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You engi players have lost your way


ellesee.8297

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Ya'll kill me with all this praise for holosmith as good as nades been to you. Back when you was core engi where was holosmith? You don't abandon ya folks that's been down from day one. You got a little xpac now so you too good for shrapnel nades? You gotta drop at least 12 hip shots chaith style for holosmith, but nades used to be 1500 range AND you get carpel tunnel from kit swapping. A lot of ya'll forgot where you came from and it's sad... Not me though. Nade kit until the day I die.

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@ellesee.8297 said:Ya'll kill me with all this praise for holosmith as good as nades been to you. Back when you was core engi where was holosmith? You don't abandon ya folks that's been down from day one. You got a little xpac now so you too good for shrapnel nades? You gotta drop at least 12 hip shots chaith style for holosmith, but nades used to be 1500 range AND you get carpel tunnel from kit swapping. A lot of ya'll forgot where you came from and it's sad... Not me though. Nade kit until the day I die.

It's because those weren't Engineers before PoF.

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@"Vagrant.7206" said:

"Thinking"

(Yes, I know it's from WvW)

I'd love to see some video of people actually trying core engi against the current meta. That'll be fun.

Here's an old montage of Core engineer I made, that is after PoF. Power and Condition included.

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@MrForz.1953 said:

@Shao.7236 said:Here's an old montage of Core engineer I made, that is after PoF. Power and Condition included.

I'm not sure where you got the idea that I said that non Holosmith engineers stopped existing after the expansion.

Didn't quote the right person, nor have I made sure being so tired and using mobile. Just, ignore the last post. I edited it.

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@Shao.7236 said:

@Shao.7236 said:Here's an old montage of Core engineer I made, that is after PoF. Power and Condition included.

I'm not sure where you got the idea that I said that non Holosmith engineers stopped existing after the expansion.

Didn't quote the right person, nor have I made sure being so tired and using mobile. Just, ignore the last post. I edited it.

Oh, well. To erase all that as well.

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I use Condi holo, because I consider it an addition to my existing core engi condi build. My build doesn't center around Holo, it centers around pistols and grenades. I however wont throw some solid burns and bleeds out if it's offered on a platter. Core engineer sorely lacks in damage all around due to skill obsolescence. Make turrets viable, properly differentiate Grenade Kit from Bomb Kit and we'll talk

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@Fueki.4753 said:

@Naxos.2503 said:properly differentiate Grenade Kit from Bomb Kit and we'll talk

One is placing bombs at your feet, the other one is a ground-targetting ranged grenade kit.One is a melee kit, the other one is ranged.I feel they are sufficiently differentiated.

You misunderstand, but then again I wasn't explicit. I mean both Bombs and Grenade currently benefit condi more than they benefit Power. I want one to fit Condi, and one to benefit Power, to properly differentiate build and give everyone the same playing field.

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@Naxos.2503 said:You misunderstand, but then again I wasn't explicit. I mean both Bombs and Grenade currently benefit condi more than they benefit Power. I want one to fit Condi, and one to benefit Power, to properly differentiate build and give everyone the same playing field.

I'd rather have them both focus on power damage and CC.For conditions we could have Flamethrower for melee and Elixir Gun for range.

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@Vagrant.7206 said:

@"Shao.7236" said:Core Engineer is still pretty solid, people don't like having to think though.

"Thinking"

(Yes, I know it's from WvW)

I'd love to see some video of people actually trying core engi against the current meta. That'll be fun.

Well a guy did Core Engie for a bit and had quite a bit of success. Here's a video:

https://www.twitch.tv/videos/456057113

His build is not the usual though. And he gives the Prot engie a run for his money at the end.

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@Dirame.8521 said:

@"Shao.7236" said:Core Engineer is still pretty solid, people don't like having to think though.

"Thinking"

(Yes, I know it's from WvW)

I'd love to see some video of people actually trying core engi against the current meta. That'll be fun.

Well a guy did Core Engie for a bit and had quite a bit of success. Here's a video:

His build is not the usual though. And he gives the Prot engie a run for his money at the end.

Watched it. Weird build tbh, guess he was relying on blinds to survive. Seemed decent as a side noder, but his opponents weren't too bright either.

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@Vagrant.7206 said:

@"Shao.7236" said:Core Engineer is still pretty solid, people don't like having to think though.

"Thinking"

(Yes, I know it's from WvW)

I'd love to see some video of people actually trying core engi against the current meta. That'll be fun.

Well a guy did Core Engie for a bit and had quite a bit of success. Here's a video:

His build is not the usual though. And he gives the Prot engie a run for his money at the end.

Watched it. Weird build tbh, guess he was relying on blinds to survive. Seemed decent as a side noder, but his opponents weren't too bright either.

This is his build from the twitch page; https://metabattle.com/wiki/Build:Engineer_-_Comeback_King_Engie_Core_Spec

He seemed to know how to fight his opponents. Most people get angry and run away from spamtastic staff thieves.

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@"Vagrant.7206" said:I'd love to see some video of people actually trying core engi against the current meta. That'll be fun.Ha, since they announced the "balance" changes I've been trying a core engie build to replace my scrapper (tools/firearms/scrapper -> tools/firearms/alchemy, replacing 4 gyros with 4 elixirs). Works perfectly fine. Weaker in some areas (condi clear with purge for example), stronger in others (much more boons). Some things can be considered "equal exchange" - loosing the dome, but getting tons of protection, for example. Before the traitline changes I wouldnt have argued against the scrapper, but after... I would consider it about as good. Well, at least for condi lol.

The "worst" thing is the mediocre elites on core. Supply drop has way too long cd for such a narrow use, mortar is situational and overall useless while roaming (the very bad F skill doesnt help) while elixir is so random, yet pretty much the only choice here. The F skill saves that (and sometimes you get a lucky tornado as opposed to the shitty zerker).

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Ellesee.8297. A legendary name of the mythical but sadly long forgotten past.

The Engineer warrior wannabe specialisations are IMHO a disaster. I personally rate them among the most boring specialisations added to the game. A completely ludicrous addition considering the unique design of the core class, especially the kit gameplay.

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I'm glad there are so many people feeling this way. I too feel like you give up your identity of engineer as soon as you pick holo.Although the problem is probably with core here, it's difficult to make elite specs for something so outdated while keeping its style.We need core reworkz bois

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@ellesee.8297 said:Ya'll kill me with all this praise for holosmith as good as nades been to you. Back when you was core engi where was holosmith? You don't abandon ya folks that's been down from day one. You got a little xpac now so you too good for shrapnel nades? You gotta drop at least 12 hip shots chaith style for holosmith, but nades used to be 1500 range AND you get carpel tunnel from kit swapping. A lot of ya'll forgot where you came from and it's sad... Not me though. Nade kit until the day I die.

Luckily for you, there are still a few remaining good core engineer mains. I'm not talking about the players who claim that they are engineer mains but play nothing but holosmith in every game mode, but a real core engineer main who uses multiple kits. I've been playing the profession since 2013, the year I started playing GW2. There were very few engineer players back in the day, ranging from most of them being really bad to the very few good core engineers that use kits, the classic piano playstyle. It's the profession with the highest skill ceiling in the game (with elementalist having the second highest) and ever since the release of PoF, we went from very few people playing engineer to everyone playing holosmith and nothing but holosmith.

I hated Holosmith from day one because I find it insulting that they would make an easier to play spec that not only doesn't require as much skill to play, but also achieves more. But no matter what, no matter if Holosmith is meta in all game modes and it's easier to play, I still play core engineer in both PvE and PvP to this day. Everytime I perfectly execute my skill rotations, I'm still motivated to keep going and to never abandon the skills I learned while playing core engineer years ago. In general, core engineer with kits never gets boring unlike holosmith.

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Uhm... I play core with kits, I play scrapper with kits and I play holo with kits....Uhm... I play condi core, condi scrapper, power scrapper, power holo, celestial holoUhm... I play meele builds, ranged builds, offensive builds, defensive buildsAll of them have decent condi cleanse, are hard to be kited and provide high mobility, and all of them are hella fun to play...at least in WvW roaming.

Holosmith can be implemented in a range of builds, no need to stick to the boring meta builds.

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@"Prinzsecond.4863" said:Holosmith can be implemented in a range of builds, no need to stick to the boring meta builds.

I still like to play an SD-Holo variant to get those LB-rangers and runaway-thieves... Also pretty fun. ^^always had a bit of trouble with condi-based roaming builds after the flamethrower toolbelt nerf, though.Also, as opponents core-engineers are a bit more fragile in my opinion. I've beaten turai ossa on an core condi build, though, so I guess it can also be used in roaming. ^^Currently, I still enjoy zerging and support-scrapper much more though. However, full-cleric and p/s with overshield and applied force.Also Power scrapper ("power shredder") for zerging with a supporter... which is actually easier than warrior...

There are a few nice core builds, also usable in roaming (not so much in zerging), but in my opinion it lacks a defined role.For some time you would go core for condi-builds or tricky gadget fun, holo for power and scrapper for some half tank/support thing.Now you have condi, power and support builds on holo and scrapper.

In my opinion there should be an additional condi-dmg-buff in the tools traitline which synergizes with explosives and firearms.Then core could be nice at condi damage again and one would have the choice between single-condi burn-holo or multi-condi core-engi.

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