How do you all feel about Strike Missions? - Page 4 — Guild Wars 2 Forums

How do you all feel about Strike Missions?

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  • Sarrs.4831Sarrs.4831 Member ✭✭✭
    edited September 20, 2019

    I'd like to see the group-forming tech moved to dungeons, considering how trivialized they are with current power levels, but I don't expect it.

    I don't know; I don't see it having the player retention it needs to be a strong mainstay. Will I be interested in doing this content often; probably not, though it'll depend on the rewards. I'm not sure where it'll fit in the game in general with no big hook like legendary armor or ring.

    I hope they do well, though. If they expand on Shiverpeaks Pass, that could be a lot of fun. The whole 'part of the open world' element of the design really reminds me of GW1 missions which is a flavor that I hope they work with. Tight time challenges with Challenge Motes could be a great way for the game to tell players 'hey, you're ready to do raids' too.

    Cautiously optimistic.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited September 20, 2019

    @Sarrs.4831 said:
    Tight time challenges with Challenge Motes could be a great way for the game to tell players 'hey, you're ready to do raids' too.

    I'm waiting for the time Strikes will tell players "you are ready for T1 fractals" because we haven't reached that level yet. Maybe the challenge mote will be T1 fractal level or maybe Ascalonian Catacombs level. Baby steps. Right now all the strike tells players is "you can go play in Core Tyria just fine".

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    @maddoctor.2738 said:
    I'm waiting for the time Strikes will tell players "you are ready for T1 fractals" because we haven't reached that level yet. Maybe the challenge mote will be T1 fractal level or maybe Ascalonian Catacombs level. Baby steps. Right now all the strike tells players is "you can go play in Core Tyria just fine".

    ...Are there really people who aren't ready for T1 fractals?

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Sarrs.4831 said:

    @maddoctor.2738 said:
    I'm waiting for the time Strikes will tell players "you are ready for T1 fractals" because we haven't reached that level yet. Maybe the challenge mote will be T1 fractal level or maybe Ascalonian Catacombs level. Baby steps. Right now all the strike tells players is "you can go play in Core Tyria just fine".

    ...Are there really people who aren't ready for T1 fractals?

    Those that fail the Strike :dizzy:

  • Fueki.4753Fueki.4753 Member ✭✭✭
    edited September 20, 2019

    @Sarrs.4831 said:
    ...Are there really people who aren't ready for T1 fractals?

    I've seen some people fail at T1 fractals, mainly the original Mai Trin and Charr Siege fractals though.
    Shattered Observatory is hard for "Newcomers", as well.

  • Shikaru.7618Shikaru.7618 Member ✭✭✭

    @Sarrs.4831 said:

    @maddoctor.2738 said:
    I'm waiting for the time Strikes will tell players "you are ready for T1 fractals" because we haven't reached that level yet. Maybe the challenge mote will be T1 fractal level or maybe Ascalonian Catacombs level. Baby steps. Right now all the strike tells players is "you can go play in Core Tyria just fine".

    ...Are there really people who aren't ready for T1 fractals?

    You have to realize that the people who are bad at the game are really really bad. I've watched streamers playing gw2 who keyboard turn, cant keep the thing they're fighting targetted because they're just spamming mouse clicks, which causes them to stop auto attacking their target. People who press every single button they've got on cd without any knowledge of what the skill does. Eg. Using epi with no adds around, using condi clear when they have no conditions. Those are the types that struggle in the strikes and t1 and theres a non trivial amount of those players in gw2.

  • Fueki.4753Fueki.4753 Member ✭✭✭
    edited September 20, 2019

    @Shikaru.7618 said:
    keyboard turn

    Where exactly is the problem with that?
    I'm significantly better with clicking skills and moving with the keyboard than I am with cramping my fingers, trying to press the number keys.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Fueki.4753 said:

    @Shikaru.7618 said:
    keyboard turn

    Where exactly is the problem with that?
    I'm significantly better with clicking skills and moving with the keyboard than I am with cramping my fingers, trying to press the number keys.

    There's no problem with that but you are aeons slower than ppl using all/almost all skills with the keyboard.

    R.I.P. Build Templates, 15.10.2019

  • Shikaru.7618Shikaru.7618 Member ✭✭✭

    @Fueki.4753 said:

    @Shikaru.7618 said:
    keyboard turn

    Where exactly is the problem with that?
    I'm significantly better with clicking skills and moving with the keyboard than I am with cramping my fingers, trying to press the number keys.

    That's fine if it works for you. I dont care how you play as long as you can produce results in my group. If you're standing still in the middle of the arena on Matthias with corruption on you because you're using keyboard turning slowly panning the camera looking for an open fountain, we're going to have a problem. If you have a green bomb on sabetha and are too slow to throw because it takes you extra clicks, it's a problem.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited September 21, 2019

    @Fueki.4753 said:

    @Shikaru.7618 said:
    keyboard turn

    Where exactly is the problem with that?
    I'm significantly better with clicking skills and moving with the keyboard than I am with cramping my fingers, trying to press the number keys.

    Keyboard turning is when you turn your character using the keyboard. By default keyboard turning is disabled in Guild Wars 2 as pressing the movement keys allows proper strafe movement, even you hold any mouse button, that doesn't change. If you want to "experience" true keyboard turning and see what it is, go into your input, remove A and D from Strafe Left and Strafe Right respectively and add them to Turn Left/ Turn Right. It's a relic from the long past and I'm not sure anyone is even using that option. Even if someone might want to use it, they'd have to enter the options screen to do so.

  • @maddoctor.2738 said:

    @Fueki.4753 said:

    @Shikaru.7618 said:
    keyboard turn

    Where exactly is the problem with that?
    I'm significantly better with clicking skills and moving with the keyboard than I am with cramping my fingers, trying to press the number keys.

    Keyboard turning is when you turn your character using the keyboard. By default keyboard turning is disabled in Guild Wars 2 as pressing the movement keys allows proper strafe movement, even you hold any mouse button, that doesn't change.

    It's not disabled. It's simply mapped by default at Q and E

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Xar.6279Xar.6279 Member ✭✭✭
    edited September 21, 2019

    At my first try I was kind of negatively surprised about its difficulty. It looked too easy (took about 1 minute to kill it and didn't hit with any mechanic).
    While strike missions had to learn people how to play.

    But doing Strike Mission with pugs is totally different experience. Also I see it as pretty good alternative to golem. To train your rotation in battle.

    I believe next SM's will be harder. Maybe some CM mode. Or tiers. And it should be definitely renamed from 5-10 to 1-10.

    But after all it fulfilled its task - after few minutes of doing strike mission we went to raid xD

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Astralporing.1957 said:
    It's not disabled. It's simply mapped by default at Q and E

    I admit I didn't remember that keyboard turning being on by default, mostly because Q and E are very good keys to use for more exciting things.

  • Sykper.6583Sykper.6583 Member ✭✭✭

    I use a bit of a hybrid of keyboard movement and mouse turning.

    Depends if I'm eating/drinking anything :)

    I don't necessarily know if it's a good idea to have the upper bar of mechanical difficulty brought low by players who aren't able to use both a mouse and a keyboard at once. I do know the average player, as a whole, in the game is where Arenanet thought the current Strike Mission DPS would be. Aka I still think they are fine-tuning this strike mission since they can likely observe how many people participate, how many deaths, who clears, what rewards, etc.

    It's a Litmus test.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited September 21, 2019

    I think the strike is good.
    its good thinking to make the difficulty such that it isn't punishable for unprepared people. however, if reward can be adjusted such that people will return to repeat more frequently and that the map will not become abandon very quickly. eg. tokens reward for each completion and certain amount of this token can be somehow link to Li and later strike mission can be slightly higher difficulty with greater tokens reward.
    But ofc this token will be completely useless for current raiders not unless it has other nice exchange use.

    Death is Energy [DIE] in EU
    Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • Strikes will fail in their goal of bringing more players into raids. They built raids for bored people in t4 CM mode fractals, not for players new to the game. In addition to mechanics more difficult than other MMOs, the gear requirements are kind of crazy. It literally takes months to build an ascended set for a given role (or even exotic set with +conc, but tbh, the exotic gears with selectable stats are less accessible than some ascended), so just jumping and learning them doesn't really get you anywhere. Gearing for raids (at least in WoW, the other MMO I played) takes maybe a month and a lot of your gear can often be shared between roles if you cover more than 1 base on a single character.

    They should tweak the overtuned raids (Salvation Pass I can definitely say is), make the raid lobby like the PVP lobby, where you can freely pick a build/stats. Make it so your gear setup only matters in CM mode of raids. If the elites cry too much, buff their CM modes' difficulty so they can feel super uber. Otherwise newer players wanting to get into raids will try a few times, miserably fail because of support roles missing +conc or even due to mechanics that punish a single player dying too heavily and they just can't find enough experienced players.

  • I have 1 main problem with them: trolls can force you to stay inside a public instance they are purposely boycotting.

    For example, they can start the instance when there's just 3 people including you, and if you leave and re-enter, you end up in the same map again.
    Then you will have to wait until the instance is completed to be able to enter a new instance.

  • @Firebeard.1746 said:
    Strikes will fail in their goal of bringing more players into raids. They built raids for bored people in t4 CM mode fractals, not for players new to the game. In addition to mechanics more difficult than other MMOs, the gear requirements are kind of crazy. It literally takes months to build an ascended set for a given role (or even exotic set with +conc, but tbh, the exotic gears with selectable stats are less accessible than some ascended), so just jumping and learning them doesn't really get you anywhere. Gearing for raids (at least in WoW, the other MMO I played) takes maybe a month and a lot of your gear can often be shared between roles if you cover more than 1 base on a single character.

    They should tweak the overtuned raids (Salvation Pass I can definitely say is), make the raid lobby like the PVP lobby, where you can freely pick a build/stats. Make it so your gear setup only matters in CM mode of raids. If the elites cry too much, buff their CM modes' difficulty so they can feel super uber. Otherwise newer players wanting to get into raids will try a few times, miserably fail because of support roles missing +conc or even due to mechanics that punish a single player dying too heavily and they just can't find enough experienced players.

    It's almost amusing that people still manage to get everything wrong about raids in GW2.

    R.I.P. Build Templates, 15.10.2019

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited September 22, 2019

    @Firebeard.1746 said:
    Strikes will fail in their goal of bringing more players into raids.

    Although they did state that's their goal (stepping stone to Raids) this first Strike Mission fails miserably at that because it's only gonna prepare players for the less difficult dungeons, T1 fractals and playing in the expansion zones, as all those require more skill and effort than the mission.

    @Talindra.4958 said:
    its good thinking to make the difficulty such that it isn't punishable for unprepared people.

    Good thinking to make this group content less challenging than fighting a story boss? Mordremoth, Balthazar and a lot others, have actual mechanics and are more challenging than this joke of a boss and this is supposed to be "group" content, while the others are solo story bosses.

    But the biggest fail of the Strike Mission is that it was created (supposedly) by the Raid team. The open world/living world teams make way more challenging content than this so it's puzzling why they used the Raid team to make this low effort mini-dungeon.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    Played the strike mission for the first time today with 9 pugs randomly joining. Literally a joke. That has nothing to do with an encounter. The stationary mob is weaker than many other open world bosses in terms of attacks. Even if it will evolve dungeons are harder than this creation.

    R.I.P. Build Templates, 15.10.2019

  • Fueki.4753Fueki.4753 Member ✭✭✭

    @maddoctor.2738 said:
    But the biggest fail of the Strike Mission is that it was created (supposedly) by the Raid team. The open world/living world teams make way more challenging content than this so it's puzzling why they used the Raid team to make this low effort mini-dungeon.

    Maybe the raid team has even lower expectations towards casual players than raiders have.
    And don't forget that some players simply can't pass this "simple" Strike Mission.

    Also, the story fights are still more forgiving than this "simple" Strike Mission, given that you can keep reviving to go whittle down the boss in the story.
    In fact, that's the only reason why I was able to beat the herald, Balthazar on the Spire and Caudecus (both versions) without help.
    I still need groups to deal with Mordremoth though.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Fueki.4753 said:
    And don't forget that some players simply can't pass this "simple" Strike Mission.

    I doubt that you can fail the strike mission with 10 people all starting the fight together. Maybe the squad wipes the first time because they haven't understood to avoid the little snowballs and stack next to the boss but once you have figured that out you cannot fail any longer.

    R.I.P. Build Templates, 15.10.2019

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Fueki.4753 said:

    @maddoctor.2738 said:
    But the biggest fail of the Strike Mission is that it was created (supposedly) by the Raid team. The open world/living world teams make way more challenging content than this so it's puzzling why they used the Raid team to make this low effort mini-dungeon.

    Maybe the raid team has even lower expectations towards casual players than raiders have.

    You mean lower expectations than the living world team, as the game has been more challenging ever since Season 1 started back in 2013. Even the Molten Facility living world instance released back in April 2013 was more challenging and exciting than this one. The 2 major boss fights had way more mechanics and fresh ideas than this so called "stepping stone for Raids". This strike is a relic of 2012 and it's puzzling that Path of Fire is a requirement for it, meaning elite specs, gear combinations and easier access to ascended are all included.

    And don't forget that some players simply can't pass this "simple" Strike Mission.

    Those players that can't pass this Strike Mission will have a very hard time playing around any of the living world maps or expansion maps as those are significantly harder. And further, not every piece of content should be doable by every player. Drop offs will always exist, because skill levels differ, it's not like the Strike Mission is needed for anything.

  • Is it actually possible to fail the strike mission, if not on purpose? Just played it for the first time and it's hilariously bad. The JP part is more difficult than the legendary trash mob at the end.

    R.I.P. Build Templates, 15.10.2019

  • Memoranda.9386Memoranda.9386 Member ✭✭✭
    edited September 22, 2019

    I'm certainly interested in them. This one seemed easier than T4 Fractals/CMs, which I believe was the point. We 4-manned it as a PUG and nearly cleared the times achievement.

    The mechanics were interesting, but nothing more challenging than T4 Fractals. I think for the first one, the difficulty is in a good spot, and if the mechanics of each fight scale up slowly, it will be good for the overall player-base, and hopefully raise the bottom, common PvE-exclusive player DPS.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭
    edited September 22, 2019

    @Memoranda.9386 said:
    I'm certainly interested in them. This one seemed easier than T4 Fractals/CMs, which I believe was the point. We 4-manned it as a PUG and nearly cleared the times achievement.

    The mechanics were interesting, but nothing more challenging than T4 Fractals. I think for the first one, the difficulty is in a good spot, and if the mechanics of each fight scale up slowly, it will be good for the overall player-base, and hopefully raise the bottom, common PvE-exclusive player DPS.

    You and your guys realize(d) that this encounter is made for 10 men, did you? It's not rudimentary T4 level, it's easier than a T1 fractal! Mechanics can be ignored completely.

    R.I.P. Build Templates, 15.10.2019

  • Gotta agree with everyone here on the first strike mission being a joke. We were 10 ppl though. Many story missions (which I do alone) are tons harder.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Memoranda.9386 said:
    The mechanics were interesting

    The what? The boss is a giant sack of health that poses zero threat to any player. There are veteran mobs out in the world that are tougher than this "legendary".

  • @maddoctor.2738 said:

    The what? The boss is a giant sack of health that poses zero threat to any player. There are veteran mobs out in the world that are tougher than this "legendary".

    Let's use the word "curious" or "different" instead. Not interesting in the more, uh, traditional sense, I guess?

    >

    You and your guys realize(d) that this encounter is made for 10 men, did you? It's not rudimentary T4 level, it's easier than a T1 fractal! Mechanics can be ignored completely.

    Yeah it's a "joke" because it wasn't meant to be hard, which is the point I was illustrating.

    It's more akin to open world PvE, but you can hate on it all you want; this was clearly noted as being the first, and therefore easiest, Strike, and everyone seemed to be expecting, once more, things that were not even hinted at.

    My understanding is that this Strike was meant to get players accustomed to the feel, and many players will likely struggle with even this "easy" for experienced players' content.

    Since you and I Raid or T4 Frac/CM, this wasn't aimed at us.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Memoranda.9386 said:

    @maddoctor.2738 said:

    The what? The boss is a giant sack of health that poses zero threat to any player. There are veteran mobs out in the world that are tougher than this "legendary".

    Let's use the word "curious" or "different" instead. Not interesting in the more, uh, traditional sense, I guess?

    >

    You and your guys realize(d) that this encounter is made for 10 men, did you? It's not rudimentary T4 level, it's easier than a T1 fractal! Mechanics can be ignored completely.

    Yeah it's a "joke" because it wasn't meant to be hard, which is the point I was illustrating.

    It's more akin to open world PvE, but you can hate on it all you want; this was clearly noted as being the first, and therefore easiest, Strike, and everyone seemed to be expecting, once more, things that were not even hinted at.

    My understanding is that this Strike was meant to get players accustomed to the feel, and many players will likely struggle with even this "easy" for experienced players' content.

    Since you and I Raid or T4 Frac/CM, this wasn't aimed at us.

    But it serves literally no purpose if people can ignore every mechanic at all on the first encounter. This won't help nobody. Seriously, there are open world bosses that are more dangerous and in the game for years. Even the first dungeons like AC and TA are much more of a stepping stones to at least fractals than this weak noodle.

    R.I.P. Build Templates, 15.10.2019

  • @Vinceman.4572 said:

    @Memoranda.9386 said:

    @maddoctor.2738 said:

    The what? The boss is a giant sack of health that poses zero threat to any player. There are veteran mobs out in the world that are tougher than this "legendary".

    Let's use the word "curious" or "different" instead. Not interesting in the more, uh, traditional sense, I guess?

    >

    You and your guys realize(d) that this encounter is made for 10 men, did you? It's not rudimentary T4 level, it's easier than a T1 fractal! Mechanics can be ignored completely.

    Yeah it's a "joke" because it wasn't meant to be hard, which is the point I was illustrating.

    It's more akin to open world PvE, but you can hate on it all you want; this was clearly noted as being the first, and therefore easiest, Strike, and everyone seemed to be expecting, once more, things that were not even hinted at.

    My understanding is that this Strike was meant to get players accustomed to the feel, and many players will likely struggle with even this "easy" for experienced players' content.

    Since you and I Raid or T4 Frac/CM, this wasn't aimed at us.

    But it serves literally no purpose if people can ignore every mechanic at all on the first encounter. This won't help nobody. Seriously, there are open world bosses that are more dangerous and in the game for years. Even the first dungeons like AC and TA are much more of a stepping stones to at least fractals than this weak noodle.

    Even at World Bosses I see players downed all the time because they don't react to AoE, don't understand the tells or similar, or are don't know how about positioning.

    The big AoEs in this Strike won't down you outright, but if you stand still, you will die. Most World Bosses let you spam auto 1 and AFK. Obviously, there are exceptions.

    But once again, this was designed primarily as a way to get players accustomed to the "feel" of a Strike and how it works.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Memoranda.9386 said:

    @Vinceman.4572 said:

    @Memoranda.9386 said:

    @maddoctor.2738 said:

    The what? The boss is a giant sack of health that poses zero threat to any player. There are veteran mobs out in the world that are tougher than this "legendary".

    Let's use the word "curious" or "different" instead. Not interesting in the more, uh, traditional sense, I guess?

    >

    You and your guys realize(d) that this encounter is made for 10 men, did you? It's not rudimentary T4 level, it's easier than a T1 fractal! Mechanics can be ignored completely.

    Yeah it's a "joke" because it wasn't meant to be hard, which is the point I was illustrating.

    It's more akin to open world PvE, but you can hate on it all you want; this was clearly noted as being the first, and therefore easiest, Strike, and everyone seemed to be expecting, once more, things that were not even hinted at.

    My understanding is that this Strike was meant to get players accustomed to the feel, and many players will likely struggle with even this "easy" for experienced players' content.

    Since you and I Raid or T4 Frac/CM, this wasn't aimed at us.

    But it serves literally no purpose if people can ignore every mechanic at all on the first encounter. This won't help nobody. Seriously, there are open world bosses that are more dangerous and in the game for years. Even the first dungeons like AC and TA are much more of a stepping stones to at least fractals than this weak noodle.

    Even at World Bosses I see players downed all the time because they don't react to AoE, don't understand the tells or similar, or are don't know how about positioning.

    The big AoEs in this Strike won't down you outright, but if you stand still, you will die. Most World Bosses let you spam auto 1 and AFK. Obviously, there are exceptions.

    But once again, this was designed primarily as a way to get players accustomed to the "feel" of a Strike and how it works.

    Well some of those downs are becouse there packed with people so their computer dont have time or is unable to render the aoes in time.
    And the auto 1 is due to skill lag that you cant really control.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Memoranda.9386 said:
    It's more akin to open world PvE, but you can hate on it all you want; this was clearly noted as being the first, and therefore easiest, Strike, and everyone seemed to be expecting, once more, things that were not even hinted at.

    What wasn't hinted at? The developers called the Strike Mission a "stepping stone for Raids", that's more than enough of a hint. The only thing that the Strike teaches players is that enrage timers exist and they are bad.

    It could've served as a nice alternative to the training golem, since it offers a bit of resistance and has an enrage timer so players can optimize their damage, but it fails at that due to having a lengthy jumping puzzle before the boss and because it's not easy to reset. They should put that thing in the training forces area, as an option instead of the golem, that's all it's good for.

  • it make sence that another strike mission will be harder then this one, and the last one will be really "hard" compared to this one. This scaling make a sence in learning curve. Slowly add difficulity. Well we'll see

    Jokaurene

  • Virdo.1540Virdo.1540 Member ✭✭✭

    well just another raid

  • @maddoctor.2738 said:
    It could've served as a nice alternative to the training golem, since it offers a bit of resistance and has an enrage timer so players can optimize their damage, but it fails at that due to having a lengthy jumping puzzle before the boss and because it's not easy to reset.

    The jumping puzzle is extremely short once you know the path. Golem can also be reset with gg which also resets your skills. Its a really good training golem since you will die if you tunnel vision. It just lacks the boons for rotation training.

  • Fueki.4753Fueki.4753 Member ✭✭✭
    edited September 23, 2019

    @maddoctor.2738 said:
    The only thing that the Strike teaches players is that enrage timers exist and they are bad.

    You are forgetting these clumps of ice circling around the boss, as well as his very long wind-up attack causing an AoE to his side.
    If I remember correctly, it also has a frozen meteor shower at lower health.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    @Virdo.1540 said:
    well just another raid

    It seems that you haven't played the strike yet or you haven't raided.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Taygus.4571Taygus.4571 Member ✭✭✭✭

    @Fueki.4753 said:

    @maddoctor.2738 said:
    The only thing that the Strike teaches players is that enrage timers exist and they are bad.

    You are forgetting these clumps of ice circling around the boss, as well as his very long wind-up attack causing an AoE to his side.
    If I remember correctly, it also has a frozen meteor shower at lower health.

    Yeah but you can completely ignore the attacks. So doesn't really teach anything.

    unless the main idea on the first strike is just to get people used to 10 man groups.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited September 23, 2019

    @Fueki.4753 said:

    @maddoctor.2738 said:
    The only thing that the Strike teaches players is that enrage timers exist and they are bad.

    You are forgetting these clumps of ice circling around the boss, as well as his very long wind-up attack causing an AoE to his side.
    If I remember correctly, it also has a frozen meteor shower at lower health.

    The circling ice deals very little to no damage and the wave attacks can be jumped over, no dodge or defensive skill is needed to block them. Unless you play at under level 80 in Masterwork gear, this boss deals no damage at all. The Spider Queen in Ascalonian Catacombs (a level 35 dungeon) has more varied and dangerous attacks. The Archdiviner in T1 Cliffside also has more mechanics. The Molten Facility dungeon bosses (released back in 2013) had way more mechanics too, both the weapon test facility and the final boss fight, and that was a living world dungeon, aimed at the living world people. The Molten Berserker alone (one of the two bosses there) is more exciting to fight than this boss.

    Edit: And let's not forget Giganticus Lupicus, that was available on release and makes this boss look a like a joke, or Mai Trin released with the Aetherblade retreat in June 2013, also a living world dungeon. The examples of bosses with far more varied attacks and exciting mechanics are endless, and all from outside Raids. Even FREEZIE, the Wintersday (a festival) mini boss was more exciting than this pathetic excuse for a boss. "Stepping stone to Raids" they said. Freezie was a better stepping stone for sure.

  • Fueki.4753Fueki.4753 Member ✭✭✭
    edited September 23, 2019

    @Taygus.4571 said:
    Yeah but you can completely ignore the attacks.

    I've seen people die to these attacks multiple times.

    @maddoctor.2738 said:
    the wave attacks can be jumped over

    I didn't know that I could jump over that.

    let's not forget Giganticus Lupicus, that was available on release

    I miss this fight so much. It was my favourite back then, even though I was running full soldier and constantly had aggro.

    Mai Trin released with the Aetherblade retreat

    Was it any different than the original fractal version?
    Other than the Nightmare Tower, I never played the Season 1 dungeons.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    I thought Freezie was harder than this Strike Mission, but I'm told it will get 'leveled up' at some point? We shall see.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Fueki.4753 said:
    I didn't know that I could jump over that.

    The same wave attack is over-used in the game, Molten Berserker does it, Molten Weapon Test has them. The Riftstalkers use them all the time. They are all the same attack so someone that played the rest of the game a bit should know this pattern.

    Was it any different than the original fractal version?

    I don't recall if there were any differences

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Fueki.4753 said:
    I didn't know that I could jump over that.

    The same wave attack is over-used in the game, Molten Berserker does it, Molten Weapon Test has them. The Riftstalkers use them all the time. They are all the same attack so someone that played the rest of the game a bit should know this pattern.

    Was it any different than the original fractal version?

    I don't recall if there were any differences

    There were. And at least on the first evening most of the players needed a five men group to finish it and even that wasn't a guarantee to success. I haven't replayed it at that time but on release day this was a nightmare for open world players.

    R.I.P. Build Templates, 15.10.2019

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited September 24, 2019

    @Fueki.4753 said:

    @Taygus.4571 said:
    Mai Trin released with the Aetherblade retreat

    Was it any different than the original fractal version?

    Depends. Mechanics were exactly the same, but the bombardment phase was longer, and i think the fight was tuned a bit higher than even t4 (although that last part can be a result of me getting better in that time). Also, obviously, it didn't have instabilities or agony, as those are fractal-only mechanics.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • What I expected:

    • Content that is worth repeating from time to time.
    • Something like story bosses but in challenge mode: more mechanics.

    What it is like:

    • Content worth repeating only for achievement. Trash rewards or super low chance to get serious gold.
    • The same story boss but with large health poor. Same mechanics, same damage.

    For me... this Strike Mission seem to be a lazy work. Just increase the champ's health, so you have to bring more people to take it down in time.

    Commander, to ME!

  • tim.4596tim.4596 Member ✭✭✭

    Strike missions looks very promising however I'd recommend not doing them with more than 3 or 4 people otherwise they become too easy.

  • Cregath.7628Cregath.7628 Member ✭✭✭

    Feels like Raids stripped down to it's bones and then nerfing it down far enough so that any team composition can down them with 0 effort.

    Praise Joko!

  • Its is fine and a great way to get acquainted with mechanics the require reaction time. Idk if its a stepping stone to raids but it is a step in the right way to get better as a player.

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