Antycypator.9874 Posted August 30, 2019 Share Posted August 30, 2019 I know every skill can be useful, but I'm asking for your opinion about skills that you never use for some reason.Inflitrator's Signet — 1 initiative per few seconds is nothing for me. Shadowstep isn't worth it.Caltrops — no use for power play.Venoms — chill for 1s (4x), immobilize for 1s (x2), 1 stack of vulnerability (x4) — feels like nothing.Thieves Guild — long CD, short duration.Best skills:Roll for initiative — Stun break, evade, remove movement-impairing conditions, restore some initiative.Shadowstep — super mobility.Shadow Flare — good for cleave trash mobs.Fist Flurry — burst damage and CC.Bandit Defense — short CD, stun break, block and CC skill if you block an attack. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted August 30, 2019 Share Posted August 30, 2019 Useless:Skelk Venom - trash healing skill, tried it, dumped itSpider Venom - obsolete, superseded by Impairing Daggers and 1k Needle PrepInfiltrator's Signet - never usedBest:WithdrawRoIImpairing daggers (condi build)Binding ShadowMercyShadow Meld Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted August 30, 2019 Share Posted August 30, 2019 Most Useless:Autoattack.Most Useful:Your skills. Link to comment Share on other sites More sharing options...
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