Option of making players being able to attack/get attacked in the open world - Page 7 — Guild Wars 2 Forums

Option of making players being able to attack/get attacked in the open world

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  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited August 25, 2019

    @Gopaka.7839 said:

    @Swagger.1459 said:

    @Gopaka.7839 said:
    Give the players the option to attack or being attacked in the open world. Without this option activated the players can stay neutral and not being able to attack or get attacked in open world. This option will give more liveliness to the game... I mean in WoW works, so why not here. By putting the tick ON you are agreeing that you wont mind being attacked by any kind of player of any kind of lvl, class, build etc. With a simple tick in the character select menu you can decide which character can be aggressive and which normal/neutral.
    Yes, we have WvW and PvP, but those are zones that are just for fighting players and nothing more... the same old battlegrounds with no element of surprise where you can't go lvl up, kill some champion, world boss and being ganged at any point.
    We observed this kind of implementation in the game where from neutral you go attackable in the small arena in the PvP lobby, so we know the mechanic is there but used on a very small scale.
    Just think about the possibilities, dueling, GvG, bounty hunting players and many more on all kinds of terrain. Making creative combat videos with cool surroundings, using proper arenas and getting huge crowds to watch community driven tournaments while being save and bidding for the winner. The possibilities are limitless and in my opinion the devs can implement this in the game quite easy... I mean look what they've done with the stats change menu, it's f***ing gorgeous! One simple click on the character swap menu making you being able to fight with other players who clicked the same option and the open world, this game will never be the same again!

    Are you new to gw2?

    The devs said no, that it would take “a prohibitive amount of work”.

    Go to wvw and spvp.

    I am not new to GW2. Main character --> "Created Aug 25, 2012 09:59 7 years old", "Played for 8,186 hours".
    The devs said they won't add mounts to the game aswell in 2012-2013, look at us now.

    You should have stuck to 'yes, I'm new'. Forget that there is no good reason to do it ... Why is this even a realistic idea? Of all the things people who PVP want? I mean, do you even PVP? Why would you think anyone wants this?

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Gopaka.7839 said:

    @Swagger.1459 said:

    @Gopaka.7839 said:
    Give the players the option to attack or being attacked in the open world. Without this option activated the players can stay neutral and not being able to attack or get attacked in open world. This option will give more liveliness to the game... I mean in WoW works, so why not here. By putting the tick ON you are agreeing that you wont mind being attacked by any kind of player of any kind of lvl, class, build etc. With a simple tick in the character select menu you can decide which character can be aggressive and which normal/neutral.
    Yes, we have WvW and PvP, but those are zones that are just for fighting players and nothing more... the same old battlegrounds with no element of surprise where you can't go lvl up, kill some champion, world boss and being ganged at any point.
    We observed this kind of implementation in the game where from neutral you go attackable in the small arena in the PvP lobby, so we know the mechanic is there but used on a very small scale.
    Just think about the possibilities, dueling, GvG, bounty hunting players and many more on all kinds of terrain. Making creative combat videos with cool surroundings, using proper arenas and getting huge crowds to watch community driven tournaments while being save and bidding for the winner. The possibilities are limitless and in my opinion the devs can implement this in the game quite easy... I mean look what they've done with the stats change menu, it's f***ing gorgeous! One simple click on the character swap menu making you being able to fight with other players who clicked the same option and the open world, this game will never be the same again!

    Are you new to gw2?

    The devs said no, that it would take “a prohibitive amount of work”.

    Go to wvw and spvp.

    I am not new to GW2. Main character --> "Created Aug 25, 2012 09:59 7 years old", "Played for 8,186 hours".
    The devs said they won't add mounts to the game aswell in 2012-2013, look at us now.

    They dident say that when asked about mount they said we have no plans for mounts at release.
    All that means its not off the table like everything else.
    Anet got a kitten big table =)

  • I would only agree to this if it was an option like *challenge a player to a duel and only if they accept it

    Imagine if it was free for all open PvP, the amount of trolls and idiots would drive out a lot of current players and potential new players

  • ArcanistSeven.8720ArcanistSeven.8720 Member ✭✭✭
    edited August 26, 2019

    it would be better to let people opt into it like WoW's warmode. the only problem is that some pve casuals scream like harpies when anything remotely challenging is put into the game even if it doesnt effect them. dueling would be put in the game before open world pvp thats optional.

  • Lucentfir.7430Lucentfir.7430 Member ✭✭✭

    It'd be nice if there was a opt in option like WoW's Warmode where you get sharded into a instance of a map with those who have it on. Though again in another thread I posted in, i don't know why anyone is getting twisted in a knot over this, when there's a nonexistent chance they'll ever implement something like this, heck they won't even implement a queueable 2v2/3v3 arena to their PvP gamemode, let alone a whole system for open world PvP. I find it a shame that the MMO with the best combat system out of all the others MMOs is just wasting its potential.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Etria.3642 said:

    @maddoctor.2738 said:

    @ArcanistSeven.8720 said:
    it would be better to let people opt into it like WoW's warmode. the only problem is that some pve casuals scream like harpies when anything remotely challenging is put into the game even if it doesnt effect them. dueling would be put in the game before open world pvp thats optional.

    First, I played in 4 pvp seasons and reached Platinum on all of them, so I'm not against a challenge, still find this idea terrible
    Second, you got it backwards. Those asking for open world pvp are the ones that run away of a challenge and don't want a challenge. As the OP put in an excellent way:

    @Gopaka.7839 said:
    The PvE is too sterile while PvP/WvW is too brutal. Most PvE players are afraid to enter PvP because of points and competition, and failing the team, and for WvW it's just train with the zerg or get trained by the other zergs and you are there for the pure reason to kill or get killed. PvP in the open world would me more like....I'm doing PvE stuff but can do PvP stuff at any moment while at it. I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular. Players like to experience PvE and PvP in the same time, there is a moment of surprise.

    Instead of embracing the challenge and rising up to it, you, and anyone else asking for open world pvp, ask for a reduced challenge PVP because you can't handle the actual one. Not to mention his suggestion of attacking afk players. So challenging.
    Third, you are saying it doesn't affect them, I disagree. As I said earlier, and nobody bothered to address yet, this game is built around events. Events require players to succeed. That doesn't combine very well with open world PVP, or even dueling. If those features are as "popular" as some claim it to be, it will detract from the map population that is doing said events. That WILL affect everyone, regardless if there is an opt-in feature or not.
    Fourth, war mode in WoW doesn't work as a simple opt-in feature. All those asking for a WoW "war mode" version should read how war mode works in WoW because the misinformation is real.

    All those who queue up for War Mode will be on one server shard, and those who do not will be on another.

    There is ZERO interaction between those that have war mode on and those that have it off. So it's not exactly the open world PVP you are asking for is it? You can only switch it on in a city, so when you exit you will be teleported to a shard with only "war mode" players.

    Which sounds an awful lot like wvw....

    Yes. I don't understand why "they" want to spread their numbers on all maps, instead of focusing on the wvw maps. But it's the only way for this to work (separate maps) IF it is even considered.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 29, 2019

    @VAHNeunzehnsechundsiebzig.3618 said:

    @sephiroth.4217 said:

    roam/havoc groups are integral. But gankers waiting in front of spawn to 3:1 everyone coming out are not INTEGRAL. They are TOXIC. They are killing the mode.

    Use the Waypoint or the other 2 exits?
    mount up and literally run past them?

    and now you just gave the no. 1 reason why warclaw was a much needed and valid addition to wvw.

    I dont understand why avoiding combat in a combat area would be a needed addition but ok, this is why I feel like WvW has gone in too the gutter as its an area designated for combatants to battle it out but instead its slowly being turned into another PvE map due to players with your mentality. I would love to see more chances to use this beautiful combat system in game somewhere, not less and if not in WvW then PvE would also be sufficient.

    I would prefer WvW to be fixed (alliances, dismount skill) but in the mean time until that happens, im in full support of using this intricate combat design any chance or location offered in PvE.

    Sparkles and rainbows.

  • Abdel Muhti.6431Abdel Muhti.6431 Member ✭✭
    edited February 12, 2020

    The open world pvp should be connected to the bad-word-filter. If someone freaks out and calling you bad words he should be marked as a PK and attackable by everyone.

  • Tsakhi.8124Tsakhi.8124 Member ✭✭✭

    @kratan.4619 said:
    If open world pvp is put in, optional or not, I will immediately un-install and never look back. The only people who think this is fun are the ones who want to grief others, there is literally no other reason. They are not good enough to camp others in the PvP arenas or in WvW, but they would be good enough to grief people with their PvP build while they are running around in their PvE farm builds.

    This 100 times over.

    I was in a good mood, now I'm depressed. Thanks.

    There is a reason the old paths are behind us; the only way we can see what's in front of us is to look forward and remember why the old paths were left behind.
    Resident Hug Addict and Fire Extinguisher

  • Ameepa.6793Ameepa.6793 Member ✭✭✭

    @kratan.4619 said:
    If open world pvp is put in, optional or not, I will immediately un-install and never look back. The only people who think this is fun are the ones who want to grief others, there is literally no other reason. They are not good enough to camp others in the PvP arenas or in WvW, but they would be good enough to grief people with their PvP build while they are running around in their PvE farm builds.

    Couldn't have said it better. Agree 100%

  • Nidome.1365Nidome.1365 Member ✭✭✭

    @DeanBB.4268 said:
    Wouldn't failing the meta to activate PvP mode encourage people to camp the event but not participate, just to get to the PvP portion? Seems like a horrible design choice if this is really what is happening.

    If Anet wants to add PvP to a PvE map, then make it an always-on, know what you're getting into area.

    I've been in failed Drakkar metas. There was no "PvP mode" afterwards. Other players were not targetable. A few people stood around a bit miffed and annoyed at the fail, but people just drifted away as normal.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited February 12, 2020

    One thing I would like to see and I think would be healthy for the game is more guild hall-like arenas spread throughout Tyria, for example in major cities, where players could gather and battle each other and newer players could watch.

    There's already a literal combat arena in the Black Citadel, for example.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay | Mains Mariyuuna/Tempest(PvE), Terakura/Spellbreaker & Kitty Koume/Reaper(WvW) | ♀♥♀

  • I'm not PVP guy (But just because I just too afraid my lose would screw others) but I feel like the game lack of proper area for 1v1 duel and I didn't mind if it didn't give any reward at all, only just for fun or kill time or small practice. this area could be inside fractal lobby or the Crown Pavilion.

  • Time to find a new game, then.

  • I wouldn't mind that option :)

  • No thanks. Just look how empty the www maps is the same empty well All pve maps be if They do this

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited February 13, 2020

    I think the idea is good, but it just won't work without some serious incentive behind it. Just "you can have a taste of PvP" isn't enough for a good, stable turn out. So what will (likely) happen is that some PvE players may try to turn it on once or twice - but won't actually meet anybody they can fight (because too few people even think to turn it on and leave it), and will disable it so nobody would attack them out of blue, and will forget about it.

    Winning fights and having this flag enabled should bring some profits, and in some way it can't be abused too much. Like, for example, by turning it on you get 10-20% more gold and other currencies, and better drops - but if you're killed, you lose all these extra bonuses you've gathered for the last hour (still get your regular rewards though).

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited February 13, 2020

    @Neural.1824 said:
    Demands for open world PvP. Usually brought to you by:
    A) People who want a captive audience in major cities as they prove to the world how bad-kitten they are after tricking a newbie into flagging themselves
    B) People who swaggered into WvW to pwn the world and got their kitten handed to them by roamers
    C) People who don't enjoy the game, and want to make sure everyone else is just as miserable as they are.

    Have you got issues with comprehending typed text? Topic starter didn't ask for free PvP, it's about mutually consensual fights in OpenWorld.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    How would this work then in meta events and solo players just blown every cooldown they have on some health sponge, and now they get attacked by some person that doesnt have the guts to click on the pvp icon right now?

  • no ty. Keep PvP the way it is. If anything make PvP better where it already is if needed. The 10 seconds from the failed event is fine and a fun detail considering you’re actually affected by the whispers, but PvP does not belong in PvE maps.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    The way it is added to this event is in no way a real threat to the game. The PvP entering PvE that you folks fear would be waaaay more invasive than this. Move along, no real conflict to see here...

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Super Hayes.6890 said:
    The way it is added to this event is in no way a real threat to the game. The PvP entering PvE that you folks fear would be waaaay more invasive than this. Move along, no real conflict to see here...

    Even though I don't like the addition, because it rewards failing the meta event, non-PvP folks aren't getting all the right information.
    Everything I've seen so far suggests it's only for a few seconds, and if you're downed, your status flips to allied and can't be defeated. That part I worry less about than the vitriol and trolling that's going to happen to Drakkar.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    I would actually step back into ow if this happened. Be so dam awesome.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Nidome.1365 said:

    @DeanBB.4268 said:
    Wouldn't failing the meta to activate PvP mode encourage people to camp the event but not participate, just to get to the PvP portion? Seems like a horrible design choice if this is really what is happening.

    If Anet wants to add PvP to a PvE map, then make it an always-on, know what you're getting into area.

    I've been in failed Drakkar metas. There was no "PvP mode" afterwards. Other players were not targetable. A few people stood around a bit miffed and annoyed at the fail, but people just drifted away as normal.

    There's literally 10 seconds where other players can attack other players, and nothing happens other than dying, you don't lose any items, no broken armor, nothing...people making a big deal out of nothing in my opinion.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @MoriMoriMori.5349 said:

    @Neural.1824 said:
    Demands for open world PvP. Usually brought to you by:
    A) People who want a captive audience in major cities as they prove to the world how bad-kitten they are after tricking a newbie into flagging themselves
    B) People who swaggered into WvW to pwn the world and got their kitten handed to them by roamers
    C) People who don't enjoy the game, and want to make sure everyone else is just as miserable as they are.

    Have you got issues with comprehending typed text? Topic starter didn't ask for free PvP, it's about mutually consensual fights in OpenWorld.

    Mutually consensual, like the (mentioned in point A) "tricking a newbie into flagging themselves" kind of consensual?

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • @Astralporing.1957 said:

    @MoriMoriMori.5349 said:

    @Neural.1824 said:
    Demands for open world PvP. Usually brought to you by:
    A) People who want a captive audience in major cities as they prove to the world how bad-kitten they are after tricking a newbie into flagging themselves
    B) People who swaggered into WvW to pwn the world and got their kitten handed to them by roamers
    C) People who don't enjoy the game, and want to make sure everyone else is just as miserable as they are.

    Have you got issues with comprehending typed text? Topic starter didn't ask for free PvP, it's about mutually consensual fights in OpenWorld.

    Mutually consensual, like the (mentioned in point A) "tricking a newbie into flagging themselves" kind of consensual?

    How exactly do you trick a newbie to enable it (assuming there is a huge dialog window popping up with a warning), and exactly what horrible thing would happen if a some exceptionally gullible newbie would believe everything they told and get killed once (without losing anything really), then disable it back?

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Zaklex.6308 said:

    There's literally 10 seconds where other players can attack other players, and nothing happens other than dying, you don't lose any items, no broken armor, nothing...people making a big deal out of nothing in my opinion.

    Then why even bother to implement something like this in the first place other than to seemingly stroke some players' egos?

    I am a very casual player.
    Very.
    Casual.

  • Vash.2386Vash.2386 Member ✭✭✭

    Just No! I don’t want any pvp in my pve land. Go pvp or wvw if you want to be a ganker.

    No thanks!

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @MoriMoriMori.5349 said:
    How exactly do you trick a newbie to enable it (assuming there is a huge dialog window popping up with a warning), and exactly what horrible thing would happen if a some exceptionally gullible newbie would believe everything they told and get killed once (without losing anything really), then disable it back?

    That would depend on specific mechanics, of course, but it is something that happens very frequently in practically any game with "optional" open world pvp.
    And the "horrible thing" that would happen is that lot of new players simply quit the game at this point. It is also something that is well known, and one of the main reasons why games with open world pvp in any form, optional or not, are far less common now than they once were.
    In short, it generates so much bad PR it is generally not worth it.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.