@cNd.1096 said:
Why people are against something that doesn't affect them? If you don't want to fight with other players in PvE maps then fine - don't do it, but let others have fun this way if they feel like it. Personally I would love to see some kind of duels in PvE, like it was done in 4story for example.
Because it does affect them. If players duell in open world pve, they will produce visual and audio noise for other players in the area, and potentially have an influence on other people's play experience, too, for example when they upscale events and mobs without participating or fill out the population limits on maps that try to go for a map-wide meta event.
Anet DO NOT have problem with the visual noises in the game. If that was an issue for them they wouldn't add all those shiny weapons, and armors, and mounts, and gliders, and World Bosses to gather all those shinies on one place.
I'm not talking about shiny stuff (although I do try to avoid that as much as I can). I'm talking about people bashing each right other on top of me. I've had my share of that in other games, and it's one of the things I really can do without.
This is you. Some win, some lose. Anet decides what is best for sustaining and growing the gw2 community.
ANet decides, and all signs point at them deciding repeatedly to not include open world pvp.
Just a suggestion for those who want to have open-world PvP. After killing a player you will be arrested by the Seraph, Peacemaker, Wardens, Lionguard …… and sent to prison for lets say two week online time.
@Psycoprophet.8107 said:
I think I'd be a great idea and add alot of flavor to pve. Be cool exploring pve and coming across players battling it out.seeing as how I'm not effected unless I opt for it to effect me I just be more variety and non static activity to enjoy in pve.
I mean... it's a game with weapons and armors, combat system, spells and all. No idea why people would like their gaming experience to be the same as their irl... just doing their everyday PvE chores in a save environment like they usually do. It's like having a second job. Little bit "of flavor" as you said would be nice.
@Li Xiaolu.4823 said:
Just a suggestion for those who want to have open-world PvP. After killing a player you will be arrested by the Seraph, Peacemaker, Wardens, Lionguard …… and sent to prison for lets say two week online time.
Well... What you are saying has been done in many games, but the fact that the one you are killing has agreed to be killed in the first place means you don't have to be arrested overall. Your idea can be implemented in a smaller scale if you fight in the cities, but this means even more of the "precious" resources, that all of you are talking about like Anet is starving to death begging for piece of bread, will be spend.
@Etria.3642 said:
There are SO many ways this would be used by trolls to make pve folks miserable. Especially if attacking someone flagged makes them flagged too.
One of the things I most enjoy about GW is how everything is leaned toward cooperative gameplay. This is not that.
I wouldn't like that as well if it's done like this. The idea is to not disturb any pve player if he doesn't want to. The only disturbance will be seeing few players fighting and it will look the same way as someone passing by or being near you with a mount. Same visual disturbance imo.
@Sigmoid.7082 said:
It doesn't really matter how many times this idea gets brought up it doesn't change the fact that it's overall not s great idea and will get shot down time and time again.
Using the search function would show you the results of this discussion as time has gone on.
Not winning the lottery doesn't stop you buying more lottery tickets and hoping to get lucky ...
“Insanity is doing the same thing over and over again and expecting different results.” - Albert Einstein
And someone buying lottery tickets doesn't affect me in any way what so ever--LOL.
and yes the search function does wonders
and as Anet has clearly said NO!!!!!!!!!!!!!
@Ben K.6238 said:
Oh look! It's another one of these.
It was a bad idea last week. It's still a bad idea this week.
Oh look! It's another one complaining for the same thing like the others:
@Danikat.8537 said:
Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*
@Sigmoid.7082 said:
It doesn't really matter how many times this idea gets brought up it doesn't change the fact that it's overall not s great idea and will get shot down time and time again.
Using the search function would show you the results of this discussion as time has gone on.
@Randulf.7614 said:
I need a copy and paste response for these threads. So here we go, wall of text incoming...
No
Well, my friend, I guess people do like to be repetitive... you just don't like what you are reading.
I have no issue with people wanting this, but it has been repeatedly asked that people use the search function and not keep bringing the same subject up.
This subject has been brought up a great deal and it always comes back to a resounding and emphatic no from the community. It can't even happen on a technical basis because the open world is specifically not set up for pvp due to the way the game flag players and creatures among other things.
So by all means be in favour of it, but there does not need to be a daily thread on this subject. It isn't going to make it more likely to happen. If anything t is just going to annoy both the community and the dev teams for constant asking for something they have already addressed
So what you are saying is that Anet cannot make all the creatures in the open world one fraction that can kill all, the normal/neutral players a second fraction that can kill the first fraction only, and the dueling players a third fraction that can kill each other and the first fraction? This sounds a bit like WvW mechanics and don't see what the issue will be to be implemented. Just make the third fraction being able to kill each other just like in the small arena in the PvP Lobby.
No, I'm saying the issue of flagging was raised by Anet. They know their game engine better than 100% of the GW2 community. If they say this is is an issue/complication, then that's the end of it. They are the only ones who could find a workaround for it and they have stated neither a desire to do it or a commitment to making it a priority given they have two fully working competitive modes and the sheer volume of people who are vehemently against it.
The number of reasons not to do this outweigh any reasons to do it. There aren't many things that could lead to a mass loss of players from one design decision. This would be one of them.
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
@Ben K.6238 said:
Oh look! It's another one of these.
It was a bad idea last week. It's still a bad idea this week.
Oh look! It's another one complaining for the same thing like the others:
@Danikat.8537 said:
Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*
@Sigmoid.7082 said:
It doesn't really matter how many times this idea gets brought up it doesn't change the fact that it's overall not s great idea and will get shot down time and time again.
Using the search function would show you the results of this discussion as time has gone on.
@Randulf.7614 said:
I need a copy and paste response for these threads. So here we go, wall of text incoming...
No
Well, my friend, I guess people do like to be repetitive... you just don't like what you are reading.
I have no issue with people wanting this, but it has been repeatedly asked that people use the search function and not keep bringing the same subject up.
This subject has been brought up a great deal and it always comes back to a resounding and emphatic no from the community. It can't even happen on a technical basis because the open world is specifically not set up for pvp due to the way the game flag players and creatures among other things.
So by all means be in favour of it, but there does not need to be a daily thread on this subject. It isn't going to make it more likely to happen. If anything t is just going to annoy both the community and the dev teams for constant asking for something they have already addressed
So what you are saying is that Anet cannot make all the creatures in the open world one fraction that can kill all, the normal/neutral players a second fraction that can kill the first fraction only, and the dueling players a third fraction that can kill each other and the first fraction? This sounds a bit like WvW mechanics and don't see what the issue will be to be implemented. Just make the third fraction being able to kill each other just like in the small arena in the PvP Lobby.
No, I'm saying the issue of flagging was raised by Anet. They know their game engine better than 100% of the GW2 community. If they say this is is an issue/complication, then that's the end of it. They are the only ones who could find a workaround for it and they have stated neither a desire to do it or a commitment to making it a priority given they have two fully working competitive modes and the sheer volume of people who are vehemently against it.
How old/new is your information about Anet statement on the subject ?
One response was a few months back, one was further back. Maybe 2-3 years.
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
@Voltekka.2375 said:
Play pvp or wvw. Problem solved for everyone.
You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.
@Voltekka.2375 said:
Play pvp or wvw. Problem solved for everyone.
You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.
Unlikely. Given the backlash response every time the issue is raised, this would be one of the few things to genuinely damage the games population (ESPECIALLY after 7 years without it). Open world pvp is niche at the best of times, but GW2 is a game world based on cooperation. This is a stated pillar of the game and they have never changed their design "pillars" in 7 years. It simply doesn't fit the game and GW2 open world attracts a lot of players who really aren't interested or want to even see it in their zone. I wouldn't demand more pve in pvp after all.
Besides the issue of pvp skills being separate to pve, there other issues beyond flagging and the overwhelmingly negative feedback on the proposal.
they have very little resources for competitive modes.
If they were to add in more resources, the priority would be for he existing modes
to add this in before fully supported GvG would cause further uproar, since that is an actually popular idea that would be beneficial for the game
To try and remove some element of bias, I am not wholly opposed to city arenas in the same way Gauntlet works during the current festival. However, I would be against resources wasted on something that should really be confined to the two existing pvp modes.
My final words on the subject (until tomorrow when someone chooses to make another one anyway and the cycle continues). Open World pvp should not - ever - be added to this game. There are tons, absolutely tons of threads and polls on this subject that basically have pages and pages of people saying the same thing:
No
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
@Danikat.8537 said:
Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*
Perhaps because there are not enough people playing PvP that they would now rather force others to participate in open world? Other than that, open world PvP is really only for griefers, not people who want competition or a more challenging leveling experience.
@Voltekka.2375 said:
Play pvp or wvw. Problem solved for everyone.
You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.
You got it backwards. Games used to have open pvp then gaming progressed and it was removed from most games. You aren't asking for progress you are asking to go back to the dark ages.
@Voltekka.2375 said:
Play pvp or wvw. Problem solved for everyone.
You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.
You have to convince me, anet, and everyone in general HOW this would be beneficial to THE number one casual game, where people need no vertical gear progression and can pretty much roflstomp any story or single player content by pressing 1.
"Anet's chance to stay big". I would laugh if i didnt think you troll.
The game is casual for the casuals, and is challenging for the players searching to be challenging. You think raiding is easy? Or creating all the legendaries? Or being like this guy in Efficiency with 1 mln account value ? Or the other one who collected all the items that can be dropped from the Wardrobe Unlock ? This game isn't played because it's casual... well maybe this is why it's been tried from the players with free accounts by promising them they can play the game casually whenever... but after time only the real players stick around and buy the expansions and stuff from the gem store. So yeah... the game may look casual on the surface but it's not in it's core if you dig deep down. And that's why I think the suggestion I gave at the beginning would be accepted by the mass and even loved by many of them. Also I think it's going to be interesting feature, mount's are interesting implementation in the game.... Watched Wooden Potatoes Lets Play and he was role-playing so hard without a mount while others jump around on them.... I just can't imagine how the new players are feeling while observing this. Open world PvP would feel the same way I assume.
@Voltekka.2375 said:
Play pvp or wvw. Problem solved for everyone.
You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.
You got it backwards. Games used to have open pvp then gaming progressed and it was removed from most games. You aren't asking for progress you are asking to go back to the dark ages.
I'm asking for the progress and the dark ages coexisting because maybe some of us like both at the same time. Yes if you have to choose one or the other everyone will choose the progress. But if both is an option I'm all in... This game have it all, so why not eve more? Funzies for everyone.
@Danikat.8537 said:
Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*
Perhaps because there are not enough people playing PvP that they would now rather force others to participate in open world? Other than that, open world PvP is really only for griefers, not people who want competition or a more challenging leveling experience.
It's because all those pro players are leaving the game because everything is the same and Anet doesn't break the rules. Just adding new zone and the work here is done. Breaking the rules and implementing such feature would not only add new feature... it will change the way the game feels, the old will feel new and interesting.
@cNd.1096 said:
Why people are against something that doesn't affect them? If you don't want to fight with other players in PvE maps then fine - don't do it, but let others have fun this way if they feel like it. Personally I would love to see some kind of duels in PvE, like it was done in 4story for example.
Because it does affect them. If players duell in open world pve, they will produce visual and audio noise for other players in the area, and potentially have an influence on other people's play experience, too, for example when they upscale events and mobs without participating or fill out the population limits on maps that try to go for a map-wide meta event.
Anet DO NOT have problem with the visual noises in the game. If that was an issue for them they wouldn't add all those shiny weapons, and armors, and mounts, and gliders, and World Bosses to gather all those shinies on one place.
I'm not talking about shiny stuff (although I do try to avoid that as much as I can). I'm talking about people bashing each right other on top of me. I've had my share of that in other games, and it's one of the things I really can do without.
This is you. Some win, some lose. Anet decides what is best for sustaining and growing the gw2 community.
And they've decided not to add PvP in PvE and many players agreed with that decision. Some win, some lose.
people don't like change. They complain about no content but won't embrace what could be new content or even bother to say what new content they want, unless it;s housing or fishing, every one loves that.
Game needs a shake up, be it more PVP, Cantha or other stuff. If you don't want open world PVP so badly why not say what you want?
@Gopaka.7839 said:
Where's the middle ground between PvE and PvP/WvW ? The PvE is too sterile while PvP/WvW is too brutal. Most PvE players are afraid to enter PvP because of points and competition, and failing the team, and for WvW it's just train with the zerg or get trained by the other zergs and you are there for the pure reason to kill or get killed. PvP in the open world would me more like....I'm doing PvE stuff but can do PvP stuff at any moment while at it. I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular. Players like to experience PvE and PvP in the same time, there is a moment of surprise.
GW2's open world is not at war, at least not the playable races among each other. Therefore, it makes no sense to attack other players. It would only break the immersion even more than some other already implemented ill design choices do.
I'd rather see them add more exciting exploration tasks into open world maps. This game has a high enough percentage of fight content, it gets boring.
No, go play WoW if that is what you want.
Also use the search function, this has been talked to death. Anet has clearly stated many times they don't want open world PvP in PvE. we have Guild halls for dueling, WvW, PvP, Dueling arena in EoTM, Dueling arena in HoTM, and last but not least many private/open arenas in PvP. Players who keep crying for pvp in PvE are just wishing to gank any lower level they can.
Structured pvp exists, WVW exists, Guild hall pvp exists, hell they even added a small pvp arena in suns refuge if you do the (very easily accomplished) achievement to do so, and you get to invite players in your party to join from anywhere in the world if you get the (also very easily attainable) spearmarshal's plea.
in essence, duels exist in a variety of forms, each of them very far away from open-world pve. even if it was possible (since according to the devs themselves, engine-wise it's not), it seems like the devs don't intend on having open world duelling and have done everything since the launch of the game to make sure it's not in the game. And the suns refuge pvp arena feels like a HUGE bone to throw at people who want dueling, since that's essentially what that arena is.
Whataboutism is disingenuous at best. If you join a debate and provide little to no proof when the other side provides lots of evidence, you can't then declare yourself the winner of that debate. I won't engage with bad faith arguments.
@Gopaka.7839 said:
Where's the middle ground between PvE and PvP/WvW ? The PvE is too sterile while PvP/WvW is too brutal. Most PvE players are afraid to enter PvP because of points and competition, and failing the team, and for WvW it's just train with the zerg or get trained by the other zergs and you are there for the pure reason to kill or get killed. PvP in the open world would me more like....I'm doing PvE stuff but can do PvP stuff at any moment while at it. I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular. Players like to experience PvE and PvP in the same time, there is a moment of surprise.
GW2's open world is not at war, at least not the playable races among each other. Therefore, it makes no sense to attack other players. It would only break the immersion even more than some other already implemented ill design choices do.
People are running around the open world lathered in sparkly oil and armoured diapers. I believe the immersion argument is kind of invalid at this point.
I wonder if players like the OP are having trouble finding people to duel in the existing format which is why they're advocating for dueling in open world? If so, perhaps then this says something about the PvP community?
@Westenev.5289 said:
People are running around the open world lathered in sparkly oil and armoured diapers. I believe the immersion argument is kind of invalid at this point.
No one said the open world was a peaceful place. There are wildlife, non-playable races and monsters threatening us. But we as player characters are not at war with each other.
As I added above: "I'd rather see them add more exciting exploration tasks into open world maps. This game has a high enough percentage of fight content, it gets boring."
year passed. 18 years ago when wow exited we could waste hours now when i play i just want to have fun wthout being ganked by a 12 years old with too much time to troll others.
I'm not buying the, "I just want the challenge and thrill!" thing. Sure, I get that it's part of it, but that was never the primary draw of open world PvP.
In many years of playing games with open world PvP (flagged or default), I very rarely saw a fair fight. Players attacking those 20+ levels down? 2 (or more) on 1? Attacking while the other guy is at 1/4 health from fighting mobs? Attacking while the other guy is ressing in and can't see the screen? Players whining in chat because their player kills got them a notoriety flag and now gankers were after them while they're "...just trying to get XP to work off the penalties."? Oh, yeah, saw all of that in abundance.
Sure, a flag system could alleviate some of that. However, there is a lot of room for a flag system to be done poorly. This might be especially true since the map design would have to be substantially altered to make this happen. I don't believe there is enough demand for this to warrant expending the resources which would be needed, and the real downside of turning those who don't want this type of play away from the game.
If it's really about challenge and thrill, go to WvW and roam. Gank PvE'ers there for dailies or fight small groups or other solo roamers. Challenge and thrill are there to be had. That's what the mode is for. You think of yourselves as a "pro player?" Well, the pro players are there or in sPvP.
Those who cannot remember the past are condemned to repeat it. -- Santayana
It's because all those pro players are leaving the game because everything is the same and Anet doesn't break the rules. Just adding new zone and the work here is done. Breaking the rules and implementing such feature would not only add new feature... it will change the way the game feels, the old will feel new and interesting.
So how is a guild that is trying to control an entire map's population interesting? This is what happens in open world PvP games. Speecific example of this was in the game Age of Conan. Guild A decides that Queensdale is theirs and just keeps killing all other players trying to enter the zone, just for griefing purposes. I would hardly call this new and interesting.
@xenon.3264 said:
nobody has time for open world pvp.
year passed. 18 years ago when wow exited we could waste hours now when i play i just want to have fun wthout being ganked by a 12 years old with too much time to troll others.
bring open pvp to gw2 and you'll kill it
Agreed. I am not any good at PvP or WvW which is why I stay out of those arenas. Those play styles are best left where they are, IMO.
@Just a flesh wound.3589 said:
I guess I’ll post ANet’s word about open world PvP and dueling again.
Open world PvP http://www.mmorpg.com/blogs/TemperHoof/072012/23486_Guild-Wars-2-Redefines-Open-World-PVP
“The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP, and while it isn’t ‘true’ open world PvP for more PvP purists, it does contain many of the elements that make world PvP so exciting. Hopefully it will mostly satisfy people that want open world PvP.” — Mike Ferguson
.
@Ben Phongluangtham.1065 said:
I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.
We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.
Either is unlikely to happen for reasons of cost, Dev time and going against the cooperative philosophy behind PvE in this game.
Thanks for quoting stuff from 2012. Things are changing trough the years, new stuff are implemented in the game in a weekly basis.
Unless you quote or provide arguments to the contrary, the official stance has remained the same ever sicne 2012. Given how the game has moved even more towards PvE content, I'll wait until you come up with some of the things which changed which would in any way support your position. Besides you wanting something ofcorse.
Ben said that recently as of 2019. Simply put, open world pvp will never happen.
Personally i think its a fun aside thing. It wouldnt affect pve because only people that wanted pvp would turn on their tag. Thats all it really would be is the flip of a switch. Just go to the arena guy in the guild to turn it on or off.
@Zuldari.3940 said:
Personally i think its a fun aside thing. It wouldnt affect pve because only people that wanted pvp would turn on their tag. Thats all it really would be is the flip of a switch. Just go to the arena guy in the guild to turn it on or off.
But.... people who want to PvP can simply go to that format and do so. This would be an even easier solution. No need for the devs to create on/off tags or to visit the arena guy (not everyone is in a guild either, especially new players?).
@Zuldari.3940 said:
Personally i think its a fun aside thing. It wouldnt affect pve because only people that wanted pvp would turn on their tag. Thats all it really would be is the flip of a switch. Just go to the arena guy in the guild to turn it on or off.
But.... people who want to PvP can simply go to that format and do so. This would be an even easier solution. No need for the devs to create on/off tags or to visit the arena guy (not everyone is in a guild either, especially new players?).
It was ideas, not saying the guy to flag you has to be in the guild hall. Could be an npc in DR. The point is playing open world while flagged can be a fun challenge, much better than a wvw map that you are locked to, in open world its freedom. You can be out in the world riding along mining and another player that is flagged sees you, and the battle is on. You fight them while having to survive the environment around you also. Its a dif way of playing the game, and lots of us find it fun, it dont step on the pve toes because unless you volunteer to turn on your flag you can go about your business.
I played on pve /pvp/ rppvp servers and all of them were a blast, its just a dif way of going about you day in game, some people would rather pvp out in the open world than get locked to a map in one small section of the game
I think pve players think this is going to make them targets...no it wont only turning on a pvp tag will allow you to attack or get attacked by another player.
I've been advocating for this for a while now. They keep bringing PvE clowns in to take a dump on WvW, I think it's high time we get to bring the fun to carebear city.
@Lady Vanithy.6495 said:
NCSoft already has the game you seek....Lineage 2 did pk'ing best. It's still around, I think. Lovely game but that aspect killed it (for me).
Typo. Words are hard.
Its also p2w , and very eastern in its gameplay grind..no ty
@Gopaka.7839 said:
Where's the middle ground between PvE and PvP/WvW ? The PvE is too sterile while PvP/WvW is too brutal. Most PvE players are afraid to enter PvP because of points and competition, and failing the team, and for WvW it's just train with the zerg or get trained by the other zergs and you are there for the pure reason to kill or get killed. PvP in the open world would me more like....I'm doing PvE stuff but can do PvP stuff at any moment while at it. I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular. Players like to experience PvE and PvP in the same time, there is a moment of surprise.
Not "afraid". Simply different things appeal to different people. Or are you afraid to take on mobs?
New to the game? Feel free to give a yell if you need PVE help.
No thanks, that's the main reason I drop games like Aion, open world PvP only leaves to drama and idiots looking to grief people, I was so tired of going to a zone just to gather nods and out of nowhere an Idiot just appear out of nowhere to kill me for no reason, screw that. if you want to pvp go play Aion or lineage , have fun being one shotted there.
@Danikat.8537 said:
Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*
Anet actually answered this a while ago: the way the game is designed there is no simple way to flag someone as an enemy to certain players but friendly to others, it's set up to be one or the other. And since they've already got WvW, PvP, custom PvP arenas and guild arenas they feel there's already enough options for fighting other players that it wouldn't justify the time and effort required (meaning the people doing it can't do other stuff with that time and so other features will be delayed or cancelled) plus the risk of annoying people who have absolutely no interest in PvP and are not going to suddenly decide they like it because it's dropped on top of them.
And yes, a lot of people will want to make sure this doesn't interfere with playing PvE - which doesn't just means the system defaults to off and you have to turn it on before you can be killed. It also means preventing people from "duelling" on top of crafting stations, banks and other places with high player activity where the light show would be extremely annoying for everyone else around. Maybe if it was restricted to a few designated spaces (like the existing fighting pits used in the personal story) it would be ok. But then why not just use a PvP arena?
*Note for @Illconceived Was Na.9781 no I haven't actually counted, so yes this is probably subject to confirmation bias.
Another problem: events scale with the number of players around. Say half your players are PVPing, the event does not know that. It can not go by the flag either as you might have the flag on and be concentrating on the event.
New to the game? Feel free to give a yell if you need PVE help.
@Sigmoid.7082 said:
It doesn't really matter how many times this idea gets brought up it doesn't change the fact that it's overall not s great idea and will get shot down time and time again.
Using the search function would show you the results of this discussion as time has gone on.
Not winning the lottery doesn't stop you buying more lottery tickets and hoping to get lucky ...
Because hoomans do not know statistics?
New to the game? Feel free to give a yell if you need PVE help.
@cNd.1096 said:
Why people are against something that doesn't affect them? If you don't want to fight with other players in PvE maps then fine - don't do it, but let others have fun this way if they feel like it. Personally I would love to see some kind of duels in PvE, like it was done in 4story for example.
Because it WOULD affect other people on the map, which has already been explained. It would also divert a large amount of PVE resources, and PVE has a litany of other things more pressing to us TYVM. You have your areas, several in fact, why do you insist you HAVE to have ours?
New to the game? Feel free to give a yell if you need PVE help.
People dislike getting ganked on their way to their blob in WvW. That is why the it got the mount and now every ganker is whining about in the WvW forum. I can't imagine what will happen with pve with the total meltdown because 100 people wanted to gank people in open world. The only way i can see it happening is having map for that and it is already done in WvW it just doesn't have Pve objectives to draw people to farm it and risk getting killed over it.
@Gopaka.7839 said:
The idea is to not disturb any pve player if he doesn't want to.
Sure... So, what exactly is wrong with inviting the player you want to duel to a guild hall arena? Same PvE balance, no outsiders bothered.
Already implemented, problem solved, case closed.
For the record: I like sPvP. WvW gets on my nerves easily, though. And in OW the cooperation aspect is really great and sets the game apart from other MMOs.
I mean y'all say it's gonna kill gw2 but the game has already been on a decline. I see the same folks in certain maps, in the same spots. There are barely roamers now, only zergs. You can look at WvW and you'll see they are practically begging for new content. PvP folks are leaving because Anet is not respecting their own system and letting people abuse what monsters they created to please YOU PVE folks.
I am not agreeing with the OP to force fights everywhere, but how y'all gonna use the statement of: "This will kill gw2" when this game actively has bad decisions floating around, in your face???
Should I even bring up the mount fiasco when half of you SCREAMED at Anet about the very fair mount contracts that were CHEAPER than they once were? Thanks to the VERY LOUD PvE folks you not only made the rng contracts more expensive but you ALSO bumped up the premium mounts to 2000 gems when it used to be what? 1600 gems?
Sure, let's not have PvP running around in every map, but don't sit here and lie and say things are fine when it's clearly not fine in ALL gamemodes when I can literally go back and link all the issues people were typing about PVE alone.
I would love the ability to flag for pvp in open world. For me is the thrill during exploring that I can get attacked anytime and anywhere and have to defend. It really makes the world more interesting and dangerous.
It can be implemented that it doesn't bother pve only players. So all the arguments that it would bother pve are silly. Just do not flag, problem solved. Visual clutter and noise? Have you played this visual mess of a game, seriously?
Also it is not only fun for gankers. Sure there are gankers. Some of us even love gankers because it is an extra challenge. But I have played mmorpgs for years that had different open pvp systems and many had big communities, happenings and drama just because of open pvp. It is actually something that gw2 is missing. Yeah the community is nice and warm and fuzzy and helpful but is actually missing the drama and player villains and heroes known around the world that arise with open pvp.
Anyway I know it will never happen. Maybe it could be a good addition in the past to attract people that actually like the thrill of danger in open world. But now I doubt it would be worth implementing it.
Also gw2 would actually be good for some old school hardcore open world pvp where you can drop stuff you are wearing when killed. Because it doesn't have vertical progression and gear is quite easy to obtain, the risk would not be as high as some other games where you could literary get killed and drop a weapon that was worth hundreds of $$$. And then the drama begins and guilds are at war and there is blood and forum flaming.
Open world wont kill gw2. PvP/WvW players will have something to do in the open world and thus learn more about PvE on the way. PvE players on the other hand will get used to seeing players getting killed by other players and maybe learn more about the PvP/WvW community a little bit more while communicating with some WvW/PvP players. And thus go do some PvP and WvW. What my idea is basically bringing all the community together around all the contents that this game is providing, not splitting them apart. I know WvW players playing the game doing only WvW, not knowing what a guild hall is even. I know PvE players who havent played WvW a single time. I know PvP player that does only tournaments. Why all of you think splitted community is a good community ? WvW struggle for fresh blood ? How do you suggest they do that ? Go out in LA spreading the good word and putting posters on the bank and trading post ?
@Gopaka.7839 said:
Open world wont kill gw2. PvP/WvW players will have something to do in the open world and thus learn more about PvE on the way. PvE players on the other hand will get used to seeing players getting killed by other players and maybe learn more about the PvP/WvW community a little bit more while communicating with some WvW/PvP players. And thus go do some PvP and WvW. What my idea is basically bringing all the community together around all the contents that this game is providing, not splitting them apart. I know WvW players playing the game doing only WvW, not knowing what a guild hall is even. I know PvE players who havent played WvW a single time. I know PvP player that does only tournaments. Why all of you think splitted community is a good community ? WvW struggle for fresh blood ? How do you suggest they do that ? Go out in LA spreading the good word and putting posters on the bank and trading post ?
So what's your plan to make up for the loss of the PvE players who will quit the game if OW PvP is implemented? Really, I'm interested in how you will replace me and many of my friends.
Lots of "PvE players" tried WvW simply for the mount. Some stayed, most didn't.
Most people I know play more than one game mode anyway.
OTOH, I'm all for new WvW maps to bring some new life to the game mode. Wouldn't that work too for your purpose? If only WvW players weren't so much against it... :P
Comments
ANet decides, and all signs point at them deciding repeatedly to not include open world pvp.
Just a suggestion for those who want to have open-world PvP. After killing a player you will be arrested by the Seraph, Peacemaker, Wardens, Lionguard …… and sent to prison for lets say two week online time.
I mean... it's a game with weapons and armors, combat system, spells and all.
No idea why people would like their gaming experience to be the same as their irl... just doing their everyday PvE chores in a save environment like they usually do. It's like having a second job. Little bit "of flavor" as you said would be nice. 
Well... What you are saying has been done in many games, but the fact that the one you are killing has agreed to be killed in the first place means you don't have to be arrested overall. Your idea can be implemented in a smaller scale if you fight in the cities, but this means even more of the "precious" resources, that all of you are talking about like Anet is starving to death begging for piece of bread, will be spend.
There are SO many ways this would be used by trolls to make pve folks miserable. Especially if attacking someone flagged makes them flagged too.
One of the things I most enjoy about GW is how everything is leaned toward cooperative gameplay. This is not that.
I wouldn't like that as well if it's done like this. The idea is to not disturb any pve player if he doesn't want to. The only disturbance will be seeing few players fighting and it will look the same way as someone passing by or being near you with a mount. Same visual disturbance imo.
And someone buying lottery tickets doesn't affect me in any way what so ever--LOL.
and yes the search function does wonders
and as Anet has clearly said NO!!!!!!!!!!!!!
No, I'm saying the issue of flagging was raised by Anet. They know their game engine better than 100% of the GW2 community. If they say this is is an issue/complication, then that's the end of it. They are the only ones who could find a workaround for it and they have stated neither a desire to do it or a commitment to making it a priority given they have two fully working competitive modes and the sheer volume of people who are vehemently against it.
The number of reasons not to do this outweigh any reasons to do it. There aren't many things that could lead to a mass loss of players from one design decision. This would be one of them.
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Play pvp or wvw. Problem solved for everyone.
One response was a few months back, one was further back. Maybe 2-3 years.
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.
Unlikely. Given the backlash response every time the issue is raised, this would be one of the few things to genuinely damage the games population (ESPECIALLY after 7 years without it). Open world pvp is niche at the best of times, but GW2 is a game world based on cooperation. This is a stated pillar of the game and they have never changed their design "pillars" in 7 years. It simply doesn't fit the game and GW2 open world attracts a lot of players who really aren't interested or want to even see it in their zone. I wouldn't demand more pve in pvp after all.
Besides the issue of pvp skills being separate to pve, there other issues beyond flagging and the overwhelmingly negative feedback on the proposal.
To try and remove some element of bias, I am not wholly opposed to city arenas in the same way Gauntlet works during the current festival. However, I would be against resources wasted on something that should really be confined to the two existing pvp modes.
My final words on the subject (until tomorrow when someone chooses to make another one anyway and the cycle continues). Open World pvp should not - ever - be added to this game. There are tons, absolutely tons of threads and polls on this subject that basically have pages and pages of people saying the same thing:
No
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Perhaps because there are not enough people playing PvP that they would now rather force others to participate in open world? Other than that, open world PvP is really only for griefers, not people who want competition or a more challenging leveling experience.
You got it backwards. Games used to have open pvp then gaming progressed and it was removed from most games. You aren't asking for progress you are asking to go back to the dark ages.
The game is casual for the casuals, and is challenging for the players searching to be challenging. You think raiding is easy? Or creating all the legendaries? Or being like this guy in Efficiency with 1 mln account value ? Or the other one who collected all the items that can be dropped from the Wardrobe Unlock ? This game isn't played because it's casual... well maybe this is why it's been tried from the players with free accounts by promising them they can play the game casually whenever... but after time only the real players stick around and buy the expansions and stuff from the gem store. So yeah... the game may look casual on the surface but it's not in it's core if you dig deep down. And that's why I think the suggestion I gave at the beginning would be accepted by the mass and even loved by many of them. Also I think it's going to be interesting feature, mount's are interesting implementation in the game.... Watched Wooden Potatoes Lets Play and he was role-playing so hard without a mount while others jump around on them.... I just can't imagine how the new players are feeling while observing this. Open world PvP would feel the same way I assume.
I'm asking for the progress and the dark ages coexisting because maybe some of us like both at the same time. Yes if you have to choose one or the other everyone will choose the progress. But if both is an option I'm all in... This game have it all, so why not eve more? Funzies for everyone.
It's because all those pro players are leaving the game because everything is the same and Anet doesn't break the rules. Just adding new zone and the work here is done. Breaking the rules and implementing such feature would not only add new feature... it will change the way the game feels, the old will feel new and interesting.
And they've decided not to add PvP in PvE and many players agreed with that decision. Some win, some lose.
people don't like change. They complain about no content but won't embrace what could be new content or even bother to say what new content they want, unless it;s housing or fishing, every one loves that.
Game needs a shake up, be it more PVP, Cantha or other stuff. If you don't want open world PVP so badly why not say what you want?
GW2's open world is not at war, at least not the playable races among each other. Therefore, it makes no sense to attack other players. It would only break the immersion even more than some other already implemented ill design choices do.
I'd rather see them add more exciting exploration tasks into open world maps. This game has a high enough percentage of fight content, it gets boring.
♀ Gallery: Guild Wars 1 Memories
No more LW episodes, only Expansions and Side Stories, please!
No, go play WoW if that is what you want.
Also use the search function, this has been talked to death. Anet has clearly stated many times they don't want open world PvP in PvE. we have Guild halls for dueling, WvW, PvP, Dueling arena in EoTM, Dueling arena in HoTM, and last but not least many private/open arenas in PvP. Players who keep crying for pvp in PvE are just wishing to gank any lower level they can.
Structured pvp exists, WVW exists, Guild hall pvp exists, hell they even added a small pvp arena in suns refuge if you do the (very easily accomplished) achievement to do so, and you get to invite players in your party to join from anywhere in the world if you get the (also very easily attainable) spearmarshal's plea.
in essence, duels exist in a variety of forms, each of them very far away from open-world pve. even if it was possible (since according to the devs themselves, engine-wise it's not), it seems like the devs don't intend on having open world duelling and have done everything since the launch of the game to make sure it's not in the game. And the suns refuge pvp arena feels like a HUGE bone to throw at people who want dueling, since that's essentially what that arena is.
Whataboutism is disingenuous at best. If you join a debate and provide little to no proof when the other side provides lots of evidence, you can't then declare yourself the winner of that debate. I won't engage with bad faith arguments.
People are running around the open world lathered in sparkly oil and armoured diapers. I believe the immersion argument is kind of invalid at this point.
I wonder if players like the OP are having trouble finding people to duel in the existing format which is why they're advocating for dueling in open world? If so, perhaps then this says something about the PvP community?
I am a very casual player.
Very.
Casual.
No one said the open world was a peaceful place. There are wildlife, non-playable races and monsters threatening us. But we as player characters are not at war with each other.
As I added above: "I'd rather see them add more exciting exploration tasks into open world maps. This game has a high enough percentage of fight content, it gets boring."
♀ Gallery: Guild Wars 1 Memories
No more LW episodes, only Expansions and Side Stories, please!
nobody has time for open world pvp.
year passed. 18 years ago when wow exited we could waste hours now when i play i just want to have fun wthout being ganked by a 12 years old with too much time to troll others.
bring open pvp to gw2 and you'll kill it
I'm not buying the, "I just want the challenge and thrill!" thing. Sure, I get that it's part of it, but that was never the primary draw of open world PvP.
In many years of playing games with open world PvP (flagged or default), I very rarely saw a fair fight. Players attacking those 20+ levels down? 2 (or more) on 1? Attacking while the other guy is at 1/4 health from fighting mobs? Attacking while the other guy is ressing in and can't see the screen? Players whining in chat because their player kills got them a notoriety flag and now gankers were after them while they're "...just trying to get XP to work off the penalties."? Oh, yeah, saw all of that in abundance.
Sure, a flag system could alleviate some of that. However, there is a lot of room for a flag system to be done poorly. This might be especially true since the map design would have to be substantially altered to make this happen. I don't believe there is enough demand for this to warrant expending the resources which would be needed, and the real downside of turning those who don't want this type of play away from the game.
If it's really about challenge and thrill, go to WvW and roam. Gank PvE'ers there for dailies or fight small groups or other solo roamers. Challenge and thrill are there to be had. That's what the mode is for. You think of yourselves as a "pro player?" Well, the pro players are there or in sPvP.
Those who cannot remember the past are condemned to repeat it. -- Santayana
So how is a guild that is trying to control an entire map's population interesting? This is what happens in open world PvP games. Speecific example of this was in the game Age of Conan. Guild A decides that Queensdale is theirs and just keeps killing all other players trying to enter the zone, just for griefing purposes. I would hardly call this new and interesting.
Agreed. I am not any good at PvP or WvW which is why I stay out of those arenas. Those play styles are best left where they are, IMO.
I am a very casual player.
Very.
Casual.
Ben said that recently as of 2019. Simply put, open world pvp will never happen.
Personally i think its a fun aside thing. It wouldnt affect pve because only people that wanted pvp would turn on their tag. Thats all it really would be is the flip of a switch. Just go to the arena guy in the guild to turn it on or off.
Coo! Quaggan Love's You! ♥♥♥
But.... people who want to PvP can simply go to that format and do so. This would be an even easier solution. No need for the devs to create on/off tags or to visit the arena guy (not everyone is in a guild either, especially new players?).
I am a very casual player.
Very.
Casual.
No.
/15charrsonachair
It was ideas, not saying the guy to flag you has to be in the guild hall. Could be an npc in DR. The point is playing open world while flagged can be a fun challenge, much better than a wvw map that you are locked to, in open world its freedom. You can be out in the world riding along mining and another player that is flagged sees you, and the battle is on. You fight them while having to survive the environment around you also. Its a dif way of playing the game, and lots of us find it fun, it dont step on the pve toes because unless you volunteer to turn on your flag you can go about your business.
I played on pve /pvp/ rppvp servers and all of them were a blast, its just a dif way of going about you day in game, some people would rather pvp out in the open world than get locked to a map in one small section of the game
I think pve players think this is going to make them targets...no it wont only turning on a pvp tag will allow you to attack or get attacked by another player.
Coo! Quaggan Love's You! ♥♥♥
I've been advocating for this for a while now. They keep bringing PvE clowns in to take a dump on WvW, I think it's high time we get to bring the fun to carebear city.
NCSoft already has the game you seek....Lineage 2 did pk'ing best. It's still around, I think. Lovely game but that aspect killed it (for me).
Typo. Words are hard.
Its also p2w , and very eastern in its gameplay grind..no ty
Coo! Quaggan Love's You! ♥♥♥
Not "afraid". Simply different things appeal to different people. Or are you afraid to take on mobs?
New to the game? Feel free to give a yell if you need PVE help.
No thanks, that's the main reason I drop games like Aion, open world PvP only leaves to drama and idiots looking to grief people, I was so tired of going to a zone just to gather nods and out of nowhere an Idiot just appear out of nowhere to kill me for no reason, screw that. if you want to pvp go play Aion or lineage , have fun being one shotted there.
Another problem: events scale with the number of players around. Say half your players are PVPing, the event does not know that. It can not go by the flag either as you might have the flag on and be concentrating on the event.
New to the game? Feel free to give a yell if you need PVE help.
Because hoomans do not know statistics?
New to the game? Feel free to give a yell if you need PVE help.
Because it WOULD affect other people on the map, which has already been explained. It would also divert a large amount of PVE resources, and PVE has a litany of other things more pressing to us TYVM. You have your areas, several in fact, why do you insist you HAVE to have ours?
New to the game? Feel free to give a yell if you need PVE help.
People dislike getting ganked on their way to their blob in WvW. That is why the it got the mount and now every ganker is whining about in the WvW forum. I can't imagine what will happen with pve with the total meltdown because 100 people wanted to gank people in open world. The only way i can see it happening is having map for that and it is already done in WvW it just doesn't have Pve objectives to draw people to farm it and risk getting killed over it.
Sure... So, what exactly is wrong with inviting the player you want to duel to a guild hall arena? Same PvE balance, no outsiders bothered.
Already implemented, problem solved, case closed.
For the record: I like sPvP. WvW gets on my nerves easily, though. And in OW the cooperation aspect is really great and sets the game apart from other MMOs.
I'd love (optional) world PvP (not WvW), but it won't happen.
I mean y'all say it's gonna kill gw2 but the game has already been on a decline. I see the same folks in certain maps, in the same spots. There are barely roamers now, only zergs. You can look at WvW and you'll see they are practically begging for new content. PvP folks are leaving because Anet is not respecting their own system and letting people abuse what monsters they created to please YOU PVE folks.
I am not agreeing with the OP to force fights everywhere, but how y'all gonna use the statement of: "This will kill gw2" when this game actively has bad decisions floating around, in your face???
Should I even bring up the mount fiasco when half of you SCREAMED at Anet about the very fair mount contracts that were CHEAPER than they once were? Thanks to the VERY LOUD PvE folks you not only made the rng contracts more expensive but you ALSO bumped up the premium mounts to 2000 gems when it used to be what? 1600 gems?
Sure, let's not have PvP running around in every map, but don't sit here and lie and say things are fine when it's clearly not fine in ALL gamemodes when I can literally go back and link all the issues people were typing about PVE alone.
I would love the ability to flag for pvp in open world. For me is the thrill during exploring that I can get attacked anytime and anywhere and have to defend. It really makes the world more interesting and dangerous.
It can be implemented that it doesn't bother pve only players. So all the arguments that it would bother pve are silly. Just do not flag, problem solved. Visual clutter and noise? Have you played this visual mess of a game, seriously?
Also it is not only fun for gankers. Sure there are gankers. Some of us even love gankers because it is an extra challenge. But I have played mmorpgs for years that had different open pvp systems and many had big communities, happenings and drama just because of open pvp. It is actually something that gw2 is missing. Yeah the community is nice and warm and fuzzy and helpful but is actually missing the drama and player villains and heroes known around the world that arise with open pvp.
Anyway I know it will never happen. Maybe it could be a good addition in the past to attract people that actually like the thrill of danger in open world. But now I doubt it would be worth implementing it.
Also gw2 would actually be good for some old school hardcore open world pvp where you can drop stuff you are wearing when killed. Because it doesn't have vertical progression and gear is quite easy to obtain, the risk would not be as high as some other games where you could literary get killed and drop a weapon that was worth hundreds of $$$. And then the drama begins and guilds are at war and there is blood and forum flaming.
Open world wont kill gw2. PvP/WvW players will have something to do in the open world and thus learn more about PvE on the way. PvE players on the other hand will get used to seeing players getting killed by other players and maybe learn more about the PvP/WvW community a little bit more while communicating with some WvW/PvP players. And thus go do some PvP and WvW. What my idea is basically bringing all the community together around all the contents that this game is providing, not splitting them apart. I know WvW players playing the game doing only WvW, not knowing what a guild hall is even. I know PvE players who havent played WvW a single time. I know PvP player that does only tournaments. Why all of you think splitted community is a good community ? WvW struggle for fresh blood ? How do you suggest they do that ? Go out in LA spreading the good word and putting posters on the bank and trading post ?
So what's your plan to make up for the loss of the PvE players who will quit the game if OW PvP is implemented? Really, I'm interested in how you will replace me and many of my friends.
Lots of "PvE players" tried WvW simply for the mount. Some stayed, most didn't.
Most people I know play more than one game mode anyway.
OTOH, I'm all for new WvW maps to bring some new life to the game mode. Wouldn't that work too for your purpose? If only WvW players weren't so much against it... :P