alain.1659 Posted September 11, 2019 Share Posted September 11, 2019 I really want some working sieges for all types. It is extremely absurd when a 10 man group can facetank 4-5 arrowcarts. The sustain, aoe dmg, passive abilities, increasing blob mentality and gameplay that awards it are all important issues. And there is actually so little outplay quality in wvw nowadays. It is blob vs blob or re-flipping everything after 5 mins. Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted September 11, 2019 Share Posted September 11, 2019 Remove perma stealthReduce evades for thief and mesmer classReduce teleport for mesmer and thiefsOr better solution remove all stealth from wvw its a bad game mechanicJust trolling...Okey not really :) Link to comment Share on other sites More sharing options...
Rashagar.8349 Posted September 12, 2019 Share Posted September 12, 2019 Mistlock Instability: Social Awkwardness Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted September 14, 2019 Author Share Posted September 14, 2019 Reading the other thread somebody made here, I now believe a global WvW Incoming AoE damage reduction would actually be a good addition to WvW. The more targets the skill hits the more damage is reduced in WvW. Smaller scale fights will have normal damage but as more people join the fight to be hit by your attacks the damage is reduced. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted September 14, 2019 Share Posted September 14, 2019 OtherRemove aoe target caps.Rework stealth so it cannot be used in combat. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted September 14, 2019 Share Posted September 14, 2019 (1): Make Siege Great Again. Seriously, most of it is bad.Ballista: Doesn't shoot far enough to beat the catapults, cumbersome to use, doesn't do enough damage to players or siege to really amount to anything. Enemies regen between shotsArrow Cart: Damage has been reduced to near useless levels, and enemy groups just ignore arrow carts. Doesn't have the range to hit catapults.Burning Oil: Manning this thing is a death sentence. It's forward placement means anyone not a n00b knows not to build right underneath of one.Cannon: No control over where they're built. Rate of fire is so low that enemies naturally regen between shots.Catapult: one of two good siegeFlame Ram: This is just n00b bait for players who don't know how catapults work yet.Mortar: No control over where they are built, only works against select siege placement and nothing else.Siege Golem: Way too expensive, helpless without support so they only work in large numbers.Shield Generator: Catapults have their own shield, so there's no reason to make thisTrebuchet: The only other good siegeAfter many years, we've figured out where to place catapults so they can't be counter-sieged. That needs to not be a thing. Anything less than a t2 keep is paper right now, because nothing any individual player can do to defend the place other than call for help and hope reinforcements come.(2): I want to see gigantic legendary mobs roaming the mists. Both to draw PVE players in, and to mess up the plans of WvWers. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted September 14, 2019 Share Posted September 14, 2019 ^ siege was nerfed at the request of fight guilds players. The joke is most fight guilds quit the game after stacking servers Link to comment Share on other sites More sharing options...
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