Mesmer's phantasm issue in Auric Basin's Octovine Meta — Guild Wars 2 Forums

Mesmer's phantasm issue in Auric Basin's Octovine Meta

Ciel.8705Ciel.8705 Member
edited August 27, 2019 in Mesmer

Mesmer phantasm has been useless when used against Octovine in AB since H.o.T. release till now(Almost 4 years already!). I remember there were thread talking about it before, but there weren't any official response.
Will Anet ever address this issue? Because as a Mesmer, the only contribution we can do is Auto-attack and attack using skills that aren't Phantasm and do the mechanic to remove Octovine's shield. Which I feel that it makes playing as a Mesmer in Auric Basin really boring.
If this is an intended design, then it is just a really bad design...

Comments

  • Ototo.3214Ototo.3214 Member ✭✭✭

    I don't think it's a specific issue with mesmers. I don't really play mesmer but I do know that other classes have things that can't really hit the octovine, like Dragonhunter traps. It's almost like it doesn't count as an entity so certain things can't target it. Would be nice to see it fixed though.

  • Deadeye's can't mark the octovine, either. I'm not sure how the hit box is placed, but somehow the model of the octovine is considered an obstruction for a lot of the hit-scan abilities.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    The octovine hitboxes are just a mess in general. Ranger pets can't attack them half the time, some skills get randomly obstructed, the bombs on the east one don't register if you hit them where the game wants you to aim (and where it points you if you've got snap to target active), etc.

  • Lexi.1398Lexi.1398 Member ✭✭✭

    It is a bit finicky, but i have been able to summon phantasms on the octo- and other objects- somewhat recently-ish. More than a month for sure, can't remember when i first noticed it.

  • Noodle Ant.1605Noodle Ant.1605 Member ✭✭✭

    @Lexi.1398 said:
    It is a bit finicky, but i have been able to summon phantasms on the octo- and other objects- somewhat recently-ish. More than a month for sure, can't remember when i first noticed it.

    You can definitely summon phantasms, it’s just that they won’t attack because of what seems like pathing and direct LoS issues, and because they can’t attack, they won’t despawn into clones that you can shatter that would happen even if they couldn’t reach their target.

    They’ll literally just stand there at stare at octovine. Haven’t paid close attention to whether clones are also affected, but at the very least you can shatter them.

    I remember the last instance of All or Nothing having similar issues.

    pChrono (main), cWeaver and pReaper. An asura who likes snowflakes.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.