I'm confused — Guild Wars 2 Forums

I'm confused

Mocha.5983Mocha.5983 Member ✭✭

Ok so im brand new to GW2 and i bought PoF like a week ago, I'm a level 80 human thief but i have no clue how to make a good build that actually does damage and makes me not die like 8931 times in PvE, I read a bunch if discussions on the forums bought the further I read the more it looked like a foreign language to me lmao, I have no clue how to get any of the equipment stated in the discussions nor do I have the money to buy it, I dont think so at least, someone help me out here

LvL 80 Human Thief

Comments

  • Taobella.6597Taobella.6597 Member ✭✭✭

    what weapon do you want to play an someone will give you a build

  • Mocha.5983Mocha.5983 Member ✭✭
    edited August 18, 2019

    double dagger

    LvL 80 Human Thief

  • Taobella.6597Taobella.6597 Member ✭✭✭

    con or power daredevil or deadeye

  • Mocha.5983Mocha.5983 Member ✭✭

    @Taobella.6597 said:
    con or power daredevil or deadeye

    im gonna be honest with you, Idk what any of those are

    LvL 80 Human Thief

  • Taygus.4571Taygus.4571 Member ✭✭✭✭

    @Taobella.6597 said:
    con or power daredevil or deadeye

    They probably havent played enough to unlock those.

    OP..did you use a boost? If you did, I strongly suggest going back to core and playinv through the personal story and core maps for a bit.

    You can buy gear on the Trading Post. I'd suggest level 80 rare(yellow rarity) or exotics(orange rarity) if you can afford it,

    If you do 3 dailys a day, you'll get 2g a day and within a few days be able to buy a full set of exotics off the TP. You could also check your bank > collections ...sell some stuff on the TP to make enough. Mystic coins are worth a good bit to sell.

    Here's a theif build you can try
    https://metabattle.com/wiki/Build:Thief_-_Dagger/x_Deadly_Arts
    (there are also other builds on this site.)
    Chances are you're not using your skills right/dodging or you're not in level appropriate gear.

    Avoid toughness in your armor, it doesn't help. vitailty can bht. Most people use bezerker gear. (power, precision, ferocity) in openworld but it can feel a bit squishy if you don't know how to dodge.

  • lare.5129lare.5129 Member ✭✭✭

    if you not pro-raider - try each line and weapon, relax and get fun

  • Mocha.5983Mocha.5983 Member ✭✭

    @Taygus.4571 said:

    @Taobella.6597 said:
    con or power daredevil or deadeye

    They probably havent played enough to unlock those.

    OP..did you use a boost? If you did, I strongly suggest going back to core and playinv through the personal story and core maps for a bit.

    You can buy gear on the Trading Post. I'd suggest level 80 rare(yellow rarity) or exotics(orange rarity) if you can afford it,

    If you do 3 dailys a day, you'll get 2g a day and within a few days be able to buy a full set of exotics off the TP. You could also check your bank > collections ...sell some stuff on the TP to make enough. Mystic coins are worth a good bit to sell.

    Here's a theif build you can try
    https://metabattle.com/wiki/Build:Thief_-_Dagger/x_Deadly_Arts
    (there are also other builds on this site.)
    Chances are you're not using your skills right/dodging or you're not in level appropriate gear.

    Avoid toughness in your armor, it doesn't help. vitailty can bht. Most people use bezerker gear. (power, precision, ferocity) in openworld but it can feel a bit squishy if you don't know how to dodge.

    yes i did boost, im currently just using the gear i got from the boost, the Valkyrie set, im gonna try the build in the link you gave me and go back to my personal story. thank you

    LvL 80 Human Thief

  • Mystiker.4031Mystiker.4031 Member ✭✭
    edited August 19, 2019

    Normaly if you boost a char while you are new in 9/10 its fatal cause you dont know any mechanics from gw.
    I recommand to begin from lvl 1 or read all your skills correctly.

    My deadeye thief (can) hit with Berzaker Stats 65k Crits. with 1 Bolt.
    No Mobs still hit my char cause they are dead before they arrive my thief.
    Otherwise search for a Guild or nice pepole for tipps :)

    P.S. sry for my bad english :X

  • reddie.5861reddie.5861 Member ✭✭✭

    @Mocha.5983 said:
    Ok so im brand new to GW2 and i bought PoF like a week ago, I'm a level 80 human thief but i have no clue how to make a good build that actually does damage and makes me not die like 8931 times in PvE, I read a bunch if discussions on the forums bought the further I read the more it looked like a foreign language to me lmao, I have no clue how to get any of the equipment stated in the discussions nor do I have the money to buy it, I dont think so at least, someone help me out here

    just put critical strikes trait with healing on hit put ur malice signet as heal and 1111111111111 away

    other 2 traits in pve i dunno Deadly arts and i dunno trickery isnt needed in pve is it? else trickery

  • @Mocha.5983 said:
    Ok so im brand new to GW2 and i bought PoF like a week ago, I'm a level 80 human thief but i have no clue how to make a good build that actually does damage and makes me not die like 8931 times in PvE, I read a bunch if discussions on the forums bought the further I read the more it looked like a foreign language to me lmao, I have no clue how to get any of the equipment stated in the discussions nor do I have the money to buy it, I dont think so at least, someone help me out here

    The best way to learn the Thief is understand how each mechanic works. I suggest to travel to Queensdale and just go around the map doing all the event that pops up.

    The troll event in Queensdale will be the best scenario of a boss fight. You'll learn a lot about dodging attacks there.

    Once you're bored with the map, then you can go in the next map, which will be more challenging.

    The first thing that you should pay attention to is what is killing you.

    If it's standing in an Area of Effect, then you will learn to evade it by dodging out of it next time or learning the telegraph for a sweeping attack.
    If it's condition damage like poison, then you will learn to cleanse that condition using one of your utility skills (i.e. Hide in Shadows).

    Later on, you will learn that you can cleanse poison while evading using Withdraw and Trickster Trait (can be found in Trickery traitline).

    Once you're confident about survival, you can then take more risks in dealing more damage. The more confident you become, the more damage you can deal since you'll learn when to disengage and when to engage.

    Then go back to Queensdale and try to solo the Troll (if possible). At this time, you should be using instincts instead of watching your skill bar for cooldowns.

    Thief F1 must remain an instacast Steal skill. DE will simply apply DE Mark on target on Steal.
    Malice build-up independently from DE Mark. Mark only speed up the build-up, not be the pre-requisite.
    http://sirvincentiii.com ~ In the beginning...there was Tarnished Coast...

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    If you're on a US server, I can try to help you in game. Particularly if you've got discord, which would make it easier. There's a lot to learn, but I teach it pretty well. Hit me up here or in game if you're interested.

  • One thing you can do since you have started with a Valkyrie set is start replacing it piece by piece with Berserker stat pieces until you have a good balance between damage and survivability. For me, this is usually around 17000 hp in a level 80 area like a city. Think part of the problem you are running into (aside from being new) is that you are simply not hitting hard enough to take down targets fast enough to avoid their damage. Power thief needs high critical chance and critical damage to function. As a bonus, the same basic power stat equipment set can be used across most of thief's weapon sets, so you can experiment freely with different weapons after putting together a set you like. :)

    Other than that, yeah, go run personal story, do the Queensdale thing there and in other maps, gradually building up to higher level areas as you get more comfortable, and have fun!

  • @JonnyForgotten.4276 said:
    One thing you can do since you have started with a Valkyrie set is start replacing it piece by piece with Berserker stat pieces until you have a good balance between damage and survivability. For me, this is usually around 17000 hp in a level 80 area like a city. Think part of the problem you are running into (aside from being new) is that you are simply not hitting hard enough to take down targets fast enough to avoid their damage. Power thief needs high critical chance and critical damage to function. As a bonus, the same basic power stat equipment set can be used across most of thief's weapon sets, so you can experiment freely with different weapons after putting together a set you like. :)

    Other than that, yeah, go run personal story, do the Queensdale thing there and in other maps, gradually building up to higher level areas as you get more comfortable, and have fun!

    Berserker set is not for beginners. If you'll replace Valkerie, replace it with Marauder instead. Marauder will give you the balance of damage and survivability.

    Thief F1 must remain an instacast Steal skill. DE will simply apply DE Mark on target on Steal.
    Malice build-up independently from DE Mark. Mark only speed up the build-up, not be the pre-requisite.
    http://sirvincentiii.com ~ In the beginning...there was Tarnished Coast...

  • Shena Fu.5792Shena Fu.5792 Member ✭✭✭

    @Sir Vincent III.1286 said:

    @JonnyForgotten.4276 said:
    One thing you can do since you have started with a Valkyrie set is start replacing it piece by piece with Berserker stat pieces until you have a good balance between damage and survivability. For me, this is usually around 17000 hp in a level 80 area like a city. Think part of the problem you are running into (aside from being new) is that you are simply not hitting hard enough to take down targets fast enough to avoid their damage. Power thief needs high critical chance and critical damage to function. As a bonus, the same basic power stat equipment set can be used across most of thief's weapon sets, so you can experiment freely with different weapons after putting together a set you like. :)

    Other than that, yeah, go run personal story, do the Queensdale thing there and in other maps, gradually building up to higher level areas as you get more comfortable, and have fun!

    Berserker set is not for beginners. If you'll replace Valkerie, replace it with Marauder instead. Marauder will give you the balance of damage and survivability.

    Marauder is HoT only, not sold on Trading Post, and expensive to craft.

    For that matter, I don't believe any set can more or less beginner friendly than another. The unfriendliness in this game is not the stat requirements, but simply learning the combat system and when and how to avoid enemies attacks. Even if you die over and over, try to understand why and how to do better next time. There's no gear that will let you tank forever passively.

  • Antycypator.9874Antycypator.9874 Member ✭✭✭
    edited August 21, 2019

    I would recommend you play dagger/dagger and pistol/pistol (it's good to have ranged option). "Trash" mobs can be quickly killed only by base attacks (pressing 1), but thief has an unique mechanic — stealth allows you to use special skill like backstab, and this skill deals more damage if you hit something from behind. Dagger/dagger set is cool because 5th skills grants you stealth, so you can just finish your enemy very quickly.
    Thief has one of the smallest health pool, so it's important to just kill a mob as quickly as possible.

    But lets talk about the build. For core thief you could use Deadly Arts, because this traitline has nice power boost for daggers. Last trait has 20% bonus damage to the targets with less than 50% health.
    Critical Strikes is must have for every power build. You can find there a trait called "Invigorating precision", and it's super useful for survivability.
    The last trait line — I would use Trickery, because of quickness, increased Initiative and Lead Attacks (up to 15% dmg boost).

    Utility skills are very important. It's good to have a stun break (because being disabled for e.g. 3 seconds = death). Roll For Initiative has useful: stun break, dodge, restore initiative, remove conditions like cripple, chill or immobilize). Haste is great (stun break + quickness). New preparation skills can be useful (e.g. Prepare Pitfall - aoe knockback and damage). For elite skills you have two nice options: Thieves Guild (they can take agro but this skill is also dps) or Dagger Storm (3,5s evade and DPS).

    I have made this build in gw2skills:
    http://gw2skills.net/editor/?PaABgiprlFw6YTsLGJO6L7LVA-zRIUR0zPKc5mFQkMoSIIdA-e

    Explanation: this build provides 73% crit chance + additional 7% if you attack from behind or side + 5% if you're above 90% health. You can of course swap Signet of Agility to whatever you like.

    Commander, to ME!

  • for what is worth there are lots of guides on youtube and metabattle website has some pretty nice builds for open world content. But i have to agree that since you used your lvl80 booster you missed out of the process of understanding your class better .

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited August 21, 2019

    @Dave.6819 said:
    6 years thief player here. I may sound very evil and rude but... just delete it. Not worth to invest in this class cuz Anet hates it :) there's nothin more cruel to invest alot into a class just to realise anet is trying to dig a grave for it for the past 2years or so. Truest and sincere opinion from a main Thief. Take care.

    Actually don't listen to this post, thief is doing fine.

  • Sir Vincent III.1286Sir Vincent III.1286 Member ✭✭✭✭
    edited August 21, 2019

    @Shena Fu.5792 said:

    @Sir Vincent III.1286 said:

    @JonnyForgotten.4276 said:
    One thing you can do since you have started with a Valkyrie set is start replacing it piece by piece with Berserker stat pieces until you have a good balance between damage and survivability. For me, this is usually around 17000 hp in a level 80 area like a city. Think part of the problem you are running into (aside from being new) is that you are simply not hitting hard enough to take down targets fast enough to avoid their damage. Power thief needs high critical chance and critical damage to function. As a bonus, the same basic power stat equipment set can be used across most of thief's weapon sets, so you can experiment freely with different weapons after putting together a set you like. :)

    Other than that, yeah, go run personal story, do the Queensdale thing there and in other maps, gradually building up to higher level areas as you get more comfortable, and have fun!

    Berserker set is not for beginners. If you'll replace Valkerie, replace it with Marauder instead. Marauder will give you the balance of damage and survivability.

    Marauder is HoT only, not sold on Trading Post, and expensive to craft.

    If you purchase PoF, you get Hot for free*
    *"In the future, if we release further Guild Wars 2 expansions, we plan to offer all of the prior expansions, the core game, and the latest expansion for one single purchase price." (source)

    Is this not the case? I'm under the impression that this is the case. If not, then I stand corrected.

    For that matter, I don't believe any set can more or less beginner friendly than another. The unfriendliness in this game is not the stat requirements, but simply learning the combat system and when and how to avoid enemies attacks. Even if you die over and over, try to understand why and how to do better next time. There's no gear that will let you tank forever passively.

    I beg to differ. The gear allows for margin of errors. For a Necro, Berserker set won't break them like glass due to their high health pool plus Life Force. For the Thief however, low HP is not advisable. You need to have at least 15k HP if you don't want to have a really bad game experience.

    You cannot just "avoid enemy attacks" since that means you're not dealing damage. Most of the time, you have to take damage to deal damage and with glass cannon gear, that would mean you'll break like glass before doing anything significant.

    Thief F1 must remain an instacast Steal skill. DE will simply apply DE Mark on target on Steal.
    Malice build-up independently from DE Mark. Mark only speed up the build-up, not be the pre-requisite.
    http://sirvincentiii.com ~ In the beginning...there was Tarnished Coast...

  • JonnyForgotten.4276JonnyForgotten.4276 Member ✭✭✭
    edited August 21, 2019

    @Sir Vincent III.1286 said:

    @JonnyForgotten.4276 said:
    One thing you can do since you have started with a Valkyrie set is start replacing it piece by piece with Berserker stat pieces until you have a good balance between damage and survivability. For me, this is usually around 17000 hp in a level 80 area like a city. Think part of the problem you are running into (aside from being new) is that you are simply not hitting hard enough to take down targets fast enough to avoid their damage. Power thief needs high critical chance and critical damage to function. As a bonus, the same basic power stat equipment set can be used across most of thief's weapon sets, so you can experiment freely with different weapons after putting together a set you like. :)

    Other than that, yeah, go run personal story, do the Queensdale thing there and in other maps, gradually building up to higher level areas as you get more comfortable, and have fun!

    Berserker set is not for beginners. If you'll replace Valkerie, replace it with Marauder instead. Marauder will give you the balance of damage and survivability.

    Was not saying replace the entire set with Zerker stats, I was saying to mix them into the Valk set until he gets a comfortable balance between damage and hp (similar to Marauder).

    That said though, yes, Marauder is a great balance and a mix of Marauder and Berserker is the standard.

    For the OP, learn to use a shortbow as well. It is a very good weapon for clearing mobs and getting around the map.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    Try to get a minimum of 190% crit damage 17k health, 2.5k power and 50% crit chance before fury, the rest of your stats you can allocate as you like but this will give you all the basics to make most builds work. I like to get 70% base crit chance personally, I like to aim for max crit chance builds tho and I get good might access from deadeye so power is less of a concern. Other than that it's pretty much about learning what to dodge etc. Happy thiefing :)

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • Shena Fu.5792Shena Fu.5792 Member ✭✭✭

    @Sir Vincent III.1286 said:
    I beg to differ. The gear allows for margin of errors. For a Necro, Berserker set won't break them like glass due to their high health pool plus Life Force. For the Thief however, low HP is not advisable. You need to have at least 15k HP if you don't want to have a really bad game experience.

    You cannot just "avoid enemy attacks" since that means you're not dealing damage. Most of the time, you have to take damage to deal damage and with glass cannon gear, that would mean you'll break like glass before doing anything significant.

    There are many ways for thief to avoid enemy attacks. Not just dodges, but stealth, blinds, evades, shadowstep. (Also applying weakness is equivalent to gaining armor.) Rather than teach new players to try to tank with counterproductive gear, every player of every class should learn properly to take NO damage using their classes's fortes. Oftentimes, such defensive skills will also provide some damage, or other offensive advantage. This strategy is superior than merely adding more toughness and vitality, which sacrifices valuable offense.

    The adage "the best defense is a good offense" is ever true in GW2. A dead enemy deals no damage. Therefore, once you kill an enemy, you stop taking damage from him. That really IS the ultimate form of defense--No damage. (not less damage, but zero, nil, zilch.)

    Moreover, it's easier to start with high offensive build and relinquish some offensive power temporarily for active defense. But it's futile to try to boost a low offense into good DPS.

    Defensive gear is counterproductive. The longer you prolong the fight, the more damage you are taking over time. "A really bad game experience" is when you stock up on defensive gear and still don't know why or how you died. That's because such gear gives you the false sense of security, while giving up significant offense that could have killed the enemy quicker.

    The downsides with relying on defensive stats is further exacerbated when fighting against a group of enemies. The tiny extra toughness and vitality will not add significant survivability when being pounded from multiple directions. Unfortunately, with your now weakened damage, the enemies will also stick around a lot longer. Consequently, they will continue to hurt to you over and over, while you struggle to eliminate even a single enemy in the meantime.

    A "glass cannon" when facing a group of mobs, could eliminate them one-by-one in a timely manner. Reducing the number of threats means fewer sources of damage against you.

  • @Shena Fu.5792 said:

    @Sir Vincent III.1286 said:
    I beg to differ. The gear allows for margin of errors. For a Necro, Berserker set won't break them like glass due to their high health pool plus Life Force. For the Thief however, low HP is not advisable. You need to have at least 15k HP if you don't want to have a really bad game experience.

    You cannot just "avoid enemy attacks" since that means you're not dealing damage. Most of the time, you have to take damage to deal damage and with glass cannon gear, that would mean you'll break like glass before doing anything significant.

    There are many ways for thief to avoid enemy attacks. Not just dodges, but stealth, blinds, evades, shadowstep. (Also applying weakness is equivalent to gaining armor.) Rather than teach new players to try to tank with counterproductive gear, every player of every class should learn properly to take NO damage using their classes's fortes. Oftentimes, such defensive skills will also provide some damage, or other offensive advantage. This strategy is superior than merely adding more toughness and vitality, which sacrifices valuable offense.

    The adage "the best defense is a good offense" is ever true in GW2. A dead enemy deals no damage. Therefore, once you kill an enemy, you stop taking damage from him. That really IS the ultimate form of defense--No damage. (not less damage, but zero, nil, zilch.)

    Moreover, it's easier to start with high offensive build and relinquish some offensive power temporarily for active defense. But it's futile to try to boost a low offense into good DPS.

    Defensive gear is counterproductive. The longer you prolong the fight, the more damage you are taking over time. "A really bad game experience" is when you stock up on defensive gear and still don't know why or how you died. That's because such gear gives you the false sense of security, while giving up significant offense that could have killed the enemy quicker.

    The downsides with relying on defensive stats is further exacerbated when fighting against a group of enemies. The tiny extra toughness and vitality will not add significant survivability when being pounded from multiple directions. Unfortunately, with your now weakened damage, the enemies will also stick around a lot longer. Consequently, they will continue to hurt to you over and over, while you struggle to eliminate even a single enemy in the meantime.

    A "glass cannon" when facing a group of mobs, could eliminate them one-by-one in a timely manner. Reducing the number of threats means fewer sources of damage against you.

    This works in both ways: you can kill quickly, but you can be killed quickly. "Glass canon" isn't an answer to everything. Try do some group content solo where you can't just kill an enemy faster than it can hit you. Defensive gear is something like "I can stay alive where you died, and I can finish it".

    Commander, to ME!

  • Sir Vincent III.1286Sir Vincent III.1286 Member ✭✭✭✭
    edited August 23, 2019

    @Shena Fu.5792 said:

    @Sir Vincent III.1286 said:
    I beg to differ. The gear allows for margin of errors. For a Necro, Berserker set won't break them like glass due to their high health pool plus Life Force. For the Thief however, low HP is not advisable. You need to have at least 15k HP if you don't want to have a really bad game experience.

    You cannot just "avoid enemy attacks" since that means you're not dealing damage. Most of the time, you have to take damage to deal damage and with glass cannon gear, that would mean you'll break like glass before doing anything significant.

    There are many ways for thief to avoid enemy attacks. Not just dodges, but stealth, blinds, evades, shadowstep. (Also applying weakness is equivalent to gaining armor.) Rather than teach new players to try to tank with counterproductive gear, every player of every class should learn properly to take NO damage using their classes's fortes. Oftentimes, such defensive skills will also provide some damage, or other offensive advantage. This strategy is superior than merely adding more toughness and vitality, which sacrifices valuable offense.

    Nobody is saying to teach new players to tank. Nobody.

    With the Thief, you have to make trade offs. Yes, effective builds make a lot of sacrifices.

    The adage "the best defense is a good offense" is ever true in GW2. A dead enemy deals no damage. Therefore, once you kill an enemy, you stop taking damage from him. That really IS the ultimate form of defense--No damage. (not less damage, but zero, nil, zilch.)

    The adage "the best defense is a good offense" is ever true in GW2. A dead PLAYER deals no damage. Therefore, once you ARE KILLED, THE ENEMY stop taking damage from YOU. That really IS the ultimate form of defense--No damage. (not less damage, but zero, nil, zilch.)

    There, fixed it for you.

    Moreover, it's easier to start with high offensive build and relinquish some offensive power temporarily for active defense. But it's futile to try to boost a low offense into good DPS.

    In order to learn the fight, you have to at least out last the fight. For a veteran player, you can just jump in there and wing it. For new players, that would mean their death and bad experience from a bad advice.

    Defensive gear is counterproductive. The longer you prolong the fight, the more damage you are taking over time. "A really bad game experience" is when you stock up on defensive gear and still don't know why or how you died. That's because such gear gives you the false sense of security, while giving up significant offense that could have killed the enemy quicker.

    So not true. My Acro/Trick/DD which I build with high evasion can kill things just as well as my other Thiefs. In fact, it's better than my Assassin Thief since it's not a squishy meaning it can stay engage longer dealing more damage.

    The downsides with relying on defensive stats is further exacerbated when fighting against a group of enemies. The tiny extra toughness and vitality will not add significant survivability when being pounded from multiple directions. Unfortunately, with your now weakened damage, the enemies will also stick around a lot longer. Consequently, they will continue to hurt to you over and over, while you struggle to eliminate even a single enemy in the meantime.

    That a lot of exaggeration which makes me wonder if we're playing the same game. And by no means keeping Valkerie gear means "weakened damage", that's dishonest.

    A "glass cannon" when facing a group of mobs, could eliminate them one-by-one in a timely manner. Reducing the number of threats means fewer sources of damage against you.

    Glass cannon builds breaks when facing a group mobs because the reality is you cannot evade them all and they will not attack you one at a time (pocket raptors, anyone?).

    I've said my piece, it's up to the OP to experience it him/herself.

    Thief F1 must remain an instacast Steal skill. DE will simply apply DE Mark on target on Steal.
    Malice build-up independently from DE Mark. Mark only speed up the build-up, not be the pre-requisite.
    http://sirvincentiii.com ~ In the beginning...there was Tarnished Coast...

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    I wanna point a couple of broad "new player misconceptions" that cause people to struggle with this game....... Most games build classes to only operate internally, or at most pair with something in a group comp.

    GW2's biggest difference is that its a HIGHLY MECHANICAL game, where as most MMOs are very Stat-Driven. If you try to play Thief like a Rouge, you are going to fail hard. Thief's greatest defenses are not internal to the skills, but largely external in how the effects modify the enemy, and play off each other in Combos. Only Engineer and Elementalist use field combos as extensively as Thief uses Smokes fields for itself. Your Defenses are built off Dodges, Evades, Blinds, Interrupts (daze/stun), Weakness, and the Ultimate game breaker that is Stealth. Thief only has a few skills which directly give stealth, but it has even greater access to it via Smoke Field and Leap/Blast finishers in skills. This is why Dagger Pistol is practically default in PvP/WvW, as its on demand stealth that can be maintained permanently.

    Of the Elite specs, Deadeye Specs further into stealth as a catalyst to its mechanics, while DareDevil "can" run with less stealth, but isn't forced to give it up. Its been generally recommended to run DareDevil if you want to run thief, but can't get a handle on its stealth combos. DD is speced more of a Close Point Brawler, making it very straight forward for Openworld play. In PvP and WvW, stealth mastery is mandatory, as only 2 things in the game are capable of countering it.... but without Stealth, a Thief (of any build) is an easy kill on those game modes.

    Core Thief in Openworld is something of a weird animal. Thief baseline is very carefully tuned for PvP health thresholds, and are extremely burst oriented. Sustained damage is actually impressive if you stand around... but being as squishy as they are, thief has to avoid hits as much as possible to stay alive. This creates an awkward situation in PvE, because stealth is undervalued due to potato AI behavior, mob HP is higher then a thief's standard burst combo, and they lack 5-target cleave, which is paramount for effective open world damage builds. This means you have to be more conscious of the number of mobs you've aggro'd, as past 2 targets, you're combat effectiveness drops dramatically. The Class itself is made for 1v1 Dueling; and as a result, you are effective when going one on one with Vets and Elites, but struggle with Champs because they are mechanically immune to control effects.

    So usually Core Thieves in open world will default to Pistol/Pistol for damage when by themselves, and and go mainhand dagger for group fights where the attack speed and sustain damage can work without having too much fear of mobs overrunning you. If this is still to hard to get handle on...... Daredevil with Staff - Pistol/Pistol, Bandits Defense for Block, and Invigorating Precision from the Critical Strikes Traitline.

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