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Two years later, Fiery Frost and Glacial Drift are still trash / buggy


Razor.6392

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What can players do to get you to fix YOUR OWN DAMN GAME?

Fiery Frost 50% of the times AUTOMATICALLY GOES ON INTERRUPT CD WHEN YOU USE IT. No matter whether you use it with someone selected in front of you, at the side or behind you. Always a chance to go on interrupt cd and if you are relying on this for the evade, it means that you are now dead. FIX YOUR GAME.

Glacial Drift: The slowest projectile in the game. It's piercing (even though it won't pierce nobody) and it's a simple 2-3k dmg crit with some chill attached. A literal filler skill that doesn't ever land and when it does the reward is abysmal. Even the cast time is slow.

These are scepter skills by the way, because you obviously have no idea.

FIX. YOUR. GAME.

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This is what happens when someone at a table says "What if we combined the elements together so that the Elementalist could use two at the same time on the same weapon bar, guise??!! XD" Then some random group of interns were told to make a huge suite of skills to fill the 3 slot for every elemental combination across all weapon options. Of course you're going to get a load of worthless skills and bugs which nobody will fix.

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The ones on staff are even worse. Monsoon (also called Hurricane in its description, not cyclone??) chills for 1 second, has garbage damage, and the description claims it heals. The only thing it heals with is REGEN! A shame, this animation looks excellent, sounds awesome.

Pressure Blast (the better Monsoon) seems cool in concept but sucks it's too slow!

The overhyped animation of Pile Driver leads to something that hits with decent damage, but it should at least be unblockable. The scaling should be even higher, I can't seem to hit that hard with it on Berserker stats.

Lahar: Where's the chill? Or Immobilize on impact? The animation looks really cool but the payoff is weak.

Plasma Blast is too slow for an offense skill.

Pyroclastic Blast is equally as slow, can have some point pressure.

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@"Swagg.9236" said:This is what happens when someone at a table says "What if we combined the elements together so that the Elementalist could use two at the same time on the same weapon bar, guise??!! XD" Then some random group of interns were told to make a huge suite of skills to fill the 3 slot for every elemental combination across all weapon options. Of course you're going to get a load of worthless skills and bugs which nobody will fix.

Lol the ones for underwater are actually hilarious. The only outlier is earth / fire, and that's just a copy of sw/d (barrier on you). Every other underwater skill is a slow projectile and then 2 or so are AoE damage on the opponents location like fire #2 trident.

Garbage filler with zero creativity.

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