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Heal build?


zengara.8301

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Another fight from tonight. @"Dahir.4158" @"steki.1478"

16-19 man squad. about 50 seconds long. 430,000 healed. 9k Sustained HPS. Tied for first place in cleansing with another scrapper. I even included the combat timers just for you. I didn't even have my healing food/wrench equipped, so ya could have been healing for even more, Shame.

https://i.imgur.com/Xesj9XE.png <---Start of the Fight. Began with Overload Water in the first few seconds, already have 30 cleanses on my belt.

https://i.imgur.com/RLRzWJB.png <--- End of the fight.

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@"Dahir.4158" said:I don't get what these pictures are supposed to represent

Just read the discussion between Me and Steki. Steki thinks that his build which focuses on condition cleanse is somehow more effective than BIS Healing.

The center-point of my argument is that Overload Water is the strongest cleansing ability on Tempest, so much so that just keeping it off cool down is enough to cleanse properly in a zerg setting, and thus you don't need to spec your ENTIRE build into condition cleanse at the cost of healing. By going Condition cleanse bot (On Minstrels for that matter), you lose so much healing that it just makes no sense when you could be doing the same thing, but be 10x more effective at sustaining your zerg as a BIS Healer.

So these pictures are me, constantly topping the cleansing charts by JUST keeping overload water off cool down, while also getting 8k HPS and above by using BIS Healing (which means no anti-toxin runes, no cleansing water, no cleanse buffs at all ever....just pure tempest healing build). Keep in mind that these images barely scratch the true potential I've experienced, When the fights are good, i sustain 15k heals per second or more.

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@JusticeRetroHunter.7684 said:

@"Dahir.4158" said:I don't get what these pictures are supposed to represent

Just read the discussion between Me and Steki. Steki thinks that his build which focuses on condition cleanse is somehow more effective than BIS Healing.

The center-point of my argument is that Overload Water is the strongest cleansing ability on Tempest, so much so that just keeping it off cool down is enough to cleanse properly in a zerg setting, and thus you don't need to spec your ENTIRE build into condition cleanse at the cost of healing. By going Condition cleanse bot (On Minstrels for that matter), you lose so much healing that it just makes no sense when you could be doing the same thing, but be 10x more effective at sustaining your zerg as a BIS Healer.

So these pictures are me, constantly topping the cleansing charts by JUST keeping overload water off cool down, while also getting 8k HPS and above by using BIS Healing (which means no anti-toxin runes, no cleansing water, no cleanse buffs at all ever....just pure tempest healing build). Keep in mind that these images barely scratch the true potential I've experienced, When the fights are good, i sustain 15k heals per second or more.

I don't know what BIS means. That's the first I've heard of that. Why would you spec into so much healing anyway? With a tempest and a firebrand in the same party, you'd be healing non-stop without fail, so what harm is there in specialising in cleanses?

And I'm sorry to say this, but those scrappers don't seem competent at all, because there's no way they would be cleansing for that amount while you're doing more than them. Maybe it's an NA thing, but in EU, our builds are like this for a reason.

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@"Dahir.4158" said:

@"Dahir.4158" said:I don't get what these pictures are supposed to represent

Just read the discussion between Me and Steki. Steki thinks that his build which focuses on condition cleanse is somehow more effective than BIS Healing.

The center-point of my argument is that Overload Water is the strongest cleansing ability on Tempest, so much so that just keeping it off cool down is enough to cleanse properly in a zerg setting, and thus you don't need to spec your ENTIRE build into condition cleanse at the cost of healing. By going Condition cleanse bot (On Minstrels for that matter), you lose so much healing that it just makes no sense when you could be doing the same thing, but be 10x more effective at sustaining your zerg as a BIS Healer.

So these pictures are me, constantly topping the cleansing charts by JUST keeping overload water off cool down, while also getting 8k HPS and above by using BIS Healing (which means no anti-toxin runes, no cleansing water, no cleanse buffs at all ever....just pure tempest healing build). Keep in mind that these images barely scratch the true potential I've experienced, When the fights are good, i sustain 15k heals per second or more.

I don't know what BIS means. That's the first I've heard of that. Why would you spec into so much healing anyway? With a tempest and a firebrand in the same party, you'd be healing non-stop without fail, so what harm is there in specialising in cleanses?

And I'm sorry to say this, but those scrappers don't seem competent at all, because there's no way they would be cleansing for that amount while you're doing more than them. Maybe it's an NA thing, but in EU, our builds are like this for a reason.

BIS mean “Best In Slot” so a BIS Healer means it’s a pure healing build with the maximum possible healing specs, in gear, traits and utilities.

And no our scrappers aren’t incompetent. The reason they only cleanse as much as me or less is because of condition real estate. I said this already in a previous post on this thread, but basically if you are able to cleanse potentially 1000 conditions with a condi cleanse build, but there are only 200 conditions applied throughout the fight, then you’ll only be cleansing 200 conditions...the remaining 800 conditions that you could have cleansed are are considered over cleanse.

Condition cleanse real estate also depends on how many other cleansers are in the party...so if you have another scrapper in your party your “hogging” all the cleansing making your scrappers cleanse for less...which in turn means your squad is converting less conditions to boons.

The same thing applies to healers and damage dealers. For healers if I have lots of other healers in my party then everyone’s individual healing either goes down, or you end up hogging all the potential healing.

This real estate is the reason it’s possible for fights to be won in outnumbered situations. If you have tons of healing, then it means you can take on bigger and bigger groups, until the real estate balances out with the amount of healers you have. That’s why my 12 man guild squad can fight a 40 man Zerg and win.

Unlike healing, condition cleansing can’t help you win outnumbered fights like straight up sustained healing can. Not to mention the burst healing is stronger too so you can take 10 people from 10% to 100% health with one button. Power or condi.

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@JusticeRetroHunter.7684 said:

@"Dahir.4158" said:I don't get what these pictures are supposed to represent

Just read the discussion between Me and Steki. Steki thinks that his build which focuses on condition cleanse is somehow more effective than BIS Healing.

I never said that. I said that there's no point of focusing 100% on heals when your healing is already over the top with 80% of such traits, with other 20% focused on utility like CC and cleanses. The fire builds I posted has nothing to do with these, it's a niche build with high cleanse count when the squad is lacking those supports (scrappers).

The center-point of my argument is that Overload Water is the strongest cleansing ability on Tempest, so much so that just keeping it off cool down is enough to cleanse properly in a zerg setting, and thus you don't need to spec your ENTIRE build into condition cleanse at the cost of healing. By going Condition cleanse bot (On Minstrels for that matter), you lose so much healing that it just makes no sense when you could be doing the same thing, but be 10x more effective at sustaining your zerg as a BIS Healer.

With such low amount of condies cleansed (and most likely applied), you're not even getting pressured so healing 10k per target on wash the pain away and 15k doesnt matter at all. If enemy has low pressure you dont even need healers to kill them, FB is sufficient enough.

So these pictures are me, constantly topping the cleansing charts by JUST keeping overload water off cool down, while also getting 8k HPS and above by using BIS Healing (which means no anti-toxin runes, no cleansing water, no cleanse buffs at all ever....just pure tempest healing build). Keep in mind that these images barely scratch the true potential I've experienced, When the fights are good, i sustain 15k heals per second or more.

Those charts seem pretty low if you're cleansing only 120 condies per minute, but I guess everything works in pug squads. As Dahir said, a competent scrapper would easily beat you in cleansing considering that you cleanse once per 20 seconds and they have almost permanent uptime on those. Maybe you should join a guild and then see how your build performs vs good players, not farming/playing with GoB farmers because every build is good in that situation if you know how to press more than 3 skills on your keyboard.

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@steki.1478 said:

@"Dahir.4158" said:I don't get what these pictures are supposed to represent

Just read the discussion between Me and Steki. Steki thinks that his build which focuses on condition cleanse is somehow more effective than BIS Healing.

I never said that. I said that there's no point of focusing 100% on heals when your healing is already over the top with 80% of such traits, with other 20% focused on utility like CC and cleanses. The fire builds I posted has nothing to do with these, it's a niche build with high cleanse count when the squad is lacking those supports (scrappers).

The center-point of my argument is that Overload Water is the strongest cleansing ability on Tempest, so much so that just keeping it off cool down is enough to cleanse properly in a zerg setting, and thus you don't need to spec your ENTIRE build into condition cleanse at the cost of healing. By going Condition cleanse bot (On Minstrels for that matter), you lose so much healing that it just makes no sense when you could be doing the same thing, but be 10x more effective at sustaining your zerg as a BIS Healer.

With such low amount of condies cleansed (and most likely applied), you're not even getting pressured so healing 10k per target on wash the pain away and 15k doesnt matter at all. If enemy has low pressure you dont even need healers to kill them, FB is sufficient enough.

So these pictures are me, constantly topping the cleansing charts by JUST keeping overload water off cool down, while also getting 8k HPS and above by using BIS Healing (which means no anti-toxin runes, no cleansing water, no cleanse buffs at all ever....just pure tempest healing build). Keep in mind that these images barely scratch the true potential I've experienced, When the fights are good, i sustain 15k heals per second or more.

Those charts seem pretty low if you're cleansing only 120 condies per minute, but I guess everything works in pug squads. As Dahir said, a competent scrapper would easily beat you in cleansing considering that you cleanse once per 20 seconds and they have almost permanent uptime on those. Maybe you should join a guild and then see how your build performs vs good players, not farming/playing with GoB farmers because every build is good in that situation if you know how to press more than 3 skills on your keyboard.

uhh, i am in a guild. Every picture i've posted has been fights against guild groups. The fights where it was 12 v 40 was [EYE](not actually sure about that, i think it was [AI] actually) + [GOTL] (These i didn't have pictures for since it happened before this thread btw...)

The first one in the first image post was [PUG] and [DUI] with another smaller [VR] group.

The other pictures i didn't remember what guild they were at the time but i believe it was [EYE]

in the most recent post with pictures, is [VIP].

This is just the past two days...our guild has fought tons and tons of guilds. Majority of the time we win.

Occasionally we lose for one reason or another. Back a few months we had fought VR and they were really tough. We lost to them the first time, but then the second time we ran into them, we ran them over. Havn't fought VR since those days.

Anyway, count up all the conditions applied in that 50 second fight. There's about 400 conditions flying in that 50 seconds, and i cleansed 1/4th of them with just overload water alone. If i wasn't there, those scrappers would have probably cleansed 150 conditions each...again, it's about condition real estate.

Btw, here is a video of that reset night where i was talking about the 12 v 40. This video belongs to someone on the enemy server. They were a zerg busting group of about 8 people that was actually terrorizing the other guilds on our server. At the 4:29 mark is when they try to go for our guild [TLR]. Mind you i am one of the healers in this group. Notice how they can't put a dent in our squad, despite this scrapper and his group doing a pretty ridiculous amount of damage (like 25k dps burst at one point). It's because our groups sustain is ridiculously strong... and i'm pretty sure it was just me, 2 firebrands and a scrapper in that 12 man. Compare this to this guys other attempts on our fellow guilds on my server, where he was tearing apart 30 man groups with his 8 man zerg buster.

Skip to 4:28 to see them run into our guild.

Edit: Also in that 4:30 fight, i didn't realize but there was a 2nd group there...so it was our 12 man vs their 8 man + 20 people? (Looks like [TMW] and some pugs)

Not the best example to use to support my point...but the point i'm trying to make here is that the sustain is from raw tempest healing, something you can't do unless your running Pure BIS healer.

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@"JusticeRetroHunter.7684" said:Another fight from tonight.16-19 man squad. about 50 seconds long.https://i.imgur.com/RLRzWJB.png <--- End of the fight.

I can see why you can out-cleanse scrappers.

  1. They are underperforming here and in the previous screenshots.
  2. You have too many cleansers, so you reduce each other's numbers.

But even in a situation like this, scrappers should be the faster cleansers, since most of their skills are instant and pulsing. Also after 50s the best scrapper only got 120 conditions. That's 2.4 cleans/s.From my experience (and diagrams) before antitoxin was out, 3-4 cleanse/s was possible.Now I don't know why your scrappers don't run antitoxin here, but we typically have 6-7 cleanse/s.But we are also 2 scrappers on 25 people and in organized groups.

Of course, on Tuesday things will change again. And I really hope that eles will focus on their great healing capabilities while scrappers bring back altruism-mortar-spam. ^^

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@"steki.1478" said:The other reason of using powerful aura would be sharing shocking aura for strong melee CC, but that's even bigger meme of a build.

I feel so old having to ask this but while I'm finding this conversation really interesting this has been annoying me for a while, what is the meaning of "meme", "memeing" etc. in this context?

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@Rashagar.8349 said:

@"steki.1478" said:The other reason of using powerful aura would be sharing shocking aura for strong melee CC, but that's even bigger meme of a build.

I feel so old having to ask this but while I'm finding this conversation really interesting this has been annoying me for a while, what is the meaning of "meme", "memeing" etc. in this context?

A joke. Something that you take for fun purposes when fights are already extremely easy to win so you have almost no impact on the outcome of the fight. Something like Retro's build which revolves around camping one attunement and spamming buttons on cooldown.

Now, I dont know exactly what's the situation on NA (although I've heard that it's terrible from almost every player who plays on both regions), but if you played any of the meme builds in a semi-competent squad, you'l be just that, a meme, a useless part of the squad that has no real impact outside of maybe sitting under siege for hours.

But then again, when enough guilds leave the game and your most competitive group consists of random people on EBG that you've never seen online before, any build that has a few of the key stats, traits and elite specs that are close enough to a meta build will be good enough to wipe enemy because enemy also has the same quality of players. It's like playing t4 fractals with a random build that you think is doing a lot while being carried by teammates and then you go to t1 fractals and carry noobs because they dont know how to press buttons and the content is easy enough for you to carry them with a semi-competent build.

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@Dediggefedde.4961 said:

@"JusticeRetroHunter.7684" said:Another fight from tonight.16-19 man squad. about 50 seconds long.
<--- End of the fight.

I can see why you can out-cleanse scrappers.
  1. They are underperforming here and in the previous screenshots.
  2. You have too many cleansers, so you reduce each other's numbers.

But even in a situation like this, scrappers should be the faster cleansers, since most of their skills are instant and pulsing. Also after 50s the best scrapper only got 120 conditions. That's 2.4 cleans/s.From my experience (and diagrams) before antitoxin was out, 3-4 cleanse/s was possible.Now I don't know why your scrappers don't run antitoxin here, but we typically have 6-7 cleanse/s.But we are also 2 scrappers on 25 people and in organized groups.

Of course, on Tuesday things will change again. And I really hope that eles will focus on their great healing capabilities while scrappers bring back altruism-mortar-spam. ^^

This is exactly what I've said already in this thread. Twice now.

But, the scrappers aren't under-performing. I've taken 5 or 6 different fights and it just so happens that every scrapper is under-performing in every single fight i'm in? LOL? Is it really so hard to believe that overload water is a powerful cleansing skill? Is it really so hard to just LOOK at the tooltip on overload water and just add together how much cleansing it can do on it's own? Is it really that hard to just compare it to how much cleansing it can do compared to other traits and abilities like cleansing water, aura's and whatnot?

Anyway ya, when Tuesday patch comes, Antitoxin ele will be a thing of the past and we can get past this delusional mindset folks seem to have about it here and move on to actual builds that make sense...

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Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

All in all, a minstrel aura/cleanse build with Antitoxin runes is the best choice at the moment to potentially out-cleanse a scrapper (OP's wish), nothing else. It's possible to do it during the beginning of a fight, but as it prolongs, the scrappers—competent scrappers, mind you—will definitely out-cleanse any tempest. Water Overload is key... the trick is to find the right timing, like using it during a hard push, or in the midst of an enemy bomb.

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This. Great build. Antitoxin works well, but note * that you don't need antitoxin and maxing out heals /s can be nice as well if you need to hard-carry a group with heals. Monk or Water rune will both do the trick. edit: but I'm not discrediting antitoxin, it's nice.

Also, have you tried running persisting flames instead of blinding ashes? As support you can stack over a minute of fury for your party (helps when no herald) just by quad-blasting fire fields i.e. ice spike > lava font > aftershock > wait ... > overload > lava font > earth 3 > wait ... > when fire is available, earth 2 > lava font > ice spike.

I'm about to type a very long-winded sentence and I'm sorry in advance but - This build has no power so even tho blinding opponents has strategic value, it is very little blind over long periods of time, especially because as you would only be tagging things for bags you'd have no reason to range pressure otherwise, unless just harassing the enemy. edit: but I've reflected on this briefly afterward and I can see some valuable use out of blinding opponents when no heals are needed. Still, blasting fury is nice man ... very nice ..

Also this is more of a personal choice so no gripes if you disagree here, but I like to run soothing water instead of the aura share, healing my party for over 400 a second from that trait + plus regen + regular heals is niiice and I think the heal /s you get from sharing overloads is overall less than having constant 400/s pumping out, but don't quote me on that.

Also, giving your party endurance and vigor is soooooo valuable to a zerg so please consider Gale Song. You alreaady have Eye of the Storm on utility (good choice) and overloading is a stunbreak + burning retreat, rebound and self-heals so I don't rly think you need the comfort of that passive trait.

Also a note to the op - dagger/warhorn is nice but staff is more raw heals so take that into consideration when choosing one

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This. Great build. Antitoxin works well, but note * that you don't need antitoxin and maxing out heals /s can be nice as well if you need to hard-carry a group with heals. Monk or Water rune will both do the trick. edit: but I'm not discrediting antitoxin, it's nice.

Also, have you tried running persisting flames instead of blinding ashes? As support you can stack over a minute of fury for your party (helps when no herald) just by quad-blasting fire fields i.e. ice spike > lava font > aftershock > wait ... > overload > lava font > earth 3 > wait ... > when fire is available, earth 2 > lava font > ice spike.

I actually use the middle one for might. It was just an oversight when I posted the link and didnt edit it for some reason. I dont see the point of fury because it's extremely common, just like heralds. If there was no heralds I'd probably take it, but I could as well play the water build depending on what the squad needs.

I'm about to type a very long-winded sentence and I'm sorry in advance but - This build has no power so even tho blinding opponents has strategic value, it is very little blind over long periods of time, especially because as you would only be tagging things for bags you'd have no reason to range pressure otherwise, unless just harassing the enemy. edit: but I've reflected on this briefly afterward and I can see some valuable use out of blinding opponents when no heals are needed. Still, blasting fury is nice man ... very nice ..

Yes, I'm aware. Blinding ashes cooldown sucks so it's 1 target every 8 seconds instead of blinding each one every 8 seconds. The trait is practically useless outside of dueling scenarios.

Also this is more of a personal choice so no gripes if you disagree here, but I like to run soothing water instead of the aura share, healing my party for over 400 a second from that trait + plus regen + regular heals is niiice and I think the heal /s you get from sharing overloads is overall less than having constant 400/s pumping out, but don't quote me on that.

It's only role is sharing auras from traits as well as 2 weapon skills. It adds up in healing as well as cleansing. That way you cleanse condies on attuning to both water and fire as well as on being hit due to trait procs. On top of my head I can think of 6 auras (+2 with shield) that would usually be personal, which is a good enough number for powerful aura, it's a lot of extra cleanses, especially with antitoxin.

Also, giving your party endurance and vigor is soooooo valuable to a zerg so please consider Gale Song. You alreaady have Eye of the Storm on utility (good choice) and overloading is a stunbreak + burning retreat, rebound and self-heals so I don't rly think you need the comfort of that passive trait.

I already mentioned in one of the comments that all 3 adept traits in tempest have good use. Vigor doesnt get shared with this build outside of that trait so I dont see much value in using it compared to an extra 5 man aura or 10 man stun break. Most of the time I prefer having 3 aura shouts in utility bar and rely on gale song and other supports for stun breaks.

Also a note to the op - dagger/warhorn is nice but staff is more raw heals so take that into consideration when choosing one

If team needed more heals I'd play something like this http://en.gw2skills.net/editor/?vFAQFAWn0XCVYitMAGYCcYiFTAjIBEAaAuh1zact4EkB+AA-j1xDQBAU9HIq8DeXAgns/AAeAAfUJYe0BEA4A493DAv/+7v/+7997v/+7v/+7v/+7lCwvZWA-w . Fire build is very niche and I'd rather have utility of arcane over cleanses that already come from someone else.

Gale song can be swapped with any of the traits, but again, you dont have many vigor sources when you take 10 man shouts. Cleansing waters can easily be swapped for soothing power, I just value active support over passive one.

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@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

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@JusticeRetroHunter.7684 said:

@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

You posted some pics with mediocre numbers and call it evidence, big lol. What I say is based on facts, not emotions. Perhaps it is you that is caught in your own feelings and won't see the truth for what it is.

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Long and sustained fights Scrapper more cleanse , short and blitzy fights, Tempest can easy outcleanse.Comes down to whoever is more on point , with using skills.on a long run , scrapper will always have more cleanses ^^ even if you theorycraft whatever build you want , on equal hands level ,in the long run, scrapper will always cleanse more than tempestYes , scrapper give boons :open_mouth: , Tempest gives Aura , both are good , both are needed , can we stop the wall of text spam now pls :no_mouth: being a bit of a cringe to read from phone

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@"Dahir.4158" said:

@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

You posted some pics with mediocre numbers and call it evidence, big lol. What I say is based on facts, not emotions. Perhaps it is you that is caught in your own feelings and won't see the truth for what it is.

You so far provided 0 facts and 0 evidence.

And Mediocre? I even provided a video of my 12 man out sustaining and running over a 30 man.

Anyway enjoy antitoxin then I’m sure it’ll be useful for years to co-... oh wait

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@JusticeRetroHunter.7684 said:

@"Dahir.4158" said:

@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

You posted some pics with mediocre numbers and call it evidence, big lol. What I say is based on facts, not emotions. Perhaps it is you that is caught in your own feelings and won't see the truth for what it is.

You so far provided 0 facts and 0 evidence.

And Mediocre? I even provided a video of my 12 man out sustaining and running over a 30 man.

Anyway enjoy antitoxin then I’m sure it’ll be useful for years to co-... oh wait

A video from another (enemy) point of view of you killing pugs that are spread? That doesn't really prove much, to be honest.

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@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

You posted some pics with mediocre numbers and call it evidence, big lol. What I say is based on facts, not emotions. Perhaps it is you that is caught in your own feelings and won't see the truth for what it is.

You so far provided 0 facts and 0 evidence.

And Mediocre? I even provided a video of my 12 man out sustaining and running over a 30 man.

Anyway enjoy antitoxin then I’m sure it’ll be useful for years to co-... oh wait

A video from another (enemy) point of view of you killing pugs that are spread? That doesn't really prove much, to be honest.

The denial is REAL. They weren’t JUST pugs. It was TMW and Zerg buster group that couldn’t bust our Zerg....at all not even a dent.

Provide evidence and then we can talk until then you have provided nothing. No math, no objective proofs, no images, no videos. Show me that you can cleanse 2x more conditions than your scrappers while being able to sustain more than 10khps and then we can talk about facts.

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@JusticeRetroHunter.7684 said:

@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

You posted some pics with mediocre numbers and call it evidence, big lol. What I say is based on facts, not emotions. Perhaps it is you that is caught in your own feelings and won't see the truth for what it is.

You so far provided 0 facts and 0 evidence.

And Mediocre? I even provided a video of my 12 man out sustaining and running over a 30 man.

Anyway enjoy antitoxin then I’m sure it’ll be useful for years to co-... oh wait

A video from another (enemy) point of view of you killing pugs that are spread? That doesn't really prove much, to be honest.

The denial is REAL. They weren’t JUST pugs. It was TMW and Zerg buster group that couldn’t bust our Zerg....at all not even a dent.

Provide evidence and then we can talk until then you have provided nothing. No math, no objective proofs, no images, no videos. Show me that you can cleanse 2x more conditions than your scrappers while being able to sustain more than 10khps and then we can talk about facts.

BrLMNYH.pngThe fight against the other blob didn't even last 20 seconds and I did more than what you have shown.

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@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

You posted some pics with mediocre numbers and call it evidence, big lol. What I say is based on facts, not emotions. Perhaps it is you that is caught in your own feelings and won't see the truth for what it is.

You so far provided 0 facts and 0 evidence.

And Mediocre? I even provided a video of my 12 man out sustaining and running over a 30 man.

Anyway enjoy antitoxin then I’m sure it’ll be useful for years to co-... oh wait

A video from another (enemy) point of view of you killing pugs that are spread? That doesn't really prove much, to be honest.

The denial is REAL. They weren’t JUST pugs. It was TMW and Zerg buster group that couldn’t bust our Zerg....at all not even a dent.

Provide evidence and then we can talk until then you have provided nothing. No math, no objective proofs, no images, no videos. Show me that you can cleanse 2x more conditions than your scrappers while being able to sustain more than 10khps and then we can talk about facts.

BrLMNYH.png

The fight against the other blob didn't even last 20 seconds and I did more than what you have shown.

Let’s ignore the fact you blew every cool down in the first 10 seconds of the fight (big lol), and that you do the same amount of cleansing as I did

Now provide the HPS (total healing/engagment time) You forget about that part?

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@JusticeRetroHunter.7684 said:

@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

You posted some pics with mediocre numbers and call it evidence, big lol. What I say is based on facts, not emotions. Perhaps it is you that is caught in your own feelings and won't see the truth for what it is.

You so far provided 0 facts and 0 evidence.

And Mediocre? I even provided a video of my 12 man out sustaining and running over a 30 man.

Anyway enjoy antitoxin then I’m sure it’ll be useful for years to co-... oh wait

A video from another (enemy) point of view of you killing pugs that are spread? That doesn't really prove much, to be honest.

The denial is REAL. They weren’t JUST pugs. It was TMW and Zerg buster group that couldn’t bust our Zerg....at all not even a dent.

Provide evidence and then we can talk until then you have provided nothing. No math, no objective proofs, no images, no videos. Show me that you can cleanse 2x more conditions than your scrappers while being able to sustain more than 10khps and then we can talk about facts.

BrLMNYH.png

The fight against the other blob didn't even last 20 seconds and I did more than what you have shown.

Let’s ignore the fact you blew every cool down in the first 10 seconds of the fight (big lol), and that you do the same amount of cleansing as I did

Now provide the HPS. You forget about that part?

18 secs vs your 1 minute pics lol

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@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:

@"Dahir.4158" said:Let's make it crystal clear for anyone new reading this: using an aura/cleanse build is the most ideal and practical thing we have at the moment, because going all-out healing with staff and other traits is pretty much overkill, as you would already be in a party with a firebrand that can support and heal, as well. If you went for that approach, you would be providing nothing but pure heals, which wouldn't be needed, whereas the former would provide just that and a constant flow of auras and boons.

Big lol

I provided heaps of evidence why full heal is better in every way. On top of it antitoxin is getting nerfed in 2 days. Stop spreading miss information based on your feelings.

Did you know that the builds and videos on meta battle were from HoT days? And are GVG builds not WvW builds?

You posted some pics with mediocre numbers and call it evidence, big lol. What I say is based on facts, not emotions. Perhaps it is you that is caught in your own feelings and won't see the truth for what it is.

You so far provided 0 facts and 0 evidence.

And Mediocre? I even provided a video of my 12 man out sustaining and running over a 30 man.

Anyway enjoy antitoxin then I’m sure it’ll be useful for years to co-... oh wait

A video from another (enemy) point of view of you killing pugs that are spread? That doesn't really prove much, to be honest.

The denial is REAL. They weren’t JUST pugs. It was TMW and Zerg buster group that couldn’t bust our Zerg....at all not even a dent.

Provide evidence and then we can talk until then you have provided nothing. No math, no objective proofs, no images, no videos. Show me that you can cleanse 2x more conditions than your scrappers while being able to sustain more than 10khps and then we can talk about facts.

BrLMNYH.png

The fight against the other blob didn't even last 20 seconds and I did more than what you have shown.

Let’s ignore the fact you blew every cool down in the first 10 seconds of the fight (big lol), and that you do the same amount of cleansing as I did

Now provide the HPS. You forget about that part?

18 secs vs your 1 minute pics lol

And your 80 man blob vs my 12 man squad. Big joke. Your probably one of those people that use one heal skill and think that you did 60,000 healing in 1 second and be like “oh I do 60k HPS”

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