Rhyse.8179 Posted January 16, 2019 Share Posted January 16, 2019 Condi/Power > Vit/PrecWould be great for my condi necro. Need the Vit to compensate for the POF reaper shroud nerf, but can't get it without a massive DPS loss. Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted January 17, 2019 Share Posted January 17, 2019 Heal > vit, concPow, pre > vit, touCond, exp > pre, vitHeal, cond > conc, exp Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 15, 2019 Author Share Posted March 15, 2019 I thought of another one while theory crafting a way to make hybrid rev more viable.pvp/wvw+power +condi -tough -precisionor+power +precision -tough -condieither of those would be pretty cool. Link to comment Share on other sites More sharing options...
RiyazGuerra.9203 Posted March 15, 2019 Share Posted March 15, 2019 @Wark.8324 said:-Healing Power/Power/Ferocity/PrecisionI am for that stat combo as wellMajor: Power, HealingMinor: Precision, Ferocity Link to comment Share on other sites More sharing options...
Kal Spiro.9745 Posted March 15, 2019 Share Posted March 15, 2019 I want Power, Vitality and HealingIf there has to be a fourth I don't want it condition based. Past that, I really don't care. Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted March 15, 2019 Share Posted March 15, 2019 @DanAlcedo.3281 said:Celestial but with boon duration instead of condi dmg.Just a thought, but why trade it out? What if they simply added concentration to the rest? Would it really make it more overpowered than the rest? I don't think it will take over the meta and replace berserker or viper. It might be a bit more competitive in the total though.I agree with others though, currently the whole thing is a mess and there are a lot of stat combinations that they should probably take out to begin with. The difference in effectiveness is just so big it's not even funny. I suppose they never did really think about their attributes properly from the start because berserker was the go to set in vanilla already so back then it ruined the diversity already. It also is linked to overall balancing and I think that boon support is one of those things that've gotten way out of control and is way too important as it is. It's probably the reason they didn't just add it to celestial to begin with.I'm actually not sure if the game released with concentration or was added later. Either way I think it was omitted from celestial on purpose because boons are such a powerful thing in structured group content or became such. I'm not a historian but I can't think of any other reason that they omitted concentration from celestial other than that it was considered too powerful. Considering that except for a handful of builds celestial is generally avoided in the meta, I would think that fear unfounded really, but maybe some of the theory crafters can comment on that.As a side note, I think that stat combinations were generally created with certain classes in mind but they failed at making it work because berserker was just best for everyone in the end. I personally think that they could've avoided a lot of the balancing issues by actually restricting at least some of the stat sets to specific classes. I would've found it very interesting indeed if berserker was restricted to the warrior class for example. But anyways, I suppose that's all water under the bridge. Link to comment Share on other sites More sharing options...
Leo G.4501 Posted March 16, 2019 Share Posted March 16, 2019 @syszery.1592 said:Major: PowerMinor: Power + Ferocity (only two stats) <3 <3 I once considered something like this but figured it might make for a rather limited builds.Then I thought, what if such equipment were limited to 1 item per build? Maybe even some special stat combos that decrease a stat in exchange for something else being limited so you can mix and match various special pieces. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted March 16, 2019 Share Posted March 16, 2019 i don't want more stat sets, i want less stats so balancing this game is allot easier. Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted March 16, 2019 Share Posted March 16, 2019 @sorudo.9054 said:i don't want more stat sets, i want less stats so balancing this game is allot easier.I agree with you mostly. I want more useful and competitive stat sets and to cut out the rest. That still means cutting out most of them in my view so that's where I agree with you. Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted March 17, 2019 Share Posted March 17, 2019 Power, Condi, Healing and Vitality. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 17, 2019 Author Share Posted March 17, 2019 @Eloc Freidon.5692 said:Power, Condi, Healing and Vitality.we have that set but only in pvp. called sages. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted March 17, 2019 Share Posted March 17, 2019 For SPvP I would like to see Main Stat Condition Damage, off stats Expertise and Vitality. 3 stats, no crit or power. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted March 17, 2019 Share Posted March 17, 2019 +Power +Condi -precision -toughnessIe Wizard's amulet stats with -toughness instead of -vitality. Also want to see Wizard's stats brought to pve/wvw. Link to comment Share on other sites More sharing options...
Deimos.4263 Posted March 17, 2019 Share Posted March 17, 2019 @Palador.2170 said:No sets, just all the stat points in one stat. Every stat gets a version.Yes, this means that someone could put ALL of their stat gear points into just one stat. More power (heh) to them if they wish to. But it would also make mixing and matching simpler. Just decide what items will carry what stat to get the mix you want.Or flexible stat point assignment in some multiple (maybe 15 points). Some stats might need to be weighted differently for balance. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 1, 2019 Author Share Posted June 1, 2019 thought of a new one:+power +heal -precision -ferocity Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted June 1, 2019 Share Posted June 1, 2019 Power, precision, expertise Link to comment Share on other sites More sharing options...
Rehk.6574 Posted June 1, 2019 Share Posted June 1, 2019 This would not work for PvP I don't think, but what I'd love to see in general that would make me want to actually pursue legendary armor would be just a big stat pool in which we can allocate stats in any amount we choose out of the remaining stats in the pool. Total control and freedom to have any stat combo in the amounts of our choosing would truly be "legendary". Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted June 1, 2019 Share Posted June 1, 2019 I actually think the attribute system is kind of borked and needs to be reworked to something more streamlined and sensible. The last update wasn't bad, but it really didn't go far enough - a more comprehensive overhaul is overdue. At this point there are so many stat combinations that we need to have better flexibility in assigning them. I've always advocated treating stat combos as account unlocks that could be freely assigned within specific categories of gear after unlocking them, at most just requiring a nominal gold cost. I never thought that "free stat choice" is a good enough carrot for legendaries, and that they should have some other incentive for acquisition that served as a form of horizontal progression - something like unique rune and sigil choices that were different but not better than the standard runes and sigils. Link to comment Share on other sites More sharing options...
archmagus.7249 Posted June 1, 2019 Share Posted June 1, 2019 I'd like to see combinations where we get bigger boosts to some stats at the expense of another Stat. Like increasing power, precision, but decreasing ferocity and health. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted June 2, 2019 Share Posted June 2, 2019 PVP.PowerHealingVitCondi Like sage but power and healing being the higher values. Link to comment Share on other sites More sharing options...
melandru.3876 Posted June 2, 2019 Share Posted June 2, 2019 condition damageexpertiseprecisionconcentrationcondi-variant of the now meta-divinerwhy precision and not power some may ask?on crit chance to inflict condi x traits are more dps then an increase in power.this would be a good set for renegade, chrono and druids Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 11, 2019 Author Share Posted September 11, 2019 +power +heal -vital -precisetrying to find a sweet spot mixing in zealots and crusaders.also we should probably just add in demolishers for pve/ wvw already... lol. would be so op. Link to comment Share on other sites More sharing options...
Dreamreaver.4908 Posted September 12, 2019 Share Posted September 12, 2019 "Apostate"(Condition Damage), Healing Power, Toughness"Barbarian"(Vitality), Power, Precision "Dark Side"(Power, Ferocity), Precision, Expertise "Dominatrix"(Expertise), Power, Condition Damage"Utilitarian"(Concentration, Expertise), Healing Power, Precision"... Broken"(Condition Damage, Healing Power), Toughness, VitalitySage and Wizard, too. Forgot what they were exactly. Link to comment Share on other sites More sharing options...
RiyazGuerra.9203 Posted September 12, 2019 Share Posted September 12, 2019 WatchmanMajors: Concentration, HealingMinors: Power, PrecisionWardenMajors: Concentration, HealingMinors: Condition Damage, ExpertiseProtectorMajors: Concentration, HealingMinors: Power, Condition Damage Link to comment Share on other sites More sharing options...
RiyazGuerra.9203 Posted September 12, 2019 Share Posted September 12, 2019 ChivalrousMajors: Power, HealingMinors: Precision, FerocitySaintMajors: Power, HealingMinors: Precision, ConcentrationVirtuousMajors: Condition Damage, HealingMinors: Precision, ExpertisePaladinMajors: Condition Damage, HealingMinors: Expertise, Concentration Link to comment Share on other sites More sharing options...
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