Jump to content
  • Sign Up

Need help with my Necromancer build


Cheshire Rabbid.7430

Recommended Posts

I'm doing a bit of rework on what my Necro will be and came up with This (http://gw2skills.net/editor/?PS0AEd3lFwYYVMK2IOWPlNfA-zRRYBRMTMKwlRnpQwVgKDA-e) and this (http://gw2skills.net/editor/?PS0AEd3lJw2YHsGWJOWXlteA-zRRYBRMTMKwlRnpQwVgKDA-e). I would use the minor build (This first link) When I'm alone but if I'm in a big group I would go with the second one for more DPS. The two both have in common is that using the vulnerability for max damages witch I can keep up that to the trail that makes chili attacks that give 3 vulnerability to enemies. I would say I'm having trouble decided on either Decimate Defenses (Witch give me a 2% Critical Chances pre vulnerability stack) Chilling Victory ( Give me might when attacking a chilled foe.) or Soul Eater (Witch increase damages by 10% and healing me 5% when I'm striking foes near me.). Any changes I can make to this build you think would increase my DPS?

Link to comment
Share on other sites

Decimate Defenses essentially mean 50% crit boost at all times in group content cos yu can count on 25 Vulnerability always being applied on the boss.

But this means if yu overcap crit using Precision, yu will have wasted stats always unless building less Precision which will in turn make yur personal DPS without a group suffer.

Chilling Victory isn't great either because yu pretty much can already stack 25 Might with Spite traits.

All yur left with is Souleater, which is very good despite the removal of healing in shroud.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...