, now Chrono can be put to rest by a mediocre AoE class because clones don't seem to exist, or by some PoF/HoTs mobs.

    Pull the strings. Watch them dance.

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