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When did GW2 turn into a grindfest?


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TBH i enjoyed collecting all the mastery points across the map and trying to lvl up glider and etc stuff. The most enjoyable part was HoT, because it really required some research and thinking and trying and jumping and dying, it felt like a real video game...It makes you think about your next move, what to do and if you finish it, you feel rewarded a lot and you know you have put some job into it to have it.If anything, i think we need more of the content like that.Compare it to FFXIV where the end game content is literally 4 raids, 3 dungeons and nothing else once you finish the story, i dont like anything like that.

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@Jotunhammer.7029 said:In the end I will have to somehow work this out, not that I got any clue to how to be happy about it, and the point of the game is to feel entertained, not feel like spending 3 hrs a day doing what feels like chores. So...

Well, that's just a matter of perception. If the game is a chore to you for getting XP for masteries, I don't see how that's a GW2 issue ... it has pretty much the exact same approach to giving you XP every other MMO that exists. That is to say ... you do something, you get XP as a reward. As you have been told, if you focus more on the XP than on playing the game, that's why you think it's grindy, not because it is.

I mean, you've come across in this thread as unwilling to acknowledge this isn't a game issue. That's actually your first step to 'working this out' for yourself. You've encountered a scenario where you make a generally untrue statement about the game. That's not a very positive step for your recovery.

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@Jotunhammer.7029 said:In the end I will have to somehow work this out, not that I got any clue to how to be happy about it, and the point of the game is to feel entertained, not feel like spending 3 hrs a day doing what feels like chores. So...

In the end, if you were given everything on a silver plate, you would be complaining that there is nothing to do in the game.

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@"Tommo Chocolate.5870" said:I think "grindfest" is an exaggeration, but I remember being similarly frustrated when I first played HoT. It was much worse on release: enemies, events and adventures gave less experience, event chains didn't give experience until the end, waypoints were contested whenever there were events happening near them, and I think each mastery line required a greater amount of experience as well.

I didn't have that problem with PoF though - I think I explored Crystal Oasis fully before I went to Desert Highlands, and in doing so got enough mastery points and experience that I comfortably had Canyon Jumping without any extra effort. If you're struggling with getting enough mastery points, I think the ones I used were Amnoon Bazaar, Old Amnoon, Pot of Soup, and Pahan, as well as the two from completing the story.

@Vayne.8563 said:When this game launched, several stories were above my level and I had to level to get high enough to actually survive in them. Not really sure how this is different. Also grind means doing the same thing over and over again. You can easily get all the masteries you need without ever repeating a single thing.

Obviously I can't speak for the OP, but for me the difference was that in the core game you have a huge number of options for maps to explore in order to level up. Typically there are several maps around your level, plus an ever increasing number of lower level maps - so you can level up mostly by exploring and doing map completion. When you first enter HoT you have one map where you can gain Heart of Maguuma experience, and you can barely explore any of it (and definitely can't complete it) because you don't have any masteries unlocked yet. Of course, you can go through to the later maps if you know where you're going - but that didn't occur to me because I thought they'd (a) be harder (at this point I hadn't cottoned on to the fact that ANet don't seem to make any attempt to implement increasing difficulty) and (b) require even more masteries to get around.

The first zone of HOT is based around our first day in the jungle. There are five command posts each surrounding an areas where one of the airships with survivors went down. Each of those event chains has 9 events in it. If you do all of them, you have more than enough experience to train everything even if you do nothing else. By everything I mean gliding, advance gliding and jumping mushrooms. A lot of people don't understand how DS is laid out and your time int the jungle is learning the zone.

At this point,. where people know the zone, there's very very little reason to complain but even back then, I found the outposts, I did the event chains, I explored and leveled.

I had gliding and jumping mushrooms on the first day and I had updraft use on either the first or the second.

When it came it out was indeed worse because you needed the poison mastery to complete the story but Anet took that out fairly early on. It was also worse because Anet wanted you to spent 400 hero points, every hero point in HoT to get your elite spec unlocked, and again, Anet changed that fairly early. Those two changes were to me, the major changes. Most of the people who were started HOT had access to buffs. Obviously we had food and utility (people using level 80 boosts get a stack of each free), most of the people I know where in guilds that had guild buffs, and everyone should have been getting celebration boosters with log in rewards if you didn't have birthday boosters. I had so many boosters I didn't know what to do with them, so I stacked them. But even without stacking them, especialliy now, I take new and returning players into VB all the time and in a few hours we have everything they need to move to the next zone. The amount of stuff you need is pretty paltry and it's required to teach you the much harder jungle.

What the OP is asking is can't I just skip the game and just run from star to star. The answer is no,. because you learn nothing that way. Or very little anyway. That's not actually the game. That's other games. Running from star to star is pretty much every other MMO on the planet and that's not what Anet wanted for this game.

That's why you didn't level enough from just stories to do the personal story in the first place. Anet knew some form of progression is important in MMOs and this is what they went with. I understood it before going in, not sure why so many people are shocked.

In fact this goes all the way back to Guild Wars 1. To continue your luxon/kurzick story you had to be friends of the luxons/kurzicks and grind out 10,000 rep points for one or the other to continue the story. To get from the core game of Nightfall to the mainland, you had to reach a certain level or a certain sunspear rank, both of which required you to do events in Istan. I just did this with a new player recently which is why I remember it so clearly.

And in Guild Wars 1 at launch, I often had to level to get to the next chapter of the story. Now you have about 3 levels of story and 7 levels of leveling with the changes to the story in the NPE. This is how the game has always been and it's how Guild Wars 1 was too.

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Getting really tired of posts like this. Grind has existed in MMOs since the beginning of time. GW2 actually has very little of it when you compare it to traditional and other MMOs. If you don't want grind, then you'd be bored in 0.2 seconds. Grind is put in to keep players busy for things that are COSMETIC and CONVENIENCE. It's your choice if you want it. STOP COMPLAINING.

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@Jotunhammer.7029 said:

@yusayu.3629 said:What part of that is grinding? You don't really have to level masteries, I think for the story you need gliding 1 or 3, which is achieved by just experiencing HoT, doing the metas and just looking through some of the event chains. It's nice they're trying to get people to try out the events.

None of that I'd consider grinding, you don't have to farm the same group of mobs or the same quest for days or weeks.

Alright so many asks where is the grind.Path of Fire part 4. Sacrifice, you have to get to the crystals. One crystal is beyond a ravine, you have to get raptor long jump in order to get thereand that requires level 3 in raptors. I done all the map, done all points of interest, but still I am lacking 1 1/2 level to get to achievement 3, so unlessthere is something I missed, which is unlikely cause I run around the map about as many times as I can remember it by heart, or there needs to bedone repeatable quests... thats the simple part of that.

If you're having that much difficulty getting the experience for the mastery, go run the Casino Blitz meta a couple of times. Metas tend to give good experience, and in additio, you can consume any casino coins you earn for PoF mastery experience. Good luck!

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@Jotunhammer.7029 said:

That doesn't make sense. If you play the story and through the content, there is ALSO no grind in HoT because you earn the masteries as you play

what can I say, when I started over the game with my necromancer, I was not met with any grind, sure I had xp potions and food etc and leveled quite nicely.but other than that there was no grind to speak of.

What can you say? You can say you acknowledge that the grind for masteries isn't different than when you 'grinded' for levels, which you seem to have zero problem with. If leveling wasn't a grind for you, neither is getting masteries; it's the same approach for getting the XP; you simply play the game and you get the XP you need. IF anything, the limiting factor here isn't the 'grind' for the XP, it's getting the MP's.

Like I said ... if the 'grind' in GW2 is too much for you to handle, you got FPS games because you aren't going to find many MMO's where the level of tolerance you are showing for grinding would be acceptable to you.
  1. I never, NEVER did the same quest over and over again as levelling, not even one time. So the point of the whole thing is I do not want to get caught in hamsterwheel doing same quests over and over again into mindnumbing boredom. When I levelled it was natural, it was not doing the same thing over and over again. I maybe did the repeatable quests once per quest, ONCE, not over and over again....

I don't get your reply. If you don't want to repeat quests to get masteries, you don't have to. Again, this is just a demonstration of your lack of tolerance. You're not willing to repeat anything in an MMO more than once? Doesn't sound like it's the kind of game you should be playing.

There are MMO that does not require to do same quest over and over again, then again they been around for a long time. LotRO is one of them but buying all the expansions would be supremely costly. hehAre you sure about that? For some reason in my memory there are weeks and months of doing the same faction dailies day in and day out on my minstrel to get her raid ready, and then repeating the same process on my warden (after leveling her through all the same quests to even get there) when I decided to raid on her, too.
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@Vayne.8563 said:

@"Tommo Chocolate.5870" said:I think "grindfest" is an exaggeration, but I remember being similarly frustrated when I first played HoT. It was much worse on release: enemies, events and adventures gave less experience, event chains didn't give experience until the end, waypoints were contested whenever there were events happening near them, and I think each mastery line required a greater amount of experience as well.

I didn't have that problem with PoF though - I think I explored Crystal Oasis fully before I went to Desert Highlands, and in doing so got enough mastery points and experience that I comfortably had Canyon Jumping without any extra effort. If you're struggling with getting enough mastery points, I think the ones I used were
,
,
, and
, as well as the two from completing the story.

@Vayne.8563 said:When this game launched, several stories were above my level and I had to level to get high enough to actually survive in them. Not really sure how this is different. Also grind means doing the same thing over and over again. You can easily get all the masteries you need without ever repeating a single thing.

Obviously I can't speak for the OP, but for me the difference was that in the core game you have a huge number of options for maps to explore in order to level up. Typically there are several maps around your level, plus an ever increasing number of lower level maps - so you can level up mostly by exploring and doing map completion. When you first enter HoT you have one map where you can gain Heart of Maguuma experience, and you can barely explore any of it (and definitely can't complete it) because you don't have any masteries unlocked yet. Of course, you can go through to the later maps if you know where you're going - but that didn't occur to me because I thought they'd (a) be harder (at this point I hadn't cottoned on to the fact that ANet don't seem to make any attempt to implement increasing difficulty) and (b) require even more masteries to get around.

The first zone of HOT is based around our first day in the jungle. There are five command posts each surrounding an areas where one of the airships with survivors went down. Each of those event chains has 9 events in it. If you do all of them, you have more than enough experience to train everything even if you do nothing else. By everything I mean gliding, advance gliding and jumping mushrooms. A lot of people don't understand how DS is laid out and your time int the jungle is learning the zone.

Perhaps this is getting a bit off-topic now, but here's something that I didn't mention before: when HoT came out, I was bad at this game! I'd "completed" the core game (i.e. finished the personal story, map completion, and Season 2) and none of that had required me to be any good at it, so I'd just never learnt. Not only was there a lot I didn't know, I wasn't even aware that I didn't know those things. So when I got to Verdant Brink I just hit a brick wall. I was aware of the outpost events - they're pretty well signposted - but I couldn't complete them, so couldn't get the experience that way. I tried to explore the map and do smaller events, which had worked in Core Tyria, but didn't seem to yield much experience, even with boosters - in part because I kept getting killed, or stunlocked by enemies whose CC ignores stability.

I don't know how much this relates to the OP's experience, because it sounds like they're managing to complete events (unlike me back in 2015) but not getting enough experience from them, and repeating the same ones over and over - but they're in a similar situation in that they feel like there's only one thing they can do to level up, and that one thing isn't progressing them as fast as they expected.

At this point,. where people know the zone, there's very very little reason to complain but even back then, I found the outposts, I did the event chains, I explored and leveled.

I had gliding and jumping mushrooms on the first day and I had updraft use on either the first or the second.

When it came it out was indeed worse because you needed the poison mastery to complete the story but Anet took that out fairly early on. It was also worse because Anet wanted you to spent 400 hero points, every hero point in HoT to get your elite spec unlocked, and again, Anet changed that fairly early. Those two changes were to me, the major changes. Most of the people who were started HOT had access to buffs. Obviously we had food and utility (people using level 80 boosts get a stack of each free), most of the people I know where in guilds that had guild buffs, and everyone should have been getting celebration boosters with log in rewards if you didn't have birthday boosters. I had so many boosters I didn't know what to do with them, so I stacked them. But even without stacking them, especialliy now, I take new and returning players into VB all the time and in a few hours we have everything they need to move to the next zone. The amount of stuff you need is pretty paltry and it's required to teach you the much harder jungle.

Yes, those changes really helped me - after that I came back to the game and made much more progress with HoT.

By "the much harder jungle" do you mean the later Heart of Maguuma maps? The later story instances? If so, I don't agree with you - I think the story instances are much easier than the open world maps in HoT, and I found, and still find, Verdant Brink to be the hardest map in the game. I understand narratively why it's the first one in HoT, but from a gameplay point of view it doesn't seem like a good choice to me.

What the OP is asking is can't I just skip the game and just run from star to star. The answer is no,. because you learn nothing that way. Or very little anyway. That's not actually the game. That's other games. Running from star to star is pretty much every other MMO on the planet and that's not what Anet wanted for this game.

That's why you didn't level enough from just stories to do the personal story in the first place. Anet knew some form of progression is important in MMOs and this is what they went with. I understood it before going in, not sure why so many people are shocked.

I'm not shocked, and I agree with you that not just running from star to star is a good thing - I don't think I've ever played an RPG in which the obvious story progression points weren't interspersed with other content of some kind. I was just trying to explain why - for me - mastery training in HoT felt different, and more restricted, than levelling up in the core game, because you and several other people in the thread don't see the difference.

In fact this goes all the way back to Guild Wars 1. To continue your luxon/kurzick story you had to be friends of the luxons/kurzicks and grind out 10,000 rep points for one or the other to continue the story. To get from the core game of Nightfall to the mainland, you had to reach a certain level or a certain sunspear rank, both of which required you to do events in Istan. I just did this with a new player recently which is why I remember it so clearly.

And in Guild Wars 1 at launch, I often had to level to get to the next chapter of the story. Now you have about 3 levels of story and 7 levels of leveling with the changes to the story in the NPE. This is how the game has always been and it's how Guild Wars 1 was too.

How is what happened in GW1 relevant here?

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@Tommo Chocolate.5870 said:

@Tommo Chocolate.5870 said:I think "grindfest" is an exaggeration, but I remember being similarly frustrated when I first played HoT. It was much worse on release: enemies, events and adventures gave less experience, event chains didn't give experience until the end, waypoints were contested whenever there were events happening near them, and I think each mastery line required a greater amount of experience as well.

I didn't have that problem with PoF though - I think I explored Crystal Oasis fully before I went to Desert Highlands, and in doing so got enough mastery points and experience that I comfortably had Canyon Jumping without any extra effort. If you're struggling with getting enough mastery points, I think the ones I used were
,
,
, and
, as well as the two from completing the story.

@Vayne.8563 said:When this game launched, several stories were above my level and I had to level to get high enough to actually survive in them. Not really sure how this is different. Also grind means doing the same thing over and over again. You can easily get all the masteries you need without ever repeating a single thing.

Obviously I can't speak for the OP, but for me the difference was that in the core game you have a huge number of options for maps to explore in order to level up. Typically there are several maps around your level, plus an ever increasing number of lower level maps - so you can level up mostly by exploring and doing map completion. When you first enter HoT you have one map where you can gain Heart of Maguuma experience, and you can barely explore any of it (and definitely can't complete it) because you don't have any masteries unlocked yet. Of course, you can go through to the later maps if you know where you're going - but that didn't occur to me because I thought they'd (a) be harder (at this point I hadn't cottoned on to the fact that ANet don't seem to make any attempt to implement increasing difficulty) and (b) require even more masteries to get around.

The first zone of HOT is based around our first day in the jungle. There are five command posts each surrounding an areas where one of the airships with survivors went down. Each of those event chains has 9 events in it. If you do all of them, you have more than enough experience to train everything even if you do nothing else. By everything I mean gliding, advance gliding and jumping mushrooms. A lot of people don't understand how DS is laid out and your time int the jungle is learning the zone.

Perhaps this is getting a bit off-topic now, but here's something that I didn't mention before: when HoT came out, I was bad at this game! I'd "completed" the core game (i.e. finished the personal story, map completion, and Season 2) and none of that had required me to be any good at it, so I'd just never learnt. Not only was there a lot I didn't know, I wasn't even aware that I didn't know those things. So when I got to Verdant Brink I just hit a brick wall. I was aware of the outpost events - they're pretty well signposted - but I couldn't complete them, so couldn't get the experience that way. I tried to explore the map and do smaller events, which had worked in Core Tyria, but didn't seem to yield much experience, even with boosters - in part because I kept getting killed, or stunlocked by enemies whose CC ignores stability.

I don't know how much this relates to the OP's experience, because it sounds like they're managing to complete events (unlike me back in 2015) but not getting enough experience from them, and repeating the same ones over and over - but they're in a similar situation in that they feel like there's only one thing they can do to level up, and that one thing isn't progressing them as fast as they expected.

At this point,. where people know the zone, there's very very little reason to complain but even back then, I found the outposts, I did the event chains, I explored and leveled.

I had gliding and jumping mushrooms on the first day and I had updraft use on either the first or the second.

When it came it out was indeed worse because you needed the poison mastery to complete the story but Anet took that out fairly early on. It was also worse because Anet wanted you to spent 400 hero points, every hero point in HoT to get your elite spec unlocked, and again, Anet changed that fairly early. Those two changes were to me, the major changes. Most of the people who were started HOT had access to buffs. Obviously we had food and utility (people using level 80 boosts get a stack of each free), most of the people I know where in guilds that had guild buffs, and everyone should have been getting celebration boosters with log in rewards if you didn't have birthday boosters. I had so many boosters I didn't know what to do with them, so I stacked them. But even without stacking them, especialliy now, I take new and returning players into VB all the time and in a few hours we have everything they need to move to the next zone. The amount of stuff you need is pretty paltry and it's required to teach you the much harder jungle.

Yes, those changes really helped me - after that I came back to the game and made much more progress with HoT.

By "the much harder jungle" do you mean the later Heart of Maguuma maps? The later story instances? If so, I don't agree with you - I think the story instances are much easier than the open world maps in HoT, and I found, and still find, Verdant Brink to be the hardest map in the game. I understand narratively why it's the first one in HoT, but from a gameplay point of view it doesn't seem like a good choice to me.

What the OP is asking is can't I just skip the game and just run from star to star. The answer is no,. because you learn nothing that way. Or very little anyway. That's not actually the game. That's other games. Running from star to star is pretty much every other MMO on the planet and that's not what Anet wanted for this game.

That's why you didn't level enough from just stories to do the personal story in the first place. Anet knew some form of progression is important in MMOs and this is what they went with. I understood it before going in, not sure why so many people are shocked.

I'm not shocked, and I agree with you that not just running from star to star is a good thing - I don't think I've ever played an RPG in which the obvious story progression points weren't interspersed with other content of some kind. I was just trying to explain why - for me - mastery training in HoT felt different, and more restricted, than levelling up in the core game, because you and several other people in the thread don't see the difference.

In fact this goes all the way back to Guild Wars 1. To continue your luxon/kurzick story you had to be friends of the luxons/kurzicks and grind out 10,000 rep points for one or the other to continue the story. To get from the core game of Nightfall to the mainland, you had to reach a certain level or a certain sunspear rank, both of which required you to do events in Istan. I just did this with a new player recently which is why I remember it so clearly.

And in Guild Wars 1 at launch, I often had to level to get to the next chapter of the story. Now you have about 3 levels of story and 7 levels of leveling with the changes to the story in the NPE. This is how the game has always been and it's how Guild Wars 1 was too.

How is what happened in GW1 relevant here?

Tangled Depths is generally considered the hardest HoT map.

Why is GW1 relevant. We have a person talking about grind and how they have to wait to get to the next story. Showing that this existed early in this game is technically enough of an answer, but we also have a number of people who claim that this game took nothing from Guild Wars 1 so I threw that in as well, It's pretty much an aside, but it illustrates this has pretty much always been Anet's MMO all along. Some people may not have noticed that, so I thought I'd point it out.

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@"Hashberry.4510" said:Getting the raptor mastery is mind numbingly simple for most of us. I think you have a lot of 'grind' to look forward to.

That spread of "Raptor 3 and Springer" wall was about the only one I really felt in PoF. Got kitten-blocked on skimmer for a short while. Everything else I progressed smoothly through. In HoT, the "you can't go anywhere" wall was much faster to run into.

But then there's material/reward track grinds all over the place. Woo. And "wait two hours for this event and pray you get into a meta map" garbage.

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I would advise you to look in lfg in the zones for an HP train. Most of those will get you the mastery points and wps too. Plus the experience you get for the mastery bar is pretty fast. Everytime i hit 80 the first thing i do is hit up a HP train to gain my elite specs, it takes about an hour and a half to two hours to get them all with a good train. There will be a bonus mastery experience event next week, you can earn double mastery at that time.

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@Rasimir.6239 said:

That doesn't make sense. If you play the story and through the content, there is ALSO no grind in HoT because you earn the masteries as you play

what can I say, when I started over the game with my necromancer, I was not met with any grind, sure I had xp potions and food etc and leveled quite nicely.but other than that there was no grind to speak of.

What can you say? You can say you acknowledge that the grind for masteries isn't different than when you 'grinded' for levels, which you seem to have zero problem with. If leveling wasn't a grind for you, neither is getting masteries; it's the same approach for getting the XP; you simply play the game and you get the XP you need. IF anything, the limiting factor here isn't the 'grind' for the XP, it's getting the MP's.

Like I said ... if the 'grind' in GW2 is too much for you to handle, you got FPS games because you aren't going to find many MMO's where the level of tolerance you are showing for grinding would be acceptable to you.
  1. I never, NEVER did the same quest over and over again as levelling, not even one time. So the point of the whole thing is I do not want to get caught in hamsterwheel doing same quests over and over again into mindnumbing boredom. When I levelled it was natural, it was not doing the same thing over and over again. I maybe did the repeatable quests once per quest, ONCE, not over and over again....

I don't get your reply. If you don't want to repeat quests to get masteries, you don't have to. Again, this is just a demonstration of your lack of tolerance. You're not willing to repeat anything in an MMO more than once? Doesn't sound like it's the kind of game you should be playing.

There are MMO that does not require to do same quest over and over again, then again they been around for a long time. LotRO is one of them but buying all the expansions would be supremely costly. hehAre you sure about that? For some reason in my memory there are weeks and months of doing the same faction dailies day in and day out on my minstrel to get her raid ready, and then repeating the same process on my warden (after leveling her through all the same quests to even get there) when I decided to raid on her, too.

I played through weeks and weeks on my rune character before ever having to do same quest over again, but then again I bought expansion after expansion after each other and received xp stuff between so I guess that is what makes the difference.

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@Zuldari.3940 said:I would advise you to look in lfg in the zones for an HP train. Most of those will get you the mastery points and wps too. Plus the experience you get for the mastery bar is pretty fast. Everytime i hit 80 the first thing i do is hit up a HP train to gain my elite specs, it takes about an hour and a half to two hours to get them all with a good train. There will be a bonus mastery experience event next week, you can earn double mastery at that time.

That kind of defeats the purpose of why I chose GW2, if I wanted to go through LFG for groups, etc and go about that way of gaming, id stick to WoW cause it would be mechanically the same , group for mythics or group for hp trains...basically your at the whim of groups...you can not progress on your own without having to rely on others. I am more comfortable doing my own what I can rather than having to rely on others, and I definately do not like being forced to group with others, if anything I would want it to be my choise, which it seems it is not....

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The Hot maps are somewhat more group oriented, and intentionally like that. You should have unlocked the first level of gliding basically right after the introductory story instance. There are so many mastery points around vb that it should not be an issue to have enough points which means it is simply an issue of getting experience. You get experience the same way you get experience throughout the rest of the game and you seem to have no issue there, so not sure why it is an issue now.

As for POF, there was somewhat of a slow area around raptor 3/springer but even that was not that bad since part of the issue was learning where everything is in giant maps. There are enough mp to get the springer (I don't think I had raptor 3 when I got the springer). And I did not repeat any content except that stupid chef one since I kept failing it.

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@Jotunhammer.7029 said:

@Zuldari.3940 said:I would advise you to look in lfg in the zones for an HP train. Most of those will get you the mastery points and wps too. Plus the experience you get for the mastery bar is pretty fast. Everytime i hit 80 the first thing i do is hit up a HP train to gain my elite specs, it takes about an hour and a half to two hours to get them all with a good train. There will be a bonus mastery experience event next week, you can earn double mastery at that time.

That kind of defeats the purpose of why I chose GW2, if I wanted to go through LFG for groups, etc and go about that way of gaming, id stick to WoW cause it would be mechanically the same , group for mythics or group for hp trains...basically your at the whim of groups...you can not progress on your own without having to rely on others. I am more comfortable doing my own what I can rather than having to rely on others, and I definately do not like being forced to group with others, if anything I would want it to be my choise, which it seems it is not....

You... you do realise this is an MMO, right?

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@Jotunhammer.7029 said:

@Zuldari.3940 said:I would advise you to look in lfg in the zones for an HP train. Most of those will get you the mastery points and wps too. Plus the experience you get for the mastery bar is pretty fast. Everytime i hit 80 the first thing i do is hit up a HP train to gain my elite specs, it takes about an hour and a half to two hours to get them all with a good train. There will be a bonus mastery experience event next week, you can earn double mastery at that time.

That kind of defeats the purpose of why I chose GW2, if I wanted to go through LFG for groups, etc and go about that way of gaming, id stick to WoW cause it would be mechanically the same , group for mythics or group for hp trains...basically your at the whim of groups...you can not progress on your own without having to rely on others. I am more comfortable doing my own what I can rather than having to rely on others, and I definately do not like being forced to group with others, if anything I would want it to be my choise, which it seems it is not....

Okay so this is actually not true. You don't have to look for groups to make progress. I don't. But I know the game, I know my class and I know my enemies. If you're just looking to make progress in HoT and you're on a US server, I'd be happy to help you out and show you how. There are a couple of HPs you can't get solo but there are other ways to get them, particularly if you level in WvW and have that currency. If you don't do that, you may have to call out some stuff in map chat. But you can definitely get enough HPs in HoT to unlock your hero spec without grouping, because I do it all the time. It does help to know/learn the zones to do that but I never run with an HP train and I've unlocked elite specs in HOT on an awful lot of characters.

Also there's a huge differnce between raid groups in WoW and giant hero train groups in which you don't need to interact at all, just follow a herd of people. But as I said, you don't need this. I believe you're making HoT harder in your head than it actually is. There is a learning curve, but it's not undoable.3

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@Obtena.7952 said:never? I mean, what are you grinding that you need?

You see, Anet never said there would be no grind because obviously that's dumb; there needs something you can grind to keep you interested in the game. Anet was specifically talking about needing to grind to get access to content, either with gear grinds or unlocking content. So far, they have delivered.

So let's be honest. The game never became a grind ... you're just finding things you want that require it. If you're going to define 'gilder masteries' as grinding, I guess you should stick with FPS games or something, because that's a pretty tame 'grind' that you can achieve simply by playing the game. I guess if you're not willing to play the game, then I can see where you apply that label to it.

By your logic,you actually don't need nothing in this game.Everyone can run around naked,without items and gear,and do nothing besides trolling in main zones.

If you want to experience full game,you MUST grind,which is the whole point of playing games.You can't just sit in starter zone,and run around like moron.You want to do high fractals?You need to grind gold for crafting professions,then you need to farm gold for ascended items,then you need to farm gold for agony infusions...And that's just fractals.

You want to do HoT meta events?You need masteries.You want to do PoF maps?You need mounts.You want mounts?You need masteries.You want masteries?You need to farm.

In GW2 community people judge you based on how many legendary items you have,and how many 'cool' skins you have.That's why people are getting legendary items,to be noticed,because legendary items do nothing,well besides looking ugly AF...

You can be piece of shit player and have 10 legendary items,people still gonna follow you around and kiss your ass.

You can be the best person one can be,and don't have any skins or legendary items,people won't even pay attention to you.

So,if you want to be accepted,you better be ready to spend countless hours doing events which are designed to give you lowest amount of loot possible,just to make you open your wallet and toss $ at TP gems.

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@Ghetx.1752 said:

@Obtena.7952 said:never? I mean, what are you grinding that you need?

You see, Anet never said there would be no grind because obviously that's dumb; there needs something you can grind to keep you interested in the game. Anet was specifically talking about needing to grind to get access to content, either with gear grinds or unlocking content. So far, they have delivered.

So let's be honest. The game never became a grind ... you're just finding things you want that require it. If you're going to define 'gilder masteries' as grinding, I guess you should stick with FPS games or something, because that's a pretty tame 'grind' that you can achieve simply by playing the game. I guess if you're not willing to play the game, then I can see where you apply that label to it.

By your logic,you actually don't need nothing in this game.Everyone can run around naked,without items and gear,and do nothing besides trolling in main zones.

If you want to experience full game,you MUST grind,which is the whole point of playing games.You can't just sit in starter zone,and run around like moron.You want to do high fractals?You need to grind gold for crafting professions,then you need to farm gold for ascended items,then you need to farm gold for agony infusions...And that's just fractals.

You want to do HoT meta events?You need masteries.You want to do PoF maps?You need mounts.You want mounts?You need masteries.You want masteries?You need to farm.

In GW2 community people judge you based on how many legendary items you have,and how many 'cool' skins you have.That's why people are getting legendary items,to be noticed,because legendary items do nothing,well besides looking ugly AF...

You can be piece of kitten player and have 10 legendary items,people still gonna follow you around and kiss your kitten.

You can be the best person one can be,and don't have any skins or legendary items,people won't even pay attention to you.

So,if you want to be accepted,you better be ready to spend countless hours doing events which are designed to give you lowest amount of loot possible,just to make you open your wallet and toss $ at TP gems.

Every part of this post is wrong, and if this is how you feel... that's genuinely sad. Hit me up in-game one of these days, and you can play with me. I'll be your friend... as long as you're not a kitten.

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@Ghetx.1752 said:

@Obtena.7952 said:never? I mean, what are you grinding that you need?

You see, Anet never said there would be no grind because obviously that's dumb; there needs something you can grind to keep you interested in the game. Anet was specifically talking about needing to grind to get access to content, either with gear grinds or unlocking content. So far, they have delivered.

So let's be honest. The game never became a grind ... you're just finding things you want that require it. If you're going to define 'gilder masteries' as grinding, I guess you should stick with FPS games or something, because that's a pretty tame 'grind' that you can achieve simply by playing the game. I guess if you're not willing to play the game, then I can see where you apply that label to it.

By your logic,you actually don't need nothing in this game.Everyone can run around naked,without items and gear,and do nothing besides trolling in main zones.

If you want to experience full game,you MUST grind,which is the whole point of playing games.You can't just sit in starter zone,and run around like moron.You want to do high fractals?You need to grind gold for crafting professions,then you need to farm gold for ascended items,then you need to farm gold for agony infusions...And that's just fractals.

You want to do HoT meta events?You need masteries.You want to do PoF maps?You need mounts.You want mounts?You need masteries.You want masteries?You need to farm.

In GW2 community people judge you based on how many legendary items you have,and how many 'cool' skins you have.That's why people are getting legendary items,to be noticed,because legendary items do nothing,well besides looking ugly AF...

You can be piece of kitten player and have 10 legendary items,people still gonna follow you around and kiss your kitten.

You can be the best person one can be,and don't have any skins or legendary items,people won't even pay attention to you.

So,if you want to be accepted,you better be ready to spend countless hours doing events which are designed to give you lowest amount of loot possible,just to make you open your wallet and toss $ at TP gems.

Needing stuff has NOTHING to do with grind, so no, it's not 'by my logic' that you don't need anything. it's by my logic you don't need to grind to get things you defined as needed. I have never GRINDED for any of the things you mentioned. This game is what I would call 'well paced'. In otherwords, if you play the game, you aren't 'short' for anything that requires unlocks ... like masteries or gold to buy whatever you NEED.

I mean, I can do raid in exotic gear and if you don't have the gold to buy that by the time you are ready for raids ... that's just a matter of how you prioritized your spending. I NEVER bought infusions for fractals ... because if you do the fractals in the order they are presented to you, you naturally get the infusions. Even if you DON'T do that path to get infusions and buy them ... it's still from gold that you naturally get from just playing the game. Hell, I got guild mates with so many infusions, they literally GIVE them to people to get them to come along and play with us.

Ascended gear for fractals? Anet makes it easy for you on trinkets a good start. I mean, aside from the highest level fractals, you don't need much of anything you can't get by just playing the game anyways. You're just being sensational because Anet hasn't just dumped a full set of Ascended into your inventory when you hit level 80.

You are right ... you can completely suck and have an inventory full of legendaries ... but that has nothing to do with anything we are discussing here anyways.

Sure, if you want full Ascended, you will have to do extra for it ... but we aren't talking about grinding to get things you want, we are talking about playing the game to get things you NEED to play it. I have certainly never been in a situation where I was blocked because I NEEDED a full Ascended setup except for the high level fractal situation.

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Progression is a lot faster in PoF than HoT.

HoT demanded a little to much I agree, was a bit to slow to progress but it wasn't even all that bad, and A-net learned well form that. But you only reallllly need to suffer through glider, not much else is required.

In most cases it's just asking you to fill the bar. 2012 if you were under leveled you had to level to do a story mission, I think of it as the equivalent. Wasn't so bad then, not so bad now.

If you want to complain about anything in terms of "grinding" maybe ascended is a slightly more legitimate argument.

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@Rasimir.6239 said:

That doesn't make sense. If you play the story and through the content, there is ALSO no grind in HoT because you earn the masteries as you play

what can I say, when I started over the game with my necromancer, I was not met with any grind, sure I had xp potions and food etc and leveled quite nicely.but other than that there was no grind to speak of.

What can you say? You can say you acknowledge that the grind for masteries isn't different than when you 'grinded' for levels, which you seem to have zero problem with. If leveling wasn't a grind for you, neither is getting masteries; it's the same approach for getting the XP; you simply play the game and you get the XP you need. IF anything, the limiting factor here isn't the 'grind' for the XP, it's getting the MP's.

Like I said ... if the 'grind' in GW2 is too much for you to handle, you got FPS games because you aren't going to find many MMO's where the level of tolerance you are showing for grinding would be acceptable to you.
  1. I never, NEVER did the same quest over and over again as levelling, not even one time. So the point of the whole thing is I do not want to get caught in hamsterwheel doing same quests over and over again into mindnumbing boredom. When I levelled it was natural, it was not doing the same thing over and over again. I maybe did the repeatable quests once per quest, ONCE, not over and over again....

I don't get your reply. If you don't want to repeat quests to get masteries, you don't have to. Again, this is just a demonstration of your lack of tolerance. You're not willing to repeat anything in an MMO more than once? Doesn't sound like it's the kind of game you should be playing.

There are MMO that does not require to do same quest over and over again, then again they been around for a long time. LotRO is one of them but buying all the expansions would be supremely costly. hehAre you sure about that? For some reason in my memory there are weeks and months of doing the same faction dailies day in and day out on my minstrel to get her raid ready, and then repeating the same process on my warden (after leveling her through all the same quests to even get there) when I decided to raid on her, too.

OMG, LOTRO really was a grind. Especially if you wanted to raid and needed the top tier items. It's what finally made me quit (around Gondor).

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