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How do you all feel about Strike Missions?


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it's gonna be a hit / miss with the community, and not so sure it may be a good thing to continue to segregate the community

i'd rather see them fixing up the raid scene rather than doing strike missions, raids are pretty much going down the same path of Dungeons. that once it is put out, it's left abandoned and never looked at

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@"Firebeard.1746" said:To be honest, they should implement the queueing capability for normal raids and allow you to tick roles you intend to fill. This would make both joining and organizing normal raids easier. i'm not advocating nerfing raids, I'm advocating making organizing PuGs easier.

like other have statet after hearing this whish/idea for many many times:as a non "classic trinity" game, this is far from possbile. especially if you consider some bosses need extra roles (kiter/s, dhuum green, condi/power dps,..... )Further there are some varieties in group setup and/or tactics used other than in other games where it just gets down to tank (1-x), Healer (1-x) and Dps (everything else).And lastly boons. i do not even want to think about how the lfg tab would look like if you consider them as well and your goal is to have every boon you want.

the only scenario that would work is when the encounters would be hard to fail in ANY team composition which,i guess, strike missions will be.

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Can't really comment on whether it's the right thing to do or not as I've never managed to get onto a Group to even get into a Raid in 7 years of playing GW2! They always want very specialist builds and don't want Noobs.

This might be why 59% of the people that voted yes are people who don't currently do Raids? #JustSayin :-)

There's a whole load of content in behind those Raid 'gates' that a lot of people can't access because building a team of 10 is just not as easy as it sounds for the average PVE player. GW1 let you have Heroes and Hench to get around this issue. Maybe this would work for GW2???

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I'm stuck at whether I consider myself a raider or not. I mean, I don't actively raid, but I would if I had the time and a group to do it with.Plus it doesn't really affect my opinion on whatever this new feature is, will be or whatever. If it's something I can join in on easily enough it might be very interesting for me. Unlikely to make me raid though. I still don't have time to wait for hours to form a group I actually want to play with.

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@"Blackarps.1974" said:It just sounds like a mini-world boss. I personally don't think they are the correct way to go about making an easy mode for raids. I'd rather see them just change scaling in normal raids. Reduce the HP, add more time, put perma chill or something on bosses to make them easier. I wouldn't change it too much or mess with mechanics because the easy mode should be a training process to get into "normal" raids. Then just disallow players to get marks and reduced rewards for the easy mode and that be it.

I think one person said it well. Strike Missions just sound like more content to abandon in a year from now. Keeping it tied to raids would be a lot better.

The problem is that just making raids easier doesnt exactly help people get into raids, because the issue is learning a bunch of new mechanics and even an entirely different way of doing PvE content which you cant make easier without just trivializing the mechanics. Strike Missions can do a better job by being raid-like content that doesnt have to adhere to an existing design and can be made easy more naturally.

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@UNOwen.7132 said:

@"Blackarps.1974" said:It just sounds like a mini-world boss. I personally don't think they are the correct way to go about making an easy mode for raids. I'd rather see them just change scaling in normal raids. Reduce the HP, add more time, put perma chill or something on bosses to make them easier. I wouldn't change it too much or mess with mechanics because the easy mode should be a training process to get into "normal" raids. Then just disallow players to get marks and reduced rewards for the easy mode and that be it.

I think one person said it well. Strike Missions just sound like more content to abandon in a year from now. Keeping it tied to raids would be a lot better.

The problem is that just making raids easier doesnt exactly help people get into raids, because the issue is learning a bunch of new mechanics and even an entirely different way of doing PvE content which you cant make easier without just trivializing the mechanics. Strike Missions can do a better job by being raid-like content that doesnt have to adhere to an existing design and can be made easy more naturally.

I think that mostly depends on how serious the person is about actually raiding. Easier raids would need to keep the same mechanics to avoid confusion. They could in turn just draw them out so you don't have so many electric fields at VG or pools to move at Sloth or Matthias for example. I think Strike Missions will just be more content and not so much a bridge into raids. The same way dungeons don't really get you into fractals. Lower fractals get you into trying higher fractals.

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I am rather interested, for myself and for my guild. We've had 5 guildies who are properly Raid-ready but not completely experienced either. And we do have several players who want to get in, but have trouble practicing. This will be a great opportunity for people to practice together for the real thing.

It'll also make a nice step between T4 fractals and Raids, which is a lot better than the cliff that used to be there.

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Being able to do Dynamic Events in the open world and World bosses as a social event by effortlessly joining with other players is still one of the major draws of GW2 for me. It completely fits my semi-avoidant personality that nevertheless still enjoys having other people play around me.

I always found it a pity that GW2 decided to go the way of (instanced) Raids, instead of adding more World bosses and more harder open world Events like Triple Trouble. Even though these Strike Missions will be instanced, the fact that you can bypass the whole "teaming up/be in a Guild/mark your calendars" thing is a major plus in my book. So I am mildly exited.

It all depends on the Rewards though. If you can earn some sort of Strike Mission currency that will buy you some unique Rewards, then that would be cool. I would still vastly prefer these events to take place in the Open World.

And I think this is a perfectly fine thread, Strike Missions are the only thing that interested me in the Pax announcement anyway. And I love speculating and anticipating on stuff, so there. :) Thanks OP!

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Currently not voting, because I have no clue what Strike Missions actually are!

  1. Is it a "regular (basic GW2) world boss", that can be summoned in the open world? How would non-raid-party players interact with it?
  2. Is it a "complex world boss" (Shatterer, Triple Trouble Wurm, Mordremoth etc.) you have to fight in an instance?
  3. Is it a renamed PoF/LS4 style bounty boss in the open world / in an instance?
  4. Is it a Dragon Bash like Holo-Arena you can access at various spots on the open map, that takes you to an instanced , complex fight within a small copy of the open world?
  5. Can you access the Strike Mission with less than 10 players?
  6. Is there a minimum size for the Strike Mission party?

So many unanswered questions about this topic

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@sigur.9453 said:

@"Firebeard.1746" said:To be honest, they should implement the queueing capability for normal raids and allow you to tick roles you intend to fill. This would make both joining and organizing normal raids easier. i'm not advocating nerfing raids, I'm advocating making organizing PuGs easier.

like other have statet after hearing this whish/idea for many many times:as a non "classic trinity" game, this is far from possbile. especially if you consider some bosses need extra roles (kiter/s, dhuum green, condi/power dps,..... )Further there are some varieties in group setup and/or tactics used other than in other games where it just gets down to tank (1-x), Healer (1-x) and Dps (everything else).And lastly boons. i do not even want to think about how the lfg tab would look like if you consider them as well and your goal is to have every boon you want.

the only scenario that would work is when the encounters would be hard to fail in ANY team composition which,i guess, strike missions will be.

The dps requirements for normal raids are forgiving enough they could get away with a standard formula.

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Probably a calibration for the world bosses stop looking like a zerg fest and the players feel more "engaged" than just spam #1.Anyway working as inteended or not, is a signal that Anet is aware of a old problem of meaningless content.

Raids create engagment, but is 'too hard' for average gw2 player, so this "strike missions" will be probably a middle ground between raids and open world bosses.

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