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Airship Battle WvW Meta Event


Knighthonor.4061

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This an idea for what I called WvW Meta Event Rotation, in which certain meta events in WvW trigger doing different Meta objectives in a random rotation still set on a timer trigger.

Airship Battle WvW Meta Event:

Once this meta starts, three main Airships will start flying around the Eternal Battlegrounds, one from each faction.

Main Ships have cannons and have a launching Pad to board enemy Airships with a parachutes. Gliders disabled during this meta, but Parachutes can be used to get around, but with risk of being shot down.

Asura Arcane-copter can be mounted and used to assault the enemy main Airship and other Arcane Copters.

The goal is to kill off enemy Airship captains and destroy the Airship while defending your faction main airship. Last Faction Airship left standing gets access to the Airship bombers that can be used temporarily to attack ground enemies. Also grants large WvExp.

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@Knighthonor.4061 said:This an idea for what I called WvW Meta Event Rotation, in which certain meta events in WvW trigger doing different Meta objectives in a random rotation still set on a timer trigger.

Airship Battle WvW Meta Event:

Once this meta starts, three main Airships will start flying around the Eternal Battlegrounds, one from each faction.

Main Ships have cannons and have a launching Pad to board enemy Airships with a parachutes. Gliders disabled during this meta, but Parachutes can be used to get around, but with risk of being shot down.

Asura Arcane-copter can be mounted and used to assault the enemy main Airship and other Arcane Copters.

The goal is to kill off enemy Airship captains and destroy the Airship while defending your faction main airship. Last Faction Airship left standing gets access to the Airship bombers that can be used temporarily to attack ground enemies. Also grants large WvExp.

Ehhhhh I see where you are going with the suggestion, however this would be something a bit complicated (even code wise) and could potentially slow down EBG. I believe that events are fun and would love to see more, however this one seems too much imo.

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@Strider Pj.2193 said:

@Revolution.5409 said:Eotm is the right map for these events.

Exactly. If EoTM is such a great map, and all of these PvE mechanics are as great as some might think, then people will flock to EoTM. It’s tested, and if it works to drive people to a dead map, the maybe we look to integrate it.

Airships are also already present in the map as an initial spawn, so they would not start from zero.

But the most important thing these extra events played on eotm would not increase the lag because you would use a map that has become useless.

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@Knighthonor.4061 said:This an idea for what I called WvW Meta Event Rotation, in which certain meta events in WvW trigger doing different Meta objectives in a random rotation still set on a timer trigger.

Airship Battle WvW Meta Event:

Once this meta starts, three main Airships will start flying around the Eternal Battlegrounds, one from each faction.

Main Ships have cannons and have a launching Pad to board enemy Airships with a parachutes. Gliders disabled during this meta, but Parachutes can be used to get around, but with risk of being shot down.

Asura Arcane-copter can be mounted and used to assault the enemy main Airship and other Arcane Copters.

The goal is to kill off enemy Airship captains and destroy the Airship while defending your faction main airship. Last Faction Airship left standing gets access to the Airship bombers that can be used temporarily to attack ground enemies. Also grants large WvExp.

I want some of what you've been taking. On second thoughts, maybe not...

It's great having ideas, but the ship for them sailed many years ago (see the connection there).

IF we ever get alliances then maybe they might start working on something else for wvw, until then this OP will sink without trace along with the many other suggestions made over the years, all of which were ignored.

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@Swagger.1459 said:So spend time and resources on gimmicks instead of improving wvw? And how much more lag do you want in EBG?

Interesting you say this.....................................................................................................................................................................................................................................

@Swagger.1459 said:

  1. World vs World vs World should feel like (excuse the wording, but I think it fits) Living World vs Living World vs Living World to fight over. Think of this in terms of having a WvW that’s full of “life”, objectives, events, special events and stories like in pve,epic monsters and creatures and npcs roaming the lands, unique champions and their minions that spawn to defend structures when players are not present to do so, unique resources to loot and gather to craft unique personal gear and guild stuff… Essentially, create a place with all the bells and whistles to make a truly epic pvp experience.

https://forum-en.gw2archive.eu/forum/game/wuv/Suggestion-Living-WvW-updated

lol

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@Knighthonor.4061 said:

@Swagger.1459 said:So spend time and resources on gimmicks instead of improving wvw? And how much more lag do you want in EBG?

Interesting you say this.....................................................................................................................................................................................................................................

  1. World vs World vs World should feel like (excuse the wording, but I think it fits) Living World vs Living World vs Living World to fight over.
    Think of this in terms of having a WvW that’s full of “life”, objectives, events, special events and stories like in pve,
    epic monsters and creatures and npcs roaming the lands, unique champions and their minions that spawn to defend structures when players are not present to do so, unique resources to loot and gather to craft unique personal gear and guild stuff… Essentially, create a place with all the bells and whistles to make a truly epic pvp experience.

lol

Look up context

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@Swagger.1459 said:

@Swagger.1459 said:So spend time and resources on gimmicks instead of improving wvw? And how much more lag do you want in EBG?

Interesting you say this.....................................................................................................................................................................................................................................

  1. World vs World vs World should feel like (excuse the wording, but I think it fits) Living World vs Living World vs Living World to fight over.
    Think of this in terms of having a WvW that’s full of “life”, objectives, events, special events and stories like in pve,
    epic monsters and creatures and npcs roaming the lands, unique champions and their minions that spawn to defend structures when players are not present to do so, unique resources to loot and gather to craft unique personal gear and guild stuff… Essentially, create a place with all the bells and whistles to make a truly epic pvp experience.

lol

Look up context

ok whats was the context of your Living WvWvW?

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@Knighthonor.4061 said:

@Swagger.1459 said:So spend time and resources on gimmicks instead of improving wvw? And how much more lag do you want in EBG?

Interesting you say this.....................................................................................................................................................................................................................................

  1. World vs World vs World should feel like (excuse the wording, but I think it fits) Living World vs Living World vs Living World to fight over.
    Think of this in terms of having a WvW that’s full of “life”, objectives, events, special events and stories like in pve,
    epic monsters and creatures and npcs roaming the lands, unique champions and their minions that spawn to defend structures when players are not present to do so, unique resources to loot and gather to craft unique personal gear and guild stuff… Essentially, create a place with all the bells and whistles to make a truly epic pvp experience.

lol

Look up context

ok whats was the context of your Living WvWvW?

You should read it

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@Knighthonor.4061 you should read this too...

@"Swagger.1459" said:THE GOALS OF THESE SUGGESTIONS:

  • To fix the same complaints we have seen for 6 years over and over and over and over...
  • To keep the progress made with World Restructing systems and use it for balancing Factions.
  • To eliminate stacking by removing the transfer system entirely.
  • To pool ALL players into one big playground and create an epic 3 sided Alliance war.
  • To encourage ALL types of players to get involved.
  • To cater to ALL different play styles.
  • To provide a place where ALL players can contribute to their side in many ways despite possible queues.
  • To make “scoring” more about personal and guild rewards instead, and placement means reward PACE.
  • To make WvW into a “living” WvW experience that receives closer to equal amounts of attention from the developers.
  • To make a space that both developers and players CARE MORE about.

Imagine a Alliance WvW MIST WAR like this…

WHAT ALLIANCES WOULD LOOK LIKE:

  • 3 Alliance Factions made up of ALL players pooled together fighting against each other. OBVIOUSLY NA and EU are NOT connected.
  • Alliances, guilds and individual players are reshuffled every 2 months to create 3 new Factions
  • Faction Names change every 2 months.

THE 1st ALLIANCE UPDATE WOULD INCLUDE THE FOLLOWING:

MAPS MADE FOR "BLOBS", WITH A 100 PLAYER MAP CAP PER SIDEThese maps are the “No PvE” zones that remain conducive to quality open space and structure capture mass pvp.

  • 1 Eternal Battlegrounds with SM CASTLE.
  • 1 Alpine Borderland.
  • 1 Desert Borderland.
  • 1 NEW Arctic Borderland.
  • 1 Edge of the Mists.

PLUS... (These would be the EotM factions inspired borderland maps.)

  • 1 NEW Badlands Borderland with a castle.
  • 1 NEW Frostreach Borderland with a castle.
  • 1 NEW Overgrowth Borderland with a castle.

(SO 8 MAPS WITH 4 CASTLES FOR "BLOBS" TO FIGHT OVER)

MAPS MADE SPECIFICALLY FOR SMALL GUILDS, SMALL TEAMS AND SOLO ROAMERS WITH A 50 PLAYER MAP CAP PER SIDE

  • 6 Guild Wars inspired PvP/PvE Maps http://wiki.guildwars.com/wiki/The_Mists
  • Let’s call these “Hot Zones” (for this discussion) that draw elements from GW lore.
  • Players fight against each other and NPCs here.
  • These maps have *MOSTLY OPEN AREA CAPTURE POINTS, EVENTS AND META EVENTS as well.
  • WvW wide alerts can be given to indicate a meta event will occur on a map.

(SO 6 MAPS MADE MOSTLY FOR SMALL OPS AND SOLO ROAMERS WITH A MAP CAP OF 50 PLAYERS PER SIDE)


THE 2nd ALLIANCE UPDATE (RELEASED AT A LATER DATE) WOULD INCLUDE THE FOLLOWING:

"SAFE SPACE" HOMELAND PVE MAPS WHERE NEW PLAYERS CAN LEARN THE BASICS OF WVW PLAY AND CONTRIBUTE TO THE MIST WAR

  • I’d like to take NPCs and Factions from EotM and WvW and expand on them. Let’s give them a purpose for their existence in the Mists, an open world story for players to go through and a compelling reason for players to be fighting the Mist War with them.
  • Homeland maps would be the entry zones for WvW depending on the Faction side you are on. From here you can portal to other maps. These homeland maps do not have to be just 1 map for each side, multiple smaller maps could be used as well or added later.
  • Enemy players cannot enter opposing sides PvE homelands.
  • These maps are treated and played like any Tyria PvE maps, but tailored to teach players about wvw and help contribute to "war score".
  • Players are not forced into other types of WvW maps, they are only encouraged by rewards.

GENERAL STUFF FOR ALL MAPS

  • Would be cool to have some underground maps and areas utilized more in the Mists. Homeland and "Hot Zones" would be great for this.
  • Add tunnel systems, like in EotM, to various maps for strategic use and map travel.
  • It would be great to have a cohesive story and fixed groups of npcs for each faction across all maps.
  • Outnumbered "Blob" maps gets a bit of extra help from their homeland faction NPCs. Have an additional Champion, with tough minions, spawn to help protect friendly structures against enemies. Only structures, not supply camps

NO MAP COPIES EXCEPT FOR HOMELAND PVE MAPS

  • Ideally I’m looking to create 1 Mist “world” for this "war", but feel the PvE maps would need to use the map copy function like we have in PvE.

MAP TOTALS RECAP

  • 8 PvP maps (EB, AB, DB, Arctic B, EotM, BB, FB, OB) with 4 castles in total (EB, BB, FB, OB). Total fixed max capacity across these 8 maps would be 2,400 players.
  • 6 PvP/PvE Hot Zone meta event maps. Total fixed max capacity across these 6 maps would be 900 players.
  • 3 Homeland PvE maps, with a few extra area maps for learning about wvw and contributing to your Faction.

(So a total of 3,300 players can be participating in wvw, at any given time, across 14 maps. While pure PvE style maps allow for tons of players due to the map copy function)

SCORING AND REWARDSI’m going to try to bring up a basic outline of scoring and rewards. I feel the ideal "scoring system" would have more of an emphasis on reward pace, NOT just about 1st, 2nd and 3rd place rewards. To do this, I’d like to see a tiered reward vendor system (similar to Dry Top) based off of “war score”. Tiers would either scale up in quality for purchasable goods and rewards, or lower in cost for purchasable goods and rewards. Badges of Honor and gold are used as currency to purchase items.

  • ALL maps contribute to the Mist War score total for each side. Yes ALL. The purpose behind this is to have ALL players contribute to the war effort in the way THEY feel comfortable.
  • Personal reward tracks and Pip/Ticket stuff all remain in place.
  • Loot as normal from player kills, npc kills, events and capturing objectives.
  • ALL maps have unique crafting materials to gather, and these materials are only found in the Mists. These can be used for components in any new crafted items introduced to the game so they become part of the global economy.
  • HIDE SCORING FROM PLAYERS, and only use it as an internal Dev stats tool every 2 months when Alliances and players are reshuffled.
  • GET RID of 2 hour Skirmish stuff.
  • Faction mix and match rotations done every 2 months.
  • NO TOURNAMENTS.
  • Continue with WvW "special event weeks"
  • Outnumbered Buffs are still in place on maps
  • REMOVE THE SERVER TRANSFER SYSTEM because you will not need it for this design.

CASTLE DESIGNS

  • I feel it would be a great change to have multiple capture points to castles. This would require some changes to EB, but feel it’s worth it.
  • I’d like to see more reasons to take and hold castles. Perhaps gaining access to a unique vendor with unique personal and guild goods.
  • Increased Magic Find, WXP, BoH drops and PiPs while holding a castle. Stacking reward bonuses for each castle in possession of your Faction... Stuff that doesn’t give an advantage during combat.

THESE IDEAS WOULD BE BETTER FOR THE LONG RUN...It would be smoother for the long run to balance 3 sides total instead of multiple different match ups. I think the 1 “world to fight over', with 3 sided designs concept, would provide more population stability overall, and better coverage, for everyone. Shifting players and guilds every couple months keeps things "fresher'. Removing the "score" for player eyes, and focusing on personal and guild rewards, changes the emphasis from a "numbers" war to more of a "mist war".

I HAVE SOME EDITS COMING...

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And that’s right, @"Knighthonor.4061", most of your ideas are gimmicks to make wvw into wow AV. Mine revolve more around RvR games like https://en.m.wikipedia.org/wiki/Camelot_Unchained, and try to tackle the persistent wvw issues we’ve had over the past 7 years... Of which you haven’t been are part of until more recently, and are only like rank 250.

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@Swagger.1459 said:And that’s right, @"Knighthonor.4061", most of your ideas are gimmicks to make wvw into wow AV. Mine revolve more around RvR games like https://en.m.wikipedia.org/wiki/Camelot_Unchained, and try to tackle the persistent wvw issues we’ve had over the past 7 years... Of which you haven’t been are part of until more recently, and only have like 250 ranks.

lol keep telling yourself that. You may start to actually believe it...

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@Knighthonor.4061 said:

@Swagger.1459 said:And that’s right, @Knighthonor.4061, most of your ideas are gimmicks to make wvw into wow AV. Mine revolve more around RvR games like
, and try to tackle the persistent wvw issues we’ve had over the past 7 years... Of which you haven’t been are part of until more recently, and only have like 250 ranks.

lol keep telling yourself that. You may start to actually believe it...

And you can keep telling yourself that we want wow battleground gimmicks inside of wvw, but it won’t happen.

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@Swagger.1459 said:

@Swagger.1459 said:And that’s right, @Knighthonor.4061, most of your ideas are gimmicks to make wvw into wow AV. Mine revolve more around RvR games like
, and try to tackle the persistent wvw issues we’ve had over the past 7 years... Of which you haven’t been are part of until more recently, and only have like 250 ranks.

lol keep telling yourself that. You may start to actually believe it...

And you can keep telling yourself that we want wow battleground gimmicks inside of wvw, but it won’t happen.

...........

@Swagger.1459 said:

  1. World vs World vs World should feel like (excuse the wording, but I think it fits) Living World vs Living World vs Living World to fight over. Think of this in terms of having a WvW that’s full of “life”, objectives, events, special events and stories like in pve,epic monsters and creatures and npcs roaming the lands, unique champions and their minions that spawn to defend structures when players are not present to do so, unique resources to loot and gather to craft unique personal gear and guild stuff… Essentially, create a place with all the bells and whistles to make a truly epic pvp experience.

https://forum-en.gw2archive.eu/forum/game/wuv/Suggestion-Living-WvW-updated

Yeah but its just me.... /s

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