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Well of power ; a stunbreak with a cast-time?


killfil.3472

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It is quite infuriating to use your stunbreaker, only to have it interrupted and rendered useless by your own dodge, or the accidental casting of a different skill.I fail to understand the logic behind the design of this skill.Those who would defend the 1 second of stability this skill grants you ; the sheer amount of heavy CC everyone has in this era of the game renders it meaningless.

Here is my proposal ; Make it a tracking field similar to the warrior's "Flames of War" or the guardian's "Zealot's Flame". And remove the cast-time.And while we're at it, make it so the conditions are converted into 3 stacks of might, rather than pulsing 1 might and a random boon based on the random condition that gets randomly randomized.

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@killfil.3472 said:It is quite infuriating to use your stunbreaker, only to have it interrupted and rendered useless by your own dodge, or the accidental casting of a different skill.I fail to understand the logic behind the design of this skill.

This:have it interrupted [...] by your own dodge, or the [...] casting of a different skill

is the logic behind the skill. Skills without a cast time can be spammed while casting other skills and well of power not not meant to work that way.

Btw.: casting a second skill does not interrupt the first one.

Those who would defend the 1 second of stability this skill grants you ; the sheer amount of heavy CC everyone has in this era of the game renders it meaningless.You don't understand the purpose of the mechanic. The stab just is a workaround for the cast time to avoid getting stunned while casting a stunbreak. Blinding powder on teef works the same. It's a stunbreak but would be too strong if it was instant cast as it could be used in strong combos. So they covered the cast time with stability.

And while we're at it, make it so the conditions are converted into 3 stacks of might, rather than pulsing 1 might and a random boon based on the random condition that gets randomly randomized.That's bull-shit. Well of power converts vulnerability to protection, blind to fury, cripple to swiftness. These are extremely important boons for necros.

The last thing necro needs is even more might generation while further killing sustain like you would like to see.

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@KrHome.1920 said:

@killfil.3472 said:It is quite infuriating to use your stunbreaker, only to have it interrupted and rendered useless by your own dodge, or the accidental casting of a different skill.I fail to understand the logic behind the design of this skill.

This:
have it interrupted [...] by your own dodge, or the [...] casting of a different skill

is the logic behind the skill. Skills without a cast time can be spammed while casting other skills and well of power not not meant to work that way.

Btw.: casting a second skill does not interrupt the first one.

Those who would defend the 1 second of stability this skill grants you ; the sheer amount of heavy CC everyone has in this era of the game renders it meaningless.You don't understand the purpose of the mechanic. The stab just is a workaround for the cast time to avoid getting stunned while casting a stunbreak. Blinding powder on teef works the same. It's a stunbreak but would be too strong if it was instant cast as it could be used in strong combos. So they covered the cast time with stability.

And while we're at it, make it so the conditions are converted into 3 stacks of might, rather than pulsing 1 might and a random boon based on the random condition that gets randomly randomized.That's bull-kitten. Well of power converts vulnerability to protection, blind to fury, cripple to swiftness. These are extremely important boons for necros.

The last thing necro needs is even more might generation while further killing sustain like you would like to see.

Ya, but blinding powder sucks now. Just like well of power.

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