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what's the point of 3 week reset period


Lighter.5631

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Suggestion to make offseason interesting:

2 BALANCE Patches PER PVP SEASON!Celebrate them like a LW Release just for the competitive players! Not everything listed has to happen all the time during an offseason.But sometimes change is good and needed.

OFF SEASON BALANCE Patch -> Change runes amuletts skills, sigills all that stuffClass Reworks!New Map RotationsNew Map BetasSpecial Event Weeks1v1 2v2 3v3 10v10 Queues + ATs

NEW SEASON BALANCE PATCH -> React to player feedback,Adjust the "degen. play" buildsNo random full class "reworks"( Let Mesmers live-duh!)Show Rewards(like Weapons/Armors/more Lamas?)

START THE NEW SEASON!during a season:Let the players enjoy and play the game and their class.Necessary HotfixesBug squashing!

What do you think?Maybe it's just wishful thinking .No system is perfect.

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@"sephiroth.4217" said:To play other games! Lol

No but for real, could be a gaming law or something.

Quick google search gave me this:Gaming law is the set of rules and regulations that apply to the gaming industry. Gaming law is not a branch of law in the traditional sense but rather is a collection of several areas of law that include criminal law, regulatory law, constitutional law, administrative law, company law, contract law, and in some jurisdictions, competition law.

I wish it was a little more to the point because in my country, "gaming" also means poker machines.

That's every country. "Gaming" is a statutory euphemism for casino gambling. In law, video games are typically referred to as entertainment software or something along those lines.

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@Leablo.2651 said:

@"sephiroth.4217" said:To play other games! Lol

No but for real, could be a gaming law or something.

Quick google search gave me this:Gaming law is the set of rules and regulations that apply to the gaming industry. Gaming law is not a branch of law in the traditional sense but rather is a collection of several areas of law that include criminal law, regulatory law, constitutional law, administrative law, company law, contract law, and in some jurisdictions, competition law.

I wish it was a little more to the point because in my country, "gaming" also means poker machines.

That's every country. "Gaming" is a statutory euphemism for casino gambling. In law, video games are typically referred to as entertainment software or something along those lines.

Yeah we were talking about it in an earlier post... refined the search down too videogame development laws rules and regulations.

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@"Tuchanka.5148" said:Suggestion to make offseason interesting:

2 BALANCE Patches PER PVP SEASON!Celebrate them like a LW Release just for the competitive players! Not everything listed has to happen all the time during an offseason.But sometimes change is good and needed.

OFF SEASON BALANCE Patch -> Change runes amuletts skills, sigills all that stuffClass Reworks!New Map RotationsNew Map BetasSpecial Event Weeks1v1 2v2 3v3 10v10 Queues + ATs

NEW SEASON BALANCE PATCH -> React to player feedback,Adjust the "degen. play" buildsNo random full class "reworks"( Let Mesmers live-duh!)Show Rewards(like Weapons/Armors/more Lamas?)

START THE NEW SEASON!during a season:Let the players enjoy and play the game and their class.Necessary HotfixesBug squashing!

What do you think?Maybe it's just wishful thinking .No system is perfect.

These are all great, fun and intresting ideas. But it takes man hours and time to implement anything youve suggested and i just dont think anet is that dedicated to pvp. But hay if they do even one of your ideas id be astonished and excited for pvp.

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@Impact.6213 said:It was suppose to be... but you're right, they abandoned it long ago and now its just a PvE game where you can play PvP on the side.

Thought I'd weight in on this point.

Guild Wars 2 was never marketed as a PvP game. Nor was its predecessor. The Guild Wars franchise has always been a PvX franchise.

If you're looking for a more PvP-focused games, there are other titles out there. If not, you really do need to manage your expectations as a customer.

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@Ben Phongluangtham.1065 said:We've always had a break in-between seasons. The purpose was always to both give people a break and time to reset. Additionally, when the break used to be about 4 weeks, we'd try to use that time for balance updates. In the past couple years or so, we reduced the break to more or less 2 weeks. We sometimes delay an extra week, if there is good reason to do so. (Holidays, too close to some other event/balance release, etc.)

We do have some talk on doing something with the off-season time, but aren't really ready to talk about that in detail yet.

How about disabling unranked while a season is active, and reactivate unranked when the season is on break. This way PvP population isn't split between the 2?

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@Vegeta.2563 said:

@Ben Phongluangtham.1065 said:We've always had a break in-between seasons. The purpose was always to both give people a break and time to reset. Additionally, when the break used to be about 4 weeks, we'd try to use that time for balance updates. In the past couple years or so, we reduced the break to more or less 2 weeks. We sometimes delay an extra week, if there is good reason to do so. (Holidays, too close to some other event/balance release, etc.)

We do have some talk on doing something with the off-season time, but aren't really ready to talk about that in detail yet.

How about disabling unranked while a season is active, and reactivate unranked when the season is on break. This way PvP population isn't split between the 2?

Welp I'll play in hotjoin because there is a reason I quit the wintrade wars season 7. Dont ruin the rest of pvp for others when ranked is just a cesspool ment for basement dwellers to wintrade in. That's what they wanted that's what they get. Competitive ranked pvp ended after seasons 4/5.

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@Cpolar.3842 said:Why is everyone making such a hassle about this now? This has always been the case, and they used to be even longer.

because after overwatch season ended and started a beta season for new rank system,i came back to play some gw2 pvp, only to find out i need to wait 2 weeks to play something i wanted to play. meh

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@"Ben Phongluangtham.1065" said:We've always had a break in-between seasons. The purpose was always to both give people a break and time to reset. Additionally, when the break used to be about 4 weeks, we'd try to use that time for balance updates. In the past couple years or so, we reduced the break to more or less 2 weeks. We sometimes delay an extra week, if there is good reason to do so. (Holidays, too close to some other event/balance release, etc.)

We do have some talk on doing something with the off-season time, but aren't really ready to talk about that in detail yet.

With all my respect, Ben, but you guys are ready to talk about something?

'Cos, you know, WvW is buried in the dirt since years ago. Players gave several ideas but non was listened... except the "marvelous" idea about changing the desert map, ruining it totally. Players resign trying to continue playing the game mode and leave. NA could be surviving, but EU isn't, no matters what the bandwagoners tell you.

So if you gonna work in a serious plan for reviving WvW, TELL US. And please, don't come with "Alliances are the future", 'cos is false: Alliances won't solve a s***.

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@Cambeleg.7632 said:

@"Ben Phongluangtham.1065" said:We've always had a break in-between seasons. The purpose was always to both give people a break and time to reset. Additionally, when the break used to be about 4 weeks, we'd try to use that time for balance updates. In the past couple years or so, we reduced the break to more or less 2 weeks. We sometimes delay an extra week, if there is good reason to do so. (Holidays, too close to some other event/balance release, etc.)

We do have some talk on doing something with the off-season time, but aren't really ready to talk about that in detail yet.

With all my respect, Ben, but you guys are ready to talk about
something
?

'Cos, you know, WvW is buried in the dirt since years ago. Players gave several ideas but non was listened... except the "marvelous" idea about changing the desert map, ruining it totally. Players resign trying to continue playing the game mode and leave. NA could be surviving, but EU
isn't
, no matters what the bandwagoners tell you.

So if you gonna work in a serious plan for reviving WvW, TELL US. And please, don't come with "Alliances are the future", 'cos is false: Alliances won't solve a s***.

And like a ghost, the PvP team disappears.

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@Impact.6213 said:

@Ben Phongluangtham.1065 said:We've always had a break in-between seasons. The purpose was always to both give people a break and time to reset. Additionally, when the break used to be about 4 weeks, we'd try to use that time for balance updates. In the past couple years or so, we reduced the break to more or less 2 weeks. We sometimes delay an extra week, if there is good reason to do so. (Holidays, too close to some other event/balance release, etc.)

We do have some talk on doing something with the off-season time, but aren't really ready to talk about that in detail yet.

How long have you guys been in this discussion? Two maybe three years? Nothing has changed in PvP.

But nothing is off the table.

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@Donutdude.9582 said:

@Impact.6213 said:It was suppose to be... but you're right, they abandoned it long ago and now its just a PvE game where you can play PvP on the side.

Thought I'd weight in on this point.

Guild Wars 2 was never marketed as a PvP game. Nor was its predecessor. The Guild Wars franchise has always been a PvX franchise.

If you're looking for a more PvP-focused games, there are other titles out there. If not, you really do need to manage your expectations as a customer.

Yeah the only difference between the 2 games is in GW1 pvp got tons of different modes and a team of developers that knew exactly what they wanted their game to be.

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@Ben Phongluangtham.1065 said:We've always had a break in-between seasons. The purpose was always to both give people a break and time to reset. Additionally, when the break used to be about 4 weeks, we'd try to use that time for balance updates. In the past couple years or so, we reduced the break to more or less 2 weeks. We sometimes delay an extra week, if there is good reason to do so. (Holidays, too close to some other event/balance release, etc.)

We do have some talk on doing something with the off-season time, but aren't really ready to talk about that in detail yet.

please stop doing balance patches mid season. it makes zero sense.

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Let's everybody take a moment and appreciate the insights Ben just gave us:

That if the off-season lasts more than 2 weeks then we can assume something is in the works (as there is no special holiday right now as far as I am aware) for the reasons he stated.

What would you rather have, 2 weeks of off-season or 3 weeks with f.ex a balance pass? We already know Chaotic Interruption is on the fast track for next season, so it makes sense we get a little more to go with it.

All I'm saying is you need to actually read what he said, as I'm pretty sure I'm not the only one who would endure an extra week of off-season should there be a PvP-oriented release on the horizon.

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@Vegeta.2563 said:

How about disabling unranked while a season is active, and reactivate unranked when the season is on break. This way PvP population isn't split between the 2?

I'd quit pvp entirely during the season, then. Also, most plat players who care about climbing the leaderboards also queue unranked quite often during the season, so as not to jeopardize their rank. I don't think the community is as deeply fractured along the ranked/unranked fault line as you seem to indicate, but it's more likely that the overall population is just too small to ensure quality matches all the time/across many tiers.

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