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Are there things that felt disturbing/uncomfortable/disgusting in GW2?


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@"Windu The Forbidden One.6045" said:

@Ashen.2907 said:The instance where we took Caithe's place and committed her heinous crimes for her, absolving her of any guilt for her actions, taking on that burden ourselves. This was the moment where I stopped caring about the story, the characters, etc. I was so disgusted with the writing that GW2 stopped being an RPG for me and became just a combat simulator.

You’re not taking on the blame for her - you just view the memories, she still did it all herself

I am required to control her actions during this period.

Because that's simply how quests like that work in many video games. WoW en ESO have plenty of flashback quests where you see past events through the eyes of another, and you also play through those past events yourself, because if your character was controlled by the game and all you had to do is watch it would be boring. Quests need to be played, not looked at.

Just because you controlled Caithe during the flashback doesn't make it any less of a flashback and our characters certainly aren't guilty of her mistakes, because that would be utterly ridiculous.

And as for needing to repair your armor, yet another case of "gameplay mechanics" / "lore" segration. Our characters always come back at a nearby waypoint after dying, that also does not mean we are immortal, it simply means we never died lorewise, despite the fact that gameplay wise we did die.

I disagree.

A true flashback sequence, where it is not my character, would not involve my character making the decisions regarding specific actions from moment to moment within the scene. it would be a cut-scene if my character was only observing.

As to the armor repair, in game, in character, my armor was damaged. Something that could not happen if I was merely observing another's experiences.

I do agree that it was utterly ridiculous for the writers to require our characters to commit, not observe, Caithe's horrific deeds.

@Ignigknawt.7869 said:

You are aware those instances were meant to be flashbacks, right? Just because the players took control of her doesn't mean she didn't do it, we were literally reliving her memories.

We were in control. Not she.Game mechanics reinforce this fact.A flashback would be a cut-scene, not a requirement that we commit her deeds.

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@Ashen.2907 said:

@"Windu The Forbidden One.6045" said:

@Ashen.2907 said:The instance where we took Caithe's place and committed her heinous crimes for her, absolving her of any guilt for her actions, taking on that burden ourselves. This was the moment where I stopped caring about the story, the characters, etc. I was so disgusted with the writing that GW2 stopped being an RPG for me and became just a combat simulator.

You’re not taking on the blame for her - you just view the memories, she still did it all herself

I am required to control her actions during this period.

Because that's simply how quests like that work in many video games. WoW en ESO have plenty of flashback quests where you see past events through the eyes of another, and you also play through those past events yourself, because if your character was controlled by the game and all you had to do is watch it would be boring. Quests need to be played, not looked at.

Just because you controlled Caithe during the flashback doesn't make it any less of a flashback and our characters certainly aren't guilty of her mistakes, because that would be utterly ridiculous.

And as for needing to repair your armor, yet another case of "gameplay mechanics" / "lore" segration. Our characters always come back at a nearby waypoint after dying, that also does not mean we are immortal, it simply means we never died lorewise, despite the fact that gameplay wise we did die.

I disagree.

A true flashback sequence, where it is not my character, would not involve my character making the decisions regarding specific actions from moment to moment within the scene. it would be a cut-scene if my character was only observing.

As to the armor repair, in game, in character, my armor was damaged. Something that could not happen if I was merely observing another's experiences.

I do agree that it was utterly ridiculous for the writers to require our characters to commit, not observe, Caithe's horrific deeds.

You are aware those instances were meant to be flashbacks, right? Just because the players took control of her doesn't mean she didn't do it, we were literally reliving her memories.

We were in control. Not she.Game mechanics reinforce this fact.A flashback would be a cut-scene, not a requirement that we commit her deeds.

But lore wise, it was a flashback even if mechanically for some reason ANet had us play it. Probably because the time it would be for those flashbacks would have a lot more people complaining about having to watch a video instead of playing the game for several missions steps in a row.

Lore wise our characters just watched a flashback.

Yes, I do see how going back and us playing it would give the feeling of our character doing it, but that's not what happened lore wise.

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@Vlad Morbius.1759 said:Looking for things or opinions that are uncomfortable is a dangerous game. People can be disgusted and uncomfortable in many ways, justified in one's mind or not, it is subjective and sometimes charged with dangerous intent. Being disgusted generally goes hand in hand with offended so your question / topic may just well be disgusting and uncomfortable, :)

You're 100% wrong in your analysis, being disgusted, disturbed or uncomfortable does not generally go hand in hand with being offended in any way, shape or form unless you deem it so.Take me for example, nothing, and I mean nothing, offends me, but there are things that will disgust or disturb me...however, not a single thing in this game fits that description because it is a game, it's not real, it's entertainment only.

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@Ashen.2907 said:The instance where we took Caithe's place and committed her heinous crimes for her, absolving her of any guilt for her actions, taking on that burden ourselves. This was the moment where I stopped caring about the story, the characters, etc. I was so disgusted with the writing that GW2 stopped being an RPG for me and became just a combat simulator.

Wait what? How did we absolve her of anything? What crimes are you talking about?

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@sorudo.9054 said:the lack of quests, when playing this game for over 7 years and only having hearts i start longing for quests, even fetch quests are better than this boring chore.

Hearts aren't the quests in this game, dynamic events are. There are plenty of escort and fetch dynamic events. Why concern yourself with the hearts if they're such a chore? Particularly because events can fill in most of them without you even trying to do them.

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@Zaklex.6308 said:

@Ignigknawt.7869 said:The renown heart in Wayfarer Foothills where you kill the mother dolyaks and and capture their babies.

You do know you're supposed to capture them without killing the mothers don't you? Before you say it can't be done, let me assure you it most certainly can.

You're still taking her babies though, that doesn't make it much better lol.

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We were in control. Not she.Game mechanics reinforce this fact.A flashback would be a cut-scene, not a requirement that we commit her deeds.

I disagree. We can in no way effect change in this scene. I tried making Caithe's friend do all the bad stuff, but the instance froze or stalled and would not proceed unless you took the matter to its historical conclusion. I played this scene multiple times and in the end Cathe got her hands dirty. So in the end it was a mere simulation and you could decide for yourself if her acts were pardonable based on putting yourself in her shoes. I didn't feel she was justified and will remain disgusted with her character. I can barely stand it when I have to hear her voice or see her face if further episodes.

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The FX abomination this game has become with all its flashyness and legendary bullsh*tIt hurts my eyes and is one of the reasons (aside from nothing else to do even with raids completed every week) why I only play for like 20 minutes a day to do dailies. It has become so much worse after HoT released. Can't we just go back to vanilla?

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@"Batdogi.7142" said:The meta event in Field of Ruins is sad making. You basically burn an orge village to the ground to draw out their old retired warrior and his pet then kill them and continue onward to wipe out their entire culture and probably their race.

To be fair, the ogres are, according to Legionnaire Riptooth, "using the cease-fire to take more land." In other words, once the charr and humans have stopped fighting, the ogres swept in to kill and plunder as much as they can, and they show no signs of stopping. Both sides are still reeling from the endless siege and are in no shape to hold off an ogre offensive for very long, especially Ebonhawke, as also confirmed by the other quest-giver for the meta event, Scout Leader Tahiri.It's not like the charr and humans go, "Oh hey, there's an ogre village there that's just peacefully existing, let's go wipe them out!" They have just cause to attack.

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@"Illconceived Was Na.9781" said:One of the hearts in Metrica Province involved helping the asura experiment on skritt. I found it more disturbing than viewing Caithe's memory from watching asura experiment on sylvari: those were NPCs doing evil things; in Metrica, our character becomes a participant (or at least, a willing accomplice).

I always found that one to be sort of a showcase of the racism underlying Asura culture. Brill Alliance (or whatever) seemed much more obsessed with taunting skritt than studying them. Asking someone questions that require specific knowledge to answer does not prove anything about their actual intelligence.

But the ones that really annoy me are the norn-vs-grawl ones, almost all of them are just religious persecution carried out by the PC. "The grawl are ugly, their gods are stupid, and they are using resources we want, so go desecrate their temples and destroy their totems for us." Grawl religion may be intentionally comedic, but the PC is pretty much performing terrorist acts of racial and religious oppression.

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@Ignigknawt.7869 said:

@Ignigknawt.7869 said:The renown heart in Wayfarer Foothills where you kill the mother dolyaks and and capture their babies.

You do know you're supposed to capture them without killing the mothers don't you? Before you say it can't be done, let me assure you it most certainly can.

You're still taking her babies though, that doesn't make it much better lol.

Agreed

It is easier when you kill the mom, and there is absolutely no in-game penalty for killing the mom, so I don't know how it can be assumed that you are 'supposed' to do it without killing the mom. (Yeah, I usually try to anyway.)

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@Vlad Morbius.1759 said:

@Cerioth.7062 said:Have there been any story lines, dialogue, events, random little details, skills, sound effects or something else that made you feel discomfort or disgust?

What comes to my mind is this piece of dialogue:

Champion Drakin Cinderspire: We can cover this land in fire. We shall see the citadels alight!Champion Drakin Cinderspire: All shall bow. All shall have the truth burned into them.Champion Drakin Cinderspire: We shall rise and cleanse this world of the weak and unfaithful.Champion Drakin Cinderspire: Oh, woman playing soldier. We have a space in the breeding farms for your insolence. Surrender and atone!Legionnaire Vesta Scorchpath: Not now. Not ever. Besides, we have a message for you.Champion Drakin Cinderspire: Speak before I burn your tongues away.

Political correctness gone overboard. I'm sorry but if you're offended by anything in a video game you need to step back and get help. I'm sick and tired of every want to be PC warrior screwing with my life and my fun because they spend their time trying to find something to complain about. This game is rated, if you didn't want to see or experience these things then maybe you should have read up about it, and if you're a long time player; shame on you for attention grabbing!

Kinda seems like the one person who is offended in this thread is you.

Anyway, interesting topic, OP, it's been fun reading through all the answers. I agree with a number of them, especially Joko's Harem (ick) and the Boneyard. For the second one, I seem to remember a bit of very sad ambient dialogue where one of the Discarded Awakened NPCs says something about only wanting to serve Elona.

Can't remember the exact words since it's been a while. But I couldn't help but feel sorry for him, since obviously instead of serving Elona in any way, he's been abandoned in a trash heap along with the other 'rejects' who didn't make it. Death won't even be a release for him, or any of them, since they're undead.

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Maybe this is just something that bugs me but, the nameless NPC Pact Soldiers in Dragonfall using Maguuma HoT dialogues if you talk to them multiple times. Still not trusting Sylvari...while facing an ED that just fell through the mists into the ocean. Yes of course the Sylvari are your main problem right now.... e.eThis is just immersion breaking....an oversight and/or just lazy :(

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I remember being quite creeped out by some of the Charr dialogue in the Black Citadel. There's a few NPCs hitting on eachother in rather questionable manners, and I believe even the suggestion of non-consensual ...stuff.

I guess it's meant to enforce the idea that Charr Legion culture is somewhat barbaric.

On a semi-related note, kudos to the writers for still trying to write a world that is somewhat dark while maintaining a T rating.

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The two main, prominent relationships in the game are actually kinda disturbing.

Faolain/Caithe is absolutely an abuser/victim relationship and was uncomfortable to watch. I want to blame Caithe for not wising up sooner, for not being honest about her situation, but it feels unfair given how those kinds of relationship dynamics work in real life. The writing feels one part Idiot Plot and one part true to life, so it ends up being well done because it was uncomfortable.

Meanwhile, Kasjory was out of the blue, forced, and pandering. There wasn't sufficient build-up during Season 1, and during Season 2, they were inappropriately doe-eyed during cutscenes, dragging out already-unskippable content even more. When player backlash hit, then the writing for them teetered into relationship strife (thus what I mean by pandering) and then an emotional break that never really recovered. The whole awkwardness of it weighed down story writing for years.

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