I have a crazy suggestion   Let Blizzard cooperate with ArenaNet — Guild Wars 2 Forums

I have a crazy suggestion   Let Blizzard cooperate with ArenaNet

Let gamers enter another world
  Guild Wars 2 players can play pvp wvw pve with wow players

Comments

  • huluobo.7036huluobo.7036 Member ✭✭
    edited August 19, 2019

    Two game players can communicate,Wow players can enter the Guild Wars 2 world, Guild Wars 2 can also go to wow,Wow skills and Guild Wars 2 skills to play pvp which is more powerful

  • How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    Be careful what you ask for
    ANet might give it to you.

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  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Swagger.1459 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    Magic? It can do all sorts of cool things!

    OK, so first of all we invent magic then we can look at doing this.

    I think the OP's suggestion is the least feasible suggestion that I've ever seen on these forums.

  • vyncius.6105vyncius.6105 Member ✭✭✭

    wait, what?

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    Even if you ignore all the technical and legal issues of trying to make two distinct pieces of software developed at different times in different ways by different companies compatible with each other this is like asking who would win if a football (aka soccer) team played football against a rugby team playing rugby. I mean they're both trying to get a ball to one end of a field to score points right? But that's where the similarities end. They've got different rules, different tactics and different scoring systems so it would make absolutely no sense.

    For example a quick google search tells me WoW characters can have up to about 180,000 hit points, whereas in GW2 the maximum is 15,922 (according to the Wiki). Even if everything else is equal if you're there with your 15,000 hit points, using skills designed to kill things with about 15,000 hit points maximum and you're going against something with 150,000 (10 times as many) with skills designed to hit comparable opponents who do you think is going to win?

    It would probably be easier to build a new game designed to mimic both games skills, but then you'd have to equalise all the stats and other mechanics and work out what the effect would be from mechanics which don't exist in one game but do in another...and once you've done all that I suspect most people (especially those who lost) will say it bears no resemblance to the real games and is therefore irrelevant.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "I know that I'm born and I know that I'll die, the in-between is mine."

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    I believe the OP was joking. That cannot have been a serious suggestion.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    I believe the OP was joking. That cannot have been a serious suggestion.

    It all depends on how clueless the OP actualy is mate.

  • vyncius.6105vyncius.6105 Member ✭✭✭

    @Ashantara.8731 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    I believe the OP was joking. That cannot have been a serious suggestion.

    i believe, he is not...

  • Luthan.5236Luthan.5236 Member ✭✭✭

    Stupid suggestion lol. Blizzard could buy ArenaNet though - and keeping the game different from WoW (to satisfy a different type of customer) if NCsoft doesn't want ArenaNet/GW anymore.

    The only thing I see for stuff outside of the actual GW2 game client ... is some mobile stuff (since I heard people talking about mobile getting more and more popular nowadays) that gets ingetraged with GW2. Like some mini games to gather crafting stuff or something like that.

    But not to seperate full flegeded games and trying to combine their systems ... impossible.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Linken.6345 said:

    @Ashantara.8731 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    I believe the OP was joking. That cannot have been a serious suggestion.

    It all depends on how clueless the OP actualy is mate.

    I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss). I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

    In the end I said it's like assuming you can call someone whenever you want because you have a phone - unless the other person also has a phone and you know their number that doesn't help. That got me as far as "Well it's a bit more advanced than a phone so I'm sure that won't be a problem, but I'll pass your concerns onto the IT department".

    Software is pretty weird and unless you've had a reason to delve into how things work 'behind the scenes' I can understand how people may not realise that it's not as simple as 'hooking up' two games and then they can play together.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "I know that I'm born and I know that I'll die, the in-between is mine."

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited August 19, 2019

    @Danikat.8537 said:

    @Linken.6345 said:

    @Ashantara.8731 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    I believe the OP was joking. That cannot have been a serious suggestion.

    It all depends on how clueless the OP actualy is mate.

    I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss). I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

    In the end I said it's like assuming you can call someone whenever you want because you have a phone - unless the other person also has a phone and you know their number that doesn't help. That got me as far as "Well it's a bit more advanced than a phone so I'm sure that won't be a problem, but I'll pass your concerns onto the IT department".

    Software is pretty weird and unless you've had a reason to delve into how things work 'behind the scenes' I can understand how people may not realise that it's not as simple as 'hooking up' two games and then they can play together.

    I had a similar convo with a friend who got grumpy and refused to buy a switch because his Zelda wii u save wouldn’t carry over. “But it’s the same game!!” Was the reply...

    On topic though, joke, troll or serious this is obviously isn’t something that would happen, but it is one of those cool crossover “what if” discussions.

    I have a character I use in every mmo I play. I like to think of him like an Eternal Champion in Moorcock’s books, and representing the same spirit across a multiverse. If my dwarf champion in lotro met my norn warrior in gw2, I’m pretty sure there’s a sitcom waiting to happen anyway...

    One day I’ll commission a miniatures sculpt of his personas or even just a poster art

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Danikat.8537 said:
    I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss).

    head --> desk

    I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

    Gotta love bosses who are clueless. One has to wonder how they even got that position in the first place. Sadly, this is common.

  • @Danikat.8537 said:
    For example a quick google search tells me WoW characters can have up to about 180,000 hit points, whereas in GW2 the maximum is 15,922 (according to the Wiki). Even if everything else is equal if you're there with your 15,000 hit points, using skills designed to kill things with about 15,000 hit points maximum and you're going against something with 150,000 (10 times as many) with skills designed to hit comparable opponents who do you think is going to win?

    I wondered about this, but came to almost the opposite conclusion. As I understand it, WoW characters are overpowered hit point sponges who activate their skills slowly and can't dodge. That's exactly the kind of enemy GW2 characters fight all the time -- almost every boss fits that description! And we frequently see claims on the forum that those bosses are easy! On the other hand, if WoW characters have decent self-heals and/or their attacks aren't telegraphed, then yes, I agree with you.

    (Also: eurgh, 180,000 hit points! And I thought GW2 had a bad case of number bloat!)

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Randulf.7614 said:
    I have a character I use in every mmo I play. I like to think of him like an Eternal Champion in Moorcock’s books, and representing the same spirit across a multiverse. If my dwarf champion in lotro met my norn warrior in gw2, I’m pretty sure there’s a sitcom waiting to happen anyway...

    I do the same. Never played WoW but I have a character I use in most western RPGs. Different skills, somewhat different class (e.g. here she's a ranger and in Elder Scrolls Online she's a warden), sometimes different race but in my head she's the same person in each one.

    I'm not sure what would happen if they all met, I suspect they wouldn't get along, but it could be interesting.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "I know that I'm born and I know that I'll die, the in-between is mine."

  • @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    ask OP, judging by this post he clearly is intelligent enough to have the answer to that

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Danikat.8537 said:
    I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss).

    head --> desk

    I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

    Gotta love bosses who are clueless. One has to wonder how they even got that position in the first place. Sadly, this is common.

    To be fair my boss is very good at what she does and she's not required or expected to have that kind of knowledge - she's a people person who doesn't worry that much about details. But she tends to forget at times that part of the reason I'm there is because I have skills and experience she doesn't and I can worry about those details. I'm not an IT specialist either, but I have to deal with the inner workings of the software more than she does.

    @Tommo Chocolate.5870 said:

    @Danikat.8537 said:
    For example a quick google search tells me WoW characters can have up to about 180,000 hit points, whereas in GW2 the maximum is 15,922 (according to the Wiki). Even if everything else is equal if you're there with your 15,000 hit points, using skills designed to kill things with about 15,000 hit points maximum and you're going against something with 150,000 (10 times as many) with skills designed to hit comparable opponents who do you think is going to win?

    I wondered about this, but came to almost the opposite conclusion. As I understand it, WoW characters are overpowered hit point sponges who activate their skills slowly and can't dodge. That's exactly the kind of enemy GW2 characters fight all the time -- almost every boss fits that description! And we frequently see claims on the forum that those bosses are easy! On the other hand, if WoW characters have decent self-heals and/or their attacks aren't telegraphed, then yes, I agree with you.

    (Also: eurgh, 180,000 hit points! And I thought GW2 had a bad case of number bloat!)

    Sure, but we're usually not fighting bosses solo and I can't imagine WoW players would be happy with a 10 vs 1 fight.

    All else being equal I think the ability to dodge and use skills while moving would definitely count in GW2 players favour, although WoW players have a few tricks up their sleeves too, like tanks being able to taunt enemies to draw their attacks away from more vulnerable players. Not sure if that works in PvP or how it works if it does, but I could imagine it being annoying. You can dodge their attacks but they can redirect yours away from the guy you want to kill and onto one of those hit point sponges.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "I know that I'm born and I know that I'll die, the in-between is mine."

  • mtpelion.4562mtpelion.4562 Member ✭✭✭

    As a person whose job usually revolves around making unrelated programs communicate with each other, I can assure the OP that while his request is not unusual (I literally get similar requests on a daily basis), it becomes a question of feasibility.

    In this case, I would estimate that the number of hours required to build the necessary link plus the number of hours necessary to negotiate all of the legal aspects, would likely exceed the amount of hours necessary to build 2-3 whole new games.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Danikat.8537 said:
    I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss).

    head --> desk

    I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

    Gotta love bosses who are clueless. One has to wonder how they even got that position in the first place. Sadly, this is common.

    Bosses manage and divide the tasks that need doing, this doesnt need much more knowledge than, an IT dude does IT things.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited August 19, 2019

    @FrizzFreston.5290 said:
    Bosses manage and divide the tasks that need doing, this doesnt need much more knowledge than, an IT dude does IT things.

    Depends on the infrastructure (re: bosses only have to know how to manage and devide tasks). Also, if you have specialists working in their respective departments, you should listen to their expertise.

  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    Only if WoW lets me play for free with no sub. Good luck with that.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    I mean, they could maybe do a collab event or smth, but thats not really a thing in the west (blizz does collab with their own titles mostly)

    Meanwhile anet does collab with irl stuff and mostly on NA

  • @Danikat.8537 said:
    For example a quick google search tells me WoW characters can have up to about 180,000 hit points, whereas in GW2 the maximum is 15,922 (according to the Wiki). Even if everything else is equal if you're there with your 15,000 hit points, using skills designed to kill things with about 15,000 hit points maximum and you're going against something with 150,000 (10 times as many) with skills designed to hit comparable opponents who do you think is going to win?

    My favourite Reaper has about 23000 hit points.

    @Biff.5312 said:
    Exercise your whimsy.

  • @Swagger.1459 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    Magic? It can do all sorts of cool things!

    Oh, ok. That’s a reasonable explanation.

    Everything makes sense now.....

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @huluobo.7036 said:
    Let gamers enter another world
      Guild Wars 2 players can play pvp wvw pve with wow players

    What a great suggestion! You should post this on the WoW official forums. I’m sure they’ll be ecstatic at the idea of doing this.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Swagger.1459 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    Magic? It can do all sorts of cool things!

    "why? it should be easy, right?" - a non-programmer

    New to the game? Feel free to give a yell if you need PVE help.

  • Zuldari.3940Zuldari.3940 Member ✭✭✭

    Better yet let ncsoft sell the game to blizzard, then they have the resources to make gw2 huge! just kidding....kinda

    Coo! Quaggan Love's You! ♥♥♥

  • Dayra.7405Dayra.7405 Member ✭✭✭

    @Ashantara.8731 said:
    Gotta love bosses who are clueless. One has to wonder how they even got that position in the first place. Sadly, this is common.

    It's called Peter Priciple: https://en.wikipedia.org/wiki/Peter_principle

  • Menadena.7482Menadena.7482 Member ✭✭✭✭
    edited August 19, 2019

    @Just a flesh wound.3589 said:

    @Menadena.7482 said:

    @Swagger.1459 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    Magic? It can do all sorts of cool things!

    "why? it should be easy, right?" - a non-programmer

    My understanding is you can cut both games down the center and then attach the two halves with duct tape.
    I’m sure there’s a YouTube video explaining how it’s done.

    Aw, we have to sit through a WHOLE video? Can someone boil it down to a 1 page FAQ?

    [edit: Actually, I pretty much did this with a simulation one time: the main code in one language, the graphics library linked to it in another, and the whole think wrapped around with a scripting language to cover things like $array[x][y] in one language being $array[y][x] in the other.]

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Danikat.8537 said:

    @Linken.6345 said:

    @Ashantara.8731 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    I believe the OP was joking. That cannot have been a serious suggestion.

    It all depends on how clueless the OP actualy is mate.

    I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss). I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

    In the end I said it's like assuming you can call someone whenever you want because you have a phone - unless the other person also has a phone and you know their number that doesn't help. That got me as far as "Well it's a bit more advanced than a phone so I'm sure that won't be a problem, but I'll pass your concerns onto the IT department".

    Software is pretty weird and unless you've had a reason to delve into how things work 'behind the scenes' I can understand how people may not realise that it's not as simple as 'hooking up' two games and then they can play together.

    Only 10 years old? I routinely deal with code whose main engine is from the 90s. It is like playing Jenga each time I get a change request.

    New to the game? Feel free to give a yell if you need PVE help.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    @huluobo.7036 said:
    Let gamers enter another world
      Guild Wars 2 players can play pvp wvw pve with wow players

    They can. It's called "also playing WoW". I know, the idea of playing two whole games is weird and confusing to some, but I guarantee you it's entirely possible.

    If we want ANet to step up their game, then we must step up ours.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited August 19, 2019

    @Pifil.5193 said:

    @Swagger.1459 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    Magic? It can do all sorts of cool things!

    OK, so first of all we invent magic then we can look at doing this.

    I think the OP's suggestion is the least feasible suggestion that I've ever seen on these forums.

    “Your ancestors called it magic, but you call it science. I come from a land where they are one and the same.” -Thor Odinson

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Swagger.1459 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    Magic? It can do all sorts of cool things!

    Oh, ok. That’s a reasonable explanation.

    Everything makes sense now.....

    Magic makes everything make sense!

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Should be easy to gank WoW players because they can't dodge?

    I am a very casual player.
    Very.
    Casual.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Menadena.7482 said:

    @Swagger.1459 said:

    @Just a flesh wound.3589 said:
    How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

    Magic? It can do all sorts of cool things!

    "why? it should be easy, right?" - a non-programmer

    My understanding is you can cut both games down the center and then attach the two halves with duct tape.
    I’m sure there’s a YouTube video explaining how it’s done.

    I'm sure that magnets are involved.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @huluobo.7036 said:
    Two game players can communicate,Wow players can enter the Guild Wars 2 world, Guild Wars 2 can also go to wow,Wow skills and Guild Wars 2 skills to play pvp which is more powerful

    the future of tech.

    GW3: The Invasion of Azeroth

    A rift has open from the Mist, unleashing hordes of people from the world of Azeroth to conquer the world

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Love gw1 and diablo 2.

    They just have the right stuff.

    Anet buff me :-(
    Make me good at game!

  • starhunter.6015starhunter.6015 Member ✭✭✭

    @huluobo.7036 said:
    Let gamers enter another world
      Guild Wars 2 players can play pvp wvw pve with wow players

    Oh hell no, Keep Blizzard away from Anet.......

  • You know some arenanet devs used to work for blizzard right?> @huluobo.7036 said:

    Let gamers enter another world
      Guild Wars 2 players can play pvp wvw pve with wow players

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @huluobo.7036 said:
    Two game players can communicate,Wow players can enter the Guild Wars 2 world, Guild Wars 2 can also go to wow,Wow skills and Guild Wars 2 skills to play pvp which is more powerful

    the future of tech.

    GW3: The Invasion of Azeroth

    A rift has open from the Mist, unleashing hordes of people from the world of Azeroth to conquer the world

    Isn't that just another day on Azaroth at this point? Sure a few decades back it was big news that a pair of idiots had ripped a hole through the Twisting Nether, but my understanding is these days people go back and forth to Draenor (or whatever they're calling it now) all the time.

    For that matter Tyria gets all kinds of weirdness coming and going through portals from The Mists too. I'm not sure either world would consider it especially unusual.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "I know that I'm born and I know that I'll die, the in-between is mine."

This discussion has been closed.
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