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Chaotic Interruption Temporarily Disabled in PvP


shadowpass.4236

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@Dadnir.5038 said:

@Dadnir.5038 said:Isn't the real issue just the daze on sword ambush skill? Replace the daze by a flood of vulnerability (you know something that sword does) and CI automatically become balanced again without change on it. Why would you answer mirage balance issue by nerfing core? Ambush skills are the source of powercreep, why would you ever change everything around to balance them knowing that they are the issue? It's just gonna make core weaker while still keeping the mirage powercreep... Stop the balancing insanity, just nerf the "newly introduced" powercreep and leave the old balanced stuff alone.

The build in question didn't even use sword

So globally people cry about something that was long in the game and feel OP all of a sudden, it's a lot like the
epidemic
nerf. That said, not using sword ambush with this trait feel like a waste. Maybe players just aren't as good as they think they are and they should work a bit on their build like sephiroth suggested with reason.

Let’s be real for a second here. The only reason people never took chaotic interruption before is because bountiful disillusionment was way better. And it became really worthwhile to take it only once IP became baseline.

Other than that the only reason CI suddenly became strong and really valuable is because mirage makes it possible to cast the mantras and evade at the same time.

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@apharma.3741 said:

@"Twilight Tempest.7584" said:CI may have been available for years but that doesn't mean it wasn't broken. Personally, didn't touch it; won't miss it. Just glad this FOTM didn't linger as long as others. Can people leave Mes alone now?

I used to play the old lockdown mesmer back in core, to take the trait you either had terrible damage or no IP. It was a fun build that required good timing and set up to get any real use out of it. Back then you could counter it in any of the ways you would normally counter skills + you could use stab or cleanse the immobilise which most classes except necro could manage very well.

The trait wasn't a problem because it didn't have devs that power crept the game into a spamfiesta, where wasting your CC skills was met with 30+s cool downs so if you didn't time your interrupt you got 0 value and were usually pretty much dead due to the way balance was back then. Fast forward to today and this trait that's largely been the same for the entire life of the game is causing "degenerate play". What changed? I dunno maybe adding chaos storm on heal was a bit short sighted. Maybe reducing an instant cast daze to 12s cool down for 2 charges, buffing it's daze by 50% and allowing it to recharge the class mechanic daze was not a good idea.

Now is that because someone has utterly failed at making elite specs a side step and not power creeping the game into a low skill spamfiesta that caused a lot of people to leave or is it because the trait was sleeper OP?

Ah, you raise a good point. Pre-power creep CI may have been fine. It only became OP with the addition of things you mentioned.

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Mesmer as a whole is in a pitiful state today with countless deletions and smiters boons to its abilities. The result of nerfing/over-nerfing the wrong things for a year and a half, while not un-nerfing things that should never have been nerfed to begin with once problems were actually addressed.

Going by what they did to Chrono and the statements in this hot fix, Mirage as we know it is in its final months until the next major balance update. Surely a positive to many on this forum. But also a precedent for what can be done to other classes and their elites.

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@Twilight Tempest.7584 said:Mesmer as a whole is in a pitiful state today with countless deletions and smiters boons to its abilities. The result of nerfing/over-nerfing the wrong things for a year and a half, while not un-nerfing things that should never have been nerfed to begin with once problems were actually addressed.

Going by what they did to Chrono and the statements in this hot fix, Mirage as we know it is in its final months until the next major balance update. Surely a positive to many on this forum. But also a precedent for what can be done to other classes and their elites.

look at the bright side, when the patch notes come out ima gonna pop a bottle of good wine and have a good laught at it :D

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@Twilight Tempest.7584 said:Mesmer as a whole is in a pitiful state today with countless deletions and smiters boons to its abilities. The result of nerfing/over-nerfing the wrong things for a year and a half, while not un-nerfing things that should never have been nerfed to begin with once problems were actually addressed.

Going by what they did to Chrono and the statements in this hot fix, Mirage as we know it is in its final months until the next major balance update. Surely a positive to many on this forum. But also a precedent for what can be done to other classes and their elites.

If Mesmer would be deleted from the game,the majority of the playerbase would dance on its grave.

Sounds harsh but its true.

This class should have never made the jump from gw1 to gw2.

A class thats by design antifun + MASSIV powercreep.

No wonder people want to see it gone.

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@Faux Play.6104 said:

@alain.1659 said:Just rework the mesmer class altogether. Then this pitiful mock-fixing can stop.

Please don't. It will be even more broken.

Why not buff up some specs. that have never been viable?

Friend, I am terribly annoyed with this nerf-buff-nerf-nerf- ohshitletsgiveyouruniqueabilitiestootherprofessions- style of balancing. Thief getting portal was the last straw for me. I would rather have a reworked, yet a balanced and unique profession, than this class destroying balances per 2 weeks stuff. What will happen next time? Will phantasms become minions? What is next? Nobody knows :)

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@shadowpass.4236 said:

Good day, all,

We've been listening to your feedback following the previous balance update, and we heard about issues around the mirage's Chaotic Interruption (CI) playstyle in PvP—in particular its lack of counterplay and present dominance. We agree that this is an issue, and that it's creating degenerate play and negatively affecting PvP.

We've been discussing changes to it, and this is not something that can be addressed well via a hotfix or as part of our short-term release. Changes are going to take some time before they are ready because they involve multiple traits and affect different game modes. Our current estimation is that the complete changes will be ready for the next balance update.

We don't want to leave the situation in PvP as it is, so we've made the decision to disable the CI trait only in PvP until the fix is ready.

Thanks for your understanding and patience as we prepare the changes. Again, they will take a bit of time, and we wanted to communicate our reasoning clearly.

Sincerely,The GW2 Systems Team

<3

Stands up, knocking chair over and spilling coffee

A HOTFIX?!NANI?

@Twilight Tempest.7584 said:CI may have been available for years but that doesn't mean it wasn't broken. Personally, didn't touch it; won't miss it. Just glad this FOTM didn't linger as long as others. Can people leave Mes alone now?

I am willing to leave a class alone as long as it doesn't have a way to prevent you from taking any action for an extended amount of time while you take damage, without a discernable telegraph. That is really all I want, regardless of what class that is. It's unfortunate mesmer continues to be the class to fit that description, but if it no longer does with certain tweaks, that's all I need.

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Lol, all of a sudden ANet is concerned about counterplay. Wonder if any real no counterplay builds from other classes will receive the same treatment. On a side note, it's worrying that ANet is basically pandering to people who don't like playing against Mes period for unsubstantiated and non-evidence based reasons. I'm still trying to understand why they destroyed Chrono, which was one of the weakest Elite specs in sPvP even before the last round of nerfs.

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The CI/MoD combo has had all manner of counterplay for the 6 years that it's existed (yes, even now). But to see Anet themselves state that it does not is, well, representative of how maybe this counterplay is just too...esoteric (it's not) and maybe this trait does need to be nuked (it doesn't).

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